Wire the renderer registry: SVG treatment returns a region click-map
cg-renderer gains a regions slot; the text/svg treatments get real draw/hit methods; cg-regions-hit + cg-render-apply complete the loop. Prototype on solitaire: cg-sol--svg returns (image . regions), redisplay goes through cg-render-game, and [mouse-1] selects-and-acts by reusing the keyboard pick-up/drop. Adds cgt-keystone-regions; suite 110/110.
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4 changed files with 108 additions and 13 deletions
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@ -50,6 +50,7 @@
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(require 'eieio)
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(require 'cg-core)
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(require 'cg-svg)
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(require 'cg-render)
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;;;; Cards
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@ -610,31 +611,34 @@ With prefix COUNT, pick up exactly COUNT cards from a column."
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(and card (cons (aref cg-sol-ranks (cdr card)) (car card))))
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(defun cg-sol--svg (game)
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"Return a propertized one-image SVG board for solitaire GAME."
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"Return (DISPLAY . REGIONS) for an SVG board of solitaire GAME.
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DISPLAY is a propertized one-image string; REGIONS is a click map of
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\(RECT . SPOT) entries, RECT being (X Y W H) in unscaled image pixels."
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(let* ((w cg-svg-card-width) (h cg-svg-card-height)
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(pad 12) (gap cg-svg-card-gap) (colgap 8) (vdown 12) (vup 26)
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(ncols (oref game ncols))
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(cur-spot (cg-sol--cur-spot game))
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(sel (cg-get game :sel)) (sel-n (or (cg-get game :sel-n) 0))
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(lc (cg-color 'shadow :foreground "gray40"))
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(slots '()))
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(regions '()) (slots '()))
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(when (oref game has-stock)
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(push (list (format "Stock(%d)" (length (cg-get game :stock)))
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nil (and (cg-get game :stock) t) (equal cur-spot '(stock . 0))) slots))
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nil (and (cg-get game :stock) t) (equal cur-spot '(stock . 0))
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'(stock . 0)) slots))
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(when (oref game has-waste)
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(push (list "Waste" (cg-sol--spec (car (last (cg-get game :waste)))) nil
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(equal cur-spot '(waste . 0))) slots))
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(equal cur-spot '(waste . 0)) '(waste . 0)) slots))
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(when (oref game has-reserve)
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(push (list (format "Resv(%d)" (length (cg-get game :reserve)))
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(cg-sol--spec (car (last (cg-get game :reserve)))) nil
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(equal cur-spot '(reserve . 0))) slots))
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(equal cur-spot '(reserve . 0)) '(reserve . 0)) slots))
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(dotimes (i (oref game nfree))
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(push (list (format "F%d" (1+ i)) (cg-sol--spec (aref (cg-get game :free) i)) nil
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(equal cur-spot (cons 'free i))) slots))
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(equal cur-spot (cons 'free i)) (cons 'free i)) slots))
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(dotimes (i (oref game nfound))
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(push (list (format "%d" (1+ i))
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(cg-sol--spec (car (last (aref (cg-get game :found) i)))) nil
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(equal cur-spot (cons 'found i))) slots))
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(equal cur-spot (cons 'found i)) (cons 'found i)) slots))
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(setq slots (nreverse slots))
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(let* ((ntop (length slots))
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(topw (+ (* 2 pad) (* ntop (+ w gap))))
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@ -653,13 +657,14 @@ With prefix COUNT, pick up exactly COUNT cards from a column."
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(svg (svg-create width height)))
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(let ((x pad))
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(dolist (sl slots)
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(cl-destructuring-bind (label spec downp cursorp) sl
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(cl-destructuring-bind (label spec downp cursorp spot) sl
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(svg-text svg label :x (+ x 1) :y (- top-y 3) :font-size 11 :fill lc
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:font-family cg-svg-font-family)
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(cond (downp (cg-svg-card svg x top-y :down t :highlight cursorp))
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(spec (cg-svg-card svg x top-y :rank (car spec) :suit (cdr spec)
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:highlight cursorp))
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(t (cg-svg-card svg x top-y :gap t :highlight cursorp))))
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(t (cg-svg-card svg x top-y :gap t :highlight cursorp)))
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(push (cons (list x top-y w h) spot) regions))
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(setq x (+ x w gap))))
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(dotimes (c ncols)
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(let* ((x (+ pad (* c (+ w colgap)))) (col (aref tab c)) (len (length col))
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@ -667,6 +672,7 @@ With prefix COUNT, pick up exactly COUNT cards from a column."
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(cursorp (equal cur-spot (cons 'col c))))
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(svg-text svg (format "%d" (1+ c)) :x (+ x 1) :y col-label-y
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:font-size 11 :fill lc :font-family cg-svg-font-family)
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(push (cons (list x col-y w maxext) (cons 'col c)) regions)
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(if (= len 0)
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(cg-svg-card svg x y :gap t :highlight cursorp)
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(dolist (card col)
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@ -677,14 +683,27 @@ With prefix COUNT, pick up exactly COUNT cards from a column."
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:suit (cdr (cg-sol--spec card))
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:highlight (and top-card cursorp) :hint selp))
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(setq y (+ y (if downp vdown vup)) r (1+ r)))))))
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(propertize "*" 'display (cg-svg-image svg (cg-scale))))))
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(cons (propertize "*" 'display (cg-svg-image svg (cg-scale)))
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(nreverse regions)))))
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(cl-defmethod cg-render ((game cg-solitaire-game))
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"Return a propertized depiction of GAME (SVG on a graphical display)."
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(if (and cg-sol-svg-cards (display-graphic-p))
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(cg-sol--svg game)
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(car (cg-sol--svg game))
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(cg-sol--render-text game)))
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(cl-defmethod cg-render-text ((game cg-solitaire-game))
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(cg-sol--render-text game))
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(cl-defmethod cg-render-svg ((game cg-solitaire-game))
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(if cg-sol-svg-cards (cg-sol--svg game)
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(cons (cg-sol--render-text game) nil)))
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(cl-defmethod cg-render-apply ((game cg-solitaire-game) action)
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"Apply a click ACTION (a cursor spot) by selecting it and acting."
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(let ((idx (cl-position action (cg-sol--spots game) :test #'equal)))
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(when idx (cg-put game :cursor idx) (cg-sol-act))))
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(defun cg-sol--render-text (game)
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"Return a plain-text depiction of solitaire GAME."
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(let* ((spots (cg-sol--spots game))
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@ -763,13 +782,22 @@ With prefix COUNT, pick up exactly COUNT cards from a column."
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(let ((s (cg-get game :sel)))
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(if s "carrying" "playing")))))
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(erase-buffer)
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(insert (cg-render game))
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(cg-render-game game)
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(goto-char (point-min))))
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;;;; Mode and commands
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(defun cg-sol-mouse (event)
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"Handle a mouse click on the solitaire board: select that pile and act."
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(interactive "e")
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(let* ((game cg-sol--game)
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(r (and game (oref game renderer)))
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(action (and r (cg-renderer-hit r game (event-start event)))))
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(when action (cg-render-apply game action))))
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(defvar cg-sol-mode-map
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(let ((map (make-sparse-keymap)))
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(define-key map [mouse-1] #'cg-sol-mouse)
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(define-key map (kbd "<left>") #'cg-sol-left)
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(define-key map (kbd "<right>") #'cg-sol-right)
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(define-key map (kbd "<up>") #'cg-sol-up)
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