Add nine games: Go Fish, Old Maid, Cribbage, Scopa, Casino,
Euchre, Pitch, Briscola, and Spite & Malice Five new files, each reusing or extending an existing engine. * cg-match.el: Go Fish and Old Maid, matching games on a shared helper set (completes the original wishlist). * cg-cribbage.el: two-handed Cribbage to 121 -- the crib, the cut, pegging, and a full show scorer (fifteens, pairs, runs, flush, nobs). * cg-scopa.el: a capture-by-sum engine driving Scopa (40-card, sette bello, primiera, scopas) and Casino (pairs and sums, big/little casino, aces, sweeps). Casino omits builds. * cg-trick-ext.el: Euchre (24-card with both bowers), Auction Pitch (bid, pitch sets trump, High/Low/Jack/Game), and Briscola (fixed trump, no follow), as subclasses of the cg-trick engine. * cg-spite.el: Spite & Malice, a competitive patience to empty the goal pile onto shared Ace-to-Queen centre piles; Kings are wild. Wire all nine commands into the card-game chooser, extend the Makefile EL list, and add README sections. Add ten ERT tests covering each game's engine and a full AI-driven game; the suite is now 107/107 and every file byte-compiles cleanly. New files at Version 1.0.60 to match the tree; post-1.0.60 work toward 1.0.90.
This commit is contained in:
parent
86c44a362a
commit
905d5989c2
9 changed files with 2421 additions and 2 deletions
2
Makefile
2
Makefile
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@ -3,7 +3,7 @@ EMACS ?= emacs
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PKG = card-games
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VERSION = 1.0.60
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# Source files in dependency order (cg-core first).
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EL = cg-core.el cg-svg.el cg-render.el cg-net.el cg-bid.el cg-gaps.el cg-bid-ui.el cg-bid-net.el cg-solitaire.el cg-trick.el cg-eights.el cg-patience.el cg-president.el cg-rummy.el cg-rum500.el cg-handfoot.el card-games.el
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EL = cg-core.el cg-svg.el cg-render.el cg-net.el cg-bid.el cg-gaps.el cg-bid-ui.el cg-bid-net.el cg-solitaire.el cg-trick.el cg-eights.el cg-patience.el cg-president.el cg-rummy.el cg-rum500.el cg-handfoot.el cg-match.el cg-cribbage.el cg-scopa.el cg-trick-ext.el cg-spite.el card-games.el
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ELC = $(EL:.el=.elc)
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PKGDESC = $(PKG)-pkg.el
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TARDIR = $(PKG)-$(VERSION)
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31
README.org
31
README.org
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@ -74,6 +74,37 @@ with its command.
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and then a foot, build books of a rank with Twos and Jokers wild, and go
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out once your side has completed two of them.
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** Matching
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- ~cg-go-fish~ -- Go Fish. Ask another player for a rank you hold;
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collect all four to lay down a book, and make the most books.
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- ~cg-old-maid~ -- Old Maid. One Queen is set aside; discard pairs and
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draw blind from your neighbour, and do not be left with the odd Queen.
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** Pegging
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- ~cg-cribbage~ -- Cribbage. Lay two cards to the crib, cut a starter,
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peg toward 31, then count fifteens, pairs, runs, flushes, and his nobs.
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Two-handed to 121.
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** Capturing
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- ~cg-scopa~ -- Scopa. A 40-card deck; capture table cards by value and
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sweep the board for a scopa. Score cards, coins, the sette bello, and
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primiera to 11.
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- ~cg-casino~ -- Casino. The full deck; capture by pairs and sums and
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score cards, spades, the casinos, and aces to 21.
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** More trick-taking
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- ~cg-euchre~ -- Euchre. A 24-card deck with the two bowers; order up or
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call trump and take three of five tricks. Partnership to 10.
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- ~cg-pitch~ -- Auction Pitch. Bid for the pitch; your first lead sets
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trump. Score High, Low, Jack, and Game; first to 7.
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- ~cg-briscola~ -- Briscola. A fixed trump turned from the deal and no
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obligation to follow suit; capture the Aces and Threes. Partnership to
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61 of the 120 points.
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** Climbing patience
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- ~cg-spite~ -- Spite & Malice. Race the computer to empty your goal
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pile onto shared centre piles that build Ace to Queen; Kings are wild.
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* TODO
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- [X] make the suit symbols customizable (~cg-symbols~) and obey them
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- [ ] a Texinfo manual
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@ -52,6 +52,11 @@
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(require 'cg-rummy)
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(require 'cg-rum500)
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(require 'cg-handfoot)
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(require 'cg-match)
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(require 'cg-cribbage)
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(require 'cg-scopa)
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(require 'cg-trick-ext)
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(require 'cg-spite)
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(defvar card-games-list
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'(("500 (Bid)" cg-bid
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@ -99,7 +104,25 @@
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("Rummy 500" cg-rum500
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"Rummy: score the cards you lay down; race past 500.")
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("Hand & Foot" cg-handfoot
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"Rummy: partnership Canasta cousin; build books from hand and foot."))
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"Rummy: partnership Canasta cousin; build books from hand and foot.")
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("Go Fish" cg-go-fish
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"Matching: ask for ranks and collect books of four.")
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("Old Maid" cg-old-maid
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"Matching: shed pairs and avoid the leftover Queen.")
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("Cribbage" cg-cribbage
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"Pegging and the show: fifteens, pairs, runs, and his nobs to 121.")
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("Scopa" cg-scopa
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"Capturing: take table cards by value; sweep for a scopa.")
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("Casino" cg-casino
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"Capturing: pairs and sums; big and little casino, aces, sweeps.")
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("Euchre" cg-euchre
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"Trick-taking: 24 cards, bowers, order up; partnership to 10.")
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("Pitch" cg-pitch
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"Trick-taking: bid, pitch to set trump, score High-Low-Jack-Game.")
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("Briscola" cg-briscola
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"Trick-taking: fixed trump, no follow; capture the points to 61.")
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("Spite & Malice" cg-spite
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"Climbing patience: race to empty your goal pile; Kings are wild."))
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"Registry of playable games.
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Each entry is (NAME COMMAND DESCRIPTION); `card-game' lists them.")
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437
cg-cribbage.el
Normal file
437
cg-cribbage.el
Normal file
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@ -0,0 +1,437 @@
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;;; cg-cribbage.el --- Cribbage, with pegging and the show -*- lexical-binding: t; -*-
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;; Copyright (C) 2026 Corwin Brust
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;; Author: Corwin Brust <corwin@bru.st>
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;; Maintainer: Corwin Brust <corwin@bru.st>
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;; Version: 1.0.60
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;; Package-Requires: ((emacs "26.1"))
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;; Keywords: games
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;; URL: https://code.bru.st/corwin/card-game.el
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;; This program is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; This program is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;; Commentary:
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;; Two-handed Cribbage to 121, against the computer.
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;;
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;; Each deal you lay two cards away to the crib (which belongs to the
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;; dealer), cut a starter, then play the pegging round -- adding cards
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;; toward 31 and scoring fifteens, pairs, runs, and the go. Then comes
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;; the show, where both hands and the crib are counted for fifteens,
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;; pairs, runs, flushes, and his nobs. The deal alternates.
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;;
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;; Cards use the package cons (SUIT . RANK), RANK 0 (Ace) .. 12 (King);
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;; for counting, an Ace is one, face cards ten, the rest their pip value.
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;;; Code:
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(require 'cl-lib)
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(require 'eieio)
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(require 'cg-core)
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(require 'cg-rummy)
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(defcustom cg-cribbage-target 121
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"Points needed to win a game of Cribbage."
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:type 'integer :group 'card-games)
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(defclass cg-cribbage-game (cg-game)
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((vname :initform "Cribbage"))
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"A two-handed game of Cribbage.")
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;;;; Scoring primitives
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(defun cg-crib--val (card)
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"Return CARD's counting value (Ace 1, faces 10, else pip)."
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(let ((r (cdr card))) (if (<= r 8) (1+ r) 10)))
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(defun cg-crib--count-15s (cards)
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"Return points for all subsets of CARDS summing to fifteen."
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(let ((n (length cards)) (vec (vconcat cards)) (count 0))
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(dotimes (mask (ash 1 n))
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(let ((sum 0))
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(dotimes (i n)
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(when (/= 0 (logand mask (ash 1 i)))
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(setq sum (+ sum (cg-crib--val (aref vec i))))))
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(when (= sum 15) (setq count (+ count 2)))))
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count))
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(defun cg-crib--count-pairs (cards)
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"Return points for all pairs in CARDS."
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(let ((cnt (make-vector 13 0)) (tot 0))
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(dolist (c cards) (aset cnt (cdr c) (1+ (aref cnt (cdr c)))))
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(dotimes (r 13)
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(let ((k (aref cnt r))) (setq tot (+ tot (* k (1- k)))))) ; 2*C(k,2)=k*(k-1)
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tot))
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(defun cg-crib--count-runs (cards)
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"Return points for all runs of three or more in CARDS (with multiplicity)."
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(let ((cnt (make-vector 13 0)) (total 0) (r 0))
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(dolist (c cards) (aset cnt (cdr c) (1+ (aref cnt (cdr c)))))
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(while (< r 13)
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(if (= 0 (aref cnt r)) (setq r (1+ r))
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(let ((len 0) (mult 1))
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(while (and (< r 13) (> (aref cnt r) 0))
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(setq len (1+ len) mult (* mult (aref cnt r)) r (1+ r)))
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(when (>= len 3) (setq total (+ total (* len mult)))))))
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total))
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(defun cg-crib--flush (hand starter is-crib)
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"Return flush points for the four-card HAND with STARTER.
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A crib (IS-CRIB) flush must include the starter."
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(let ((s (car (car hand))))
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(cond ((not (cl-every (lambda (c) (= (car c) s)) hand)) 0)
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((= (car starter) s) 5)
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(is-crib 0)
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(t 4))))
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(defun cg-crib--nobs (hand starter)
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"Return 1 when HAND holds the Jack of the STARTER's suit, else 0."
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(if (cl-find-if (lambda (c) (and (= (cdr c) 10) (= (car c) (car starter)))) hand)
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1 0))
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(defun cg-crib--score-show (hand starter &optional is-crib)
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"Return the show score of the four-card HAND with STARTER.
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IS-CRIB applies the stricter crib flush rule."
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(let ((all (cons starter hand)))
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(+ (cg-crib--count-15s all)
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(cg-crib--count-pairs all)
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(cg-crib--count-runs all)
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(cg-crib--flush hand starter is-crib)
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(cg-crib--nobs hand starter))))
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(defun cg-crib--peg-score (seq total)
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"Return pegging points for the play whose sequence is SEQ (newest first).
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TOTAL is the running count after the play."
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(let ((pts 0))
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(when (= total 15) (setq pts (+ pts 2)))
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(when (= total 31) (setq pts (+ pts 2)))
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;; pairs: leading same-rank run in SEQ
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(let ((r (cdr (car seq))) (m 0) (lst seq) (stop nil))
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(while (and lst (not stop))
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(if (= (cdr (car lst)) r) (setq m (1+ m) lst (cdr lst)) (setq stop t)))
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(setq pts (+ pts (pcase m (2 2) (3 6) (4 12) (_ 0)))))
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;; runs: largest k>=3 whose last k cards form a consecutive run
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(let ((best 0) (k (length seq)))
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(while (>= k 3)
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(let* ((lastk (cl-subseq seq 0 k))
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(ranks (sort (mapcar #'cdr lastk) #'<)))
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(when (and (= (length ranks) (length (delete-dups (copy-sequence ranks))))
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(= (- (car (last ranks)) (car ranks)) (1- k)))
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(setq best (max best k))))
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(setq k (1- k)))
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(setq pts (+ pts best)))
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pts))
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;;;; Setup and flow
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(defsubst cg-crib--hand (game s) (aref (cg-get game :hands) s))
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(defsubst cg-crib--set-hand (game s v) (aset (cg-get game :hands) s v))
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(defsubst cg-crib--play (game s) (aref (cg-get game :play) s))
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(defsubst cg-crib--set-play (game s v) (aset (cg-get game :play) s v))
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(defun cg-crib--who (s) (if (= s 0) "You" "Computer"))
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(cl-defmethod cg-crib--deal ((game cg-cribbage-game))
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"Deal a fresh Cribbage hand into GAME."
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(let ((deck (cg-rummy-deck)) (hands (make-vector 2 nil)))
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(dotimes (s 2)
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(aset hands s (cg-rummy-sort-hand (cl-loop repeat 6 collect (pop deck)))))
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(cg-put game :hands hands)
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(cg-put game :deck deck)
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(cg-put game :crib nil)
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(cg-put game :starter nil)
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(cg-put game :phase 'discard)
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(cg-put game :cursor 0)
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(cg-put game :marks nil)
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(unless (cg-get game :scores) (cg-put game :scores (make-vector 2 0)))
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(unless (integerp (cg-get game :dealer)) (cg-put game :dealer 1))
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(cg-put game :message "Discard two cards to the crib: SPC marks, m confirms.")
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game))
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(defun cg-crib--add (game s pts)
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"Add PTS to seat S and end the game if it reaches the target."
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(when (> pts 0)
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(aset (cg-get game :scores) s (+ (aref (cg-get game :scores) s) pts))
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(when (>= (aref (cg-get game :scores) s) cg-cribbage-target)
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(cg-put game :phase 'game-over)
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(cg-put game :winner s))))
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(defun cg-crib--ai-discard (game s)
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"Return the two cards seat S should lay away (keep the best four)."
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(let* ((hand (cg-crib--hand game s)) (best nil) (bestv -1))
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(dolist (combo (cg-rummy--combinations hand 4))
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(let ((v (cg-crib--score-show combo '(0 . 0)))) ; rough: no starter
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(when (> v bestv) (setq bestv v best combo))))
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(cl-set-difference hand best :test #'equal)))
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(cl-defmethod cg-crib--start-play ((game cg-cribbage-game))
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"Cut the starter and begin the pegging round."
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(let* ((deck (cg-get game :deck))
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(starter (nth (random (length deck)) deck))
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(dealer (cg-get game :dealer)))
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(cg-put game :starter starter)
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(when (= (cdr starter) 10) ; his heels: starter is a Jack
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(cg-crib--add game dealer 2))
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(cg-put game :play (vector (cg-crib--hand game 0) (cg-crib--hand game 1)))
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(cg-put game :seq nil)
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(cg-put game :total 0)
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(cg-put game :go nil)
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(cg-put game :last-player nil)
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(cg-put game :pturn (- 1 dealer)) ; non-dealer leads
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(cg-put game :phase (if (eq (cg-get game :phase) 'game-over) 'game-over 'play))
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(cg-put game :cursor 0)
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(cg-put game :message
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(format "Pegging: %s leads. Starter is %s."
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(cg-crib--who (- 1 dealer)) (cg-rummy-card-string starter)))))
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(defun cg-crib--legal (game s)
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"Return seat S's play-cards that fit under 31."
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(cl-remove-if (lambda (c) (> (cg-crib--val c) (- 31 (cg-get game :total))))
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(cg-crib--play game s)))
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(defun cg-crib--peg-play (game s card)
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"Seat S plays CARD into the pegging round and pegs any points."
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(cg-crib--set-play game s (cl-remove card (cg-crib--play game s) :test #'equal :count 1))
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(cg-put game :seq (cons card (cg-get game :seq)))
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(cg-put game :total (+ (cg-get game :total) (cg-crib--val card)))
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(cg-put game :last-player s)
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(cg-put game :go nil)
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(let ((pts (cg-crib--peg-score (cg-get game :seq) (cg-get game :total))))
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(cg-crib--add game s pts)
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(cg-put game :message
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(format "%s played %s (count %d)%s."
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(cg-crib--who s) (cg-rummy-card-string card) (cg-get game :total)
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(if (> pts 0) (format " for %d" pts) ""))))
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(if (= (cg-get game :total) 31)
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(cg-crib--peg-reset game)
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(cg-put game :pturn (- 1 s))))
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(defun cg-crib--peg-reset (game)
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"Reset the running count; the player after the last to play leads."
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(cg-put game :seq nil)
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(cg-put game :total 0)
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(cg-put game :go nil)
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(cg-put game :pturn (- 1 (cg-get game :last-player))))
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(defun cg-crib--peg-over-p (game)
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"Return non-nil when both players have played out their cards."
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(and (null (cg-crib--play game 0)) (null (cg-crib--play game 1))))
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(defun cg-crib--peg-go (game s)
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"Handle seat S being unable to play (a go)."
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(let ((other (- 1 s)))
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(if (cg-crib--legal game other)
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(cg-put game :pturn other) ; opponent plays on
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;; neither can play: last player pegs one for the go, then reset
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(when (cg-get game :last-player)
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(cg-crib--add game (cg-get game :last-player) 1)
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(cg-put game :message
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(format "%s pegs 1 for the go." (cg-crib--who (cg-get game :last-player)))))
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(cg-crib--peg-reset game))))
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(cl-defmethod cg-crib--ai-play ((game cg-cribbage-game) s)
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"Have AI seat S either play its best pegging card or declare a go."
