Hand-cluster mouse + card-size slider
Shared hand row gains a region-tag: tagged hands carry a cg-regions click map (cards -> (hand . i)) and a card-size slider in the same image. cg-core adds cg-mouse-action, cg-card-click, zoom commands, cg-card-scale (folded into cg-scale), and a cg-render-apply base for scale/zoom. Seven hand games are now click-to-position (Scopa/Casino/Spite click-to-play), with [mouse-1] and +/-/0 bound. Adds cgt-hand-regions; suite 111/111.
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287700ddca
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10 changed files with 235 additions and 23 deletions
15
cg-scopa.el
15
cg-scopa.el
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@ -235,12 +235,20 @@ Only subsets of two or more cards are considered. Return nil if none."
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"(empty)")
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out)
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(push "\n\n Your hand:\n " out)
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(push (cg-rummy--render-cards (cg-fish--hand game 0) cursor nil) out)
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(push (cg-rummy--render-cards (cg-fish--hand game 0) cursor nil nil 'hand) out)
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(push (format "\n\n %s\n" (cg-get game :message)) out)
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(apply #'concat (nreverse out))))
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(cl-defmethod cg-render-apply ((g cg-fish-game) action)
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"Apply a click ACTION on the hand to GAME G."
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(pcase action
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(`(hand . ,i) (cg-put g :cursor i)
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(cg-fish-play))
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(_ (cl-call-next-method))))
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(defun cg-fish--redisplay ()
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(let ((game cg-fish--game) (inhibit-read-only t))
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(setq cg-current-game game cg-redisplay-function #'cg-fish--redisplay)
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(setq-local mode-line-process (format " [%s]" (cg-get game :phase)))
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(erase-buffer) (insert (cg-render game)) (goto-char (point-min))))
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@ -287,6 +295,11 @@ Only subsets of two or more cards are considered. Return nil if none."
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(defvar cg-fish-mode-map
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(let ((map (make-sparse-keymap)))
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(define-key map [mouse-1] #'cg-card-click)
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(define-key map "+" #'cg-card-zoom-in)
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(define-key map "=" #'cg-card-zoom-in)
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(define-key map "-" #'cg-card-zoom-out)
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(define-key map "0" #'cg-card-zoom-reset)
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(define-key map (kbd "<left>") #'cg-fish-left)
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(define-key map (kbd "<right>") #'cg-fish-right)
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(define-key map (kbd "RET") #'cg-fish-play)
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