Add live multiplayer 500 over cg-net (cg-bid-net.el)

Host-authoritative networked 500: host sits South, joiners take W/N/E,
open seats filled by AI. Per-seat rotated state hides other hands and the
kitty; clients reuse the single-player renderer/commands via :around advice,
so cg-bid.el/cg-bid-ui.el are untouched. Adds cg-bid-host/cg-bid-join, a
start-now lobby with auto-start at four players, and cg-bid-shuffle-partners.
cg-net.el gains cg-net-connect-functions. Verified: clean byte-compile,
checkdoc, 34/34 ERT (incl. 3 new net tests) and a two-process TCP game.
This commit is contained in:
Corwin Brust 2026-06-23 23:34:48 -05:00
parent 6593b49b74
commit 2345f7e1a6
5 changed files with 502 additions and 10 deletions

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@ -3,7 +3,7 @@ EMACS ?= emacs
PKG = card-games
VERSION = 1.0.50
# Source files in dependency order (cg-core first).
EL = cg-core.el cg-svg.el cg-render.el cg-net.el cg-bid.el cg-gaps.el cg-bid-ui.el card-games.el
EL = cg-core.el cg-svg.el cg-render.el cg-net.el cg-bid.el cg-gaps.el cg-bid-ui.el cg-bid-net.el card-games.el
ELC = $(EL:.el=.elc)
PKGDESC = $(PKG)-pkg.el
TARDIR = $(PKG)-$(VERSION)

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@ -43,6 +43,7 @@
(require 'cg-net)
(require 'cg-gaps)
(require 'cg-bid-ui)
(require 'cg-bid-net)
(defvar card-games-list
'(("500 (Bid)" cg-bid

417
cg-bid-net.el Normal file
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@ -0,0 +1,417 @@
;;; cg-bid-net.el --- Networked live 500 (Bid) -*- lexical-binding: t; -*-
;; Copyright (C) 2026 Corwin Brust
;; Author: Corwin Brust <corwin@bru.st>
;; Maintainer: Corwin Brust <corwin@bru.st>
;; Version: 1.0.50
;; Package-Requires: ((emacs "26.1"))
;; Keywords: games
;; URL: https://code.bru.st/corwin/card-game.el
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;; Commentary:
;; Live multiplayer 500 over `cg-net'. One Emacs hosts with
;; `cg-bid-host'; up to three others join with `cg-bid-join'. The host
;; owns the canonical game and sits South (seat 0); joining players take
;; seats West, North and East in turn. Any seat left open when play
;; begins is driven by the existing AI, so a table of one human and
;; three robots, or four humans, or anything between, all work.
;;
;; The host is authoritative: a client sends a move "intent" (bid, pass,
;; discard or play); the host validates it, applies it to the canonical
;; game, lets the AI take any open seats, then broadcasts a fresh view
;; to every client. Each client receives a per-seat view rotated so the
;; recipient sits South: it sees only its own cards, opponents collapse
;; to face-down counts, and the kitty stays hidden until won. Because a
;; client's view places itself at seat 0, the ordinary single-player
;; commands and renderer work unchanged for everyone.
;;; Code:
(require 'cl-lib)
(require 'cg-core)
(require 'cg-net)
(require 'cg-bid)
(require 'cg-bid-ui)
(defcustom cg-bid-shuffle-partners nil
"When non-nil, randomize seating when a hosted game starts.
The host keeps South; joined players are shuffled among West, North and
East, so it is chance, not arrival order, that decides who partners whom."
:type 'boolean :group 'cg-net)
(defvar cg-bid--net-role nil
"Role of this Emacs in a live game: `host', `client', or nil (solo).")
(defvar cg-bid--net-seat 0
"This player's absolute seat in a live game (the host is always 0).")
(defvar cg-bid--applying-remote nil
"Bound non-nil while the host applies a remote player's move.
While set, prompts that would block the host (such as nominating a suit
for a Joker lead) fall back to an automatic choice.")
;;;; Per-seat state filter (host -> client)
(defun cg-bid--rot (x seat)
"Rotate absolute seat X into SEAT's frame so SEAT becomes 0.
Return nil when X is nil."
(and x (mod (- x seat) 4)))
(defun cg-bid--rot-team (team seat)
"Rotate TEAM index (0 or 1) into SEAT's frame.
