card-games: rename cg- prefix to card-games- for MELPA
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47 changed files with 14499 additions and 14526 deletions
120
README.org
120
README.org
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@ -10,7 +10,7 @@ mouse on a graphical display.
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[[file:doc/images/klondike.png]]
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On a graphical display the cards are drawn as SVG; in a terminal they
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fall back to UNICODE glyphs (customize ~card-game-symbols~). You can
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fall back to UNICODE glyphs (customize ~card-games-symbols~). You can
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switch how every game is drawn from the menu -- ~text~ (UNICODE),
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~svg~ (drawn cards), or ~full~ (a full-window SVG table) -- and dial the
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computer opponents between ~easy~, ~normal~, and ~hard~.
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@ -20,71 +20,71 @@ choose *Card Games*, or ~M-x info RET (card-games) RET~.
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* Games
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To open the game menu type ~M-x card-game~, or start a game directly
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To open the game menu type ~M-x card-games~, or start a game directly
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with its command. From the menu you can also switch the card treatment
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(text / SVG / full-window) and the AI difficulty.
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** Trick-taking
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- ~cg-bid~ -- 500 (Bid). Win the auction, name the trump suit, then take
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- ~card-games-bid~ -- 500 (Bid). Win the auction, name the trump suit, then take
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tricks with your partner to reach 500 points before the opposing pair.
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Also playable live over the network (~M-x cg-bid-host~ / ~cg-bid-join~).
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- ~cg-hearts~ -- Hearts. Avoid taking hearts and the Queen of Spades, or
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Also playable live over the network (~M-x card-games-bid-host~ / ~card-games-bid-join~).
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- ~card-games-hearts~ -- Hearts. Avoid taking hearts and the Queen of Spades, or
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take them all to "shoot the moon"; lowest score loses.
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- ~cg-spades~ -- Spades. Partnership bidding to 500; spades are always
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- ~card-games-spades~ -- Spades. Partnership bidding to 500; spades are always
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trump. Make your side's combined bid, mind the bags, dare a nil.
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- ~cg-whist~ -- Whist. Trump is the turned card, there is no bidding;
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- ~card-games-whist~ -- Whist. Trump is the turned card, there is no bidding;
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score one point for each trick past the book of six.
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- ~cg-ohhell~ -- Oh Hell. The hand shrinks each round; bid the exact
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- ~card-games-ohhell~ -- Oh Hell. The hand shrinks each round; bid the exact
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number of tricks you will take, no more and no fewer.
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** Solitaire
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- ~cg-montana~ -- Montana (also called Gaps). Each row is anchored by a
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- ~card-games-montana~ -- Montana (also called Gaps). Each row is anchored by a
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Two and built upward in one suit, 2 through King; slide cards into the
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gaps until all four rows are sorted.
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- ~cg-gaps~ -- an alias for ~cg-montana~.
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- ~cg-hells-half-acre~ -- the build-down variant: each row is anchored by
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- ~card-games-gaps~ -- an alias for ~card-games-montana~.
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- ~card-games-hells-half-acre~ -- the build-down variant: each row is anchored by
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a King and built downward, King through 2.
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- ~cg-klondike~ -- Klondike, the classic "Solitaire": build the four
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- ~card-games-klondike~ -- Klondike, the classic "Solitaire": build the four
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foundations up by suit from the Ace.
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- ~cg-freecell~ -- FreeCell: every card in view, four free cells, a game
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- ~card-games-freecell~ -- FreeCell: every card in view, four free cells, a game
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of nearly pure skill.
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- ~cg-spider~ -- Spider (two decks): build down regardless of suit, but
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- ~card-games-spider~ -- Spider (two decks): build down regardless of suit, but
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only same-suit runs move; clear eight King-to-Ace runs.
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- ~cg-yukon~ -- Yukon: Klondike's layout dealt mostly face up, with any
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- ~card-games-yukon~ -- Yukon: Klondike's layout dealt mostly face up, with any
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buried group movable and no stock.
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- ~cg-canfield~ -- Canfield: a 13-card reserve and a foundation base rank
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- ~card-games-canfield~ -- Canfield: a 13-card reserve and a foundation base rank
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set by the deal; foundations wrap King to Ace.
