cg-net: bound the line buffer and the connection count

Finding 4 of the 2026-07-29 security review: incoming data was
collected until a newline arrived with no limit on how much, so a
connection sending forever without a newline grew the buffer until
memory ran out; the client list could grow the same way.  No login was
needed (Finding 1).

Two bounds, both defcustoms: cg-net-max-line (64 KiB -- generous for a
card game) closes any connection whose pending newline-less data
exceeds it, and cg-net-max-connections (8) closes connections arriving
past the limit before they are seated.  Finding 1's loopback default
narrows who can reach the port; this bounds what anyone who does reach
it can consume -- a mitigation that depends on another setting staying
at its default is not a bound.

Tests cgt-net-line-cap and cgt-net-connection-cap fail against the
previous code: the 80 KiB flooder stayed connected, and a third
connection stayed live past a cap of two (= 2 3).
This commit is contained in:
Claude 2026-08-03 20:34:19 -05:00 committed by Corwin Brust
parent 3b55d780b0
commit 640aaca1ae
2 changed files with 100 additions and 13 deletions

View file

@ -77,6 +77,20 @@ deliberately."
(string :tag "A specific interface address"))
:group 'cg-net)
(defcustom cg-net-max-line 65536
"Longest unterminated line accepted from a connection, in bytes.
Messages in this protocol are short; 64 KiB is generous. A connection
whose pending (newline-less) data exceeds this is closed, so one peer
cannot grow the line buffer until memory runs out."
:type 'integer :group 'cg-net)
(defcustom cg-net-max-connections 8
"Most simultaneous client connections a host will accept.
A table seats four, so the default leaves headroom without letting the
client list grow unboundedly. Connections beyond the limit are closed
as they arrive."
:type 'integer :group 'cg-net)
(defvar cg-net-state-functions nil
"Abnormal hook run on a client after the game state is updated.
Each function is called with the client's game object.")
@ -159,7 +173,14 @@ properties stripped (`cg-net--scrub') before HANDLER sees them."
(cg-net--scrub (car (read-from-string line))))
(error (message "cg-net: bad message: %S" err)))))
)
(process-put proc 'cg-net-buf (substring buf start)))))
(let ((rest (substring buf start)))
(if (> (length rest) cg-net-max-line)
(progn
(process-put proc 'cg-net-buf nil)
(message "cg-net: dropping %s (line over %d bytes)"
(process-name proc) cg-net-max-line)
(delete-process proc))
(process-put proc 'cg-net-buf rest))))))
;;;; Host
@ -194,7 +215,15 @@ The socket binds `cg-net-host-address' -- by default, this machine only."
(setq cg-net--host nil)))
(defun cg-net--host-accept (_server connection _message)
"Set up an accepted CONNECTION: assign a seat and send the current state."
"Set up an accepted CONNECTION: assign a seat and send the current state.
A connection arriving past `cg-net-max-connections' is closed instead."
(if (>= (length (cl-remove-if-not #'process-live-p
(cg-net-host-clients cg-net--host)))
cg-net-max-connections)
(progn
(message "cg-net: refusing connection (table is at %d)"
cg-net-max-connections)
(delete-process connection))
(let ((seat (cg-net-host-next-seat cg-net--host)))
(setf (cg-net-host-next-seat cg-net--host) (1+ seat))
(push connection (cg-net-host-clients cg-net--host))
@ -205,7 +234,7 @@ The socket binds `cg-net-host-address' -- by default, this machine only."
(cg-net--send connection
(list :type 'state
:state (cg-net-game-state (cg-net-host-game cg-net--host) seat)))
(run-hook-with-args 'cg-net-connect-functions cg-net--host seat)))
(run-hook-with-args 'cg-net-connect-functions cg-net--host seat))))
(defun cg-net--host-handle (proc msg)
"Handle one message MSG from a client PROC on the host."

View file

@ -123,6 +123,64 @@ silent default."
(substring (process-contact srv :local) 0 4)))
(cg-net-host-stop))))
(ert-deftest cgt-net-line-cap ()
"A connection sending endless bytes with no newline is dropped.
Finding 4 of the 2026-07-29 review: the partial-line buffer grew
without limit, so one connection could consume all available memory.
It is now bounded by `cg-net-max-line'."
(condition-case _
(delete-process
(make-network-process :name "cgt-probe5" :server t :service 0
:host "127.0.0.1" :family 'ipv4))
(error (ert-skip "TCP not available")))
(cl-flet ((pump () (dotimes (_ 8) (accept-process-output nil 0.05))))
(let* ((hgame (make-instance 'cgt-net-game :env (list :counter 0)))
(srv (cg-net-host-start hgame 0))
(port (process-contact srv :service))
(raw (make-network-process :name "cgt-flood" :host "127.0.0.1"
:service port :family 'ipv4)))
(unwind-protect
(progn
(pump)
(let ((chunk (make-string 8192 ?a)))
(cl-loop repeat 10 while (process-live-p raw)
do (ignore-errors (process-send-string raw chunk))
(pump)))
;; 80 KiB with no newline: the host must have hung up on us
(should-not (process-live-p raw)))
(when (process-live-p raw) (delete-process raw))
(cg-net-host-stop)))))
(ert-deftest cgt-net-connection-cap ()
"Connections beyond `cg-net-max-connections' are refused.
Finding 4's second bound: the client list cannot grow without limit."
(condition-case _
(delete-process
(make-network-process :name "cgt-probe6" :server t :service 0
:host "127.0.0.1" :family 'ipv4))
(error (ert-skip "TCP not available")))
(cl-flet ((pump () (dotimes (_ 8) (accept-process-output nil 0.05))))
(let* ((cg-net-max-connections 2)
(hgame (make-instance 'cgt-net-game :env (list :counter 0)))
(srv (cg-net-host-start hgame 0))
(port (process-contact srv :service))
(procs nil))
(unwind-protect
(progn
(dotimes (i 3)
(push (make-network-process :name (format "cgt-c%d" i)
:host "127.0.0.1" :service port
:family 'ipv4)
procs)
(pump))
(should (= 2 (length (cl-remove-if-not
#'process-live-p
(cg-net-host-clients cg-net--host)))))
;; the newest connection is the one turned away
(should-not (process-live-p (car procs))))
(dolist (p procs) (when (process-live-p p) (delete-process p)))
(cg-net-host-stop)))))
;;;; Gaps
(ert-deftest cgt-gaps-deal ()