Crazy Eights, Spite & Malice, Old Maid: SVG boards" \
discard, suit in play, stock, and the hand. * cg-spite.el (cg-spite--board-svg, cg-spite--render-text): centre piles, goal, discards, and hand. * cg-match.el (cg-om--svg, cg-om--render-text, cg-render-apply): Old Maid board with clickable target cards; wire mouse-1, zoom, and cg-current-game. * test/card-games-tests.el: add cgt-eights-svg-smoke, cgt-spite-svg-smoke, cgt-om-svg-smoke. * NEWS: note the new boards.
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5 changed files with 222 additions and 3 deletions
69
cg-match.el
69
cg-match.el
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@ -452,8 +452,69 @@ instead of hunting for one overlapped card in a big hand."
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(defvar-local cg-om--game nil "The Old Maid game in the current buffer.")
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(defun cg-om--svg (game)
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"Return an SVG board for the Old Maid GAME."
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(let* ((w cg-svg-card-width) (h cg-svg-card-height) (gap cg-svg-card-gap) (pad 16)
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(hand (cg-om--hand game 0)) (n (length hand))
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(target (cg-om--target game 0)) (pick (or (cg-get game :pick) 0))
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(yourp (and target (eq (cg-get game :phase) 'play) (= (cg-get game :turn) 0)))
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(np (cg-get game :nplayers))
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(overlap (cond ((> n 11) (- w 24)) ((> n 8) 20) (t 0)))
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(step (max 14 (- (+ w gap) overlap)))
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(fanw (if (> n 0) (+ (* (1- n) step) w) w))
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(bstep 20)
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(tn (and target (length (cg-om--hand game target))))
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(y-title 6) (y-info 26)
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(y-target (+ y-info (* (1- np) 16) 18))
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(y-hand (+ y-target h 42))
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(targetw (if (and yourp tn (> tn 0)) (+ (* (1- tn) bstep) w) 0))
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(height (+ y-hand h 30))
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(width (max (+ fanw (* 2 pad)) (+ targetw (* 2 pad)) 560))
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(svg (svg-create width height))
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(lc (cg-color 'shadow :foreground "gray50"))
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(regions '()))
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(cl-labels ((txt (str x y &optional sz bold)
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(apply #'svg-text svg str :x x :y y :font-size (or sz 12) :fill lc
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:font-family cg-svg-font-family (and bold '(:font-weight "bold")))))
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(txt "Old Maid" pad (+ y-title 12) 13 t)
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(let ((yy (+ y-info 4)))
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(dotimes (s np)
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(unless (= s 0)
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(txt (format "Player %d: %d cards%s" s (length (cg-om--hand game s))
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(if (eql s target) " <- draw from here" ""))
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pad yy 12)
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(setq yy (+ yy 16)))))
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(when (and yourp tn (> tn 0))
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(txt (format "Pick a card from Player %d:" target) pad (- y-target 6) 11)
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(let ((x pad))
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(dotimes (i tn)
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(cg-svg-card svg x y-target :down t :highlight (= i pick))
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(push (cons (list x y-target (if (= i (1- tn)) w bstep) h) (cons 'pick i))
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regions)
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(setq x (+ x bstep)))))
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(txt "Your hand" pad (- y-hand 6) 11)
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(let ((x (max pad (- (/ width 2) (/ fanw 2)))))
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(dolist (c hand)
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(let ((sp (cg-rummy--card-spec c)))
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(cg-svg-card svg x y-hand :rank (car sp) :suit (cdr sp)))
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(setq x (+ x step))))
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(txt (or (cg-get game :message) "") pad (- height 8) 12))
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(propertize "*" 'display (cg-svg-image svg (cg-scale)) 'cg-regions (nreverse regions))))
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(cl-defmethod cg-render-apply ((g cg-old-maid-game) action)
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"Apply a click ACTION: pick that card from the target and draw it."
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(pcase action
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(`(pick . ,i) (cg-put g :pick i) (cg-om-draw))
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(_ (cl-call-next-method))))
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(cl-defmethod cg-render ((game cg-old-maid-game))
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"Return a propertized depiction of the Old Maid GAME."
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"Return a depiction of the Old Maid GAME: SVG board if graphical, else text."
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(if (and cg-rummy-svg-cards (display-graphic-p))
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(cg-om--svg game)
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(cg-om--render-text game)))
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(defun cg-om--render-text (game)
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"Return a plain-text depiction of the Old Maid GAME."
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(let* ((out '()) (target (cg-om--target game 0)))
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(push " Old Maid\n\n" out)
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(dotimes (s (cg-get game :nplayers))
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@ -472,6 +533,7 @@ instead of hunting for one overlapped card in a big hand."
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(defun cg-om--redisplay ()
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(let ((game cg-om--game) (inhibit-read-only t))
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(setq cg-current-game game cg-redisplay-function #'cg-om--redisplay)
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(setq-local mode-line-process (format " [%s]" (cg-get game :phase)))
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(erase-buffer) (insert (cg-render game)) (goto-char (point-min))))
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@ -510,6 +572,11 @@ instead of hunting for one overlapped card in a big hand."
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(defvar cg-old-maid-mode-map
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(let ((map (make-sparse-keymap)))
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(define-key map [mouse-1] #'cg-card-click)
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(define-key map "+" #'cg-card-zoom-in)
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(define-key map "=" #'cg-card-zoom-in)
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(define-key map "-" #'cg-card-zoom-out)
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(define-key map "0" #'cg-card-zoom-reset)
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(define-key map (kbd "<left>") #'cg-om-left)
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(define-key map (kbd "<right>") #'cg-om-right)
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(define-key map (kbd "RET") #'cg-om-draw)
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