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- ~cg-forty-thieves~ -- Forty Thieves: two decks, ten columns, eight
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- ~card-games-forty-thieves~ -- Forty Thieves: two decks, ten columns, eight
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foundations, build down by suit, and no second pass through the stock.
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- ~cg-scorpion~ -- Scorpion: build down by suit and free any buried group
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- ~card-games-scorpion~ -- Scorpion: build down by suit and free any buried group
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to assemble four King-to-Ace runs.
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- ~cg-golf~ -- Golf: clear the layout by playing exposed cards one rank
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- ~card-games-golf~ -- Golf: clear the layout by playing exposed cards one rank
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above or below the waste top.
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- ~cg-tripeaks~ -- TriPeaks: the same, on three overlapping peaks, with
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- ~card-games-tripeaks~ -- TriPeaks: the same, on three overlapping peaks, with
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Ace-King wrapping for long chains.
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- ~cg-pyramid~ -- Pyramid: remove pairs of exposed cards whose ranks sum
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- ~card-games-pyramid~ -- Pyramid: remove pairs of exposed cards whose ranks sum
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to thirteen; Kings go alone.
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** Shedding and climbing
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- ~cg-eights~ -- Crazy Eights. Match the suit or rank of the discard;
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- ~card-games-eights~ -- Crazy Eights. Match the suit or rank of the discard;
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eights are wild and let you name the next suit.
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- ~cg-president~ -- President (Scum). Climb: play one to four of a rank,
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- ~card-games-president~ -- President (Scum). Climb: play one to four of a rank,
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beat it or pass; first out rules, last out scrubs, and the roles trade
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cards on the next deal.
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** Rummy
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- ~cg-gin~ -- Gin Rummy. A two-handed duel: draw or take the discard,
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- ~card-games-gin~ -- Gin Rummy. A two-handed duel: draw or take the discard,
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build sets and runs, and knock once your deadwood is ten or less, or go
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gin with none; your opponent then lays off and may undercut you. First
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to 100 wins.
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- ~cg-rummy-basic~ -- Rummy. Meld sets and runs onto the table and lay
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- ~card-games-rummy-basic~ -- Rummy. Meld sets and runs onto the table and lay
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cards off onto them; empty your hand to go out and score the cards left
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in the other hands.
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- ~cg-rum500~ -- Rummy 500. As above, but you score the cards you lay
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- ~card-games-rum500~ -- Rummy 500. As above, but you score the cards you lay
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down and lose the cards left in your hand; first past 500 wins. Take a
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buried discard card with ~T~: you take it and every card above it, and
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meld the chosen card at once.
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- ~cg-handfoot~ -- Hand & Foot. A partnership Canasta cousin: play a hand
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- ~card-games-handfoot~ -- Hand & Foot. A partnership Canasta cousin: play a hand
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and then a foot, build books of a rank with Twos and Jokers wild, and go
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out once your side has completed two of them. Each round opens with a
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rising go-down minimum (50, 90, 120, 150); red threes are bonus cards;
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@ -92,44 +92,44 @@ with its command. From the menu you can also switch the card treatment
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two matching naturals.
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** Matching
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- ~cg-go-fish~ -- Go Fish. Ask another player for a rank you hold;
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- ~card-games-go-fish~ -- Go Fish. Ask another player for a rank you hold;
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collect all four to lay down a book, and make the most books.
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- ~cg-old-maid~ -- Old Maid. One Queen is set aside; discard pairs and
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- ~card-games-old-maid~ -- Old Maid. One Queen is set aside; discard pairs and
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draw blind from your neighbour, and do not be left with the odd Queen.
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** Pegging
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- ~cg-cribbage~ -- Cribbage. Lay two cards to the crib, cut a starter,
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- ~card-games-cribbage~ -- Cribbage. Lay two cards to the crib, cut a starter,
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peg toward 31, then count fifteens, pairs, runs, flushes, and his nobs.
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Two-handed to 121.
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** Capturing
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- ~cg-scopa~ -- Scopa. A 40-card deck; capture table cards by value and
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- ~card-games-scopa~ -- Scopa. A 40-card deck; capture table cards by value and
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sweep the board for a scopa. Score cards, coins, the sette bello, and
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primiera to 11.
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- ~cg-casino~ -- Casino. The full deck; capture by pairs and sums and
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- ~card-games-casino~ -- Casino. The full deck; capture by pairs and sums and
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score cards, spades, the casinos, and aces to 21.
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** More trick-taking
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- ~cg-euchre~ -- Euchre. A 24-card deck with the two bowers; order up or
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- ~card-games-euchre~ -- Euchre. A 24-card deck with the two bowers; order up or
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call trump and take three of five tricks. Partnership to 10.
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- ~cg-pitch~ -- Auction Pitch. Bid for the pitch; your first lead sets
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- ~card-games-pitch~ -- Auction Pitch. Bid for the pitch; your first lead sets
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trump. Score High, Low, Jack, and Game; first to 7.
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- ~cg-briscola~ -- Briscola. A fixed trump turned from the deal and no
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- ~card-games-briscola~ -- Briscola. A fixed trump turned from the deal and no
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obligation to follow suit; capture the Aces and Threes. Partnership to
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61 of the 120 points.
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** Climbing patience
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- ~cg-spite~ -- Spite & Malice. Race the computer to empty your goal
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- ~card-games-spite~ -- Spite & Malice. Race the computer to empty your goal
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pile onto shared centre piles that build Ace to Queen; Kings are wild.
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** Bridge
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- ~cg-bridge~ -- Contract Bridge. A full auction (bids, pass, double,
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- ~card-games-bridge~ -- Contract Bridge. A full auction (bids, pass, double,
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redouble), play with the dummy exposed, and classic rubber scoring with
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vulnerability. You are South; when you declare you play the dummy too.
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The bidding AI is a small natural system, sensible but no expert.
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** Two-player patience
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- ~cg-russian-bank~ / ~cg-crapette~ -- Russian Bank (Crapette). A race
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- ~card-games-russian-bank~ / ~card-games-crapette~ -- Russian Bank (Crapette). A race
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against the computer: build the eight shared foundations up by suit,
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build the shared houses down in alternating colour, and empty your
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reserve to win. Load your cards onto your opponent's piles when the
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@ -139,7 +139,7 @@ with its command. From the menu you can also switch the card treatment
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empty house). The opponent plays all three difficulty levels.
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* TODO
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- [X] make the suit symbols customizable (~cg-symbols~) and obey them
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- [X] make the suit symbols customizable (~card-games-symbols~) and obey them
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- [X] a Texinfo manual
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- [ ] finish ~checkdoc~ docstrings across the per-game files
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(the shared engine files are clean; ~make compile~ is warning-free)
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@ -161,9 +161,9 @@ ELPA archive), the whole collection loads from the single ~card-games~
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feature:
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#+begin_src emacs-lisp
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(use-package card-games
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:commands (card-game cg-klondike cg-bid cg-hearts cg-gin cg-crapette))
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:commands (card-games card-games-klondike card-games-bid card-games-hearts card-games-gin card-games-crapette))
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#+end_src
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Then ~M-x card-game~ for the menu.
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Then ~M-x card-games~ for the menu.
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** From a local ELPA archive
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#+begin_src
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@ -176,7 +176,7 @@ make elpa # builds dist/ (archive-contents + tar)
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#+end_src
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** Manually
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Put the ~cg-*.el~ and ~card-games.el~ files on your ~load-path~ and
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Put the ~card-games-*.el~ and ~card-games.el~ files on your ~load-path~ and
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~(require 'card-games)~.
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* Manual
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@ -194,7 +194,7 @@ graphical display.
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- 500: ~b~ bid, ~p~ pass, arrows + ~RET~ to play (or click a card),
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~n~ next hand / new game, ~?~ help.
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- Gaps: arrows to move (or ~hjkl~ when ~cg-keys~ is ~classic~), ~RET~ to
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- Gaps: arrows to move (or ~hjkl~ when ~card-games-keys~ is ~classic~), ~RET~ to
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fill a gap (or click it), ~r~ redeal, ~u~ undo, ~n~ new, ~?~ help.
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- Klondike / FreeCell / Spider / Yukon: arrows move between piles, ~RET~
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picks up a movable run and drops it, ~f~ sends a card to a foundation,
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@ -215,8 +215,8 @@ mouse: click cards, board slots, buttons, and the slider.
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* Testing
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This is a 1.0.91 pre-test snapshot. To try it:
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1. ~make compile && make test~ -- should be warning-free and all green.