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(let ((legal (cg-crib--legal game s)))
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(if (null legal) (cg-crib--peg-go game s)
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(let ((best (car legal)) (bestv -1))
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(dolist (c legal)
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(let* ((seq (cons c (cg-get game :seq)))
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(tot (+ (cg-get game :total) (cg-crib--val c)))
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(v (cg-crib--peg-score seq tot)))
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;; prefer points; tie-break toward keeping count off 5 and 21
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(when (or (> v bestv)
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(and (= v bestv) (> (cg-crib--val c) (cg-crib--val best))))
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(setq best c bestv v))))
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(cg-crib--peg-play game s best)))))
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(defun cg-crib--peg-advance (game)
|
||||
"Run AI pegging turns until it is your turn or the round ends."
|
||||
(let ((guard 0))
|
||||
(while (and (eq (cg-get game :phase) 'play) (not (cg-crib--peg-over-p game))
|
||||
(/= (cg-get game :pturn) 0) (< guard 200))
|
||||
(setq guard (1+ guard))
|
||||
(cg-crib--ai-play game (cg-get game :pturn))))
|
||||
;; if it is your turn but you have no legal play, auto-go
|
||||
(when (and (eq (cg-get game :phase) 'play) (not (cg-crib--peg-over-p game))
|
||||
(= (cg-get game :pturn) 0) (null (cg-crib--legal game 0)))
|
||||
(cg-crib--peg-go game 0)
|
||||
(cg-crib--peg-advance game))
|
||||
(when (and (eq (cg-get game :phase) 'play) (cg-crib--peg-over-p game))
|
||||
(cg-crib--show game)))
|
||||
|
||||
(cl-defmethod cg-crib--show ((game cg-cribbage-game))
|
||||
"Count the hands and the crib, then set up the next deal."
|
||||
(let* ((starter (cg-get game :starter))
|
||||
(dealer (cg-get game :dealer)) (pone (- 1 dealer))
|
||||
(h-pone (cg-crib--hand game pone)) (h-dealer (cg-crib--hand game dealer))
|
||||
(crib (cg-get game :crib))
|
||||
(s-pone (cg-crib--score-show h-pone starter))
|
||||
(s-dealer (cg-crib--score-show h-dealer starter))
|
||||
(s-crib (cg-crib--score-show crib starter t)))
|
||||
;; count in order: non-dealer, dealer, crib (a player may win mid-count)
|
||||
(cg-crib--add game pone s-pone)
|
||||
(when (not (eq (cg-get game :phase) 'game-over)) (cg-crib--add game dealer s-dealer))
|
||||
(when (not (eq (cg-get game :phase) 'game-over)) (cg-crib--add game dealer s-crib))
|
||||
(cg-put game :show (list :pone s-pone :dealer s-dealer :crib s-crib))
|
||||
(unless (eq (cg-get game :phase) 'game-over) (cg-put game :phase 'show))
|
||||
(cg-put game :message
|
||||
(format "Show: %s %d, %s %d, crib %d. %s"
|
||||
(cg-crib--who pone) s-pone (cg-crib--who dealer) s-dealer s-crib
|
||||
(if (eq (cg-get game :phase) 'game-over)
|
||||
(format "%s wins! (n: new game)" (cg-crib--who (cg-get game :winner)))
|
||||
"(n: next deal)")))))
|
||||
|
||||
;;;; UI
|
||||
|
||||
(defvar-local cg-crib--game nil "The Cribbage game in the current buffer.")
|
||||
|
||||
(cl-defmethod cg-render ((game cg-cribbage-game))
|
||||
"Return a propertized depiction of the Cribbage GAME."
|
||||
(let* ((out '()) (scores (cg-get game :scores)) (phase (cg-get game :phase))
|
||||
(cursor (cg-get game :cursor)))
|
||||
(push (format " Cribbage to %d\n\n" cg-cribbage-target) out)
|
||||
(push (format " You %d Computer %d %s deals\n\n"
|
||||
(aref scores 0) (aref scores 1) (cg-crib--who (cg-get game :dealer)))
|
||||
out)
|
||||
(when (cg-get game :starter)
|
||||
(push (format " Starter: %s\n" (cg-rummy-card-string (cg-get game :starter))) out))
|
||||
(when (eq phase 'play)
|
||||
(push (format " Count: %d\n Played: %s\n" (cg-get game :total)
|
||||
(mapconcat #'cg-rummy-card-string (reverse (cg-get game :seq)) " "))
|
||||
out))
|
||||
(when (memq phase '(show game-over))
|
||||
(let ((sh (cg-get game :show)))
|
||||
(when sh
|
||||
(push (format " Crib (%s): %s\n"
|
||||
(cg-crib--who (cg-get game :dealer))
|
||||
(mapconcat #'cg-rummy-card-string (cg-get game :crib) " ")) out))))
|
||||
(let* ((hand (if (eq phase 'play) (cg-crib--play game 0) (cg-crib--hand game 0))))
|
||||
(push (format "\n Your %s:\n " (if (eq phase 'play) "cards" "hand")) out)
|
||||
(push (cg-rummy--render-cards hand cursor (cg-get game :marks)) out))
|
||||
(push (format "\n\n %s\n" (cg-get game :message)) out)
|
||||
(apply #'concat (nreverse out))))
|
||||
|
||||
(defun cg-crib--redisplay ()
|
||||
(let ((game cg-crib--game) (inhibit-read-only t))
|
||||
(setq-local mode-line-process (format " [%s]" (cg-get game :phase)))
|
||||
(erase-buffer) (insert (cg-render game)) (goto-char (point-min))))
|
||||
|
||||
(defun cg-crib--cur-list (g)
|
||||
(if (eq (cg-get g :phase) 'play) (cg-crib--play g 0) (cg-crib--hand g 0)))
|
||||
|
||||
(defun cg-crib-left ()
|
||||
"Move the cursor left."
|
||||
(interactive)
|
||||
(let* ((g cg-crib--game) (n (length (cg-crib--cur-list g))))
|
||||
(when (> n 0) (cg-put g :cursor (mod (1- (cg-get g :cursor)) n)))
|
||||
(cg-crib--redisplay)))
|
||||
|
||||
(defun cg-crib-right ()
|
||||
"Move the cursor right."
|
||||
(interactive)
|
||||
(let* ((g cg-crib--game) (n (length (cg-crib--cur-list g))))
|
||||
(when (> n 0) (cg-put g :cursor (mod (1+ (cg-get g :cursor)) n)))
|
||||
(cg-crib--redisplay)))
|
||||
|
||||
(defun cg-crib-mark ()
|
||||
"Toggle a discard mark on the cursor card (discard phase)."
|
||||
(interactive)
|
||||
(let* ((g cg-crib--game) (i (cg-get g :cursor)) (marks (cg-get g :marks)))
|
||||
(when (eq (cg-get g :phase) 'discard)
|
||||
(cg-put g :marks (if (memq i marks) (delq i marks)
|
||||
(if (>= (length marks) 2) marks (cons i marks)))))
|
||||
(cg-crib--redisplay)))
|
||||
|
||||
(defun cg-crib-confirm ()
|
||||
"Confirm your two crib discards and start play."
|
||||
(interactive)
|
||||
(let* ((g cg-crib--game) (hand (cg-crib--hand g 0))
|
||||
(marks (cg-get g :marks)))
|
||||
(if (or (not (eq (cg-get g :phase) 'discard)) (/= (length marks) 2))
|
||||
(progn (cg-put g :message "Mark exactly two cards (SPC), then m.")
|
||||
(cg-crib--redisplay))
|
||||
(let ((mine (mapcar (lambda (i) (nth i hand)) marks))
|
||||
(ai (cg-crib--ai-discard g 1)))
|
||||
(cg-crib--set-hand g 0 (cl-set-difference hand mine :test #'equal))
|
||||
(cg-crib--set-hand g 1 (cl-set-difference (cg-crib--hand g 1) ai :test #'equal))
|
||||
(cg-put g :crib (append mine ai))
|
||||
(cg-put g :marks nil) (cg-put g :cursor 0)
|
||||
(cg-crib--start-play g)
|
||||
(cg-crib--peg-advance g)
|
||||
(cg-crib--redisplay)))))
|
||||
|
||||
(defun cg-crib-play ()
|
||||
"Play the cursor card in pegging, or declare a go if you cannot."
|
||||
(interactive)
|
||||
(let* ((g cg-crib--game))
|
||||
(cond
|
||||
((not (eq (cg-get g :phase) 'play)) (cg-put g :message "Not the pegging round."))
|
||||
((/= (cg-get g :pturn) 0) (cg-put g :message "Not your turn."))
|
||||
((null (cg-crib--legal g 0))
|
||||
(cg-crib--peg-go g 0) (cg-crib--peg-advance g))
|
||||
(t (let ((card (nth (cg-get g :cursor) (cg-crib--play g 0))))
|
||||
(if (or (null card) (> (cg-crib--val card) (- 31 (cg-get g :total))))
|
||||
(cg-put g :message "That card would go over 31 -- choose another.")
|
||||
(cg-crib--peg-play g 0 card)
|
||||
(cg-put g :cursor 0)
|
||||
(cg-crib--peg-advance g)))))
|
||||
(cg-crib--redisplay)))
|
||||
|
||||
(defun cg-crib-new ()
|
||||
"Start the next deal, or a new game when one is over."
|
||||
(interactive)
|
||||
(let ((g cg-crib--game))
|
||||
(when (eq (cg-get g :phase) 'game-over)
|
||||
(cg-put g :scores (make-vector 2 0)) (cg-put g :dealer 1))
|
||||
(cg-put g :dealer (- 1 (cg-get g :dealer))) ; alternate the deal
|
||||
(cg-put g :show nil)
|
||||
(cg-crib--deal g)
|
||||
(cg-crib--redisplay)))
|
||||
|
||||
(defun cg-crib-redraw () "Redraw." (interactive) (cg-crib--redisplay))
|
||||
(defun cg-crib-help () "Describe the controls." (interactive)
|
||||
(message "Arrows: choose SPC: mark (discard) m: confirm crib RET: play/go n: next g: redraw"))
|
||||
|
||||
(defvar cg-cribbage-mode-map
|
||||
(let ((map (make-sparse-keymap)))
|
||||
(define-key map (kbd "<left>") #'cg-crib-left)
|
||||
(define-key map (kbd "<right>") #'cg-crib-right)
|
||||
(define-key map (kbd "SPC") #'cg-crib-mark)
|
||||
(define-key map "m" #'cg-crib-confirm)
|
||||
(define-key map (kbd "RET") #'cg-crib-play)
|
||||
(define-key map "n" #'cg-crib-new)
|
||||
(define-key map "g" #'cg-crib-redraw)
|
||||
(define-key map "?" #'cg-crib-help)
|
||||
map)
|
||||
"Keymap for `cg-cribbage-mode'.")
|
||||
|
||||
(define-derived-mode cg-cribbage-mode special-mode "Cribbage"
|
||||
"Major mode for Cribbage."
|
||||
(setq-local truncate-lines t))
|
||||
|
||||
;;;###autoload
|
||||
(defun cg-cribbage ()
|
||||
"Play two-handed Cribbage against the computer."
|
||||
(interactive)
|
||||
(let ((buf (get-buffer-create "*Cribbage*")))
|
||||
(with-current-buffer buf
|
||||
(cg-cribbage-mode)
|
||||
(setq cg-crib--game (cg-cribbage-game))
|
||||
(cg-crib--deal cg-crib--game)
|
||||
(cg-crib--redisplay))
|
||||
(switch-to-buffer buf)))
|
||||
|
||||
(provide 'cg-cribbage)
|
||||
;;; cg-cribbage.el ends here
|
||||
481
cg-match.el
Normal file
481
cg-match.el
Normal file
|
|
@ -0,0 +1,481 @@
|
|||
;;; cg-match.el --- Go Fish and Old Maid -*- lexical-binding: t; -*-
|
||||
|
||||
;; Copyright (C) 2026 Corwin Brust
|
||||
|
||||
;; Author: Corwin Brust <corwin@bru.st>
|
||||
;; Maintainer: Corwin Brust <corwin@bru.st>
|
||||
;; Version: 1.0.60
|
||||
;; Package-Requires: ((emacs "26.1"))
|
||||
;; Keywords: games
|
||||
;; URL: https://code.bru.st/corwin/card-game.el
|
||||
|
||||
;; This program is free software; you can redistribute it and/or modify
|
||||
;; it under the terms of the GNU General Public License as published by
|
||||
;; the Free Software Foundation, either version 3 of the License, or
|
||||
;; (at your option) any later version.
|
||||
|
||||
;; This program is distributed in the hope that it will be useful,
|
||||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
;; GNU General Public License for more details.
|
||||
|
||||
;; You should have received a copy of the GNU General Public License
|
||||
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
;;; Commentary:
|
||||
|
||||
;; Two children's classics that turn on matching ranks rather than melding.
|
||||
;;
|
||||
;; `cg-go-fish' -- Go Fish. On your turn ask another player for a rank
|
||||
;; you already hold; collect all four of a rank to lay down a book.
|
||||
;; Whoever lays down the most books wins.
|
||||
;; `cg-old-maid' -- Old Maid. One Queen is removed, so one stays
|
||||
;; unpaired. Discard pairs, then draw blind from your neighbour; do
|
||||
;; not be the one left holding the odd Queen.
|
||||
;;
|
||||
;; You are the first player; the rest are computer opponents. Cards use
|
||||
;; the package cons (SUIT . RANK), RANK 0 (Ace) .. 12 (King).
|
||||
|
||||
;;; Code:
|
||||
|
||||
(require 'cl-lib)
|
||||
(require 'eieio)
|
||||
(require 'cg-core)
|
||||
(require 'cg-rummy)
|
||||
|
||||
;;;; Go Fish
|
||||
|
||||
(defcustom cg-go-fish-players 3
|
||||
"Number of players in Go Fish, including you (2-5)."
|
||||
:type '(choice (const 2) (const 3) (const 4) (const 5)) :group 'card-games)
|
||||
|
||||
(defclass cg-go-fish-game (cg-game)
|
||||
((vname :initform "Go Fish"))
|
||||
"A game of Go Fish.")
|
||||
|
||||
(defsubst cg-gf--hand (game s) (aref (cg-get game :hands) s))
|
||||
(defsubst cg-gf--set-hand (game s v) (aset (cg-get game :hands) s v))
|
||||
|
||||
(defun cg-gf--books (game s) (aref (cg-get game :books) s))
|
||||
|
||||
(defun cg-gf--rank-count (hand rank)
|
||||
"Return how many cards of RANK are in HAND."
|
||||
(cl-count rank hand :key #'cdr))
|
||||
|
||||
(defun cg-gf--check-books (game s)
|
||||
"Lay down any completed four-of-a-kind books from seat S's hand."
|
||||
(dotimes (r 13)
|
||||
(when (>= (cg-gf--rank-count (cg-gf--hand game s) r) 4)
|
||||
(cg-gf--set-hand game s (cl-remove r (cg-gf--hand game s) :key #'cdr))
|
||||
(aset (cg-get game :books) s (1+ (aref (cg-get game :books) s))))))
|
||||
|
||||
(cl-defmethod cg-gf--deal ((game cg-go-fish-game))
|
||||
"Deal a fresh Go Fish game into GAME."
|
||||
(let* ((n (max 2 (min 5 cg-go-fish-players)))
|
||||
(deck (cg-rummy-deck)) (per (if (<= n 3) 7 5))
|
||||
(hands (make-vector n nil)))
|
||||
(dotimes (s n) (aset hands s (cl-loop repeat per collect (pop deck))))
|
||||
(cg-put game :hands hands)
|
||||
(cg-put game :books (make-vector n 0))
|
||||
(cg-put game :nplayers n)
|
||||
(cg-put game :stock deck)
|
||||
(cg-put game :turn 0)
|
||||
(cg-put game :phase 'play)
|
||||
(cg-put game :cursor 0)
|
||||
(dotimes (s n)
|
||||
(cg-gf--set-hand game s (cg-rummy-sort-hand (cg-gf--hand game s)))
|
||||
(cg-gf--check-books game s))
|
||||
(cg-put game :message "Pick a card, then press 1-4 to ask that player for its rank.")
|
||||
game))
|
||||
|
||||
(defun cg-gf--draw (game s)
|
||||
"Draw one stock card into seat S's hand. Return it, or nil if empty."
|
||||
(let ((stock (cg-get game :stock)))
|
||||
(when stock
|
||||
(cg-gf--set-hand game s (cg-rummy-sort-hand (cons (car stock) (cg-gf--hand game s))))
|
||||
(cg-put game :stock (cdr stock))
|
||||
(car stock))))
|
||||
|
||||
(defun cg-gf--total-books (game)
|
||||
(let ((sum 0)) (dotimes (s (cg-get game :nplayers))
|
||||
(setq sum (+ sum (cg-gf--books game s))))
|
||||
sum))
|
||||
|
||||
(defun cg-gf--maybe-over (game)
|
||||
"End the game when all thirteen books are made."
|
||||
(when (>= (cg-gf--total-books game) 13)
|
||||
(let ((best 0))
|
||||
(dotimes (s (cg-get game :nplayers))
|
||||
(when (> (cg-gf--books game s) (cg-gf--books game best)) (setq best s)))
|
||||
(cg-put game :phase 'game-over)
|
||||
(cg-put game :winner best)
|
||||
(cg-put game :message
|
||||
(format "Game over. %s wins with %d books! (n: new game)"
|
||||
(cg-gf--who best) (cg-gf--books game best))))))
|
||||
|
||||
(defun cg-gf--who (s) (if (= s 0) "You" (format "Player %d" s)))
|
||||
|
||||
(cl-defmethod cg-gf--ask ((game cg-go-fish-game) asker target rank)
|
||||
"ASKER asks TARGET for RANK. Return non-nil if ASKER keeps the turn."
|
||||
(let* ((got (cl-remove-if-not (lambda (c) (= (cdr c) rank)) (cg-gf--hand game target)))
|
||||
(keep nil))
|
||||
(if got
|
||||
(progn
|
||||
(cg-gf--set-hand game target (cl-remove rank (cg-gf--hand game target) :key #'cdr))
|
||||
(cg-gf--set-hand game asker
|
||||
(cg-rummy-sort-hand (append got (cg-gf--hand game asker))))
|
||||
(cg-put game :message
|
||||
(format "%s took %d %s%s from %s."
|
||||
(cg-gf--who asker) (length got)
|
||||
(aref cg-rummy-ranks rank) (if (> (length got) 1) "s" "")
|
||||
(cg-gf--who target)))
|
||||
(setq keep t))
|
||||
;; go fish
|
||||
(let ((drawn (cg-gf--draw game asker)))
|
||||
(cg-put game :message
|
||||
(format "%s asked %s for %ss -- go fish!%s"
|
||||
(cg-gf--who asker) (cg-gf--who target) (aref cg-rummy-ranks rank)
|
||||
(cond ((null drawn) " (stock empty)")
|
||||
((= (cdr drawn) rank) " Fished it -- go again!")
|
||||
(t ""))))
|
||||
(when (and drawn (= (cdr drawn) rank)) (setq keep t))))
|
||||
(cg-gf--check-books game asker)
|
||||
;; refill an empty hand from the stock if possible
|
||||
(when (and (null (cg-gf--hand game asker)) (cg-get game :stock))
|
||||
(cg-gf--draw game asker))
|
||||
(cg-gf--maybe-over game)
|
||||
(when (and (eq (cg-get game :phase) 'play) (not keep))
|
||||
(cg-put game :turn (cg-gf--next game asker)))
|
||||
keep))
|
||||
|
||||
(defun cg-gf--next (game s)
|
||||
"Return the next seat after S that still has cards (or stock to draw)."
|
||||
(let ((n (cg-get game :nplayers)) (i (mod (1+ s) (cg-get game :nplayers))) (tries 0))
|
||||
(while (and (< tries n) (null (cg-gf--hand game i)) (null (cg-get game :stock)))
|
||||
(setq i (mod (1+ i) n) tries (1+ tries)))
|
||||
i))
|
||||
|
||||
(defun cg-gf--start-turn (game s)
|
||||
"Ready seat S to act: draw up if empty; pass the turn if it cannot ask.
|
||||
Return non-nil when S can ask."
|
||||
(when (and (null (cg-gf--hand game s)) (cg-get game :stock))
|
||||
(cg-gf--draw game s))
|
||||
(cg-gf--maybe-over game)
|
||||
(cond ((not (eq (cg-get game :phase) 'play)) nil)
|
||||
((cg-gf--hand game s) t)
|
||||
(t (cg-put game :turn (cg-gf--next game s)) nil)))
|
||||
|
||||
(cl-defmethod cg-gf--ai-turn ((game cg-go-fish-game) s)
|
||||
"Take seat S's whole AI turn (it may keep asking)."
|
||||
(when (cg-gf--start-turn game s)
|
||||
(let ((guard 0))
|
||||
(while (and (= (cg-get game :turn) s) (eq (cg-get game :phase) 'play)
|
||||
(cg-gf--hand game s) (< guard 40))
|
||||
(setq guard (1+ guard))
|
||||
(let* ((hand (cg-gf--hand game s))
|
||||
(counts (make-vector 13 0)) (rank (cdr (car hand))))
|
||||
(dolist (c hand) (aset counts (cdr c) (1+ (aref counts (cdr c)))))
|
||||
(dotimes (r 13) (when (> (aref counts r) (aref counts rank)) (setq rank r)))
|
||||
(let* ((others (cl-loop for o below (cg-get game :nplayers)
|
||||
unless (= o s) when (cg-gf--hand game o) collect o))
|
||||
(target (and others (nth (random (length others)) others))))
|
||||
(if target (cg-gf--ask game s target rank)
|
||||
(cg-put game :turn (cg-gf--next game s)))))))))
|
||||
|
||||
(defun cg-gf--run (game)
|
||||
"Advance AI seats until it is your turn or the game ends."
|
||||
(let ((guard 0))
|
||||
(while (and (eq (cg-get game :phase) 'play) (/= (cg-get game :turn) 0) (< guard 1000))
|
||||
(setq guard (1+ guard))
|
||||
(cg-gf--ai-turn game (cg-get game :turn))))
|
||||
(when (and (eq (cg-get game :phase) 'play) (= (cg-get game :turn) 0))
|
||||
(unless (cg-gf--start-turn game 0)
|
||||
(when (and (eq (cg-get game :phase) 'play) (/= (cg-get game :turn) 0))
|
||||
(cg-gf--run game)))))
|
||||
|
||||
;;;; Go Fish UI
|
||||
|
||||
(defvar-local cg-gf--game nil "The Go Fish game in the current buffer.")
|
||||
|
||||
(cl-defmethod cg-render ((game cg-go-fish-game))
|
||||
"Return a propertized depiction of the Go Fish GAME."
|
||||
(let* ((out '()) (hand (cg-gf--hand game 0)) (cursor (cg-get game :cursor)))
|
||||
(push " Go Fish\n\n" out)
|
||||
(dotimes (s (cg-get game :nplayers))
|
||||
(unless (= s 0)
|
||||
(push (format " Player %d: %d cards books %d\n"
|
||||
s (length (cg-gf--hand game s)) (cg-gf--books game s)) out)))
|
||||
(push (format "\n Stock: %d Your books: %d\n\n"
|
||||
(length (cg-get game :stock)) (cg-gf--books game 0)) out)
|
||||
(push " Your hand:\n " out)
|
||||
(push (cg-rummy--render-cards hand cursor nil) out)
|
||||
(push (format "\n\n %s\n" (cg-get game :message)) out)
|
||||
(apply #'concat (nreverse out))))
|
||||
|
||||
(defun cg-gf--redisplay ()
|
||||
(let ((game cg-gf--game) (inhibit-read-only t))
|
||||
(setq-local mode-line-process (format " [%s]" (cg-get game :phase)))
|
||||
(erase-buffer) (insert (cg-render game)) (goto-char (point-min))))
|
||||
|
||||
(defun cg-gf-left ()
|
||||
"Move the hand cursor left."
|
||||
(interactive)
|
||||
(let* ((g cg-gf--game) (n (length (cg-gf--hand g 0))))
|
||||
(when (> n 0) (cg-put g :cursor (mod (1- (cg-get g :cursor)) n)))
|
||||
(cg-gf--redisplay)))
|
||||
|
||||
(defun cg-gf-right ()
|
||||
"Move the hand cursor right."
|
||||
(interactive)
|
||||
(let* ((g cg-gf--game) (n (length (cg-gf--hand g 0))))
|
||||
(when (> n 0) (cg-put g :cursor (mod (1+ (cg-get g :cursor)) n)))
|
||||
(cg-gf--redisplay)))
|
||||
|
||||
(defun cg-gf-ask ()
|
||||
"Ask the player whose number you pressed for the cursor card's rank."
|
||||
(interactive)
|
||||
(let* ((g cg-gf--game)
|
||||
(target (- last-command-event ?0))
|
||||
(card (nth (cg-get g :cursor) (cg-gf--hand g 0))))
|
||||
(cond
|
||||
((not (eq (cg-get g :phase) 'play)) (cg-put g :message "Press n for a new game."))
|
||||
((/= (cg-get g :turn) 0) (cg-put g :message "Not your turn."))
|
||||
((null card) (cg-put g :message "Pick a card first."))
|
||||
((or (< target 1) (>= target (cg-get g :nplayers)))
|
||||
(cg-put g :message "No such player to ask."))
|
||||
((null (cg-gf--hand g target)) (cg-put g :message "That player has no cards."))
|
||||
(t (cg-gf--ask g 0 target (cdr card))
|
||||
(cg-put g :cursor 0)
|
||||
(unless (= (cg-get g :turn) 0) (cg-gf--run g))))
|
||||
(cg-gf--redisplay)))
|
||||
|
||||
(defun cg-gf-new () "Deal a new Go Fish game." (interactive)
|
||||
(cg-gf--deal cg-gf--game) (cg-gf--redisplay))
|
||||
(defun cg-gf-redraw () "Redraw." (interactive) (cg-gf--redisplay))
|
||||
(defun cg-gf-help () "Describe the controls." (interactive)
|
||||
(message "Arrows: choose a rank 1-4: ask that player n: new g: redraw"))
|
||||
|
||||
(defvar cg-go-fish-mode-map
|
||||
(let ((map (make-sparse-keymap)))
|
||||
(define-key map (kbd "<left>") #'cg-gf-left)
|
||||
(define-key map (kbd "<right>") #'cg-gf-right)
|
||||
(dolist (k '("1" "2" "3" "4")) (define-key map k #'cg-gf-ask))
|
||||
(define-key map "n" #'cg-gf-new)
|
||||
(define-key map "g" #'cg-gf-redraw)
|
||||
(define-key map "?" #'cg-gf-help)
|
||||
map)
|
||||
"Keymap for `cg-go-fish-mode'.")
|
||||
|
||||
(define-derived-mode cg-go-fish-mode special-mode "GoFish"
|
||||
"Major mode for Go Fish."
|
||||
(setq-local truncate-lines t))
|
||||
|
||||
;;;###autoload
|
||||
(defun cg-go-fish ()
|
||||
"Play Go Fish against the computer."
|
||||
(interactive)
|
||||
(let ((buf (get-buffer-create "*Go Fish*")))
|
||||
(with-current-buffer buf
|
||||
(cg-go-fish-mode)
|
||||
(setq cg-gf--game (cg-go-fish-game))
|
||||
(cg-gf--deal cg-gf--game)
|
||||
(cg-gf--redisplay))
|
||||
(switch-to-buffer buf)))
|
||||
|
||||
|
||||
;;;; Old Maid
|
||||
|
||||
(defcustom cg-old-maid-players 3
|
||||
"Number of players in Old Maid, including you (2-5)."
|
||||
:type '(choice (const 2) (const 3) (const 4) (const 5)) :group 'card-games)
|
||||
|
||||
(defclass cg-old-maid-game (cg-game)
|
||||
((vname :initform "Old Maid"))
|
||||
"A game of Old Maid.")
|
||||
|
||||
(defsubst cg-om--hand (game s) (aref (cg-get game :hands) s))
|
||||
(defsubst cg-om--set-hand (game s v) (aset (cg-get game :hands) s v))
|
||||
|
||||
(defun cg-om--discard-pairs (hand)
|
||||
"Return HAND with every matched pair of ranks removed."
|
||||
(let ((out '()) (byrank (make-hash-table :test 'eql)))
|
||||
(dolist (c hand) (push c (gethash (cdr c) byrank)))
|
||||
(maphash (lambda (_r cs)
|
||||
(when (cl-oddp (length cs)) (push (car cs) out)))
|
||||
byrank)
|
||||
(cg-rummy-sort-hand out)))
|
||||
|
||||
(cl-defmethod cg-om--deal ((game cg-old-maid-game))
|
||||
"Deal a fresh Old Maid game into GAME (one Queen removed)."
|
||||
(let* ((n (max 2 (min 5 cg-old-maid-players)))
|
||||
(deck (cl-remove (cons 0 11) (cg-rummy-deck) :test #'equal :count 1))
|
||||
(hands (make-vector n nil)) (i 0))
|
||||
(dolist (c deck)
|
||||
(aset hands i (cons c (aref hands i)))
|
||||
(setq i (mod (1+ i) n)))
|
||||
(dotimes (s n) (aset hands s (cg-om--discard-pairs (aref hands s))))
|
||||
(cg-put game :hands hands)
|
||||
(cg-put game :nplayers n)
|
||||
(cg-put game :turn 0)
|
||||
(cg-put game :phase 'play)
|
||||
(cg-put game :pick 0)
|
||||
(cg-put game :message "Draw a card from the next player: arrows pick, RET draws.")
|
||||
(cg-om--skip-empty game)
|
||||
game))
|
||||
|
||||
(defun cg-om--active (game)
|
||||
"Return the list of seats still holding cards."
|
||||
(cl-loop for s below (cg-get game :nplayers)
|
||||
when (cg-om--hand game s) collect s))
|
||||
|
||||
(defun cg-om--target (game s)
|
||||
"Return the next active seat after S to draw from."
|
||||
(let ((n (cg-get game :nplayers)) (i (mod (1+ s) (cg-get game :nplayers))) (tries 0))
|
||||
(while (and (< tries n) (or (= i s) (null (cg-om--hand game i))))
|
||||
(setq i (mod (1+ i) n) tries (1+ tries)))
|
||||
(and (cg-om--hand game i) i)))
|
||||
|
||||
(defun cg-om--skip-empty (game)
|
||||
"Advance the turn past any seat that has run out of cards."
|
||||
(let ((n (cg-get game :nplayers)) (tries 0))
|
||||
(while (and (< tries n) (null (cg-om--hand game (cg-get game :turn))))
|
||||
(cg-put game :turn (mod (1+ (cg-get game :turn)) n))
|
||||
(setq tries (1+ tries)))))
|
||||
|
||||
(defun cg-om--total (game)
|
||||
(let ((sum 0)) (dotimes (s (cg-get game :nplayers))
|
||||
(setq sum (+ sum (length (cg-om--hand game s)))))
|
||||
sum))
|
||||
|
||||
(cl-defmethod cg-om--draw ((game cg-old-maid-game) drawer idx)
|
||||
"DRAWER takes card IDX from the next active hand, then discards a pair."
|
||||
(let ((target (cg-om--target game drawer)))
|
||||
(when target
|
||||
(let* ((thand (cg-om--hand game target))
|
||||
(card (nth (min idx (1- (length thand))) thand)))
|
||||
(cg-om--set-hand game target (cl-remove card thand :test #'equal :count 1))
|
||||
(cg-om--set-hand game drawer
|
||||
(cg-om--discard-pairs (cons card (cg-om--hand game drawer))))
|
||||
(cg-put game :message
|
||||
(format "%s drew from %s."
|
||||
(if (= drawer 0) "You" (format "Player %d" drawer))
|
||||
(if (= target 0) "you" (format "Player %d" target))))))
|
||||
(if (<= (cg-om--total game) 1)
|
||||
(cg-om--finish game)
|
||||
(cg-put game :turn (mod (1+ drawer) (cg-get game :nplayers)))
|
||||
(cg-put game :pick 0)
|
||||
(cg-om--skip-empty game))))
|
||||
|
||||
(cl-defmethod cg-om--finish ((game cg-old-maid-game))
|
||||
"End the game; whoever holds the last card is the Old Maid."
|
||||
(let ((loser (car (cg-om--active game))))
|
||||
(cg-put game :phase 'game-over)
|
||||
(cg-put game :winner loser)
|
||||
(cg-put game :message
|
||||
(if loser
|
||||
(format "%s is left holding the Old Maid! (n: new game)"
|
||||
(if (= loser 0) "You are" (format "Player %d is" loser)))
|
||||
"All paired off -- a draw! (n: new game)"))))
|
||||
|
||||
(defun cg-om--ai-turn (game s)
|
||||
"Take seat S's AI turn: draw a random card from the next hand."
|
||||
(let ((target (cg-om--target game s)))
|
||||
(if (null target) (cg-om--finish game)
|
||||
(cg-om--draw game s (random (length (cg-om--hand game target)))))))
|
||||
|
||||
(defun cg-om--run (game)
|
||||
"Advance AI seats until it is your turn or the game ends."
