Cut 1.0.90 pretest: 500 mouse UX, version bump, NEWS, docs
Full-SVG 500 made mouse-operable for newcomers: kitty Discard button and five-card cap, on-table phase banner, ? Help/Rules overlay with the bid legend, legal-play dimming, card-size slider, and a layout pass that moves the Help and size controls into the log panel so nothing overlaps. Bump all files to 1.0.90, add NEWS, a README testing quick-start, and make the shared engine files checkdoc-clean.
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28 changed files with 360 additions and 112 deletions
18
cg-core.el
18
cg-core.el
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@ -4,7 +4,7 @@
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;; Author: Corwin Brust <corwin@bru.st>
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;; Maintainer: Corwin Brust <corwin@bru.st>
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;; Version: 1.0.60
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;; Version: 1.0.90
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;; Package-Requires: ((emacs "26.1"))
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;; Keywords: games
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;; URL: https://code.bru.st/corwin/card-game.el
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@ -49,6 +49,18 @@
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Adjust with the card-size slider or the zoom keys (+/-/0)."
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:type 'number :group 'card-games)
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(defcustom cg-cursor-type nil
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"Cursor shape in card-game buffers.
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Card-game buffers are display surfaces -- you act on the highlighted
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card or board cell, not on the text cursor -- so the text cursor is
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hidden by default (nil), which also stops it blinking without touching
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the global `blink-cursor-mode'. Set to a value such as `box' or `bar'
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to show a cursor instead."
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:type '(choice (const :tag "Hidden (no blink)" nil)
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(const :tag "Box" box) (const :tag "Bar" bar)
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(const :tag "Frame default" t))
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:group 'card-games)
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;;;; Engine base
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@ -114,7 +126,7 @@ RECT being (X Y W H) in unscaled image pixels."))
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Return non-nil when the click was handled.")
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(cl-defmethod cg-renderer-draw ((renderer cg-renderer) (game cg-game))
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"Default method: report that no drawing method exists for this pair."
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"Default method: signal that RENDERER cannot draw GAME."
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(error "No `cg-renderer-draw' for %s under the `%s' renderer"
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(eieio-object-class-name game) (oref renderer name)))
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@ -254,7 +266,7 @@ The clicked display string must carry a `cg-regions' text property."
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(round (/ (car xy) sc)) (round (/ (cdr xy) sc))))))))
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(defun cg-card-click (event)
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"Dispatch a mouse click on a card or control to the current game."
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"Dispatch mouse EVENT on a card or control to the current game."
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(interactive "e")
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(let ((action (cg-mouse-action event)))
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(when (and action cg-current-game)
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