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2. ~M-x card-game~ opens the menu, or jump straight in, e.g.
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~M-x cg-klondike~, ~M-x cg-bid~ (500), ~M-x cg-gin~, ~M-x cg-handfoot~.
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2. ~M-x card-games~ opens the menu, or jump straight in, e.g.
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~M-x card-games-klondike~, ~M-x card-games-bid~ (500), ~M-x card-games-gin~, ~M-x card-games-handfoot~.
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3. On a graphical display, press ~v~ in 500 for the full-window SVG
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table and play entirely with the mouse: click a bid, click five kitty
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cards and the *Discard* button, click cards to play, move the *Card
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@ -226,30 +226,30 @@ Feedback most wanted: anything a mouse-only player who is new to Emacs
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finds confusing or unreachable, rules bugs, and rendering glitches.
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* Customization
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~M-x customize-group RET cg-svg~ and ~RET card-games~:
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- ~cg-ai-level~ -- how hard the computer plays: ~easy~, ~normal~, or
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~hard~ (also on the ~M-x card-game~ menu, or ~M-x
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~M-x customize-group RET card-games-svg~ and ~RET card-games~:
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- ~card-games-ai-level~ -- how hard the computer plays: ~easy~, ~normal~, or
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~hard~ (also on the ~M-x card-games~ menu, or ~M-x
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card-games-set-ai-level~).
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- ~card-games-treatment~ -- how the games are drawn: ~text~, ~svg~, or
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~full~ (also on the menu, or ~M-x card-games-set-treatment~).
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- ~cg-svg-theme-colors~ -- derive the highlight ring and card backs
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- ~card-games-svg-theme-colors~ -- derive the highlight ring and card backs
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from your theme (on by default).
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- ~cg-svg-highlight-color~ -- the cursor/selection ring (gold by default).
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- ~cg-bid-felt-color~ -- the 500 table felt.
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- ~cg-svg-card-width~, ~cg-svg-card-height~, ~cg-svg-card-shadow~,
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~cg-svg-font-family~ -- card appearance.
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- ~cg-svg-card-back~ -- the card-back design: ~dots~, ~rings~, ~solid~,
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- ~card-games-svg-highlight-color~ -- the cursor/selection ring (gold by default).
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- ~card-games-bid-felt-color~ -- the 500 table felt.
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- ~card-games-svg-card-width~, ~card-games-svg-card-height~, ~card-games-svg-card-shadow~,
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~card-games-svg-font-family~ -- card appearance.
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- ~card-games-svg-card-back~ -- the card-back design: ~dots~, ~rings~, ~solid~,
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~lattice~, ~waves~, ~diamond~, an Emacs-logo back (~emacs~,
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~emacs-classic~, ~gnu~, ~splash~), or ~random~ (the default -- picks
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one for the session; ~M-x cg-svg-shuffle-card-back~ rolls a new one).
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- ~cg-svg-emacs-logo~ -- the emblem on the full-window table:
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one for the session; ~M-x card-games-svg-shuffle-card-back~ rolls a new one).
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- ~card-games-svg-emacs-logo~ -- the emblem on the full-window table:
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~modern~ (default), ~classic~, ~gnu~, ~splash~, ~drawn~, or ~none~.
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- ~cg-symbols~ -- the Unicode suit glyphs (and the joker) drawn on cards.
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- ~cg-svg-four-color~ -- draw a four-colour deck (clubs green, diamonds
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- ~card-games-symbols~ -- the Unicode suit glyphs (and the joker) drawn on cards.
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- ~card-games-svg-four-color~ -- draw a four-colour deck (clubs green, diamonds
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blue-purple).
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- ~cg-keys~ -- ~emacs~ (default) or ~classic~ (adds vi-style ~hjkl~ and
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- ~card-games-keys~ -- ~emacs~ (default) or ~classic~ (adds vi-style ~hjkl~ and
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~SPC~).
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- ~cg-bid-animate~, ~cg-bid-ai-delay~, ~cg-bid-trick-pause~ -- pace the
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- ~card-games-bid-animate~, ~card-games-bid-ai-delay~, ~card-games-bid-trick-pause~ -- pace the
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500 AI so play is watchable and completed tricks linger.
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- ~M-x card-games-set-theme~ -- apply a preset (classic, dark, contrast).
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