|
||||
(let ((guard 0))
|
||||
(while (and (eq (cg-get game :phase) 'play) (/= (cg-get game :turn) 0) (< guard 500))
|
||||
(setq guard (1+ guard))
|
||||
(cg-om--ai-turn game (cg-get game :turn)))))
|
||||
|
||||
;;;; Old Maid UI
|
||||
|
||||
(defvar-local cg-om--game nil "The Old Maid game in the current buffer.")
|
||||
|
||||
(cl-defmethod cg-render ((game cg-old-maid-game))
|
||||
"Return a propertized depiction of the Old Maid GAME."
|
||||
(let* ((out '()) (target (cg-om--target game 0)))
|
||||
(push " Old Maid\n\n" out)
|
||||
(dotimes (s (cg-get game :nplayers))
|
||||
(unless (= s 0)
|
||||
(push (format " Player %d: %d cards%s\n" s (length (cg-om--hand game s))
|
||||
(if (eql s target) " <- you draw from here" "")) out)))
|
||||
(when (and target (eq (cg-get game :phase) 'play) (= (cg-get game :turn) 0))
|
||||
(push (format "\n Player %d's cards (pick one to draw):\n " target) out)
|
||||
(let ((np (length (cg-om--hand game target))) (pk (cg-get game :pick)))
|
||||
(dotimes (i np)
|
||||
(push (propertize " ##" 'face (if (= i pk) 'cg-cursor 'cg-gap)) out))))
|
||||
(push "\n\n Your hand:\n " out)
|
||||
(push (cg-rummy--render-cards (cg-om--hand game 0) -1 nil) out)
|
||||
(push (format "\n\n %s\n" (cg-get game :message)) out)
|
||||
(apply #'concat (nreverse out))))
|
||||
|
||||
(defun cg-om--redisplay ()
|
||||
(let ((game cg-om--game) (inhibit-read-only t))
|
||||
(setq-local mode-line-process (format " [%s]" (cg-get game :phase)))
|
||||
(erase-buffer) (insert (cg-render game)) (goto-char (point-min))))
|
||||
|
||||
(defun cg-om-left ()
|
||||
"Move the pick cursor left over the target's cards."
|
||||
(interactive)
|
||||
(let* ((g cg-om--game) (target (cg-om--target g 0))
|
||||
(np (and target (length (cg-om--hand g target)))))
|
||||
(when (and np (> np 0)) (cg-put g :pick (mod (1- (cg-get g :pick)) np)))
|
||||
(cg-om--redisplay)))
|
||||
|
||||
(defun cg-om-right ()
|
||||
"Move the pick cursor right over the target's cards."
|
||||
(interactive)
|
||||
(let* ((g cg-om--game) (target (cg-om--target g 0))
|
||||
(np (and target (length (cg-om--hand g target)))))
|
||||
(when (and np (> np 0)) (cg-put g :pick (mod (1+ (cg-get g :pick)) np)))
|
||||
(cg-om--redisplay)))
|
||||
|
||||
(defun cg-om-draw ()
|
||||
"Draw the selected card from the next player."
|
||||
(interactive)
|
||||
(let ((g cg-om--game))
|
||||
(cond
|
||||
((not (eq (cg-get g :phase) 'play)) (cg-put g :message "Press n for a new game."))
|
||||
((/= (cg-get g :turn) 0) (cg-put g :message "Not your turn."))
|
||||
(t (cg-om--draw g 0 (cg-get g :pick))
|
||||
(unless (= (cg-get g :turn) 0) (cg-om--run g))))
|
||||
(cg-om--redisplay)))
|
||||
|
||||
(defun cg-om-new () "Deal a new Old Maid game." (interactive)
|
||||
(cg-om--deal cg-om--game) (cg-om--redisplay))
|
||||
(defun cg-om-redraw () "Redraw." (interactive) (cg-om--redisplay))
|
||||
(defun cg-om-help () "Describe the controls." (interactive)
|
||||
(message "Arrows: pick a card from the next player RET: draw it n: new g: redraw"))
|
||||
|
||||
(defvar cg-old-maid-mode-map
|
||||
(let ((map (make-sparse-keymap)))
|
||||
(define-key map (kbd "<left>") #'cg-om-left)
|
||||
(define-key map (kbd "<right>") #'cg-om-right)
|
||||
(define-key map (kbd "RET") #'cg-om-draw)
|
||||
(define-key map "n" #'cg-om-new)
|
||||
(define-key map "g" #'cg-om-redraw)
|
||||
(define-key map "?" #'cg-om-help)
|
||||
map)
|
||||
"Keymap for `cg-old-maid-mode'.")
|
||||
|
||||
(define-derived-mode cg-old-maid-mode special-mode "OldMaid"
|
||||
"Major mode for Old Maid."
|
||||
(setq-local truncate-lines t))
|
||||
|
||||
;;;###autoload
|
||||
(defun cg-old-maid ()
|
||||
"Play Old Maid against the computer."
|
||||
(interactive)
|
||||
(let ((buf (get-buffer-create "*Old Maid*")))
|
||||
(with-current-buffer buf
|
||||
(cg-old-maid-mode)
|
||||
(setq cg-om--game (cg-old-maid-game))
|
||||
(cg-om--deal cg-om--game)
|
||||
(cg-om--redisplay))
|
||||
(switch-to-buffer buf)))
|
||||
|
||||
(provide 'cg-match)
|
||||
;;; cg-match.el ends here
|
||||
404
cg-scopa.el
Normal file
404
cg-scopa.el
Normal file
|
|
@ -0,0 +1,404 @@
|
|||
;;; cg-scopa.el --- Scopa and Casino, capturing games -*- lexical-binding: t; -*-
|
||||
|
||||
;; Copyright (C) 2026 Corwin Brust
|
||||
|
||||
;; Author: Corwin Brust <corwin@bru.st>
|
||||
;; Maintainer: Corwin Brust <corwin@bru.st>
|
||||
;; Version: 1.0.60
|
||||
;; Package-Requires: ((emacs "26.1"))
|
||||
;; Keywords: games
|
||||
;; URL: https://code.bru.st/corwin/card-game.el
|
||||
|
||||
;; This program is free software; you can redistribute it and/or modify
|
||||
;; it under the terms of the GNU General Public License as published by
|
||||
;; the Free Software Foundation, either version 3 of the License, or
|
||||
;; (at your option) any later version.
|
||||
|
||||
;; This program is distributed in the hope that it will be useful,
|
||||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
;; GNU General Public License for more details.
|
||||
|
||||
;; You should have received a copy of the GNU General Public License
|
||||
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
;;; Commentary:
|
||||
|
||||
;; Two capturing ("fishing") games on a shared engine. You play a card
|
||||
;; from your hand to capture cards from the table: either a single card of
|
||||
;; equal value or a combination that sums to it. Clear the whole table
|
||||
;; for a sweep.
|
||||
;;
|
||||
;; `cg-scopa' -- Scopa. The Italian classic on a 40-card deck; score
|
||||
;; for cards, coins (diamonds), the sette bello (seven of diamonds),
|
||||
;; primiera, and each sweep ("scopa"). Game to 11.
|
||||
;; `cg-casino' -- Casino. The English cousin on the full deck; score for
|
||||
;; cards, spades, big casino (ten of diamonds), little casino (two of
|
||||
;; spades), each ace, and each sweep. Game to 21.
|
||||
;;
|
||||
;; You are the first player against the computer. Captures are resolved
|
||||
;; automatically (a single equal card if there is one, otherwise the
|
||||
;; combination taking the most cards). This Casino omits builds and
|
||||
;; multiple captures from a single card. Cards use the package cons
|
||||
;; (SUIT . RANK), RANK 0 (Ace) .. 12 (King); suit 2 is diamonds.
|
||||
|
||||
;;; Code:
|
||||
|
||||
(require 'cl-lib)
|
||||
(require 'eieio)
|
||||
(require 'cg-core)
|
||||
(require 'cg-rummy)
|
||||
|
||||
(defclass cg-fish-game (cg-game)
|
||||
((nplayers :initarg :nplayers :initform 2)
|
||||
(hand-size :initarg :hand-size :initform 3)
|
||||
(target :initarg :target :initform 11))
|
||||
"Abstract base for the capturing games Scopa and Casino."
|
||||
:abstract t)
|
||||
|
||||
(cl-defgeneric cg-fish--value (game card)
|
||||
"Return CARD's capture value in GAME, or nil if it captures only by rank.")
|
||||
(cl-defgeneric cg-fish--deck (game)
|
||||
"Return a fresh shuffled deck for GAME.")
|
||||
(cl-defgeneric cg-fish--face-pair-p (game card)
|
||||
"Return non-nil when CARD captures only equal-rank cards (no sums).")
|
||||
(cl-defmethod cg-fish--face-pair-p ((_game cg-fish-game) _card) nil)
|
||||
(cl-defgeneric cg-fish--score-round (game)
|
||||
"Add this round's points to GAME's running scores.")
|
||||
|
||||
(defsubst cg-fish--hand (game s) (aref (cg-get game :hands) s))
|
||||
(defsubst cg-fish--set-hand (game s v) (aset (cg-get game :hands) s v))
|
||||
(defsubst cg-fish--captured (game s) (aref (cg-get game :captured) s))
|
||||
|
||||
(defun cg-fish--who (s) (if (= s 0) "You" "Computer"))
|
||||
|
||||
;;;; Capture search
|
||||
|
||||
(defun cg-fish--best-subset (cards target valfn)
|
||||
"Return the largest subset of CARDS whose values (via VALFN) sum to TARGET.
|
||||
Only subsets of two or more cards are considered. Return nil if none."
|
||||
(let ((best nil) (vec (vconcat cards)) (n (length cards)))
|
||||
(dotimes (mask (ash 1 n))
|
||||
(let ((sum 0) (sub '()) (cnt 0))
|
||||
(dotimes (i n)
|
||||
(when (/= 0 (logand mask (ash 1 i)))
|
||||
(let ((v (funcall valfn (aref vec i))))
|
||||
(when v (setq sum (+ sum v) sub (cons (aref vec i) sub) cnt (1+ cnt))))))
|
||||
(when (and (>= cnt 2) (= sum target) (> cnt (length best)))
|
||||
(setq best sub))))
|
||||
best))
|
||||
|
||||
(defun cg-fish--capture (game card)
|
||||
"Return the table cards CARD would capture in GAME, or nil."
|
||||
(let ((table (cg-get game :table)))
|
||||
(if (cg-fish--face-pair-p game card)
|
||||
(let ((same (cl-remove-if-not (lambda (c) (= (cdr c) (cdr card))) table)))
|
||||
(and same (list (car same))))
|
||||
(let ((v (cg-fish--value game card)))
|
||||
(and v (let ((single (cl-find-if (lambda (c) (eql (cg-fish--value game c) v))
|
||||
table)))
|
||||
(if single (list single)
|
||||
(cg-fish--best-subset table v
|
||||
(lambda (c) (cg-fish--value game c))))))))))
|
||||
|
||||
;;;; Flow
|
||||
|
||||
(cl-defmethod cg-fish--deal-round ((game cg-fish-game))
|
||||
"Start a fresh round: shuffle, deal the table and the first hands."
|
||||
(let* ((n (oref game nplayers)) (deck (cg-fish--deck game))
|
||||
(hands (make-vector n nil)) (table '()))
|
||||
(dotimes (_ 4) (push (pop deck) table))
|
||||
(dotimes (s n)
|
||||
(aset hands s (cg-rummy-sort-hand (cl-loop repeat (oref game hand-size)
|
||||
collect (pop deck)))))
|
||||
(cg-put game :hands hands)
|
||||
(cg-put game :table table)
|
||||
(cg-put game :deck deck)
|
||||
(cg-put game :captured (make-vector n nil))
|
||||
(cg-put game :sweeps (make-vector n 0))
|
||||
(cg-put game :nplayers n)
|
||||
(cg-put game :turn 0)
|
||||
(cg-put game :phase 'play)
|
||||
(cg-put game :cursor 0)
|
||||
(cg-put game :last-capturer nil)
|
||||
(unless (cg-get game :scores) (cg-put game :scores (make-vector n 0)))
|
||||
(cg-put game :message "Play a card to capture by value, or trail it on the table.")
|
||||
game))
|
||||
|
||||
(defun cg-fish--refill (game)
|
||||
"Deal fresh hands from the deck when every hand is empty."
|
||||
(when (and (cl-every #'null (append (cg-get game :hands) nil)) (cg-get game :deck))
|
||||
(let ((deck (cg-get game :deck)))
|
||||
(dotimes (s (cg-get game :nplayers))
|
||||
(cg-fish--set-hand game s
|
||||
(cg-rummy-sort-hand
|
||||
(cl-loop repeat (oref game hand-size)
|
||||
while deck collect (pop deck)))))
|
||||
(cg-put game :deck deck))))
|
||||
|
||||
(defun cg-fish--round-over-p (game)
|
||||
(and (null (cg-get game :deck))
|
||||
(cl-every #'null (append (cg-get game :hands) nil))))
|
||||
|
||||
(cl-defmethod cg-fish--play ((game cg-fish-game) s card)
|
||||
"Seat S plays CARD: capture if possible, else trail it on the table."
|
||||
(cg-fish--set-hand game s (cl-remove card (cg-fish--hand game s) :test #'equal :count 1))
|
||||
(let ((cap (cg-fish--capture game card)))
|
||||
(if cap
|
||||
(progn
|
||||
(dolist (c cap)
|
||||
(cg-put game :table (cl-remove c (cg-get game :table) :test #'equal :count 1)))
|
||||
(aset (cg-get game :captured) s (append (cons card cap) (cg-fish--captured game s)))
|
||||
(cg-put game :last-capturer s)
|
||||
(when (and (null (cg-get game :table)) (not (cg-fish--round-over-p game)))
|
||||
(aset (cg-get game :sweeps) s (1+ (aref (cg-get game :sweeps) s))))
|
||||
(cg-put game :message
|
||||
(format "%s captured %d card%s with %s.%s" (cg-fish--who s)
|
||||
(length cap) (if (> (length cap) 1) "s" "")
|
||||
(cg-rummy-card-string card)
|
||||
(if (null (cg-get game :table)) " Sweep!" ""))))
|
||||
(cg-put game :table (cons card (cg-get game :table)))
|
||||
(cg-put game :message (format "%s trailed %s." (cg-fish--who s)
|
||||
(cg-rummy-card-string card))))
|
||||
(cg-put game :turn (mod (1+ s) (cg-get game :nplayers)))
|
||||
(cg-fish--refill game)
|
||||
(when (cg-fish--round-over-p game) (cg-fish--finish-round game))))
|
||||
|
||||
(cl-defmethod cg-fish--finish-round ((game cg-fish-game))
|
||||
"Award leftover table cards to the last capturer and score the round."
|
||||
(when (and (cg-get game :table) (cg-get game :last-capturer))
|
||||
(let ((s (cg-get game :last-capturer)))
|
||||
(aset (cg-get game :captured) s
|
||||
(append (cg-get game :table) (cg-fish--captured game s)))
|
||||
(cg-put game :table nil)))
|
||||
(cg-fish--score-round game)
|
||||
(let ((win nil) (n (cg-get game :nplayers)) (best most-negative-fixnum))
|
||||
(dotimes (s n)
|
||||
(when (and (>= (aref (cg-get game :scores) s) (oref game target))
|
||||
(> (aref (cg-get game :scores) s) best))
|
||||
(setq win s best (aref (cg-get game :scores) s))))
|
||||
(cg-put game :phase (if win 'game-over 'round-over))
|
||||
(cg-put game :winner win)
|
||||
(cg-put game :message
|
||||
(format "Round over. Scores: You %d, Computer %d. %s"
|
||||
(aref (cg-get game :scores) 0) (aref (cg-get game :scores) 1)
|
||||
(if win (format "%s wins! (n: new game)" (cg-fish--who win))
|
||||
"(n: next round)")))))
|
||||
|
||||
(defun cg-fish--award-most (game suit-pred pts)
|
||||
"Give PTS to whoever captured more cards satisfying SUIT-PRED."
|
||||
(let ((c0 (cl-count-if suit-pred (cg-fish--captured game 0)))
|
||||
(c1 (cl-count-if suit-pred (cg-fish--captured game 1))))
|
||||
(cond ((> c0 c1) (aset (cg-get game :scores) 0 (+ (aref (cg-get game :scores) 0) pts)))
|
||||
((> c1 c0) (aset (cg-get game :scores) 1 (+ (aref (cg-get game :scores) 1) pts))))))
|
||||
|
||||
(cl-defmethod cg-fish--ai-play ((game cg-fish-game) s)
|
||||
"Have AI seat S capture the most it can, else trail its lowest card."
