card-games: rename cg- prefix to card-games- for MELPA
This commit is contained in:
parent
6379127e17
commit
209ebdc02a
47 changed files with 14499 additions and 14526 deletions
|
|
@ -120,7 +120,7 @@ The competitive duel, Crapette, against the computer. @xref{Russian
|
|||
Bank}.
|
||||
@end table
|
||||
|
||||
To start, type @kbd{M-x card-game}.
|
||||
To start, type @kbd{M-x card-games}.
|
||||
|
||||
@node Installation
|
||||
@chapter Installation
|
||||
|
|
@ -143,7 +143,7 @@ graphical Emacs has it); in a terminal the games fall back to text.
|
|||
@cindex ELPA
|
||||
When the package is available from a package archive, install it the
|
||||
usual way with @kbd{M-x package-install @key{RET} card-games @key{RET}}.
|
||||
The autoloads let you run @kbd{M-x card-game} straight away.
|
||||
The autoloads let you run @kbd{M-x card-games} straight away.
|
||||
|
||||
@node From source
|
||||
@section From source
|
||||
|
|
@ -158,7 +158,7 @@ add it to your @code{load-path}, and load the umbrella file:
|
|||
@end example
|
||||
|
||||
@noindent
|
||||
Then @kbd{M-x card-game}. You can also build an installable tarball with
|
||||
Then @kbd{M-x card-games}. You can also build an installable tarball with
|
||||
@kbd{make package} and install it with @kbd{M-x package-install-file}.
|
||||
|
||||
@node Building
|
||||
|
|
@ -182,11 +182,11 @@ Build the installable @file{.tar}.
|
|||
@node The Game Menu
|
||||
@chapter The Game Menu
|
||||
|
||||
@findex card-game
|
||||
@findex card-games
|
||||
@findex card-games
|
||||
@cindex chooser
|
||||
@cindex menu
|
||||
@kbd{M-x card-game} (also available as @code{card-games}) opens the
|
||||
@kbd{M-x card-games} (also available as @code{card-games}) opens the
|
||||
chooser: a buffer listing every game with a one-line description. Move
|
||||
between games with @key{TAB} and @kbd{S-@key{TAB}}, or @kbd{n} and
|
||||
@kbd{p}, and press @key{RET} --- or click a game's name --- to start it.
|
||||
|
|
@ -196,7 +196,7 @@ Two controls sit at the top of the list.
|
|||
|
||||
@table @asis
|
||||
@item AI opponents
|
||||
@vindex cg-ai-level
|
||||
@vindex card-games-ai-level
|
||||
Sets how hard the computer plays: @code{easy}, @code{normal}, or
|
||||
@code{hard}. Click it to cycle, or use @kbd{M-x card-games-set-ai-level}.
|
||||
@xref{Opponents}.
|
||||
|
|
@ -241,7 +241,7 @@ Leave the game and return to the menu (@pxref{The Game Menu}).
|
|||
@end table
|
||||
|
||||
@cindex zoom
|
||||
@vindex cg-card-scale
|
||||
@vindex card-games-card-scale
|
||||
On a graphical display, @kbd{+} and @kbd{-} (and @kbd{=}) make the cards
|
||||
larger and smaller, and @kbd{0} resets the size. Emacs's own
|
||||
@code{text-scale-adjust} works too. Many boards show a one-line legend
|
||||
|
|
@ -275,32 +275,32 @@ that have one (Gaps and 500). You can also cycle it from the menu
|
|||
(@pxref{The Game Menu}). A change takes effect the next time a game is
|
||||
drawn; press @kbd{g} to redraw an open game.
|
||||
|
||||
@vindex cg-card-scale
|
||||
The card size follows @code{cg-card-scale} and the zoom keys
|
||||
@vindex card-games-card-scale
|
||||
The card size follows @code{card-games-card-scale} and the zoom keys
|
||||
(@pxref{Playing}).
|
||||
|
||||
@node Cards and colours
|
||||
@section Cards and colours
|
||||
|
||||
@vindex cg-svg-card-back
|
||||
@findex cg-svg-shuffle-card-back
|
||||
@vindex card-games-svg-card-back
|
||||
@findex card-games-svg-shuffle-card-back
|
||||
@cindex card backs
|
||||
The pattern on a face-down card is @code{cg-svg-card-back}. Besides
|
||||
The pattern on a face-down card is @code{card-games-svg-card-back}. Besides
|
||||
@code{dots}, @code{rings}, and @code{solid} there are the drawn patterns
|
||||
@code{lattice}, @code{waves}, and @code{diamond}, and four backs stamped
|
||||
with an Emacs logo: @code{emacs}, @code{emacs-classic}, @code{gnu}, and
|
||||
@code{splash}. The default, @code{random}, chooses a back for the
|
||||
session; @kbd{M-x cg-svg-shuffle-card-back} rolls a new one, and
|
||||
session; @kbd{M-x card-games-svg-shuffle-card-back} rolls a new one, and
|
||||
reopening the menu also re-rolls.
|
||||
|
||||
@vindex cg-svg-four-color
|
||||
@vindex card-games-svg-four-color
|
||||
@cindex four-colour deck
|
||||
With @code{cg-svg-four-color} non-@code{nil}, clubs are drawn green and
|
||||
With @code{card-games-svg-four-color} non-@code{nil}, clubs are drawn green and
|
||||
diamonds blue, so all four suits are told apart by colour.
|
||||
|
||||
@vindex cg-symbols
|
||||
@vindex card-games-symbols
|
||||
@cindex suit glyphs
|
||||
@code{cg-symbols} maps each suit to the glyph used for it, in both the
|
||||
@code{card-games-symbols} maps each suit to the glyph used for it, in both the
|
||||
text and the SVG cards; customize it to use the outlined suits
|
||||
@samp{♤ ♧ ♢ ♡}, say, instead of the filled ones.
|
||||
|
||||
|
|
@ -310,22 +310,22 @@ text and the SVG cards; customize it to use the outlined suits
|
|||
@kbd{M-x card-games-set-theme} applies a colour preset ---
|
||||
@code{classic}, @code{dark}, or @code{contrast} --- setting the felt
|
||||
colour, the card back, and the highlight together. The individual
|
||||
colours (@code{cg-svg-highlight-color}, @code{cg-bid-felt-color}, and the
|
||||
colours (@code{card-games-svg-highlight-color}, @code{card-games-bid-felt-color}, and the
|
||||
rest) can also be set on their own.
|
||||
|
||||
@vindex cg-cursor-type
|
||||
@vindex card-games-cursor-type
|
||||
@cindex cursor
|
||||
Card buffers hide the text cursor by default, since you act on the
|
||||
highlighted card rather than on point; @code{cg-cursor-type} can bring it
|
||||
highlighted card rather than on point; @code{card-games-cursor-type} can bring it
|
||||
back.
|
||||
|
||||
@node The Emacs emblem
|
||||
@section The Emacs emblem
|
||||
|
||||
@vindex cg-svg-emacs-logo
|
||||
@vindex card-games-svg-emacs-logo
|
||||
@cindex logo
|
||||
The full-window tables (500 and Gaps) show an Emacs emblem in a corner.
|
||||
@code{cg-svg-emacs-logo} chooses it: @code{modern} (the current Emacs
|
||||
@code{card-games-svg-emacs-logo} chooses it: @code{modern} (the current Emacs
|
||||
icon, the default), @code{classic} (the older icon), @code{gnu} (a GNU
|
||||
head), @code{splash} (the startup image), @code{drawn} (a small built-in
|
||||
emblem), or @code{none}. The image choices embed a logo that ships with
|
||||
|
|
@ -334,9 +334,9 @@ your Emacs, falling back to the drawn emblem when it cannot be found.
|
|||
@node Keys
|
||||
@section Keys
|
||||
|
||||
@vindex cg-keys
|
||||
@vindex card-games-keys
|
||||
@cindex key scheme
|
||||
@code{cg-keys} selects a movement scheme. @code{emacs} (the default)
|
||||
@code{card-games-keys} selects a movement scheme. @code{emacs} (the default)
|
||||
follows Emacs conventions --- the arrow keys move and @key{RET} acts.
|
||||
@code{classic} additionally enables @kbd{h} @kbd{j} @kbd{k} @kbd{l} and
|
||||
@key{SPC}. A change takes effect the next time a game starts.