Return nil when TEAM is nil."
(and team (if (cl-oddp seat) (- 1 team) team)))
(defun cg-bid--rotate-vec4 (vec seat)
"Return a fresh 4-vector whose element I is VEC element (I+SEAT) mod 4."
(let ((v (make-vector 4 nil)))
(dotimes (i 4) (aset v i (aref vec (mod (+ i seat) 4))))
v))
(cl-defmethod cg-net-game-state ((game cg-bid-game) &optional seat)
"Return GAME's shared state for SEAT, rotated so SEAT sits South.
Other players' hands collapse to face-down counts, the kitty is hidden,
and a hand exposed by an open misère is revealed to everyone."
(let ((seat (or seat 0)))
(if (null (cg-get game :hands))
;; Lobby: nothing dealt yet.
(list :phase (or (cg-get game :phase) 'lobby)
:message (or (cg-get game :message) "Waiting for players…")
:hand-no (or (cg-get game :hand-no) 0))
(let* ((hands (cg-get game :hands))
(exposed (cg-get game :exposed))
(rhands (make-vector 4 nil))
(scores (cg-get game :scores)))
(dotimes (i 4)
(let* ((abs (mod (+ i seat) 4))
(cards (aref hands abs)))
(aset rhands i
(if (or (= abs seat) (eql abs exposed))
(copy-sequence cards)
(make-list (length cards) (cons 0 0))))))
(list
:hands rhands
:kitty nil
:phase (cg-get game :phase)
:contract (cg-get game :contract)
:contractor (cg-bid--rot (cg-get game :contractor) seat)
:high-bid (cg-get game :high-bid)
:high-bidder (cg-bid--rot (cg-get game :high-bidder) seat)
:bidder (cg-bid--rot (cg-get game :bidder) seat)
:dealer (cg-bid--rot (cg-get game :dealer) seat)
:passed (cg-bid--rotate-vec4 (cg-get game :passed) seat)
:turn (cg-bid--rot (cg-get game :turn) seat)
:leader (cg-bid--rot (cg-get game :leader) seat)
:led (cg-get game :led)
:trick (mapcar (lambda (p) (cons (cg-bid--rot (car p) seat) (cdr p)))
(cg-get game :trick))
:last-trick (mapcar (lambda (p) (cons (cg-bid--rot (car p) seat) (cdr p)))
(cg-get game :last-trick))
:tricks (cg-bid--rotate-vec4 (cg-get game :tricks) seat)
:ntricks (cg-get game :ntricks)
:exposed (cg-bid--rot exposed seat)
:scores (if (cl-oddp seat) (cons (cdr scores) (car scores)) scores)
:game-over (cg-bid--rot-team (cg-get game :game-over) seat)
:hand-no (cg-get game :hand-no)
:hand-result (cg-get game :hand-result)
:message (cg-get game :message)
:log (cg-get game :log)
:log-scroll (cg-get game :log-scroll)
:you seat)))))
(cl-defmethod cg-net-set-game-state ((game cg-bid-game) state)
"Install host STATE into GAME on a client, keeping the local cursor and scroll."
(let ((old (oref game env)))
(oset game env state)
(dolist (k '(:cursor :marks :log-scroll))
(cg-put game k (and (plist-member old k) (plist-get old k))))))
;;;; Apply a move on the host
(cl-defmethod cg-net-apply-move ((game cg-bid-game) seat move)
"Apply MOVE made by absolute SEAT to the host's 500 GAME.
MOVE is (bid BID), (pass), (discard CARD...) or (play CARD). Return
non-nil when the move was legal and applied, so the host broadcasts."
(let ((phase (cg-get game :phase)) (ok nil))
(pcase move
(`(bid ,bid)
(when (and (eq phase 'auction) (eql (cg-get game :bidder) seat))
(cg-bid--auction-act game seat bid) (setq ok t)))
(`(pass)
(when (and (eq phase 'auction) (eql (cg-get game :bidder) seat))
(cg-bid--auction-act game seat nil) (setq ok t)))
(`(discard . ,cards)
(when (and (eq phase 'kitty) (eql (cg-get game :contractor) seat)
(= (length cards) 5))
(cg-bid--discard game seat cards) (setq ok t)))
(`(play ,card)
(when (and (eq phase 'play) (eql (cg-get game :turn) seat)
(member card (cg-bid-legal-cards
(cg-bid--hand game seat)
(cg-get game :led)
(cg-bid-trump (cg-get game :contract)))))
(let ((cg-bid--applying-remote t)) (cg-bid--play game seat card))
(setq ok t))))
(when ok
(let ((cg-bid--applying-remote t)) (cg-bid--run game))
(cg-bid--net-host-refresh))
ok))
(defun cg-bid--net-nominate-advice (orig game seat)
"Around advice for `cg-bid--nominate-suit'.
While the host applies a remote move (ORIG GAME SEAT), pick the longest
suit automatically instead of prompting."
(if cg-bid--applying-remote
(let ((counts (make-vector 4 0)) (best 0))
(dolist (c (cg-bid--hand game seat))
(unless (cg-bid-joker-p c) (cl-incf (aref counts (car c)))))
(dotimes (s 4) (when (> (aref counts s) (aref counts best)) (setq best s)))
best)
(funcall orig game seat)))
(advice-add 'cg-bid--nominate-suit :around #'cg-bid--net-nominate-advice)
;;;; Host bookkeeping and display
(defun cg-bid--net-host-refresh ()
"Redraw the host's own table buffer."
(let ((buf (get-buffer "*500 Bid*")))
(when (buffer-live-p buf)
(with-current-buffer buf (cg-bid--redisplay)))))
(defun cg-bid--net-broadcast-advice (&rest _)
"After advice on `cg-bid--refresh' that broadcasts when hosting."
(when (and (eq cg-bid--net-role 'host) (cg-net-hosting-p))
(cg-net-host-broadcast)))
(advice-add 'cg-bid--refresh :after #'cg-bid--net-broadcast-advice)
(defun cg-bid--net-lobby-display ()
"Show the host's pre-game lobby of seats."
(let ((buf (get-buffer "*500 Bid*")))
(when (buffer-live-p buf)
(with-current-buffer buf
(let ((inhibit-read-only t)
(seats (cl-remove-duplicates cg-bid--human-seats)))
(erase-buffer)
(insert "\n 500 — LIVE TABLE (hosting)\n\n")
(dotimes (s 4)
(insert (format " %-6s %s\n" (aref cg-bid-seat-names s)
(cond ((= s 0) "you (host)")
((memq s seats) "joined")
(t "open — AI will fill")))))
(insert "\n Press s to start now")
(when cg-bid-shuffle-partners (insert " (partners shuffled)"))
(insert ".\n")
(goto-char (point-min)))))))
(defun cg-bid--net-shuffle-seats ()
"Randomly reassign joined clients among seats 1, 2 and 3.
The host keeps South (seat 0)."
(let ((clients (and cg-net--host
(cl-remove-if-not #'process-live-p
(cg-net-host-clients cg-net--host))))
(seats (cg-shuffle (list 1 2 3))))
(dolist (p clients) (process-put p 'cg-net-seat (pop seats)))
(setq cg-bid--human-seats
(cons 0 (mapcar (lambda (p) (process-get p 'cg-net-seat)) clients)))))
(defun cg-bid--net-start ()
"Deal and begin the hosted game, AI filling any open seat."
(let ((game cg-bid--game))
(when cg-bid-shuffle-partners (cg-bid--net-shuffle-seats))
(setq cg-bid--human-seats (cl-remove-duplicates cg-bid--human-seats))
(cg-bid--deal game 3)
(let ((cg-bid--applying-remote t)) (cg-bid--run game))
(cg-bid--net-host-refresh)
(cg-net-host-broadcast)))
(defun cg-bid--net-on-connect (host seat)
"Host hook: a client has joined at SEAT (HOST is the server struct)."
(when (eq cg-bid--net-role 'host)
(if (> seat 3)
;; Table full: turn the latecomer away.
(let ((p (cl-find seat (cg-net-host-clients host)
:key (lambda (q) (process-get q 'cg-net-seat)))))
(when p (cg-net--send p '(:type full)) (delete-process p)))
(cl-pushnew seat cg-bid--human-seats)
(cg-bid--net-lobby-display)
(message "Player joined at %s." (aref cg-bid-seat-names seat))
(when (= (length (cl-remove-duplicates cg-bid--human-seats)) 4)
(cg-bid--net-start)))))
;;;; Client display
(defun cg-bid--net-client-update (game)
"Redraw the client's buffer after the host sends new state for GAME."
