84 lines
2.7 KiB
Org Mode
84 lines
2.7 KiB
Org Mode
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#+TITLE: card-games -- Play card games in Emacs
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#+AUTHOR: Corwin Brust
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Card games for Emacs.
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Renders SVG by default when ~display-graphic-p~ is t and rsvg is
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available. The default (UNICODE) symbols maybe customized by
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configuring ~card-game-symbols~.
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* Games
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- *500 (Bid)* -- the four-handed partnership trick-taking game, against
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three computer opponents (=M-x cg-bid=).
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- *Gaps / Hell's Half-Acre* -- solitaire; sort each row into one suit
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running 2..K (=M-x cg-gaps=).
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To launch the game-menu press =M-x card-game= or launch a game
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directly by calling it's launcher command. Launcher commands take the
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form ~cg-GAME~ where ~GAME~ is one of
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- montana - Montana: <SHORT_RULES>
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- gap - Gap: <SHORT_RULES>
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- hha - Hells Half Acre: <SHORT_RULES>
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- bid - Bid, (or 500 Bid): <SHORT_RULES>
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* TODO
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- [ ] documentation
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- [ ] create ~card-game-symbols~ and obey it
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- [ ] refactor to allow games to subclass components (svg)
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- [ ] add manual-control silder for card size (svgfull)
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- [ ] mor games
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* Install
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** From the package tarball
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#+begin_src
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make package # builds card-games-1.0.50.tar
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#+end_src
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Then in Emacs: ~M-x package-install-file RET card-games-1.0.50.tar~.
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** From a local ELPA archive
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#+begin_src
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make elpa # builds dist/ (archive-contents + tar)
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#+end_src
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#+begin_src emacs-lisp
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(add-to-list 'package-archives '("cg" . "/path/to/dist/"))
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(package-refresh-contents)
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(package-install 'card-games)
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#+end_src
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** Manually
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Put the ~cg-*.el~ and ~card-games.el~ files on your ~load-path~ and
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~(require 'card-games)~.
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* Playing
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Both games work with the keyboard everywhere and with the mouse on a
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graphical display.
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- 500: ~b~ bid, ~p~ pass, arrows + ~RET~ to play (or click a card),
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~n~ next hand / new game, ~?~ help.
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- Gaps: arrows or ~hjkl~ to move, ~RET~ to fill a gap (or click it),
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~r~ redeal, ~u~ undo, ~n~ new, ~?~ help.
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* Customization
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~M-x customize-group RET cg-svg~ and ~RET card-games~:
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- ~cg-svg-theme-colors~ -- derive the highlight ring and card backs
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from your theme (on by default).
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- ~cg-bid-felt-color~ -- the 500 table felt.
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- ~cg-svg-card-width~, ~cg-svg-card-height~, ~cg-svg-card-shadow~,
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~cg-svg-font-family~ -- card appearance.
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- ~cg-svg-card-back~ -- card-back pattern: dots, rings, or solid.
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- ~cg-bid-animate~, ~cg-bid-ai-delay~, ~cg-bid-trick-pause~ -- pace the
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500 AI so play is watchable and completed tricks linger.
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- ~M-x card-games-set-theme~ -- apply a preset (classic, dark, contrast).
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* Development
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#+begin_src
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make compile # byte-compile (should be warning-free)
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make test # run the ERT suite
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make checkdoc # documentation lint
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make release # clean + test + package + source tarball
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#+end_src
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* License
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GPL-3.0-or-later. See the file headers; add a COPYING file with the
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full GPLv3 text for distribution.
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