|
||||
|
|
@ -344,10 +344,10 @@ follows Emacs conventions --- the arrow keys move and @key{RET} acts.
|
|||
@node Opponents
|
||||
@section Opponents
|
||||
|
||||
@vindex cg-ai-level
|
||||
@vindex card-games-ai-level
|
||||
@findex card-games-set-ai-level
|
||||
@cindex difficulty
|
||||
@code{cg-ai-level} sets how hard the computer plays: @code{easy},
|
||||
@code{card-games-ai-level} sets how hard the computer plays: @code{easy},
|
||||
@code{normal}, or @code{hard}. Russian Bank plays all three levels; the
|
||||
trick-taking games play a random legal card on @code{easy} and their
|
||||
usual game otherwise. Other games do not yet consult it. Set it with
|
||||
|
|
@ -384,7 +384,7 @@ New deal, redraw, describe the keys, and return to the menu.
|
|||
@end table
|
||||
|
||||
@noindent
|
||||
With @code{cg-keys} set to @code{classic} the vi keys @kbd{h} @kbd{j}
|
||||
With @code{card-games-keys} set to @code{classic} the vi keys @kbd{h} @kbd{j}
|
||||
@kbd{k} @kbd{l} move as well (@pxref{Keys}).
|
||||
|
||||
@menu
|
||||
|
|
@ -406,7 +406,7 @@ With @code{cg-keys} set to @code{classic} the vi keys @kbd{h} @kbd{j}
|
|||
@node Klondike
|
||||
@section Klondike
|
||||
|
||||
@findex cg-klondike
|
||||
@findex card-games-klondike
|
||||
@cindex Klondike
|
||||
The classic. Build the four foundations up in suit, Ace to King. Seven
|
||||
columns hold a descending, alternating-colour tableau; move a card or an
|
||||
|
|
@ -415,8 +415,8 @@ empty column with a King (or a King-headed run). Turn cards from the
|
|||
stock to the waste --- one at a time by default --- and recycle the
|
||||
waste when the stock runs out.
|
||||
|
||||
@vindex cg-sol-klondike-draw
|
||||
Set @code{cg-sol-klondike-draw} to @code{3} for the harder
|
||||
@vindex card-games-sol-klondike-draw
|
||||
Set @code{card-games-sol-klondike-draw} to @code{3} for the harder
|
||||
turn-three variant.
|
||||
|
||||
@cindex strategy, Klondike
|
||||
|
|
@ -427,7 +427,7 @@ if you may still need them to receive tableau cards.
|
|||
@node FreeCell
|
||||
@section FreeCell
|
||||
|
||||
@findex cg-freecell
|
||||
@findex card-games-freecell
|
||||
@cindex FreeCell
|
||||
Every card is dealt face up into eight columns, and four @dfn{free cells}
|
||||
each hold a single card. Build the tableau down in alternating colour
|
||||
|
|
@ -442,7 +442,7 @@ cell.
|
|||
@node Spider
|
||||
@section Spider
|
||||
|
||||
@findex cg-spider
|
||||
@findex card-games-spider
|
||||
@cindex Spider
|
||||
Two decks, ten columns, no separate foundations. Build down regardless
|
||||
of suit, but only a same-suit run moves as a block. Complete a
|
||||
|
|
@ -456,7 +456,7 @@ a column as soon as you can: it is the key to untangling the rest.
|
|||
@node Yukon
|
||||
@section Yukon
|
||||
|
||||
@findex cg-yukon
|
||||
@findex card-games-yukon
|
||||
@cindex Yukon
|
||||
Klondike's layout, dealt mostly face up, with one liberating difference:
|
||||
you may move @emph{any} face-up card, together with everything piled on
|
||||
|
|
@ -469,7 +469,7 @@ buried groups wins many deals that Klondike would lose.
|
|||
@node Canfield
|
||||
@section Canfield
|
||||
|
||||
@findex cg-canfield
|
||||
@findex card-games-canfield
|
||||
@cindex Canfield
|
||||
A thirteen-card @dfn{reserve}, four tableau columns, and a stock dealt
|
||||
three at a time. The first card sets the base rank for the foundations,
|
||||
|
|
@ -483,7 +483,7 @@ keep the wrapping base rank in mind when you choose what to bank.