(let ((buf (get-buffer "*500 Bid*")))
(when (buffer-live-p buf)
(with-current-buffer buf
(if (memq (cg-get game :phase) '(lobby nil))
(let ((inhibit-read-only t))
(erase-buffer)
(insert "\n 500 — connected to host.\n\n "
(or (cg-get game :message)
"Waiting for the host to start…")
"\n")
(goto-char (point-min)))
(cg-bid--redisplay))))))
;;;; Client move interception
(defun cg-bid--net-client-bid-advice (orig)
"Around advice on `cg-bid-make-bid' (ORIG): send the bid, do not apply it."
(if (eq cg-bid--net-role 'client)
(let ((game cg-bid--game))
(if (or (not (eq (cg-get game :phase) 'auction))
(/= (cg-get game :bidder) 0))
(progn (cg-put game :message "Not your turn to bid.")
(cg-bid--redisplay))
(let* ((legal (cg-bid--legal-bids game))
(completion-ignore-case t)
(choices (append
(mapcar (lambda (b)
(cons (format "%-4s %s (%d)"
(cg-bid--code b)
(cg-bid-name b)
(cg-bid-value b))
b))
legal)
'(("Pass" . pass))))
(pick (completing-read
"Your bid (e.g. 7H, 8NT, NL; or Pass): "
(mapcar #'car choices) nil t))
(sel (cdr (assoc pick choices))))
(cg-net-send-move (if (eq sel 'pass) '(pass) (list 'bid sel)))
(cg-put game :message "Bid sent — waiting…")
(cg-bid--redisplay))))
(funcall orig)))
(advice-add 'cg-bid-make-bid :around #'cg-bid--net-client-bid-advice)
(defun cg-bid--net-client-pass-advice (orig)
"Around advice on `cg-bid-pass' (ORIG): send a pass, do not apply it."
(if (eq cg-bid--net-role 'client)
(let ((game cg-bid--game))
(if (or (not (eq (cg-get game :phase) 'auction))
(/= (cg-get game :bidder) 0))
(progn (cg-put game :message "Not your turn to bid.")
(cg-bid--redisplay))
(cg-net-send-move '(pass))
(cg-put game :message "Pass sent — waiting…")
(cg-bid--redisplay)))
(funcall orig)))
(advice-add 'cg-bid-pass :around #'cg-bid--net-client-pass-advice)
(defun cg-bid--net-client-select-advice (orig)
"Around advice on `cg-bid-select' (ORIG): send a play, or mark locally."
(if (eq cg-bid--net-role 'client)
(let* ((game cg-bid--game)
(phase (cg-get game :phase))
(card (cg-bid--current-card)))
(pcase phase
('kitty
(when (eql (cg-get game :contractor) 0)
(let ((marks (cg-get game :marks)))
(cg-put game :marks (if (member card marks)
(remove card marks)
(cons card marks)))
(cg-put game :message
(format "%d of 5 marked for discard."
(length (cg-get game :marks))))
(cg-bid--redisplay))))
('play
(cond
((/= (cg-get game :turn) 0)
(cg-put game :message "Not your turn.") (cg-bid--redisplay))
((null card) (cg-bid--redisplay))
(t (cg-net-send-move (list 'play card))
(cg-put game :message "Card sent — waiting…")
(cg-bid--redisplay))))
(_ (cg-bid--redisplay))))
(funcall orig)))
(advice-add 'cg-bid-select :around #'cg-bid--net-client-select-advice)
(defun cg-bid--net-client-discard-advice (orig)
"Around advice on `cg-bid-discard-marked' (ORIG): send the discard intent."
(if (eq cg-bid--net-role 'client)
(let* ((game cg-bid--game) (marks (cg-get game :marks)))
(cond
((not (eq (cg-get game :phase) 'kitty))
(cg-put game :message "Nothing to discard now.") (cg-bid--redisplay))
((/= (length marks) 5)
(cg-put game :message
(format "Mark exactly 5 (have %d)." (length marks)))
(cg-bid--redisplay))
(t (cg-net-send-move (cons 'discard marks))
(cg-put game :marks nil)
(cg-put game :message "Discard sent — waiting…")
(cg-bid--redisplay))))
(funcall orig)))
(advice-add 'cg-bid-discard-marked :around #'cg-bid--net-client-discard-advice)
;;;; Commands
(defun cg-bid-start-now ()
"Start a hosted game immediately, AI filling any empty seats."