|
||||
(let ((hand (cg-fish--hand game s)) (best nil) (bestn -1) (sweep nil))
|
||||
(dolist (c hand)
|
||||
(let* ((cap (cg-fish--capture game c))
|
||||
(nn (length cap))
|
||||
(sw (and cap (= nn (length (cg-get game :table))))))
|
||||
(when (or (and sw (not sweep))
|
||||
(and (eq (and sw t) (and sweep t)) (> nn bestn)))
|
||||
(setq best c bestn nn sweep sw))))
|
||||
(unless best ; nothing captures: trail the lowest-value card
|
||||
(setq best (car (sort (copy-sequence hand)
|
||||
(lambda (a b) (< (or (cg-fish--value game a) 99)
|
||||
(or (cg-fish--value game b) 99)))))))
|
||||
(cg-fish--play game s best)))
|
||||
|
||||
(defun cg-fish--run (game)
|
||||
"Advance AI seats until it is your turn or the round ends."
|
||||
(let ((guard 0))
|
||||
(while (and (eq (cg-get game :phase) 'play) (/= (cg-get game :turn) 0) (< guard 200))
|
||||
(setq guard (1+ guard))
|
||||
(cg-fish--ai-play game (cg-get game :turn)))))
|
||||
|
||||
;;;; UI
|
||||
|
||||
(defvar-local cg-fish--game nil "The fishing game in the current buffer.")
|
||||
|
||||
(cl-defmethod cg-render ((game cg-fish-game))
|
||||
"Return a propertized depiction of the fishing GAME."
|
||||
(let* ((out '()) (cursor (cg-get game :cursor)))
|
||||
(push (format " %s to %d\n\n" (oref game vname) (oref game target)) out)
|
||||
(push (format " Computer: %d cards captured %d (score %d)\n"
|
||||
(length (cg-fish--hand game 1)) (length (cg-fish--captured game 1))
|
||||
(aref (cg-get game :scores) 1)) out)
|
||||
(push (format " Deck: %d Your captured: %d (score %d)\n\n"
|
||||
(length (cg-get game :deck)) (length (cg-fish--captured game 0))
|
||||
(aref (cg-get game :scores) 0)) out)
|
||||
(push " Table:\n " out)
|
||||
(push (if (cg-get game :table)
|
||||
(cg-rummy--render-cards (cg-rummy-sort-hand (cg-get game :table)) -1 nil)
|
||||
"(empty)")
|
||||
out)
|
||||
(push "\n\n Your hand:\n " out)
|
||||
(push (cg-rummy--render-cards (cg-fish--hand game 0) cursor nil) out)
|
||||
(push (format "\n\n %s\n" (cg-get game :message)) out)
|
||||
(apply #'concat (nreverse out))))
|
||||
|
||||
(defun cg-fish--redisplay ()
|
||||
(let ((game cg-fish--game) (inhibit-read-only t))
|
||||
(setq-local mode-line-process (format " [%s]" (cg-get game :phase)))
|
||||
(erase-buffer) (insert (cg-render game)) (goto-char (point-min))))
|
||||
|
||||
(defun cg-fish-left ()
|
||||
"Move the hand cursor left."
|
||||
(interactive)
|
||||
(let* ((g cg-fish--game) (n (length (cg-fish--hand g 0))))
|
||||
(when (> n 0) (cg-put g :cursor (mod (1- (cg-get g :cursor)) n)))
|
||||
(cg-fish--redisplay)))
|
||||
|
||||
(defun cg-fish-right ()
|
||||
"Move the hand cursor right."
|
||||
(interactive)
|
||||
(let* ((g cg-fish--game) (n (length (cg-fish--hand g 0))))
|
||||
(when (> n 0) (cg-put g :cursor (mod (1+ (cg-get g :cursor)) n)))
|
||||
(cg-fish--redisplay)))
|
||||
|
||||
(defun cg-fish-play ()
|
||||
"Play the card under the cursor."
|
||||
(interactive)
|
||||
(let* ((g cg-fish--game) (card (nth (cg-get g :cursor) (cg-fish--hand g 0))))
|
||||
(cond
|
||||
((not (eq (cg-get g :phase) 'play)) (cg-put g :message "Press n to continue."))
|
||||
((/= (cg-get g :turn) 0) (cg-put g :message "Not your turn."))
|
||||
((null card) (cg-put g :message "No card selected."))
|
||||
(t (cg-fish--play g 0 card)
|
||||
(cg-put g :cursor 0)
|
||||
(when (eq (cg-get g :phase) 'play) (cg-fish--run g))))
|
||||
(cg-fish--redisplay)))
|
||||
|
||||
(defun cg-fish-new ()
|
||||
"Start the next round, or a new game when one is over."
|
||||
(interactive)
|
||||
(let ((g cg-fish--game))
|
||||
(when (eq (cg-get g :phase) 'game-over)
|
||||
(cg-put g :scores (make-vector (oref g nplayers) 0)))
|
||||
(cg-fish--deal-round g)
|
||||
(cg-fish--run g)
|
||||
(cg-fish--redisplay)))
|
||||
|
||||
(defun cg-fish-redraw () "Redraw." (interactive) (cg-fish--redisplay))
|
||||
(defun cg-fish-help () "Describe the controls." (interactive)
|
||||
(message "Arrows: choose RET: play the card n: next round / new game g: redraw"))
|
||||
|
||||
(defvar cg-fish-mode-map
|
||||
(let ((map (make-sparse-keymap)))
|
||||
(define-key map (kbd "<left>") #'cg-fish-left)
|
||||
(define-key map (kbd "<right>") #'cg-fish-right)
|
||||
(define-key map (kbd "RET") #'cg-fish-play)
|
||||
(define-key map "n" #'cg-fish-new)
|
||||
(define-key map "g" #'cg-fish-redraw)
|
||||
(define-key map "?" #'cg-fish-help)
|
||||
map)
|
||||
"Keymap for `cg-fish-mode'.")
|
||||
|
||||
(define-derived-mode cg-fish-mode special-mode "Fish"
|
||||
"Major mode for the capturing games Scopa and Casino."
|
||||
(setq-local truncate-lines t))
|
||||
|
||||
(defun cg-fish--start (game buffer-name)
|
||||
"Start GAME in a buffer named BUFFER-NAME."
|
||||
(let ((buf (get-buffer-create buffer-name)))
|
||||
(with-current-buffer buf
|
||||
(cg-fish-mode)
|
||||
(setq cg-fish--game game)
|
||||
(cg-fish--deal-round game)
|
||||
(cg-fish--run game)
|
||||
(cg-fish--redisplay))
|
||||
(switch-to-buffer buf)))
|
||||
|
||||
;;;; Scopa
|
||||
|
||||
(defclass cg-scopa-game (cg-fish-game)
|
||||
((vname :initform "Scopa") (hand-size :initform 3) (target :initform 11))
|
||||
"A game of Scopa.")
|
||||
|
||||
(cl-defmethod cg-fish--value ((_game cg-scopa-game) card)
|
||||
"Return CARD's Scopa value (Ace 1 .. 7, Jack 8, Queen 9, King 10)."
|
||||
(let ((r (cdr card)))
|
||||
(cond ((<= r 6) (1+ r)) ((= r 10) 8) ((= r 11) 9) ((= r 12) 10))))
|
||||
|
||||
(cl-defmethod cg-fish--deck ((_game cg-scopa-game))
|
||||
"Return a shuffled 40-card Scopa deck (no eights, nines, or tens)."
|
||||
(random t)
|
||||
(cg-shuffle (cl-loop for s below 4 append
|
||||
(cl-loop for r below 13
|
||||
unless (memq r '(7 8 9)) collect (cons s r)))))
|
||||
|
||||
(defun cg-scopa--prime (card)
|
||||
"Return the primiera prime value of CARD."
|
||||
(pcase (cdr card)
|
||||
(6 21) (5 18) (0 16) (4 15) (3 14) (2 13) (1 12) (_ 10)))
|
||||
|
||||
(cl-defmethod cg-fish--score-round ((game cg-scopa-game))
|
||||
"Score a Scopa round: cards, coins, sette bello, primiera, sweeps."
|
||||
(let ((scores (cg-get game :scores)))
|
||||
(cg-fish--award-most game (lambda (_c) t) 1) ; most cards
|
||||
(cg-fish--award-most game (lambda (c) (= (car c) 2)) 1) ; most coins (diamonds)
|
||||
;; sette bello: 7 of diamonds
|
||||
(dotimes (s 2)
|
||||
(when (cl-find '(2 . 6) (cg-fish--captured game s) :test #'equal)
|
||||
(aset scores s (1+ (aref scores s)))))
|
||||
;; primiera: best prime total across suits
|
||||
(let ((p (vector 0 0)))
|
||||
(dotimes (s 2)
|
||||
(let ((bysuit (make-vector 4 0)))
|
||||
(dolist (c (cg-fish--captured game s))
|
||||
(aset bysuit (car c) (max (aref bysuit (car c)) (cg-scopa--prime c))))
|
||||
(aset p s (apply #'+ (append bysuit nil)))))
|
||||
(cond ((> (aref p 0) (aref p 1)) (aset scores 0 (1+ (aref scores 0))))
|
||||
((> (aref p 1) (aref p 0)) (aset scores 1 (1+ (aref scores 1))))))
|
||||
;; sweeps
|
||||
(dotimes (s 2) (aset scores s (+ (aref scores s) (aref (cg-get game :sweeps) s))))))
|
||||
|
||||
;;;###autoload
|
||||
(defun cg-scopa ()
|
||||
"Play Scopa against the computer."
|
||||
(interactive)
|
||||
(cg-fish--start (cg-scopa-game) "*Scopa*"))
|
||||
|
||||
;;;; Casino
|
||||
|
||||
(defclass cg-casino-game (cg-fish-game)
|
||||
((vname :initform "Casino") (hand-size :initform 4) (target :initform 21))
|
||||
"A game of Casino.")
|
||||
|
||||
(cl-defmethod cg-fish--value ((_game cg-casino-game) card)
|
||||
"Return CARD's Casino value (Ace 1, pips 2-10, faces nil)."
|
||||
(let ((r (cdr card)))
|
||||
(cond ((= r 0) 1) ((<= r 9) (1+ r)) (t nil))))
|
||||
|
||||
(cl-defmethod cg-fish--face-pair-p ((_game cg-casino-game) card)
|
||||
"Return non-nil when CARD is a face card (captures only by matching rank)."
|
||||
(>= (cdr card) 10))
|
||||
|
||||
(cl-defmethod cg-fish--deck ((_game cg-casino-game))
|
||||
"Return a shuffled 52-card deck for Casino."
|
||||
(cg-rummy-deck))
|
||||
|
||||
(cl-defmethod cg-fish--score-round ((game cg-casino-game))
|
||||
"Score a Casino round: cards, spades, casinos, aces, sweeps."
|
||||
(let ((scores (cg-get game :scores)))
|
||||
(cg-fish--award-most game (lambda (_c) t) 3) ; most cards
|
||||
(cg-fish--award-most game (lambda (c) (= (car c) 0)) 1) ; most spades
|
||||
(dotimes (s 2)
|
||||
(let ((caps (cg-fish--captured game s)))
|
||||
(when (cl-find '(2 . 9) caps :test #'equal) ; big casino 10D
|
||||
(aset scores s (+ (aref scores s) 2)))
|
||||
(when (cl-find '(0 . 1) caps :test #'equal) ; little casino 2S
|
||||
(aset scores s (+ (aref scores s) 1)))
|
||||
(aset scores s (+ (aref scores s) (cl-count 0 caps :key #'cdr))) ; aces
|
||||
(aset scores s (+ (aref scores s) (aref (cg-get game :sweeps) s)))))))
|
||||
|
||||
;;;###autoload
|
||||
(defun cg-casino ()
|
||||
"Play Casino against the computer."
|
||||
(interactive)
|
||||
(cg-fish--start (cg-casino-game) "*Casino*"))
|
||||
|
||||
(provide 'cg-scopa)
|
||||
;;; cg-scopa.el ends here
|
||||
426
cg-spite.el
Normal file
426
cg-spite.el
Normal file
|
|
@ -0,0 +1,426 @@
|
|||
;;; cg-spite.el --- Spite and Malice, a competitive patience -*- lexical-binding: t; -*-
|
||||
|
||||
;; Copyright (C) 2026 Corwin Brust
|
||||
|
||||
;; Author: Corwin Brust <corwin@bru.st>
|
||||
;; Maintainer: Corwin Brust <corwin@bru.st>
|
||||
;; Version: 1.0.60
|
||||
;; Package-Requires: ((emacs "26.1"))
|
||||
;; Keywords: games
|
||||
;; URL: https://code.bru.st/corwin/card-game.el
|
||||
|
||||
;; This program is free software; you can redistribute it and/or modify
|
||||
;; it under the terms of the GNU General Public License as published by
|
||||
;; the Free Software Foundation, either version 3 of the License, or
|
||||
;; (at your option) any later version.
|
||||
|
||||
;; This program is distributed in the hope that it will be useful,
|
||||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
;; GNU General Public License for more details.
|
||||
|
||||
;; You should have received a copy of the GNU General Public License
|
||||
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
;;; Commentary:
|
||||
|
||||
;; Spite & Malice (also called Cat & Mouse): a race between you and the
|
||||
;; computer to empty a face-down goal pile. Play cards onto up to four
|
||||
;; shared centre piles, which build up from Ace to Queen regardless of
|
||||
;; suit; a pile that reaches a Queen is cleared away. Kings are wild and
|
||||
;; stand for whatever rank a pile needs next.
|
||||
;;
|
||||
;; On your turn, draw your hand up to five, then play from the top of your
|
||||
;; goal pile, your hand, or the tops of your four discard piles. Playing
|
||||
;; your goal card is how you win, so take every chance to. End your turn
|
||||
;; by discarding one card to a discard pile.
|
||||
;;
|
||||
;; Targets are chosen automatically (the first centre pile a card fits).
|
||||
;; Cards use the package cons (SUIT . RANK), RANK 0 (Ace) .. 12 (King);
|
||||
;; the build order runs Ace(0) up to Queen(11), and the King(12) is wild.
|
||||
|
||||
;;; Code:
|
||||
|
||||
(require 'cl-lib)
|
||||
(require 'eieio)
|
||||
(require 'cg-core)
|
||||
(require 'cg-rummy)
|
||||
|
||||
(defcustom cg-spite-goal-size 20
|
||||
"Number of cards in each player's goal pile."
|
||||
:type 'integer :group 'card-games)
|
||||
|
||||
(defclass cg-spite-game (cg-game)
|
||||
((vname :initform "Spite & Malice"))
|
||||
"A game of Spite & Malice.")
|
||||
|
||||
(defun cg-spite--wild-p (card) "Return non-nil when CARD (a King) is wild."
|
||||
(= (cdr card) 12))
|
||||
|
||||
(defun cg-spite--nat (card) "Return CARD's natural build rank, or nil if wild."
|
||||
(if (cg-spite--wild-p card) nil (cdr card)))
|
||||
|
||||
(defun cg-spite--deck ()
|
||||
"Return two shuffled standard decks (104 cards)."
|
||||
(random t)
|
||||
(cg-shuffle (cl-loop repeat 2 append
|
||||
(cl-loop for s below 4 append
|
||||
(cl-loop for r below 13 collect (cons s r))))))
|
||||
|
||||
;;;; Accessors
|
||||
|
||||
(defsubst cg-spite--goal (game s) (aref (cg-get game :goal) s))
|
||||
(defsubst cg-spite--set-goal (game s v) (aset (cg-get game :goal) s v))
|
||||
(defsubst cg-spite--hand (game s) (aref (cg-get game :hand) s))
|
||||
(defsubst cg-spite--set-hand (game s v) (aset (cg-get game :hand) s v))
|
||||
(defsubst cg-spite--disc (game s) (aref (cg-get game :disc) s)) ; vector of 4 lists
|
||||
|
||||
(defun cg-spite--who (s) (if (= s 0) "You" "Computer"))
|
||||
|
||||
(cl-defmethod cg-spite--deal ((game cg-spite-game))
|
||||
"Deal a fresh Spite & Malice game into GAME."
|
||||
(let ((deck (cg-spite--deck)) (goal (make-vector 2 nil))
|
||||
(hand (make-vector 2 nil)) (disc (vector nil nil)))
|
||||
(dotimes (s 2)
|
||||
(aset goal s (cl-loop repeat cg-spite-goal-size collect (pop deck)))
|
||||
(aset hand s (cg-rummy-sort-hand (cl-loop repeat 5 collect (pop deck))))
|
||||
(aset disc s (make-vector 4 nil)))
|
||||
(cg-put game :goal goal)
|
||||
(cg-put game :hand hand)
|
||||
(cg-put game :disc disc)
|
||||
(cg-put game :center (make-vector 4 nil)) ; each nil or (TOPRANK . CARDS)
|
||||
(cg-put game :muck nil)
|
||||
(cg-put game :stock deck)
|
||||
(cg-put game :turn 0)
|
||||
(cg-put game :phase 'play)
|
||||
(cg-put game :cursor 0)
|
||||
(cg-put game :message "Your turn. RET plays a hand card; G plays your goal card.")