|
|||
@node Forty Thieves
|
||||
@section Forty Thieves
|
||||
|
||||
@findex cg-forty-thieves
|
||||
@findex card-games-forty-thieves
|
||||
@cindex Forty Thieves
|
||||
Two decks, ten columns, eight foundations. The tableau builds down
|
||||
@emph{in suit} and moves one card at a time; the foundations build up in
|
||||
|
|
@ -495,7 +495,7 @@ the low cards you will need.
|
|||
@node Scorpion
|
||||
@section Scorpion
|
||||
|
||||
@findex cg-scorpion
|
||||
@findex card-games-scorpion
|
||||
@cindex Scorpion
|
||||
Seven columns, built down in suit. As in Yukon you may move any card
|
||||
with everything on top of it, ordered or not. Free four King-to-Ace runs
|
||||
|
|
@ -507,7 +507,7 @@ which King you can afford to complete first.
|
|||
@node Russian Bank Solitaire
|
||||
@section Russian Bank
|
||||
|
||||
@findex cg-russian-bank
|
||||
@findex card-games-russian-bank
|
||||
@cindex Russian Bank, solitaire
|
||||
The one-player patience: eight @dfn{houses} built down in alternating
|
||||
colour, four foundations built up in suit from the Ace, and a
|
||||
|
|
@ -520,7 +520,7 @@ the houses are just working space.
|
|||
@node Golf
|
||||
@section Golf
|
||||
|
||||
@findex cg-golf
|
||||
@findex card-games-golf
|
||||
@cindex Golf
|
||||
A layout of thirty-five cards over a single waste pile. Play any exposed
|
||||
card onto the waste when it is one rank above @emph{or} below the waste's
|
||||
|
|
@ -538,7 +538,7 @@ card from the stock.
|
|||
@node TriPeaks
|
||||
@section TriPeaks
|
||||
|
||||
@findex cg-tripeaks
|
||||
@findex card-games-tripeaks
|
||||
@cindex TriPeaks
|
||||
Golf played over three overlapping peaks, with one change: the sequence
|
||||
@emph{wraps}, so an Ace follows a King and a King follows an Ace. That
|
||||
|
|
@ -551,7 +551,7 @@ the stock in reserve for when the board truly stalls.
|
|||
@node Pyramid
|
||||
@section Pyramid
|
||||
|
||||
@findex cg-pyramid
|
||||
@findex card-games-pyramid
|
||||
@cindex Pyramid
|
||||
A twenty-eight-card pyramid. Remove pairs of exposed cards whose ranks
|
||||
sum to thirteen --- Ace counts 1, Jack 11, Queen 12, and a King is 13, so
|
||||
|
|
@ -565,8 +565,8 @@ not strand a card whose only partner is already gone.
|
|||
@node Gaps
|
||||
@section Gaps
|
||||
|
||||
@findex cg-montana
|
||||
@findex cg-gaps
|
||||
@findex card-games-montana
|
||||
@findex card-games-gaps
|
||||
@cindex Gaps
|
||||
@cindex Montana
|
||||
Also called Montana. The pack is dealt into four rows with gaps between
|
||||
|
|
@ -586,7 +586,7 @@ each row, and spend redeals only when you are truly stuck.
|
|||
@node Hell's Half-Acre
|
||||
@section Hell's Half-Acre
|
||||
|
||||
@findex cg-hells-half-acre
|
||||
@findex card-games-hells-half-acre
|
||||
@cindex Hell's Half-Acre
|
||||
The same game as Gaps, built the other way: a King anchors the head of
|
||||
each row and the rows descend King, Queen, @dots{}, down to the Two. The
|
||||
|
|
@ -640,7 +640,7 @@ have richer boards and a few keys of their own, noted below.
|
|||
@node 500
|
||||
@section 500
|
||||
|
||||
@findex cg-bid
|
||||
@findex card-games-bid
|
||||
@cindex 500
|
||||
Australia's national card game, and the flagship of this collection. You
|
||||
and North play against East and West. After the deal there is an
|
||||
|
|
@ -680,7 +680,7 @@ Misère for a hand too weak to win a single trick.
