card-game.el/NEWS

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card-games NEWS -- user-visible changes
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* Version 1.0.90 (pre-test snapshot)
This release grows the package from the five-game 1.0.60 candidate to a
full collection of 30 games, all of which now draw SVG card faces on a
graphical display (with a plain-text fallback in the terminal) and accept
the mouse as well as the keyboard.
** New games (since 1.0.60)
- Solitaire: Klondike, FreeCell, Spider, Yukon, Forty Thieves,
Scorpion, Canfield, Russian Bank; Golf, TriPeaks, Pyramid.
- Trick-taking: Hearts, Spades, Whist, Oh Hell, Euchre, Pitch,
Briscola, and Contract Bridge (auction, dummy, rubber scoring).
- Rummy family: Gin Rummy, Rummy, Rummy 500, Hand & Foot.
- Matching: Go Fish, Old Maid.
- Shedding and climbing: Crazy Eights, President.
- Two-player: Russian Bank / Crapette, played against the computer --
foundations, shared houses, loading cards onto your opponent, the
"stop" rule that ends your turn if you skip a foundation play
(toggle with ~cg-crapette-stops~), and sequenced house-to-house
moves limited by the number of empty houses -- with ~[~ and ~]~ to
choose how many cards of a run to drop onto an empty house. On a
graphical display it draws an SVG board (houses shown as stacks) that
you can click to pick up and drop, with ~+~ / ~-~ / ~0~ to zoom;
set ~cg-crapette-svg-cards~ to nil for the plain-text board.
- Pegging: Cribbage. Capturing: Scopa, Casino. Spite & Malice.
(These join Gaps/Montana, Hell's Half-Acre, and 500 from 1.0.60.)
** Graphics and input
- SVG card faces for every game, behind per-game ~cg-*-svg-cards~
toggles, with a plain-text fallback off a graphical display.
- Mouse support everywhere: click cards to select or play, click board
slots and buttons, and use an on-screen card-size slider plus the
~+~ / ~-~ / ~0~ zoom keys.
- Full SVG table for the trick-taking games (Hearts, Spades, Whist,
Oh Hell, Euchre, Pitch, Briscola): the three opponents, the trick in
the middle, and your fanned hand, with the legal cards you may play
ringed. Click a card to play it. Set ~cg-trick-svg-cards~ to nil
for the plain-text board.
- Full SVG board for the rummy games (Gin Rummy, Rummy, Rummy 500):
the stock and discard, the melds already down on the table, and your
fanned hand with cursor, marks, and lay-off hints; click a card to
select it. Honours ~cg-rummy-svg-cards~.
- The same board now covers Hand & Foot (each team's books, and your
hand or foot) and the fishing games Scopa and Casino (the loose
table cards and the deck).
** Rummy-family rules completed
- Rummy 500: take a card from anywhere in the discard pile (key ~T~) --
you take it plus every card above it, and meld the chosen card at once.
- Hand & Foot: pick up the discard pile (~p~) by melding its top card
with two natural cards; red threes score as bonus cards; and each
round opens with a rising go-down minimum (50, 90, 120, 150).
** 500 full-SVG UI
- The kitty exchange is fully mouse-driven: a Discard button, a five-card
selection cap, an on-table guidance banner, legal-play dimming during
play, and a clickable ~? Help / Rules~ overlay.
- A card-size slider scales the South hand; layout fixes to the
"Next hand" button and the hand fan.
- Live multiplayer 500 over TCP (~M-x cg-bid-host~ / ~M-x cg-bid-join~).
** Playtest fixes
- ~q~ now returns to the ~M-x card-game~ menu from any game, instead of
burying the buffer and leaving the previous buffer on screen.
- The cursor/selection ring no longer borrows the theme's ~region~
colour, which on some themes drew an alarming ring around the board;
it is now the intended gold (customize ~cg-svg-highlight-color~).
- Go Fish shows an "Ask for:" row of clickable rank buttons, so you
choose a rank to ask for without hunting for one card in a large,
overlapped hand.
- The tableau solitaires (Klondike, FreeCell, Canfield, and the rest)
and Go Fish now show a one-line control legend, so a new deal (~n~),
undo, help, and the menu are visible rather than hidden behind a key.
- Hell's Half-Acre / Gaps: clearer prompt pointing at the green ~+~
gaps to fill, and a ~q menu~ button on the control line.
* Version 1.0.60
- First multi-game release candidate: Montana/Gaps, Hell's Half-Acre,
500 (with live multiplayer). SVG rendering foundation and the
renderer-strategy registry.
* Version 1.0.50
- Initial ELPA-suitable packaging of the engine, Gaps, and 500.