|
||||
game))
|
||||
|
||||
;;;; Stock and centre piles
|
||||
|
||||
(defun cg-spite--draw-stock (game)
|
||||
"Pop one card from the stock, recycling the muck when the stock is empty."
|
||||
(when (and (null (cg-get game :stock)) (cg-get game :muck))
|
||||
(cg-put game :stock (cg-shuffle (cg-get game :muck)))
|
||||
(cg-put game :muck nil))
|
||||
(let ((stock (cg-get game :stock)))
|
||||
(when stock (cg-put game :stock (cdr stock)) (car stock))))
|
||||
|
||||
(defun cg-spite--refill (game s)
|
||||
"Draw seat S's hand back up to five cards."
|
||||
(while (and (< (length (cg-spite--hand game s)) 5) (or (cg-get game :stock)
|
||||
(cg-get game :muck)))
|
||||
(let ((c (cg-spite--draw-stock game)))
|
||||
(when c (cg-spite--set-hand game s (cg-rummy-sort-hand
|
||||
(cons c (cg-spite--hand game s))))))))
|
||||
|
||||
(defun cg-spite--needed (game i)
|
||||
"Return the rank the centre pile I needs next (0 for an empty slot)."
|
||||
(let ((p (aref (cg-get game :center) i)))
|
||||
(if p (1+ (car p)) 0)))
|
||||
|
||||
(defun cg-spite--legal-center (game card)
|
||||
"Return the index of the first centre pile CARD may be played on, or nil."
|
||||
(let ((found nil))
|
||||
(dotimes (i 4)
|
||||
(let ((need (cg-spite--needed game i)))
|
||||
(when (and (null found) (<= need 11)
|
||||
(or (cg-spite--wild-p card) (eql (cg-spite--nat card) need)))
|
||||
(setq found i))))
|
||||
found))
|
||||
|
||||
(defun cg-spite--put-center (game card i)
|
||||
"Place CARD on centre pile I; clear the pile if it reaches a Queen."
|
||||
(let* ((need (cg-spite--needed game i))
|
||||
(p (aref (cg-get game :center) i))
|
||||
(cards (cons card (and p (cdr p)))))
|
||||
(if (= need 11) ; completed Ace..Queen
|
||||
(progn (cg-put game :muck (append cards (cg-get game :muck)))
|
||||
(aset (cg-get game :center) i nil))
|
||||
(aset (cg-get game :center) i (cons need cards)))))
|
||||
|
||||
;;;; Plays
|
||||
|
||||
(defun cg-spite--play-hand (game s card i)
|
||||
"Seat S plays hand CARD onto centre pile I."
|
||||
(cg-spite--set-hand game s (cl-remove card (cg-spite--hand game s) :test #'equal :count 1))
|
||||
(cg-spite--put-center game card i)
|
||||
(when (null (cg-spite--hand game s)) (cg-spite--refill game s)))
|
||||
|
||||
(defun cg-spite--play-goal (game s i)
|
||||
"Seat S plays the top of their goal pile onto centre pile I."
|
||||
(let ((card (car (cg-spite--goal game s))))
|
||||
(cg-spite--set-goal game s (cdr (cg-spite--goal game s)))
|
||||
(cg-spite--put-center game card i)
|
||||
(when (null (cg-spite--goal game s))
|
||||
(cg-put game :phase 'game-over) (cg-put game :winner s))))
|
||||
|
||||
(defun cg-spite--play-disc (game s d i)
|
||||
"Seat S plays the top of discard pile D onto centre pile I."
|
||||
(let* ((pile (aref (cg-spite--disc game s) d)) (card (car pile)))
|
||||
(aset (cg-spite--disc game s) d (cdr pile))
|
||||
(cg-spite--put-center game card i)))
|
||||
|
||||
(defun cg-spite--discard (game s card d)
|
||||
"Seat S discards CARD from hand onto discard pile D, ending the turn."
|
||||
(cg-spite--set-hand game s (cl-remove card (cg-spite--hand game s) :test #'equal :count 1))
|
||||
(aset (cg-spite--disc game s) d (cons card (aref (cg-spite--disc game s) d)))
|
||||
(cg-put game :turn (- 1 s)))
|
||||
|
||||
;;;; AI
|
||||
|
||||
(defun cg-spite--ai-one (game s)
|
||||
"Make one beneficial play for seat S; return non-nil if a play was made."
|
||||
(let ((goal (car (cg-spite--goal game s))) (done nil))
|
||||
(cond
|
||||
;; 1. advance the goal card (a wild goal card plays anywhere)
|
||||
((and goal (cg-spite--legal-center game goal))
|
||||
(cg-spite--play-goal game s (cg-spite--legal-center game goal)) (setq done t))
|
||||
;; 2. a non-wild hand card that fits
|
||||
((cl-find-if (lambda (c) (and (not (cg-spite--wild-p c))
|
||||
(cg-spite--legal-center game c)))
|
||||
(cg-spite--hand game s))
|
||||
(let ((card (cl-find-if (lambda (c) (and (not (cg-spite--wild-p c))
|
||||
(cg-spite--legal-center game c)))
|
||||
(cg-spite--hand game s))))
|
||||
(cg-spite--play-hand game s card (cg-spite--legal-center game card))
|
||||
(setq done t)))
|
||||
(t
|
||||
;; 3. a non-wild discard top that fits
|
||||
(catch 'hit
|
||||
(dotimes (d 4)
|
||||
(let ((top (car (aref (cg-spite--disc game s) d))))
|
||||
(when (and top (not (cg-spite--wild-p top)) (cg-spite--legal-center game top))
|
||||
(cg-spite--play-disc game s d (cg-spite--legal-center game top))
|
||||
(setq done t) (throw 'hit t))))
|
||||
;; 4. use a wild King: bridge to the goal card if possible, else
|
||||
;; advance the most-built pile to keep cards flowing
|
||||
(let ((king (cl-find-if #'cg-spite--wild-p (cg-spite--hand game s))))
|
||||
(when king
|
||||
(let* ((gr (and goal (cg-spite--nat goal))) (target nil))
|
||||
(when gr
|
||||
(dotimes (i 4)
|
||||
(let ((need (cg-spite--needed game i)))
|
||||
(when (and (null target) (<= need 11) (= need (1- gr)))
|
||||
(setq target i)))))
|
||||
(unless target
|
||||
(let ((bestneed -1))
|
||||
(dotimes (i 4)
|
||||
(let ((need (cg-spite--needed game i)))
|
||||
(when (and (<= need 11) (> need bestneed))
|
||||
(setq bestneed need target i))))))
|
||||
(when target
|
||||
(cg-spite--play-hand game s king target) (setq done t))))))))
|
||||
done))
|
||||
|
||||
(defun cg-spite--ai-turn (game s)
|
||||
"Take seat S's whole AI turn: play what helps, then discard."
|
||||
(cg-spite--refill game s)
|
||||
(let ((guard 0))
|
||||
(while (and (eq (cg-get game :phase) 'play) (< guard 300)
|
||||
(cg-spite--ai-one game s))
|
||||
(setq guard (1+ guard))))
|
||||
(when (eq (cg-get game :phase) 'play)
|
||||
(let ((hand (cg-spite--hand game s)))
|
||||
(if (null hand)
|
||||
(cg-put game :turn (- 1 s)) ; played out, nothing to discard
|
||||
;; discard the highest non-wild card; keep Kings (wild)
|
||||
(let* ((nonk (cl-remove-if #'cg-spite--wild-p hand))
|
||||
(card (car (sort (copy-sequence (or nonk hand))
|
||||
(lambda (a b) (> (cdr a) (cdr b))))))
|
||||
(d (cg-spite--ai-disc-pile game s card)))
|
||||
(cg-spite--discard game s card d))))))
|
||||
|
||||
(defun cg-spite--ai-disc-pile (game s card)
|
||||
"Choose a discard pile for CARD: an empty one, else the one topped just above."
|
||||
(let ((disc (cg-spite--disc game s)) (empty nil) (best nil) (bestv 99))
|
||||
(dotimes (d 4)
|
||||
(let ((top (car (aref disc d))))
|
||||
(cond ((null top) (unless empty (setq empty d)))
|
||||
((and (not (cg-spite--wild-p top)) (>= (cdr top) (cdr card))
|
||||
(< (- (cdr top) (cdr card)) bestv))
|
||||
(setq best d bestv (- (cdr top) (cdr card)))))))
|
||||
(or best empty 0)))
|
||||
|
||||
(defun cg-spite--run (game)
|
||||
"Let the computer (seat 1) take its turns until it is your turn or the game ends."
|
||||
(let ((guard 0))
|
||||
(while (and (eq (cg-get game :phase) 'play) (= (cg-get game :turn) 1) (< guard 200))
|
||||
(setq guard (1+ guard))
|
||||
(cg-spite--ai-turn game 1))))
|
||||
|
||||
;;;; UI
|
||||
|
||||
(defvar-local cg-spite--game nil "The Spite & Malice game in the current buffer.")
|
||||
|
||||
(defun cg-spite--center-string (game)
|
||||
"Return a one-line depiction of the centre piles."
|
||||
(let ((parts '()))
|
||||
(dotimes (i 4)
|
||||
(let ((p (aref (cg-get game :center) i)))
|
||||
(push (if p (format "[%s->%s]" (length (cdr p))
|
||||
(aref cg-rummy-ranks (car p)))
|
||||
"[ -- ]")
|
||||
parts)))
|
||||
(mapconcat #'identity (nreverse parts) " ")))
|
||||
|
||||
(defun cg-spite--disc-string (game s)
|
||||
"Return a depiction of seat S's four discard-pile tops."
|
||||
(let ((parts '()))
|
||||
(dotimes (d 4)
|
||||
(let ((top (car (aref (cg-spite--disc game s) d))))
|
||||
(push (format "%d:%s" (1+ d) (if top (cg-rummy-card-string top) "--")) parts)))
|
||||
(mapconcat #'identity (nreverse parts) " ")))
|
||||
|
||||
(cl-defmethod cg-render ((game cg-spite-game))
|
||||
"Return a propertized depiction of the Spite & Malice GAME."
|
||||
(let* ((out '()) (cursor (cg-get game :cursor)))
|
||||
(push " Spite & Malice\n\n" out)
|
||||
(push (format " Computer goal: %d left hand: %d discards: %s\n\n"
|
||||
(length (cg-spite--goal game 1)) (length (cg-spite--hand game 1))
|
||||
(cg-spite--disc-string game 1))
|
||||
out)
|
||||
(push (format " Centre: %s\n" (cg-spite--center-string game)) out)
|
||||
(push (format " Stock: %d Muck: %d\n\n"
|
||||
(length (cg-get game :stock)) (length (cg-get game :muck))) out)
|
||||
(push (format " Your goal: %s (%d left)\n"
|
||||
(let ((g (car (cg-spite--goal game 0))))
|
||||
(if g (cg-rummy-card-string g) "--"))
|
||||
(length (cg-spite--goal game 0)))
|
||||
out)
|
||||
(push (format " Your discards: %s\n\n" (cg-spite--disc-string game 0)) out)
|
||||
(push " Your hand:\n " out)
|
||||
(push (cg-rummy--render-cards (cg-spite--hand game 0) cursor nil) out)
|
||||
(push (format "\n\n %s\n" (cg-get game :message)) out)
|
||||
(apply #'concat (nreverse out))))
|
||||
|
||||
(defun cg-spite--redisplay ()
|
||||
(let ((game cg-spite--game) (inhibit-read-only t))
|
||||
(setq-local mode-line-process (format " [%s]" (cg-get game :phase)))
|
||||
(erase-buffer) (insert (cg-render game)) (goto-char (point-min))))
|
||||
|
||||
(defun cg-spite--my-turn-p (g)
|
||||
(and (eq (cg-get g :phase) 'play) (= (cg-get g :turn) 0)))
|
||||
|
||||
(defun cg-spite-left ()
|
||||
"Move the hand cursor left."
|
||||
(interactive)
|
||||
(let* ((g cg-spite--game) (n (length (cg-spite--hand g 0))))
|
||||
(when (> n 0) (cg-put g :cursor (mod (1- (cg-get g :cursor)) n)))
|
||||
(cg-spite--redisplay)))
|
||||
|
||||
(defun cg-spite-right ()
|
||||
"Move the hand cursor right."
|
||||
(interactive)
|
||||
(let* ((g cg-spite--game) (n (length (cg-spite--hand g 0))))
|
||||
(when (> n 0) (cg-put g :cursor (mod (1+ (cg-get g :cursor)) n)))
|
||||
(cg-spite--redisplay)))
|
||||
|
||||
(defun cg-spite--ensure-hand (g)
|
||||
"Draw your hand up to five at the start of your turn."
|
||||
(cg-spite--refill g 0))
|
||||
|
||||
(defun cg-spite-play ()
|
||||
"Play the cursor hand card onto the first centre pile it fits."
|
||||
(interactive)
|
||||
(let* ((g cg-spite--game) (card (nth (cg-get g :cursor) (cg-spite--hand g 0))))
|
||||
(cond
|
||||
((not (cg-spite--my-turn-p g)) (cg-put g :message "Not your turn."))
|
||||
((null card) (cg-put g :message "No card selected."))
|
||||
(t (let ((i (cg-spite--legal-center g card)))
|
||||
(if (null i) (cg-put g :message "That card fits no centre pile.")
|
||||
(cg-spite--play-hand g 0 card i)
|
||||
(cg-put g :cursor 0)
|
||||
(cg-put g :message "Played. Keep going, or d to discard and end turn.")))))
|
||||
(cg-spite--redisplay)))
|
||||
|
||||
(defun cg-spite-goal ()
|
||||
"Play your goal-pile top onto the first centre pile it fits."
|
||||
(interactive)
|
||||
(let* ((g cg-spite--game) (card (car (cg-spite--goal g 0))))
|
||||
(cond
|
||||
((not (cg-spite--my-turn-p g)) (cg-put g :message "Not your turn."))
|
||||
((null card) (cg-put g :message "Your goal pile is empty."))
|
||||
(t (let ((i (cg-spite--legal-center g card)))
|
||||
(if (null i) (cg-put g :message "Your goal card fits no centre pile.")
|
||||
(cg-spite--play-goal g 0 i)
|
||||
(if (eq (cg-get g :phase) 'game-over)
|
||||
(cg-put g :message "You emptied your goal -- you win! (n: new game)")
|
||||
(cg-put g :message "Goal card played!"))))))
|
||||
(cg-spite--redisplay)))
|
||||
|
||||
(defun cg-spite-play-disc ()
|
||||
"Play the top of the discard pile whose number you pressed."
|
||||
(interactive)
|
||||
(let* ((g cg-spite--game) (d (- last-command-event ?1))
|
||||
(top (and (>= d 0) (< d 4) (car (aref (cg-spite--disc g 0) d)))))
|
||||
(cond
|
||||
((not (cg-spite--my-turn-p g)) (cg-put g :message "Not your turn."))
|
||||
((null top) (cg-put g :message "That discard pile is empty."))
|
||||
(t (let ((i (cg-spite--legal-center g top)))
|
||||
(if (null i) (cg-put g :message "That card fits no centre pile.")
|
||||
(cg-spite--play-disc g 0 d i)
|
||||
(cg-put g :message "Played from a discard pile.")))))
|
||||
(cg-spite--redisplay)))
|
||||
|
||||
(defun cg-spite-discard ()
|
||||
"Discard the cursor card to a discard pile and end your turn."
|
||||
(interactive)
|
||||
(let* ((g cg-spite--game) (card (nth (cg-get g :cursor) (cg-spite--hand g 0))))
|
||||
(cond
|
||||
((not (cg-spite--my-turn-p g)) (cg-put g :message "Not your turn."))
|
||||
((null card) (cg-put g :message "No card to discard."))
|
||||
(t (cg-spite--discard g 0 card (cg-spite--ai-disc-pile g 0 card))
|
||||
(cg-put g :cursor 0)
|
||||
(cg-spite--run g)
|
||||
(when (eq (cg-get g :phase) 'play)
|
||||
(cg-spite--ensure-hand g)
|
||||
(cg-put g :message "Your turn."))))
|
||||
(cg-spite--redisplay)))
|
||||
|
||||
(defun cg-spite-new ()
|
||||
"Deal a fresh game."
