card-games: rename cg- prefix to card-games- for MELPA
This commit is contained in:
parent
6379127e17
commit
209ebdc02a
47 changed files with 14499 additions and 14526 deletions
125
card-games-render.el
Normal file
125
card-games-render.el
Normal file
|
|
@ -0,0 +1,125 @@
|
|||
;;; card-games-render.el --- Renderer "skins" for card games -*- lexical-binding: t; -*-
|
||||
|
||||
;; Copyright (C) 2026 Corwin Brust
|
||||
|
||||
;; Author: Corwin Brust <corwin@bru.st>
|
||||
;; Maintainer: Corwin Brust <corwin@bru.st>
|
||||
;; Version: 1.0.91
|
||||
;; Keywords: games
|
||||
;; URL: https://code.bru.st/corwin/card-game.el
|
||||
|
||||
;; This program is free software; you can redistribute it and/or modify
|
||||
;; it under the terms of the GNU General Public License as published by
|
||||
;; the Free Software Foundation, either version 3 of the License, or
|
||||
;; (at your option) any later version.
|
||||
|
||||
;; This program is distributed in the hope that it will be useful,
|
||||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
;; GNU General Public License for more details.
|
||||
|
||||
;; You should have received a copy of the GNU General Public License
|
||||
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
;;; Commentary:
|
||||
|
||||
;; Concrete display treatments ("skins") built on the `card-games-renderer'
|
||||
;; protocol from card-games-core. Each treatment is a small EIEIO class that
|
||||
;; registers itself by name:
|
||||
;;
|
||||
;; text plain UNICODE text (works in a terminal and on Android)
|
||||
;; svg SVG cards on a graphical display
|
||||
;; svg-fill a full-window SVG table that grows with the window
|
||||
;;
|
||||
;; A game draws itself by calling `card-games-render-game', which selects the
|
||||
;; game's current renderer (falling back to a default treatment chosen
|
||||
;; for the display) and dispatches `card-games-renderer-draw'. The actual,
|
||||
;; game-specific drawing is supplied as methods specialised on a
|
||||
;; (TREATMENT GAME) pair in the individual game files.
|
||||
|
||||
;;; Code:
|
||||
|
||||
(require 'card-games-core)
|
||||
|
||||
(defgroup card-games-render nil
|
||||
"Display treatments (\"skins\") for card games."
|
||||
:group 'card-games
|
||||
:prefix "card-games-render-")
|
||||
|
||||
(defclass card-games-text-renderer (card-games-renderer)
|
||||
((name :initform 'text))
|
||||
"Plain UNICODE text treatment.")
|
||||
|
||||
(defclass card-games-svg-renderer (card-games-renderer)
|
||||
((name :initform 'svg))
|
||||
"SVG cards on a graphical display.")
|
||||
|
||||
(defclass card-games-svg-fill-renderer (card-games-svg-renderer)
|
||||
((name :initform 'svg-fill))
|
||||
"Full-window SVG table that grows to fill the window.")
|
||||
|
||||
(card-games-register-renderer 'text 'card-games-text-renderer)
|
||||
(card-games-register-renderer 'svg 'card-games-svg-renderer)
|
||||
(card-games-register-renderer 'svg-fill 'card-games-svg-fill-renderer)
|
||||
|
||||
(defcustom card-games-render-default-treatment 'auto
|
||||
"Default display treatment for games.
|
||||
The value `auto' chooses `svg' on a graphical display and `text'
|
||||
otherwise. It may instead name a treatment registered in
|
||||
`card-games-renderers', such as `text', `svg', or `svg-fill'."
|
||||
:type '(choice (const :tag "Automatic (svg if graphical, else text)" auto)
|
||||
(const text) (const svg) (const svg-fill)
|
||||
(symbol :tag "Other registered treatment"))
|
||||
:group 'card-games-render)
|
||||
|
||||
(defun card-games-render-resolve-treatment (&optional name)
|
||||
"Return a concrete treatment name, resolving `auto' and NAME for this display.
|
||||
NAME defaults to `card-games-render-default-treatment'."
|
||||
(let ((n (or name card-games-render-default-treatment)))
|
||||
(if (eq n 'auto)
|
||||
(if (display-graphic-p) 'svg 'text)
|
||||
n)))
|
||||
|
||||
(defun card-games-render-game (game)
|
||||
"Draw GAME with its current renderer, creating a default one if needed.
|
||||
The default treatment comes from `card-games-render-resolve-treatment'."
|
||||
(let ((r (or (oref game renderer)
|
||||
(let ((new (card-games-make-renderer (card-games-render-resolve-treatment))))
|
||||
(oset game renderer new)
|
||||
new))))
|
||||
(card-games-renderer-draw r game)))
|
||||
|
||||
(defun card-games-render-set-treatment (game name)
|
||||
"Switch GAME to the treatment NAME and return its new renderer."
|
||||
(oset game renderer (card-games-make-renderer name)))
|
||||
|
||||
(cl-defgeneric card-games-render-text (game)
|
||||
"Return the plain-text display string for GAME.
|
||||
The default falls back to the game's `card-games-render' method."
|
||||
(card-games-render game))
|
||||
|
||||
(cl-defgeneric card-games-render-svg (game)
|
||||
"Return (DISPLAY-STRING . REGIONS) for GAME's SVG treatment.
|
||||
The default falls back to the `card-games-render' string with no click regions."
|
||||
(cons (card-games-render game) nil))
|
||||
|
||||
(cl-defmethod card-games-renderer-draw ((r card-games-text-renderer) (game card-games-game))
|
||||
"Draw GAME as plain text on renderer R, clearing any click regions."
|
||||
(oset r regions nil)
|
||||
(insert (card-games-render-text game)))
|
||||
|
||||
(cl-defmethod card-games-renderer-draw ((r card-games-svg-renderer) (game card-games-game))
|
||||
"Draw GAME as SVG and record its click regions on R."
|
||||
(let ((res (card-games-render-svg game)))
|
||||
(oset r regions (cdr res))
|
||||
(insert (car res))))
|
||||
|
||||
(cl-defmethod card-games-renderer-hit ((r card-games-svg-renderer) (game card-games-game) position)
|
||||
"Map POSITION to a GAME action via R regions from the last draw."
|
||||
(ignore game)
|
||||
(let ((xy (posn-object-x-y position)) (sc (card-games-scale)))
|
||||
(and xy (card-games-regions-hit (oref r regions)
|
||||
(round (/ (car xy) sc)) (round (/ (cdr xy) sc))))))
|
||||
|
||||
(provide 'card-games-render)
|
||||
;;; card-games-render.el ends here
|
||||
Loading…
Add table
Add a link
Reference in a new issue