|
|||
@node Hearts
|
||||
@section Hearts
|
||||
|
||||
@findex cg-hearts
|
||||
@findex card-games-hearts
|
||||
@cindex Hearts
|
||||
An avoidance game with no trump. Every heart costs one point and the
|
||||
Queen of Spades costs thirteen, and you want as few as possible. Before
|
||||
|
|
@ -699,7 +699,7 @@ hand that cannot be stopped.
|
|||
@node Spades
|
||||
@section Spades
|
||||
|
||||
@findex cg-spades
|
||||
@findex card-games-spades
|
||||
@cindex Spades
|
||||
Spades are always trump. Each player bids the number of tricks they
|
||||
expect to win, and the two partners' bids are added: your side must make
|
||||
|
|
@ -714,7 +714,7 @@ partner's Nil when you can.
|
|||
@node Whist
|
||||
@section Whist
|
||||
|
||||
@findex cg-whist
|
||||
@findex card-games-whist
|
||||
@cindex Whist
|
||||
The old English ancestor of Bridge, with no bidding. The dealer's last
|
||||
card is turned for trump. Follow the suit led if you can; trumps beat the
|
||||
|
|
@ -727,7 +727,7 @@ trumps, and remember the cards that have gone.
|
|||
@node Oh Hell
|
||||
@section Oh Hell
|
||||
|
||||
@findex cg-ohhell
|
||||
@findex card-games-ohhell
|
||||
@cindex Oh Hell
|
||||
The hand shrinks every deal, from seven cards down to one, and a card is
|
||||
turned for trump. Each player bids the @emph{exact} number of tricks
|
||||
|
|
@ -741,7 +741,7 @@ low one a sure miss; do not be afraid to bid zero and duck everything.
|
|||
@node Euchre
|
||||
@section Euchre
|
||||
|
||||
@findex cg-euchre
|
||||
@findex card-games-euchre
|
||||
@cindex Euchre
|
||||
A brisk 24-card game (Nine to Ace). The Jack of the trump suit (the
|
||||
@dfn{right bower}) and the other Jack of the same colour (the @dfn{left
|
||||
|
|
@ -759,7 +759,7 @@ score.
|
|||
@node Pitch
|
||||
@section Pitch
|
||||
|
||||
@findex cg-pitch
|
||||
@findex card-games-pitch
|
||||
@cindex Pitch
|
||||
Auction Pitch. Players bid for the right to @dfn{pitch}, and the
|
||||
pitcher's first lead sets the trump suit. Thereafter follow the led suit
|
||||
|
|
@ -772,7 +772,7 @@ Jack or with both the highest and lowest trumps.
|
|||
@node Briscola
|
||||
@section Briscola
|
||||
|
||||
@findex cg-briscola
|
||||
@findex card-games-briscola
|
||||
@cindex Briscola
|
||||
A 40-card Italian game. One card is turned to fix the trump, the
|
||||
@dfn{briscola}, and --- unusually --- there is no need to follow suit: you
|
||||
|
|
@ -786,7 +786,7 @@ lead worthless cards to coax points out of them.
|
|||
@node Contract Bridge
|
||||
@section Bridge
|
||||
|
||||
@findex cg-bridge
|
||||
@findex card-games-bridge
|
||||
@cindex Bridge
|
||||
@cindex Contract Bridge
|
||||
The full game: the auction, then the play with the dummy exposed, and
|
||||
|
|
@ -832,7 +832,7 @@ a kind, and @dfn{runs} of three or more cards in one suit.
|
|||
@node Gin Rummy
|
||||
@section Gin Rummy
|
||||
|
||||
@findex cg-gin
|
||||
@findex card-games-gin
|
||||
@cindex Gin Rummy
|
||||
@cindex deadwood
|
||||
@cindex knock
|
||||
|
|
@ -849,7 +849,7 @@ early against a slow hand, and note which cards your opponent takes.
|
|||
@node Rummy
|
||||
@section Rummy
|
||||
|
||||
@findex cg-rummy-basic
|
||||
@findex card-games-rummy-basic
|
||||
@cindex Rummy
|
||||
Draw and discard, and lay your melds down on the table. Mark the cards
|
||||
of a meld with @key{SPC} and lay it down with @kbd{m}; add a single card
|
||||
|
|
@ -869,7 +869,7 @@ rearranged, and they tell your opponents what you hold.