(interactive)
(if (and (eq cg-bid--net-role 'host)
(eq (cg-get cg-bid--game :phase) 'lobby))
(cg-bid--net-start)
(message "Not hosting a lobby.")))
(define-key cg-bid-mode-map "s" #'cg-bid-start-now)
;;;###autoload
(defun cg-bid-host (port)
"Host a live game of 500 on PORT. Others join with `cg-bid-join'."
(interactive (list (read-number "Host on port: " cg-net-port)))
(let ((buf (get-buffer-create "*500 Bid*")))
(with-current-buffer buf
(cg-bid-mode)
(setq cg-bid--game (make-instance 'cg-bid-game)
cg-bid--net-role 'host
cg-bid--net-seat 0
cg-bid--human-seats '(0))
(cg-put cg-bid--game :phase 'lobby)
(cg-put cg-bid--game :message "Lobby")
(cg-net-host-start cg-bid--game port)
(setf (cg-net-host-next-seat cg-net--host) 1)
(add-hook 'cg-net-connect-functions #'cg-bid--net-on-connect)
(cg-bid--net-lobby-display))
(switch-to-buffer buf)
(message "Hosting 500 on port %d — waiting for players (press s to start)."
port)))
;;;###autoload
(defun cg-bid-join (host port name)
"Join a hosted game of 500 at HOST and PORT as NAME."
(interactive (list (read-string "Host: " "127.0.0.1")
(read-number "Port: " cg-net-port)
(read-string "Your name: " (user-login-name))))
(let ((buf (get-buffer-create "*500 Bid*")))
(with-current-buffer buf
(cg-bid-mode)
(setq cg-bid--game (make-instance 'cg-bid-game)
cg-bid--net-role 'client
cg-bid--human-seats '(0))
(cg-put cg-bid--game :phase 'lobby)
(cg-put cg-bid--game :message "Connecting…")
(add-hook 'cg-net-state-functions #'cg-bid--net-client-update)
(cg-net-connect host port name cg-bid--game)
(cg-bid--net-client-update cg-bid--game))
(switch-to-buffer buf)))
(provide 'cg-bid-net)
;;; cg-bid-net.el ends here

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@ -64,17 +64,24 @@
"Abnormal hook run on a client after the game state is updated.
Each function is called with the client's game object.")
(defvar cg-net-connect-functions nil
"Abnormal hook run on the host when a client connects.
Each function is called with (HOST SEAT): the `cg-net-host' struct and
the seat number just assigned to the new connection.")
;;;; Game integration points
(cl-defgeneric cg-net-apply-move (game seat move)
"Apply MOVE made by SEAT to GAME on the host.
Return non-nil when the move was accepted (and state should broadcast).")
(cl-defgeneric cg-net-game-state (game)
"Return a `read'able representation of GAME's shared state.")
(cl-defgeneric cg-net-game-state (game &optional seat)
"Return a `read'able representation of GAME's shared state for SEAT.
SEAT is the recipient's seat number, letting a game hide other players'
private information; nil requests the full host view.")
(cl-defmethod cg-net-game-state ((game cg-game))
"Default: return GAME's env plist as the shared state."
(cl-defmethod cg-net-game-state ((game cg-game) &optional _seat)
"Default: return GAME's env plist (no per-seat filtering)."
(oref game env))
(cl-defgeneric cg-net-set-game-state (game state)
@ -150,7 +157,8 @@ HANDLER is called with (PROC MSG)."
(cg-net--send connection (list :type 'welcome :seat seat))
(cg-net--send connection
(list :type 'state
:state (cg-net-game-state (cg-net-host-game cg-net--host))))))
:state (cg-net-game-state (cg-net-host-game cg-net--host) seat)))
(run-hook-with-args 'cg-net-connect-functions cg-net--host seat)))
(defun cg-net--host-handle (proc msg)
"Handle one message MSG from a client PROC on the host."
@ -163,11 +171,13 @@ HANDLER is called with (PROC MSG)."
(cg-net-host-broadcast))))))
(defun cg-net-host-broadcast ()
"Send the current game state to every connected client."
