Add cg-symbols + renderer skins foundation; doc/URL consistency; README fixes
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README.org
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README.org
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@ -9,24 +9,28 @@ configuring ~card-game-symbols~.
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* Games
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- *500 (Bid)* -- the four-handed partnership trick-taking game, against
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three computer opponents (=M-x cg-bid=).
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three computer opponents (~M-x cg-bid~).
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- *Gaps / Hell's Half-Acre* -- solitaire; sort each row into one suit
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running 2..K (=M-x cg-gaps=).
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running 2..K (~M-x cg-gaps~).
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To launch the game-menu press =M-x card-game= or launch a game
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directly by calling it's launcher command. Launcher commands take the
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form ~cg-GAME~ where ~GAME~ is one of
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- montana - Montana: <SHORT_RULES>
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- gap - Gap: <SHORT_RULES>
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- hha - Hells Half Acre: <SHORT_RULES>
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- bid - Bid, (or 500 Bid): <SHORT_RULES>
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To open the game menu type ~M-x card-game~, or start a game directly
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with its command:
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- ~cg-montana~ -- Montana (also called Gaps). Each row is anchored by a
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Two and built upward in one suit, 2 through King; slide cards into the
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gaps until all four rows are sorted.
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- ~cg-gaps~ -- an alias for ~cg-montana~.
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- ~cg-hells-half-acre~ -- the build-down variant: each row is anchored by
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a King and built downward, King through 2.
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- ~cg-bid~ -- 500 (Bid). Win the auction, name the trump suit, then take
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tricks with your partner to reach 500 points before the opposing pair.
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* TODO
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- [ ] documentation
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- [ ] create ~card-game-symbols~ and obey it
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- [ ] refactor to allow games to subclass components (svg)
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- [ ] add manual-control silder for card size (svgfull)
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- [ ] mor games
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- [X] make the suit symbols customizable (~cg-symbols~) and obey them
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- [ ] a Texinfo manual
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- [ ] renderer "skins": let games subclass the display components (text,
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SVG, full-window SVG)
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- [ ] a manual card-size control for the full-window SVG UI
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- [ ] more games
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* Install
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** From the package tarball
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@ -55,8 +59,11 @@ graphical display.
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- 500: ~b~ bid, ~p~ pass, arrows + ~RET~ to play (or click a card),
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~n~ next hand / new game, ~?~ help.
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- Gaps: arrows or ~hjkl~ to move, ~RET~ to fill a gap (or click it),
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~r~ redeal, ~u~ undo, ~n~ new, ~?~ help.
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- Gaps: arrows to move (or ~hjkl~ when ~cg-keys~ is ~classic~), ~RET~ to
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fill a gap (or click it), ~r~ redeal, ~u~ undo, ~n~ new, ~?~ help.
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On a graphical display, ~v~ toggles the full-window SVG table and
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~+~ / ~-~ / ~0~ (Emacs ~text-scale-adjust~) resize the cards.
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* Customization
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~M-x customize-group RET cg-svg~ and ~RET card-games~:
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@ -66,6 +73,11 @@ graphical display.
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- ~cg-svg-card-width~, ~cg-svg-card-height~, ~cg-svg-card-shadow~,
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~cg-svg-font-family~ -- card appearance.
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- ~cg-svg-card-back~ -- card-back pattern: dots, rings, or solid.
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- ~cg-symbols~ -- the Unicode suit glyphs (and the joker) drawn on cards.
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- ~cg-svg-four-color~ -- draw a four-colour deck (clubs green, diamonds
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blue-purple).
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- ~cg-keys~ -- ~emacs~ (default) or ~classic~ (adds vi-style ~hjkl~ and
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~SPC~).
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- ~cg-bid-animate~, ~cg-bid-ai-delay~, ~cg-bid-trick-pause~ -- pace the
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500 AI so play is watchable and completed tricks linger.
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- ~M-x card-games-set-theme~ -- apply a preset (classic, dark, contrast).
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