|
|||
@node Rummy 500
|
||||
@section Rummy 500
|
||||
|
||||
@findex cg-rum500
|
||||
@findex card-games-rum500
|
||||
@cindex Rummy 500
|
||||
Rummy played for points over many hands, first past 500. You score the
|
||||
cards you lay down and lose the ones left in your hand. Besides the top
|
||||
|
|
@ -883,7 +883,7 @@ pile when the reward outweighs the cards it puts in your hand.
|
|||
@node Hand & Foot
|
||||
@section Hand & Foot
|
||||
|
||||
@findex cg-handfoot
|
||||
@findex card-games-handfoot
|
||||
@cindex Hand and Foot
|
||||
A partnership cousin of Canasta. You are dealt a @dfn{hand} and a
|
||||
@dfn{foot}; play out the hand, then take up the foot. Build @dfn{books}
|
||||
|
|
@ -911,7 +911,7 @@ Two light games of collecting and shedding, good for a quick sit-down.
|
|||
@node Go Fish
|
||||
@section Go Fish
|
||||
|
||||
@findex cg-go-fish
|
||||
@findex card-games-go-fish
|
||||
@cindex Go Fish
|
||||
@cindex books
|
||||
Collect @dfn{books} of four of a kind. On your turn pick a rank you hold
|
||||
|
|
@ -927,7 +927,7 @@ who holds what.
|
|||
@node Old Maid
|
||||
@section Old Maid
|
||||
|
||||
@findex cg-old-maid
|
||||
@findex card-games-old-maid
|
||||
@cindex Old Maid
|
||||
One Queen is set aside, so a single Queen is left without a partner.
|
||||
Throw out every pair in your hand, then draw a card, unseen, from the next
|
||||
|
|
@ -954,7 +954,7 @@ under the cursor.
|
|||
@node Scopa
|
||||
@section Scopa
|
||||
|
||||
@findex cg-scopa
|
||||
@findex card-games-scopa
|
||||
@cindex Scopa
|
||||
A 40-card Italian game. The card you play captures a single table card of
|
||||
the same value, or a set of table cards that add up to its value.
|
||||
|
|
@ -969,7 +969,7 @@ your opponent unable to make the capture that would sweep it.
|
|||
@node Casino
|
||||
@section Casino
|
||||
|
||||
@findex cg-casino
|
||||
@findex card-games-casino
|
||||
@cindex Casino
|
||||
The 52-card cousin of Scopa. Number cards capture by value as in Scopa;
|
||||
face cards capture only by matching rank. Score the @dfn{big casino}
|
||||
|
|
@ -995,7 +995,7 @@ what is already on the table.
|
|||
@node President
|
||||
@section President
|
||||
|
||||
@findex cg-president
|
||||
@findex card-games-president
|
||||
@cindex President
|
||||
@cindex Scum
|
||||
Also called Scum. The leader plays one to four cards of a rank; the next
|
||||
|
|
@ -1013,7 +1013,7 @@ your Twos and your pairs to grab the lead back when it matters.
|
|||
@node Spite & Malice
|
||||
@section Spite & Malice
|
||||
|
||||
@findex cg-spite
|
||||
@findex card-games-spite
|
||||
@cindex Spite and Malice
|
||||
@cindex Cat and Mouse
|
||||
Race to empty your @dfn{goal} pile. Four shared centre piles are built up
|
||||
|
|
@ -1029,7 +1029,7 @@ keep your discard piles in order so you can unload them in turn.
|
|||
@node Cribbage
|
||||
@chapter Cribbage
|
||||
|
||||
@findex cg-cribbage
|
||||
@findex card-games-cribbage
|
||||
@cindex Cribbage
|
||||
@cindex pegging
|
||||
@cindex the crib
|
||||
|
|
@ -1049,8 +1049,8 @@ crib, and always be counting toward the next fifteen and thirty-one.
