Hand-cluster mouse + card-size slider
Shared hand row gains a region-tag: tagged hands carry a cg-regions click map (cards -> (hand . i)) and a card-size slider in the same image. cg-core adds cg-mouse-action, cg-card-click, zoom commands, cg-card-scale (folded into cg-scale), and a cg-render-apply base for scale/zoom. Seven hand games are now click-to-position (Scopa/Casino/Spite click-to-play), with [mouse-1] and +/-/0 bound. Adds cgt-hand-regions; suite 111/111.
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10 changed files with 235 additions and 23 deletions
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@ -366,13 +366,20 @@
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(length (cg-get game :stock)))
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out)
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(push (format " Your %s:\n " (if (= (aref (cg-get game :stage) 0) 1) "foot" "hand")) out)
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(push (cg-rummy--render-cards hand cursor (cg-get game :marks)) out)
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(push (cg-rummy--render-cards hand cursor (cg-get game :marks) nil 'hand) out)
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(push (format "\n\n %s\n" (cg-get game :message)) out)
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(apply #'concat (nreverse out))))
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(cl-defmethod cg-render-apply ((g cg-handfoot-game) action)
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"Apply a click ACTION on the hand to GAME G."
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(pcase action
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(`(hand . ,i) (cg-put g :cursor i))
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(_ (cl-call-next-method))))
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(defun cg-hf--redisplay ()
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"Redraw the Hand & Foot buffer."
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(let ((game cg-hf--game) (inhibit-read-only t))
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(setq cg-current-game game cg-redisplay-function #'cg-hf--redisplay)
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(setq-local mode-line-process
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(format " [%s]" (or (cg-get game :step) (cg-get game :phase))))
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(erase-buffer) (insert (cg-render game)) (goto-char (point-min))))
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@ -495,6 +502,11 @@
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(defvar cg-handfoot-mode-map
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(let ((map (make-sparse-keymap)))
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(define-key map [mouse-1] #'cg-card-click)
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(define-key map "+" #'cg-card-zoom-in)
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(define-key map "=" #'cg-card-zoom-in)
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(define-key map "-" #'cg-card-zoom-out)
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(define-key map "0" #'cg-card-zoom-reset)
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(define-key map (kbd "<left>") #'cg-hf-left)
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(define-key map (kbd "<right>") #'cg-hf-right)
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(define-key map (kbd "SPC") #'cg-hf-mark)
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