|
||||
(interactive)
|
||||
(cg-spite--deal cg-spite--game)
|
||||
(cg-spite--redisplay))
|
||||
|
||||
(defun cg-spite-redraw () "Redraw." (interactive) (cg-spite--redisplay))
|
||||
(defun cg-spite-help () "Describe the controls." (interactive)
|
||||
(message "Arrows: choose RET: play hand card G: play goal 1-4: play discard top d: discard/end n: new"))
|
||||
|
||||
(defvar cg-spite-mode-map
|
||||
(let ((map (make-sparse-keymap)))
|
||||
(define-key map (kbd "<left>") #'cg-spite-left)
|
||||
(define-key map (kbd "<right>") #'cg-spite-right)
|
||||
(define-key map (kbd "RET") #'cg-spite-play)
|
||||
(define-key map "G" #'cg-spite-goal)
|
||||
(dolist (k '("1" "2" "3" "4")) (define-key map k #'cg-spite-play-disc))
|
||||
(define-key map "d" #'cg-spite-discard)
|
||||
(define-key map "n" #'cg-spite-new)
|
||||
(define-key map "g" #'cg-spite-redraw)
|
||||
(define-key map "?" #'cg-spite-help)
|
||||
map)
|
||||
"Keymap for `cg-spite-mode'.")
|
||||
|
||||
(define-derived-mode cg-spite-mode special-mode "Spite"
|
||||
"Major mode for Spite & Malice."
|
||||
(setq-local truncate-lines t))
|
||||
|
||||
;;;###autoload
|
||||
(defun cg-spite ()
|
||||
"Play Spite & Malice against the computer."
|
||||
(interactive)
|
||||
(let ((buf (get-buffer-create "*Spite & Malice*")))
|
||||
(with-current-buffer buf
|
||||
(cg-spite-mode)
|
||||
(setq cg-spite--game (cg-spite-game))
|
||||
(cg-spite--deal cg-spite--game)
|
||||
(cg-spite--redisplay))
|
||||
(switch-to-buffer buf)))
|
||||
|
||||
;;;###autoload
|
||||
(defalias 'cg-cat-and-mouse #'cg-spite)
|
||||
|
||||
(provide 'cg-spite)
|
||||
;;; cg-spite.el ends here
|
||||
501
cg-trick-ext.el
Normal file
501
cg-trick-ext.el
Normal file
|
|
@ -0,0 +1,501 @@
|
|||
;;; cg-trick-ext.el --- Euchre, Pitch and Briscola -*- lexical-binding: t; -*-
|
||||
|
||||
;; Copyright (C) 2026 Corwin Brust
|
||||
|
||||
;; Author: Corwin Brust <corwin@bru.st>
|
||||
;; Maintainer: Corwin Brust <corwin@bru.st>
|
||||
;; Version: 1.0.60
|
||||
;; Package-Requires: ((emacs "26.1"))
|
||||
;; Keywords: games
|
||||
;; URL: https://code.bru.st/corwin/card-game.el
|
||||
|
||||
;; This program is free software; you can redistribute it and/or modify
|
||||
;; it under the terms of the GNU General Public License as published by
|
||||
;; the Free Software Foundation, either version 3 of the License, or
|
||||
;; (at your option) any later version.
|
||||
|
||||
;; This program is distributed in the hope that it will be useful,
|
||||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
;; GNU General Public License for more details.
|
||||
|
||||
;; You should have received a copy of the GNU General Public License
|
||||
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
;;; Commentary:
|
||||
|
||||
;; Three more trick-taking games built on the engine in cg-trick.el, each
|
||||
;; a four-handed game against three AI opponents (you are South).
|
||||
;;
|
||||
;; `cg-euchre' -- Euchre. A 24-card deck, the Jack of trump (right
|
||||
;; bower) and its same-colour Jack (left bower) outranking everything;
|
||||
;; order up or call trump, then take three tricks. Partnership to 10.
|
||||
;; `cg-pitch' -- Auction Pitch (All Fours). Bid for the privilege of
|
||||
;; pitching; the first card led sets trump. Score High, Low, Jack and
|
||||
;; Game. First to 7.
|
||||
;; `cg-briscola' -- Briscola. A 40-card deck, a fixed trump turned from
|
||||
;; the deal, and no need to follow suit; capture the Aces and Threes.
|
||||
;; Partnership race to 61 of the 120 points.
|
||||
;;
|
||||
;; Cards use the package cons (SUIT . RANK), RANK 0 (Two) .. 12 (Ace) as
|
||||
;; in cg-trick.el.
|
||||
|
||||
;;; Code:
|
||||
|
||||
(require 'cl-lib)
|
||||
(require 'eieio)
|
||||
(require 'cg-core)
|
||||
(require 'cg-trick)
|
||||
|
||||
;;;; Shared helpers
|
||||
|
||||
(defun cg-tx--deck (ranks)
|
||||
"Return a shuffled deck holding only the RANKS (a list of rank indices)."
|
||||
(random t)
|
||||
(cg-shuffle (cl-loop for s below 4 append
|
||||
(cl-loop for r in ranks collect (cons s r)))))
|
||||
|
||||
(defun cg-tx--deal (game deck hs)
|
||||
"Deal HS cards each from DECK into GAME, in the cg-trick layout."
|
||||
(let ((hands (make-vector 4 nil)) (last nil) (d deck))
|
||||
(dotimes (s 4)
|
||||
(let ((h nil))
|
||||
(dotimes (_ hs) (setq last (pop d)) (push last h))
|
||||
(aset hands s (cg-trick--sort h))))
|
||||
(cg-put game :hands hands)
|
||||
(cg-put game :deck d)
|
||||
(cg-put game :last-card last)
|
||||
(cg-put game :trick nil)
|
||||
(cg-put game :tricks (make-vector 4 0))
|
||||
(cg-put game :taken (make-vector 4 nil))
|
||||
(cg-put game :broken t)
|
||||
(cg-put game :trick-no 0)
|
||||
game))
|
||||
|
||||
(defun cg-tx--winner (plays trump powerfn ledfn)
|
||||
"Return the winning seat of PLAYS (a list of (SEAT . CARD), play order).
|
||||
TRUMP is the trump suit; POWERFN and LEDFN rank cards for this game."
|
||||
(let* ((led (funcall ledfn (cdr (car plays)) trump))
|
||||
(best (car plays))
|
||||
(bestp (funcall powerfn (cdr (car plays)) trump led)))
|
||||
(dolist (p (cdr plays))
|
||||
(let ((pp (funcall powerfn (cdr p) trump led)))
|
||||
(when (> pp bestp) (setq best p bestp pp))))
|
||||
(car best)))
|
||||
|
||||
(defun cg-tx--ai (game seat powerfn ledfn valuefn)
|
||||
"Pick a card for SEAT: win cheaply if leading, else shed the cheapest.
|
||||
POWERFN, LEDFN rank cards; VALUEFN gives a card's point worth."
|
||||
(let* ((legal (cg-trick--legal-moves game seat))
|
||||
(trick (cg-get game :trick)) (trump (oref game trump)))
|
||||
(if (null trick)
|
||||
(car (sort (copy-sequence legal)
|
||||
(lambda (a b) (< (funcall valuefn a) (funcall valuefn b)))))
|
||||
(let* ((order (reverse trick))
|
||||
(led (funcall ledfn (cdr (car order)) trump))
|
||||
(winners '()) (losers '()))
|
||||
(dolist (c legal)
|
||||
(if (= seat (cg-tx--winner (append order (list (cons seat c)))
|
||||
trump powerfn ledfn))
|
||||
(push c winners) (push c losers)))
|
||||
(if winners
|
||||
(car (sort winners (lambda (a b) (< (funcall powerfn a trump led)
|
||||
(funcall powerfn b trump led)))))
|
||||
(car (sort (or losers legal)
|
||||
(lambda (a b) (< (funcall valuefn a) (funcall valuefn b))))))))))
|
||||
|
||||
(defun cg-tx--plain-led (card _trump) (car card))
|
||||
|
||||
|
||||
;;;; Briscola
|
||||
|
||||
(defconst cg-briscola--ranks '(0 1 2 3 4 5 9 10 11 12)
|
||||
"Rank indices in a 40-card Briscola deck (no 8, 9, or 10).")
|
||||
|
||||
(defclass cg-briscola-game (cg-trick-game)
|
||||
((trump :initform nil) (target :initform 61) (hand-size :initform 10)
|
||||
(vname :initform "Briscola"))
|
||||
"Briscola: fixed trump, no follow, capture the points.")
|
||||
|
||||
(defun cg-bris--power (card _trump _led)
|
||||
"Return CARD's rank power within its suit for Briscola."
|
||||
(- 10 (or (cl-position (cdr card) '(12 1 11 10 9 5 4 3 2 0)) 10)))
|
||||
|
||||
(defun cg-bris--points (card)
|
||||
"Return CARD's Briscola point value."
|
||||
(pcase (cdr card) (12 11) (1 10) (11 4) (10 3) (9 2) (_ 0)))
|
||||
|
||||
(defun cg-bris--win-power (card trump led)
|
||||
"Power with trump dominance, for resolving a Briscola trick."
|
||||
(cond ((= (car card) trump) (+ 200 (cg-bris--power card trump led)))
|
||||
((= (car card) led) (+ 100 (cg-bris--power card trump led)))
|
||||
(t 0)))
|
||||
|
||||
(cl-defmethod cg-trick--legal-p ((game cg-briscola-game) seat card)
|
||||
"Briscola has no obligation to follow suit."
|
||||
(and (member card (cg-trick--hand game seat)) t))
|
||||
|
||||
(cl-defmethod cg-trick--winner ((game cg-briscola-game))
|
||||
(cg-tx--winner (reverse (cg-get game :trick)) (oref game trump)
|
||||
#'cg-bris--win-power #'cg-tx--plain-led))
|
||||
|
||||
(cl-defmethod cg-trick--ai-play ((game cg-briscola-game) seat)
|
||||
(cg-tx--ai game seat #'cg-bris--win-power #'cg-tx--plain-led #'cg-bris--points))
|
||||
|
||||
(cl-defmethod cg-trick--begin-hand ((game cg-briscola-game))
|
||||
(cg-tx--deal game (cg-tx--deck cg-briscola--ranks) 10)
|
||||
(cg-put game :dealer (mod (1+ (or (cg-get game :dealer) 3)) 4))
|
||||
(oset game trump (car (cg-get game :last-card)))
|
||||
(cg-put game :cursor 0)
|
||||
(let ((lead (mod (1+ (cg-get game :dealer)) 4)))
|
||||
(cg-put game :leader lead) (cg-put game :turn lead))
|
||||
(cg-put game :phase 'play)
|
||||
(cg-put game :message
|
||||
(format "Trump is %s. No need to follow suit."
|
||||
(cg-suit-glyph (oref game trump))))
|
||||
(cg-trick--run game))
|
||||
|
||||
(cl-defmethod cg-trick--score-hand ((game cg-briscola-game))
|
||||
(let ((scores (cg-get game :scores)) (tp (make-vector 2 0)))
|
||||
(dotimes (s 4)
|
||||
(aset tp (cg-trick--team s)
|
||||
(+ (aref tp (cg-trick--team s))
|
||||
(apply #'+ (mapcar #'cg-bris--points (aref (cg-get game :taken) s))))))
|
||||
(dotimes (s 4) (aset scores s (+ (aref scores s) (aref tp (cg-trick--team s)))))))
|
||||
|
||||
(cl-defmethod cg-trick--game-over-p ((game cg-briscola-game))
|
||||
(or (>= (aref (cg-get game :scores) 0) (oref game target))
|
||||
(>= (aref (cg-get game :scores) 1) (oref game target))))
|
||||
|
||||
(cl-defmethod cg-trick--winner-seat ((game cg-briscola-game))
|
||||
(if (>= (aref (cg-get game :scores) 0) (aref (cg-get game :scores) 1)) 0 1))
|
||||
|
||||
(cl-defmethod cg-trick--result-string ((game cg-briscola-game))
|
||||
(let ((w (cg-trick--winner-seat game)))
|
||||
(format "%s win (%d points)" (if (= w 0) "You and North" "West and East")
|
||||
(aref (cg-get game :scores) w))))
|
||||
|
||||
;;;###autoload
|
||||
(defun cg-briscola ()
|
||||
"Play Briscola against three AI opponents."
|
||||
(interactive)
|
||||
(cg-trick--play-game 'cg-briscola-game))
|
||||
|
||||
|
||||
;;;; Auction Pitch
|
||||
|
||||
(defclass cg-pitch-game (cg-trick-game)
|
||||
((trump :initform nil) (target :initform 7) (hand-size :initform 6)
|
||||
(vname :initform "Pitch"))
|
||||
"Auction Pitch: bid, pitch to set trump, score High/Low/Jack/Game.")
|
||||
|
||||
(defun cg-pitch--pip (rank)
|
||||
"Return the Game-point pip value of RANK."
|
||||
(pcase rank (12 4) (11 3) (10 2) (9 1) (8 10) (_ 0)))
|
||||
|
||||
(defun cg-pitch--power (card trump led)
|
||||
"Rank CARD for a Pitch trick under TRUMP given the LED suit."
|
||||
(cond ((and trump (= (car card) trump)) (+ 100 (cdr card)))
|
||||
((= (car card) led) (+ 50 (cdr card)))
|
||||
(t (cdr card))))
|
||||
|
||||
(cl-defmethod cg-trick--legal-p ((game cg-pitch-game) seat card)
|
||||
"Pitch: follow the led suit if able, but you may always trump."
|
||||
(let ((hand (cg-trick--hand game seat)) (trick (cg-get game :trick))
|
||||
(trump (oref game trump)))
|
||||
(and (member card hand)
|
||||
(or (null trick)
|
||||
(let ((led (cg-trick--led-suit game)))
|
||||
(cond ((= (car card) led) t)
|
||||
((and trump (= (car card) trump)) t)
|
||||
((cl-some (lambda (c) (= (car c) led)) hand) nil)
|
||||
(t t)))))))
|
||||
|
||||
(cl-defmethod cg-trick--play ((game cg-pitch-game) seat card)
|
||||
"Set trump from the pitcher's first lead, then play normally."
|
||||
(when (and (null (oref game trump)) (null (cg-get game :trick)))
|
||||
(oset game trump (car card))
|
||||
(cg-put game :message
|
||||
(format "%s leads %s -- %s is trump."
|
||||
(aref cg-trick-seat-names seat) (cg-trick-card-string card)
|
||||
(cg-suit-glyph (car card)))))
|
||||
(cl-call-next-method))
|
||||
|
||||
(cl-defmethod cg-trick--ai-play ((game cg-pitch-game) seat)
|
||||
(if (and (null (oref game trump)) (= seat (cg-get game :leader)))
|
||||
;; pitcher's opening lead: lead high from the strongest suit
|
||||
(let ((best nil) (bestv -1))
|
||||
(dotimes (s 4)
|
||||
(let ((v (cg-pitch--suit-strength game seat s)))
|
||||
(when (> v bestv) (setq bestv v best s))))
|
||||
(car (sort (cl-remove-if-not (lambda (c) (= (car c) best))
|
||||
(cg-trick--hand game seat))
|
||||
(lambda (a b) (> (cdr a) (cdr b))))))
|
||||
(cg-tx--ai game seat #'cg-pitch--power #'cg-tx--plain-led
|
||||
(lambda (c) (cg-pitch--pip (cdr c))))))
|
||||
|
||||
(defun cg-pitch--suit-strength (game seat suit)
|
||||
"Estimate SEAT's strength if SUIT were trump."
|
||||
(let ((v 0))
|
||||
(dolist (c (cg-trick--hand game seat))
|
||||
(when (= (car c) suit)
|
||||
(setq v (+ v 2 (pcase (cdr c) (12 4) (11 3) (9 3) (_ 1))))))
|
||||
v))
|
||||
|
||||
(cl-defmethod cg-trick--ai-bid ((game cg-pitch-game) seat)
|
||||
"Return SEAT's Pitch bid (0 to pass, else 2..4), bidding only what is makeable."
|
||||
(let ((bid 0))
|
||||
(dotimes (s 4)
|
||||
(let* ((cards (cl-remove-if-not (lambda (c) (= (car c) s))
|
||||
(cg-trick--hand game seat)))
|
||||
(n (length cards))
|
||||
(hasa (cl-find 12 cards :key #'cdr))
|
||||
(hask (cl-find 11 cards :key #'cdr))
|
||||
(hasj (cl-find 9 cards :key #'cdr))
|
||||
(b (cond ((and (>= n 4) hasa hasj) 4)
|
||||
((and (>= n 3) hasa (or hask hasj)) 3)
|
||||
((and (>= n 3) hasa) 2)
|
||||
((and (>= n 2) hasa hask) 2)
|
||||
(t 0))))
|
||||
(setq bid (max bid b))))
|
||||
bid))
|
||||
|
||||
(defun cg-pitch--read-bid (game high)
|
||||
"Prompt you for a Pitch bid that must beat HIGH (or 0 to pass)."