|
|||
@node Russian Bank
|
||||
@chapter Russian Bank
|
||||
|
||||
@findex cg-crapette
|
||||
@findex cg-russian-bank-duel
|
||||
@findex card-games-crapette
|
||||
@findex card-games-russian-bank-duel
|
||||
@cindex Russian Bank
|
||||
@cindex Crapette
|
||||
Russian Bank, also called Crapette, is the competitive two-player
|
||||
|
|
@ -1080,13 +1080,13 @@ or waste, when it is the same suit and one rank higher or lower.
|
|||
@end itemize
|
||||
|
||||
@cindex stop rule
|
||||
@vindex cg-crapette-stops
|
||||
@vindex card-games-crapette-stops
|
||||
@strong{Foundation priority and ``Stop''.} A card that can go to a
|
||||
foundation must be played there before anything else. If you build a
|
||||
house, load your opponent, turn a card, or end your turn while a
|
||||
foundation play is waiting, your opponent calls ``Stop!'' and your turn
|
||||
ends at once --- the piles that owe a foundation play are ringed to warn
|
||||
you. Set @code{cg-crapette-stops} to @code{nil} for a gentler mode that
|
||||
you. Set @code{card-games-crapette-stops} to @code{nil} for a gentler mode that
|
||||
simply blocks the slip instead of ending your turn.
|
||||
|
||||
When you can do no more, turn the top of your hand: if it fits somewhere
|
||||
|
|
@ -1111,7 +1111,7 @@ Undo, new game, and the menu.
|
|||
@end table
|
||||
|
||||
@noindent
|
||||
@code{cg-ai-level} sets how hard North plays (@pxref{Opponents}): on
|
||||
@code{card-games-ai-level} sets how hard North plays (@pxref{Opponents}): on
|
||||
@code{hard} it even looks a move ahead to rearrange the houses.
|
||||
|
||||
@strong{Strategy.} Play to the foundations first, and empty your reserve
|
||||
|
|
@ -1122,18 +1122,18 @@ a sequence.
|
|||
@node Networked Play
|
||||
@chapter Networked Play
|
||||
|
||||
@findex cg-bid-host
|
||||
@findex cg-bid-join
|
||||
@findex card-games-bid-host
|
||||
@findex card-games-bid-join
|
||||
@cindex networked play
|
||||
@cindex multiplayer
|
||||
500 can be played live against other people over a TCP connection. One
|
||||
player hosts the game and the others join it.
|
||||
|
||||
@table @kbd
|
||||
@item M-x cg-bid-host @key{RET} @var{port} @key{RET}
|
||||
@item M-x card-games-bid-host @key{RET} @var{port} @key{RET}
|
||||
Start a game as the host. You take the South seat and wait for others to
|
||||
connect.
|
||||
@item M-x cg-bid-join @key{RET} @var{host} @key{RET} @var{port} @key{RET} @var{name} @key{RET}
|
||||
@item M-x card-games-bid-join @key{RET} @var{host} @key{RET} @var{port} @key{RET} @var{name} @key{RET}
|
||||
Connect to a host at @var{host} and @var{port} under a display
|
||||
@var{name}.
|
||||
@end table
|
||||
|
|
@ -1143,8 +1143,8 @@ The game starts automatically once four people have joined. The host may
|
|||
also press @kbd{s} to start early, with the computer filling any empty
|
||||
seats.
|
||||
|
||||
@vindex cg-bid-shuffle-partners
|
||||
With @code{cg-bid-shuffle-partners} non-@code{nil}, the joining players
|
||||
@vindex card-games-bid-shuffle-partners
|
||||
With @code{card-games-bid-shuffle-partners} non-@code{nil}, the joining players
|
||||
are dealt randomly among the seats. Each player's view is rotated so
|
||||
they sit South, so the ordinary controls (@pxref{500}) work unchanged.
|
||||
Play is turn-based and the host is authoritative; a client can join from
|
||||
|
|
@ -1158,7 +1158,7 @@ anywhere Emacs can open a network connection.
|
|||
Card Games for Emacs was written by Corwin Brust.
|
||||
|
||||
The rules of the trickier games were checked against public references,
|
||||
chiefly Wikipedia and John McLeod's card-game site, Pagat
|
||||
chiefly Wikipedia and John McLeod's card-games site, Pagat
|
||||
(@url{https://www.pagat.com/}). Thanks are due to the playtesters whose
|
||||
feedback shaped the controls and the display.
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue