Click-to-play for the trick family and Bridge; factor cg-svg-hand-image
Extract the clickable hand+slider builder into cg-svg-hand-image and have the rummy, trick, and bridge svg rows delegate to it. Tag the South hand in cg-trick (covers all seven trick games) and the acting hand in cg-bridge with click regions, mapping (hand . i) to select-and-play via cg-render-apply; bind [mouse-1] and +/-/0. Suite 111/111.
This commit is contained in:
parent
2c700b7739
commit
519021f17d
4 changed files with 83 additions and 55 deletions
30
cg-bridge.el
30
cg-bridge.el
|
|
@ -490,15 +490,13 @@ vulnerability, and TRICKS the declarer side's trick count. Keys:
|
|||
"Return the cg-svg display spec (RANK-STRING . SUIT) for CARD."
|
||||
(cons (aref cg-bridge-ranks (cdr card)) (car card)))
|
||||
|
||||
(cl-defun cg-bridge--svg-row (cards &key cursor hints)
|
||||
"Return a one-image SVG row for CARDS with CURSOR and HINTS indices."
|
||||
(propertize "*" 'display
|
||||
(cg-svg-image
|
||||
(cg-svg-hand-svg (mapcar #'cg-bridge--spec cards)
|
||||
:cursor cursor :hints hints
|
||||
:overlap (if (> (length cards) 11)
|
||||
(max 0 (- cg-svg-card-width 26)) 0))
|
||||
(cg-scale))))
|
||||
(cl-defun cg-bridge--svg-row (cards &key cursor hints region-tag)
|
||||
"Return a one-image SVG row for CARDS (clickable + sliderful when REGION-TAG)."
|
||||
(cg-svg-hand-image (mapcar #'cg-bridge--spec cards)
|
||||
:cursor cursor :hints hints
|
||||
:overlap (if (> (length cards) 11)
|
||||
(max 0 (- cg-svg-card-width 26)) 0)
|
||||
:region-tag region-tag))
|
||||
|
||||
(cl-defmethod cg-render ((game cg-bridge-game))
|
||||
"Return a propertized depiction of the Bridge GAME."
|
||||
|
|
@ -565,7 +563,7 @@ vulnerability, and TRICKS the declarer side's trick count. Keys:
|
|||
(when (and (= (cg-get game :turn) act) (cg-bridge--legal-play-p game act c))
|
||||
(push i hi))
|
||||
(setq i (1+ i)))
|
||||
(push (cg-bridge--svg-row hand :cursor cursor :hints hi) out)))
|
||||
(push (cg-bridge--svg-row hand :cursor cursor :hints hi :region-tag 'hand) out)))
|
||||
((eq phase 'play)
|
||||
(let ((i 0))
|
||||
(dolist (c hand)
|
||||
|
|
@ -580,8 +578,15 @@ vulnerability, and TRICKS the declarer side's trick count. Keys:
|
|||
(push (format "\n\n %s\n" (cg-get game :message)) out)
|
||||
(apply #'concat (nreverse out))))
|
||||
|
||||
(cl-defmethod cg-render-apply ((g cg-bridge-game) action)
|
||||
"Apply a click ACTION on the hand: select that card and play it."
|
||||
(pcase action
|
||||
(`(hand . ,i) (cg-put g :cursor i) (cg-bridge-play))
|
||||
(_ (cl-call-next-method))))
|
||||
|
||||
(defun cg-bridge--redisplay ()
|
||||
(let ((game cg-bridge--game) (inhibit-read-only t))
|
||||
(setq cg-current-game game cg-redisplay-function #'cg-bridge--redisplay)
|
||||
(setq-local mode-line-process (format " [%s]" (cg-get game :phase)))
|
||||
(erase-buffer) (insert (cg-render game)) (goto-char (point-min))))
|
||||
|
||||
|
|
@ -728,6 +733,11 @@ vulnerability, and TRICKS the declarer side's trick count. Keys:
|
|||
|
||||
(defvar cg-bridge-mode-map
|
||||
(let ((map (make-sparse-keymap)))
|
||||
(define-key map [mouse-1] #'cg-card-click)
|
||||
(define-key map "+" #'cg-card-zoom-in)
|
||||
(define-key map "=" #'cg-card-zoom-in)
|
||||
(define-key map "-" #'cg-card-zoom-out)
|
||||
(define-key map "0" #'cg-card-zoom-reset)
|
||||
(define-key map (kbd "<left>") #'cg-bridge-left)
|
||||
(define-key map (kbd "<right>") #'cg-bridge-right)
|
||||
(define-key map (kbd "<up>") #'cg-bridge-up)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue