card-game.el/cg-core.el

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;;; cg-core.el --- Shared engine core for card games -*- lexical-binding: t; -*-
;; Copyright (C) 2026 Corwin Brust
;; Author: Corwin Brust <corwin@bru.st>
;; Maintainer: Corwin Brust <corwin@bru.st>
;; Version: 1.0.60
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;; Package-Requires: ((emacs "26.1"))
;; Keywords: games
;; URL: https://code.bru.st/corwin/card-game.el
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;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;; Commentary:
;; A small EIEIO scaffolding shared by the games in this package. It
;; provides the abstract `cg-game' class with a plist "environment" for
;; mutable per-game state, the `cg-render' and `cg-won-p' generics, and
;; a handful of card and display utilities (suit glyphs, colour
;; helpers, a shuffle, and common faces).
;;
;; Cards are normally represented as a cons cell (SUIT . RANK) with suit
;; indices 0=Spades 1=Clubs 2=Diamonds 3=Hearts; games define their own
;; rank scales. nil conventionally denotes an empty slot.
;;; Code:
(require 'cl-lib)
(require 'eieio)
(defgroup card-games nil
"Play card games in Emacs."
:group 'games
:prefix "cg-")
(defcustom cg-card-scale 1.0
"Card-size multiplier applied on top of any text scaling.
Adjust with the card-size slider or the zoom keys (+/-/0)."
:type 'number :group 'card-games)
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;;;; Engine base
(defcustom cg-keys 'emacs
"Keybinding scheme for the card games.
`emacs' follows Emacs conventions (arrow keys to move, RET to act,
g to redraw). `classic' additionally enables vi-style hjkl movement
and SPC as an action key. Takes effect the next time a game starts."
:type '(choice (const :tag "Emacs conventions" emacs)
(const :tag "Classic (adds hjkl, SPC)" classic))
:group 'card-games)
(defclass cg-game ()
((name :initarg :name :initform "game" :type string
:documentation "Human-readable game name.")
(env :initarg :env :initform nil
:documentation "Mutable per-game data, stored as a plist.")
(renderer :initarg :renderer :initform nil
:documentation "Current `cg-renderer', or nil for the default."))
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"Abstract base class for card games."
:abstract t)
(cl-defgeneric cg-render (game)
"Return a propertized string depicting GAME.")
(cl-defgeneric cg-won-p (game)
"Return non-nil when GAME has been won.")
(cl-defmethod cg-get ((game cg-game) key)
"Return value for KEY in GAME's environment."
(plist-get (oref game env) key))
(cl-defmethod cg-put ((game cg-game) key value)
"Set KEY to VALUE in GAME's environment and return VALUE."
(oset game env (plist-put (oref game env) key value))
value)
;;;; Renderer "skins"
;; A renderer (a "skin") is a display treatment: it knows how to draw a
;; game and how to map a click back to a game action. Treatments are
;; EIEIO classes registered by name in `cg-renderers'; a game holds the
;; one it is currently drawn with. This lets a single game be shown as
;; plain text, as SVG, or as a full-window SVG table without subclassing
;; the game itself once per treatment. Concrete treatments and the
;; game-specific drawing methods live in cg-render.el and the games.
(defclass cg-renderer ()
((name :initarg :name :initform 'text :type symbol
:documentation "Symbol naming this treatment.")
(regions :initarg :regions :initform nil
:documentation "Click map from the last draw: list of (RECT . ACTION),
RECT being (X Y W H) in unscaled image pixels."))
"Abstract base class for a display treatment (a \"skin\")."
:abstract t)
(cl-defgeneric cg-renderer-draw (renderer game)
"Draw GAME under RENDERER by inserting into the current buffer.")
(cl-defgeneric cg-renderer-hit (renderer game position)
"Map POSITION under RENDERER to an action on GAME.
Return non-nil when the click was handled.")
(cl-defmethod cg-renderer-draw ((renderer cg-renderer) (game cg-game))
"Default method: report that no drawing method exists for this pair."
(error "No `cg-renderer-draw' for %s under the `%s' renderer"
(eieio-object-class-name game) (oref renderer name)))
(cl-defmethod cg-renderer-hit ((_renderer cg-renderer) (_game cg-game) _position)
"Default method: treat the click as unhandled."
nil)
(defun cg-regions-hit (regions px py)
"Return the ACTION of the first region in REGIONS containing PX, PY.
Each region is (RECT . ACTION) with RECT (X Y W H) in image pixels."
(cl-loop for (rect . action) in regions
for (x y w h) = rect
when (and (>= px x) (< px (+ x w)) (>= py y) (< py (+ y h)))
return action))
(cl-defgeneric cg-render-apply (game action)
"Perform ACTION (returned by a renderer hit) on GAME.
Card-size actions (scale/zoom) are handled here; games specialise this
for their own actions and delegate the rest with `cl-call-next-method'."
(ignore game)
(pcase action
(`(scale . ,v) (setq cg-card-scale v) t)
('zoom-in (setq cg-card-scale (min 3.0 (+ cg-card-scale 0.15))) t)
('zoom-out (setq cg-card-scale (max 0.4 (- cg-card-scale 0.15))) t)
('zoom-reset (setq cg-card-scale 1.0) t)
(_ nil)))
(defvar cg-renderers nil
"Alist mapping a treatment name (a symbol) to a `cg-renderer' subclass.
Populate it with `cg-register-renderer' and look entries up with
`cg-make-renderer'.")
(defun cg-register-renderer (name class)
"Register renderer CLASS (an EIEIO class) under the treatment NAME."
(setf (alist-get name cg-renderers) class))
(defun cg-make-renderer (name)
"Return a fresh renderer instance for treatment NAME, or nil if unknown."
(let ((class (alist-get name cg-renderers)))
(and class (make-instance class :name name))))
(defun cg-renderer-names ()
"Return the registered treatment names."
(mapcar #'car cg-renderers))
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;;;; Cards and colours
(defcustom cg-symbols
'((0 . "") (1 . "") (2 . "") (3 . "") (joker . ""))
"Glyphs used to draw suits, both as text and inside the SVG cards.
The value is an alist mapping a suit index (0 spades, 1 clubs,
2 diamonds, 3 hearts) or the symbol `joker' to the string drawn for it.
Customize this to use alternative Unicode symbols, for example the
outlined suits \"\" \"\" \"\" \"\"."
:type '(alist :key-type sexp :value-type string)
:group 'card-games)
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(defconst cg-suit-names ["Spades" "Clubs" "Diamonds" "Hearts"]
"Suit names indexed 0..3 to match the suit indices used throughout.")
(defun cg-suit-glyph (suit)
"Return the glyph drawn for SUIT, a suit index 0-3 or the symbol `joker'.
The glyphs are taken from `cg-symbols'."
(or (cdr (assoc suit cg-symbols))
(and (integerp suit) (aref cg-suit-names suit))
"?"))
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(defsubst cg-red-suit-p (suit)
"Return non-nil when SUIT index denotes a red suit."
(memq suit '(2 3)))
(defsubst cg-sister-suit (suit)
"Return the other suit index of the same colour as SUIT."
(pcase suit (0 1) (1 0) (2 3) (3 2)))
(defun cg-shuffle (seq)
"Return a new list with the elements of SEQ in random order."
(let* ((v (vconcat seq))
(n (length v)))
(dotimes (i n)
(let ((j (+ i (random (- n i)))))
(cl-rotatef (aref v i) (aref v j))))
(append v nil)))
;;;; Shared faces
(defface cg-red-suit '((t :foreground "red3"))
"Face for red-suited cards." :group 'card-games)
(defface cg-cursor '((t :inverse-video t))
"Face for the cell or card under the cursor." :group 'card-games)
(defface cg-gap '((t :foreground "gray50"))
"Face for an empty slot." :group 'card-games)
(defface cg-hint '((t :foreground "green3" :weight bold))
"Face for a valid move target (a fillable gap)." :group 'card-games)
(defun cg-color (face attribute fallback)
"Return FACE's ATTRIBUTE colour if usable on this display, else FALLBACK.
Degrades gracefully when there is no theme/frame (e.g. in a terminal
or batch), so callers always get a drawable colour string."
(let ((c (ignore-errors (face-attribute face attribute nil t))))
(if (and (stringp c)
(not (string-prefix-p "unspecified" c))
(ignore-errors (color-defined-p c)))
c
fallback)))
(defun cg-scale ()
"Return the SVG card scale factor for the current buffer.
Combines `cg-card-scale' with `text-scale-mode-amount', so both the
size slider and `text-scale-increase' enlarge the cards."
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(let ((amt (if (boundp 'text-scale-mode-amount) text-scale-mode-amount 0)))
(max 0.3 (min 4.0 (* cg-card-scale (expt 1.15 amt))))))
(defvar-local cg-current-game nil
"The `cg-game' shown in the current buffer (for shared mouse/zoom).")
(defvar-local cg-redisplay-function #'ignore
"Buffer-local function that redraws the current game's buffer.")
(defun cg-card-refresh ()
"Redraw the current game buffer via `cg-redisplay-function'."
(funcall cg-redisplay-function))
(defun cg-mouse-action (event)
"Return the action under mouse EVENT from the clicked image's region map.
The clicked display string must carry a `cg-regions' text property."
(let* ((posn (event-start event)) (pt (posn-point posn))
(regions (and pt (get-text-property pt 'cg-regions))))
(when regions
(let ((xy (posn-object-x-y posn)) (sc (cg-scale)))
(and xy (cg-regions-hit regions
(round (/ (car xy) sc)) (round (/ (cdr xy) sc))))))))
(defun cg-card-click (event)
"Dispatch a mouse click on a card or control to the current game."
(interactive "e")
(let ((action (cg-mouse-action event)))
(when (and action cg-current-game)
(cg-render-apply cg-current-game action)
(cg-card-refresh))))
(defun cg-card-zoom-in ()
"Make the cards larger."
(interactive)
(setq cg-card-scale (min 3.0 (+ cg-card-scale 0.15))) (cg-card-refresh))
(defun cg-card-zoom-out ()
"Make the cards smaller."
(interactive)
(setq cg-card-scale (max 0.4 (- cg-card-scale 0.15))) (cg-card-refresh))
(defun cg-card-zoom-reset ()
"Reset the card size."
(interactive)
(setq cg-card-scale 1.0) (cg-card-refresh))
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(provide 'cg-core)
;;; cg-core.el ends here