"Send each connected client the game state filtered for its seat."
(when cg-net--host
(let ((state (cg-net-game-state (cg-net-host-game cg-net--host))))
(let ((game (cg-net-host-game cg-net--host)))
(dolist (c (cg-net-host-clients cg-net--host))
(cg-net--send c (list :type 'state :state state))))))
(cg-net--send c (list :type 'state
:state (cg-net-game-state
game (process-get c 'cg-net-seat))))))))
;;;; Client

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@ -47,7 +47,6 @@
(ert-deftest cgt-net-loopback ()
"Host-authoritative move sync over a loopback TCP socket."
;; Skip gracefully where a TCP server cannot be opened.
(condition-case _
(delete-process
(make-network-process :name "cgt-probe" :server t :service 0
@ -268,3 +267,68 @@
(should-not (string-match-p "RET\\] play card" s)) ; key-help removed
(should (string-match-p "Help" s)) ; button row present
(should-not (string-match-p "New" s))))) ; no mid-hand new deal
;;;; Live 500 (networking)
(ert-deftest cgt-bid-net-filter ()
"Per-seat 500 state hides others' cards and rotates the viewer South."
(cl-flet ((ck (h) (sort (mapcar #'prin1-to-string h) #'string<)))
(let* ((cg-bid--human-seats '(0 1 2 3))
(g (cg-bid--deal (make-instance 'cg-bid-game) 3))
(st (cg-net-game-state g 1))) ; West's viewpoint
;; West sees its own ten cards rotated to index 0
(should (equal (ck (aref (plist-get st :hands) 0))
(ck (cg-bid--hand g 1))))
;; opponents are face-down counts only, not the real cards
(should (= 10 (length (aref (plist-get st :hands) 1))))
(should-not (equal (ck (aref (plist-get st :hands) 1))
(ck (cg-bid--hand g 2))))
;; the kitty stays hidden
(should-not (plist-get st :kitty))
;; South (abs 0) bids first; in West's frame that is seat 3
(should (= 3 (plist-get st :bidder)))
(should (= 1 (plist-get st :you)))))) ; :you is the absolute seat
(ert-deftest cgt-bid-net-apply ()
"The host applies only legal, in-turn moves."
(let* ((cg-bid--human-seats '(0 1 2 3))
(g (cg-bid--deal (make-instance 'cg-bid-game) 3)))
(should-not (cg-net-apply-move g 1 '(pass))) ; not West's turn yet
(should (cg-net-apply-move g 0 '(pass))) ; South may pass
(should (aref (cg-get g :passed) 0))
(should-not (cg-net-apply-move g 0 '(play (0 . 0)))) ; wrong phase
))
(ert-deftest cgt-bid-net-loopback ()
"A 500 move travels client -> host -> filtered broadcast over TCP."
(condition-case _
(delete-process
(make-network-process :name "cgt-probe2" :server t :service 0
:host "127.0.0.1" :family 'ipv4))
(error (ert-skip "TCP not available")))
(cl-flet ((pump () (dotimes (_ 16) (accept-process-output nil 0.05))))
(let* ((cg-bid--human-seats '(0 1))
(hgame (cg-bid--deal (make-instance 'cg-bid-game) 3))
(srv (cg-net-host-start hgame 0))
(port (process-contact srv :service))
(cgame (make-instance 'cg-bid-game)))
(setf (cg-net-host-next-seat cg-net--host) 1) ; reserve South for host
(unwind-protect
(progn
(cg-net-connect "127.0.0.1" port "P1" cgame)
(pump)
;; the client (seat 1) sees its own ten cards at index 0
(should (= 10 (length (aref (cg-get cgame :hands) 0))))
(should (equal
(sort (mapcar #'prin1-to-string (aref (cg-get cgame :hands) 0)) #'string<)
(sort (mapcar #'prin1-to-string (cg-bid--hand hgame 1)) #'string<)))
;; make it the client's turn, then let it pass
(cg-put hgame :bidder 1)
(cg-net-host-broadcast)
(pump)
(should (= 0 (cg-get cgame :bidder))) ; rotated: West sees itself bidding
(cg-net-send-move '(pass))
(pump)
(should (aref (cg-get hgame :passed) 1)))
(cg-net-disconnect)
(cg-net-host-stop)))))