|
||||
(let ((sug (cg-trick--ai-bid game 0)))
|
||||
(max 0 (min 4 (read-number
|
||||
(format "Your bid (0 pass, else %d-4) [suggest %d]: "
|
||||
(max 2 (1+ high)) sug)
|
||||
sug)))))
|
||||
|
||||
(cl-defmethod cg-trick--begin-hand ((game cg-pitch-game))
|
||||
(cg-tx--deal game (cg-tx--deck (number-sequence 0 12)) 6)
|
||||
(oset game trump nil)
|
||||
(cg-put game :dealer (mod (1+ (or (cg-get game :dealer) 3)) 4))
|
||||
(cg-put game :cursor 0)
|
||||
(let ((high 0) (bidder nil))
|
||||
(dotimes (k 4)
|
||||
(let* ((s (mod (+ (cg-get game :dealer) 1 k) 4))
|
||||
(b (if (= s 0)
|
||||
(if noninteractive (cg-trick--ai-bid game 0) (cg-pitch--read-bid game high))
|
||||
(cg-trick--ai-bid game s))))
|
||||
(when (and (>= b 2) (> b high)) (setq high b bidder s))))
|
||||
(unless bidder (setq bidder (cg-get game :dealer) high 2)) ; stuck dealer pitches 2
|
||||
(cg-put game :bidder bidder) (cg-put game :bid high)
|
||||
(cg-put game :leader bidder) (cg-put game :turn bidder)
|
||||
(cg-put game :phase 'play)
|
||||
(cg-put game :message
|
||||
(format "%s pitches (bid %d). Their first card sets trump."
|
||||
(aref cg-trick-seat-names bidder) high))
|
||||
(cg-trick--run game)))
|
||||
|
||||
(cl-defmethod cg-trick--score-hand ((game cg-pitch-game))
|
||||
(let* ((trump (oref game trump)) (scores (cg-get game :scores))
|
||||
(earned (make-vector 4 0)) (game-pts (make-vector 4 0))
|
||||
(bidder (cg-get game :bidder)) (bid (cg-get game :bid))
|
||||
(hi nil) (hiseat nil) (lo nil) (loseat nil) (jackseat nil))
|
||||
(dotimes (s 4)
|
||||
(dolist (c (aref (cg-get game :taken) s))
|
||||
(when (= (car c) trump)
|
||||
(when (or (null hi) (> (cdr c) hi)) (setq hi (cdr c) hiseat s))
|
||||
(when (or (null lo) (< (cdr c) lo)) (setq lo (cdr c) loseat s))
|
||||
(when (= (cdr c) 9) (setq jackseat s)))
|
||||
(aset game-pts s (+ (aref game-pts s) (cg-pitch--pip (cdr c))))))
|
||||
(when hiseat (aset earned hiseat (1+ (aref earned hiseat))))
|
||||
(when loseat (aset earned loseat (1+ (aref earned loseat))))
|
||||
(when jackseat (aset earned jackseat (1+ (aref earned jackseat))))
|
||||
(let ((best -1) (bs nil) (tie nil))
|
||||
(dotimes (s 4)
|
||||
(cond ((> (aref game-pts s) best) (setq best (aref game-pts s) bs s tie nil))
|
||||
((= (aref game-pts s) best) (setq tie t))))
|
||||
(when (and bs (not tie) (> best 0)) (aset earned bs (1+ (aref earned bs)))))
|
||||
(dotimes (s 4)
|
||||
(if (= s bidder)
|
||||
(if (>= (aref earned s) bid)
|
||||
(aset scores s (+ (aref scores s) (aref earned s)))
|
||||
(aset scores s (- (aref scores s) bid)))
|
||||
(aset scores s (+ (aref scores s) (aref earned s)))))
|
||||
(cg-put game :last-earned earned)))
|
||||
|
||||
(cl-defmethod cg-trick--game-over-p ((game cg-pitch-game))
|
||||
(cl-some (lambda (s) (>= s (oref game target))) (append (cg-get game :scores) nil)))
|
||||
|
||||
(cl-defmethod cg-trick--winner-seat ((game cg-pitch-game))
|
||||
(let ((best 0)) (dotimes (s 4)
|
||||
(when (> (aref (cg-get game :scores) s)
|
||||
(aref (cg-get game :scores) best)) (setq best s)))
|
||||
best))
|
||||
|
||||
(cl-defmethod cg-trick--result-string ((game cg-pitch-game))
|
||||
(format "%s wins" (aref cg-trick-seat-names (cg-trick--winner-seat game))))
|
||||
|
||||
;;;###autoload
|
||||
(defun cg-pitch ()
|
||||
"Play Auction Pitch against three AI opponents."
|
||||
(interactive)
|
||||
(cg-trick--play-game 'cg-pitch-game))
|
||||
|
||||
|
||||
;;;; Euchre
|
||||
|
||||
(defclass cg-euchre-game (cg-trick-game)
|
||||
((trump :initform nil) (target :initform 10) (hand-size :initform 5)
|
||||
(vname :initform "Euchre"))
|
||||
"Euchre: 24 cards, bowers, order up or call trump, partnership to 10.")
|
||||
|
||||
(defun cg-euchre--right-bower-p (card trump)
|
||||
(and (= (cdr card) 9) (= (car card) trump)))
|
||||
|
||||
(defun cg-euchre--left-bower-p (card trump)
|
||||
(and (= (cdr card) 9) (= (car card) (cg-sister-suit trump))))
|
||||
|
||||
(defun cg-euchre--eff-suit (card trump)
|
||||
"Return CARD's effective suit (the left bower belongs to TRUMP)."
|
||||
(if (cg-euchre--left-bower-p card trump) trump (car card)))
|
||||
|
||||
(defun cg-euchre--power (card trump led)
|
||||
"Rank CARD for a Euchre trick under TRUMP given the effective LED suit."
|
||||
(cond ((cg-euchre--right-bower-p card trump) 1000)
|
||||
((cg-euchre--left-bower-p card trump) 999)
|
||||
((= (cg-euchre--eff-suit card trump) trump) (+ 900 (cdr card)))
|
||||
((= (cg-euchre--eff-suit card trump) led) (+ 100 (cdr card)))
|
||||
(t (cdr card))))
|
||||
|
||||
(defun cg-euchre--eff-led (card trump) (cg-euchre--eff-suit card trump))
|
||||
|
||||
(cl-defmethod cg-trick--legal-p ((game cg-euchre-game) seat card)
|
||||
"Euchre: follow the effective led suit if able (left bower is trump)."
|
||||
(let ((hand (cg-trick--hand game seat)) (trick (cg-get game :trick))
|
||||
(trump (oref game trump)))
|
||||
(and (member card hand)
|
||||
(or (null trick)
|
||||
(let ((led (cg-euchre--eff-suit (cdr (cg-trick--first-play game)) trump)))
|
||||
(if (cl-some (lambda (c) (= (cg-euchre--eff-suit c trump) led)) hand)
|
||||
(= (cg-euchre--eff-suit card trump) led)
|
||||
t))))))
|
||||
|
||||
(cl-defmethod cg-trick--winner ((game cg-euchre-game))
|
||||
(cg-tx--winner (reverse (cg-get game :trick)) (oref game trump)
|
||||
#'cg-euchre--power #'cg-euchre--eff-led))
|
||||
|
||||
(cl-defmethod cg-trick--ai-play ((game cg-euchre-game) seat)
|
||||
(cg-tx--ai game seat #'cg-euchre--power #'cg-euchre--eff-led
|
||||
(lambda (c) (cg-euchre--power c (oref game trump) -1))))
|
||||
|
||||
(defun cg-euchre--strength (game seat suit)
|
||||
"Estimate SEAT's trump strength if SUIT were trump."
|
||||
(let ((v 0))
|
||||
(dolist (c (cg-trick--hand game seat))
|
||||
(cond ((cg-euchre--right-bower-p c suit) (setq v (+ v 4)))
|
||||
((cg-euchre--left-bower-p c suit) (setq v (+ v 3)))
|
||||
((= (cg-euchre--eff-suit c suit) suit) (setq v (+ v 2)))
|
||||
((= (cdr c) 12) (setq v (+ v 1))))) ; off-ace
|
||||
v))
|
||||
|
||||
(defun cg-euchre--ai-order (game seat upsuit)
|
||||
"Return non-nil if SEAT orders up the UPSUIT."
|
||||
(>= (cg-euchre--strength game seat upsuit) 6))
|
||||
|
||||
(defun cg-euchre--ai-call (game seat upsuit)
|
||||
"Return a suit SEAT calls in round two, or nil to pass."
|
||||
(let ((best nil) (bestv 0))
|
||||
(dotimes (s 4)
|
||||
(unless (= s upsuit)
|
||||
(let ((v (cg-euchre--strength game seat s)))
|
||||
(when (> v bestv) (setq bestv v best s)))))
|
||||
(and (>= bestv 6) best)))
|
||||
|
||||
(defun cg-euchre--best-suit (game seat upsuit)
|
||||
"Return SEAT's strongest suit other than UPSUIT (for a stuck dealer)."
|
||||
(let ((best (mod (1+ upsuit) 4)) (bestv -1))
|
||||
(dotimes (s 4)
|
||||
(unless (= s upsuit)
|
||||
(let ((v (cg-euchre--strength game seat s)))
|
||||
(when (> v bestv) (setq bestv v best s)))))
|
||||
best))
|
||||
|
||||
(defun cg-euchre--dealer-pickup (game up)
|
||||
"Dealer takes the UP card and discards their weakest card."
|
||||
(let* ((d (cg-get game :dealer)) (trump (car up))
|
||||
(hand (cons up (cg-trick--hand game d)))
|
||||
(worst (car (sort (copy-sequence hand)
|
||||
(lambda (a b) (< (cg-euchre--power a trump -1)
|
||||
(cg-euchre--power b trump -1)))))))
|
||||
(cg-trick--set-hand game d (cg-trick--sort (remove worst hand)))))
|
||||
|
||||
(cl-defmethod cg-trick--begin-hand ((game cg-euchre-game))
|
||||
(cg-tx--deal game (cg-tx--deck '(7 8 9 10 11 12)) 5)
|
||||
(oset game trump nil)
|
||||
(cg-put game :dealer (mod (1+ (or (cg-get game :dealer) 3)) 4))
|
||||
(cg-put game :cursor 0)
|
||||
(let* ((up (car (cg-get game :deck))) (upsuit (car up))
|
||||
(dealer (cg-get game :dealer)) (maker nil) (chosen nil))
|
||||
(cg-put game :up up)
|
||||
(cl-block bid
|
||||
(dotimes (k 4)
|
||||
(let ((s (mod (+ dealer 1 k) 4)))
|
||||
(when (if (= s 0)
|
||||
(if noninteractive (cg-euchre--ai-order game 0 upsuit)
|
||||
(y-or-n-p (format "Order up %s as trump? " (cg-suit-glyph upsuit))))
|
||||
(cg-euchre--ai-order game s upsuit))
|
||||
(setq maker s chosen upsuit)
|
||||
(cg-euchre--dealer-pickup game up)
|
||||
(cl-return-from bid))))
|
||||
(dotimes (k 4)
|
||||
(let* ((s (mod (+ dealer 1 k) 4))
|
||||
(suit (if (= s 0)
|
||||
(if noninteractive (cg-euchre--ai-call game 0 upsuit)
|
||||
(cg-euchre--human-call upsuit))
|
||||
(cg-euchre--ai-call game s upsuit))))
|
||||
(when suit (setq maker s chosen suit) (cl-return-from bid)))))
|
||||
(unless chosen
|
||||
(setq maker dealer chosen (cg-euchre--best-suit game dealer upsuit)))
|
||||
(oset game trump chosen)
|
||||
(cg-put game :maker maker)
|
||||
(let ((lead (mod (1+ dealer) 4)))
|
||||
(cg-put game :leader lead) (cg-put game :turn lead))
|
||||
(cg-put game :phase 'play)
|
||||
(cg-put game :message
|
||||
(format "%s makes %s trump." (aref cg-trick-seat-names maker)
|
||||
(cg-suit-glyph chosen)))
|
||||
(cg-trick--run game)))
|
||||
|
||||
(defun cg-euchre--human-call (upsuit)
|
||||
"Prompt you to name a trump suit other than UPSUIT, or pass."
|
||||
(let* ((choices (cl-loop for s below 4 unless (= s upsuit)
|
||||
collect (cons (aref cg-suit-names s) s)))
|
||||
(pick (completing-read "Call trump (or RET to pass): "
|
||||
(mapcar #'car choices) nil t)))
|
||||
(cdr (assoc pick choices))))
|
||||
|
||||
(cl-defmethod cg-trick--score-hand ((game cg-euchre-game))
|
||||
(let* ((scores (cg-get game :scores))
|
||||
(mteam (cg-trick--team (cg-get game :maker)))
|
||||
(mt (+ (aref (cg-get game :tricks) mteam)
|
||||
(aref (cg-get game :tricks) (+ mteam 2))))
|
||||
(oteam (- 1 mteam)))
|
||||
(cl-flet ((award (team n) (dolist (s (list team (+ team 2)))
|
||||
(aset scores s (+ (aref scores s) n)))))
|
||||
(cond ((>= mt 5) (award mteam 2))
|
||||
((>= mt 3) (award mteam 1))
|
||||
(t (award oteam 2))))))
|
||||
|
||||
(cl-defmethod cg-trick--game-over-p ((game cg-euchre-game))
|
||||
(or (>= (aref (cg-get game :scores) 0) (oref game target))
|
||||
(>= (aref (cg-get game :scores) 1) (oref game target))))
|
||||
|
||||
(cl-defmethod cg-trick--winner-seat ((game cg-euchre-game))
|
||||
(if (>= (aref (cg-get game :scores) 0) (aref (cg-get game :scores) 1)) 0 1))
|
||||
|
||||
(cl-defmethod cg-trick--result-string ((game cg-euchre-game))
|
||||
(let ((w (cg-trick--winner-seat game)))
|
||||
(format "%s win" (if (= w 0) "You and North" "West and East"))))
|
||||
|
||||
;;;###autoload
|
||||
(defun cg-euchre ()
|
||||
"Play Euchre against three AI opponents."
|
||||
(interactive)
|
||||
(cg-trick--play-game 'cg-euchre-game))
|
||||
|
||||
(provide 'cg-trick-ext)
|
||||
;;; cg-trick-ext.el ends here
|
||||
|
|
@ -908,3 +908,119 @@
|
|||
(when (> turns 500000) (error "runaway")))))
|
||||
(should (eq (cg-get g :phase) 'game-over))
|
||||
(should (stringp (cg-render g)))))
|
||||
;;;; Matching games (Go Fish, Old Maid)
|
||||
|
||||
(ert-deftest cgt-gofish-full ()
|
||||
(let ((cg-go-fish-players 4) (g (cg-go-fish-game)) (guard 0))
|
||||
(cg-gf--deal g)
|
||||
(while (and (not (eq (cg-get g :phase) 'game-over)) (< guard 20000))
|
||||
(cg-gf--ai-turn g (cg-get g :turn)) (cl-incf guard))
|
||||
(should (eq (cg-get g :phase) 'game-over))
|
||||
(let ((tot 0)) (dotimes (s 4) (cl-incf tot (cg-gf--books g s)))
|
||||
(should (= tot 13)))
|
||||
(should (stringp (cg-render g)))))
|
||||
|
||||
(ert-deftest cgt-oldmaid-full ()
|
||||
(let ((cg-old-maid-players 4) (g (cg-old-maid-game)) (guard 0))
|
||||
(cg-om--deal g)
|
||||
(while (and (not (eq (cg-get g :phase) 'game-over)) (< guard 20000))
|
||||
(cg-om--ai-turn g (cg-get g :turn)) (cl-incf guard))
|
||||
(should (eq (cg-get g :phase) 'game-over))
|
||||
(should (= 1 (cg-om--total g)))
|
||||
(should (stringp (cg-render g)))))
|
||||
|
||||
;;;; Cribbage
|
||||
|
||||
(ert-deftest cgt-cribbage-scorer ()
|
||||
(should (= 29 (cg-crib--score-show '((0 . 4)(1 . 4)(3 . 4)(2 . 10)) '(2 . 4))))
|
||||
(should (= 12 (cg-crib--count-pairs '((0 . 4)(1 . 4)(2 . 4)(3 . 4)))))
|
||||
(should (= 5 (cg-crib--count-runs '((0 . 1)(0 . 2)(0 . 3)(0 . 4)(0 . 5)))))
|
||||
(should (= 2 (cg-crib--peg-score '((0 . 10)(0 . 4)) 15)))
|
||||
(should (= 3 (cg-crib--peg-score '((0 . 2)(0 . 3)(0 . 4)) 12)))
|
||||
(should (= 6 (cg-crib--peg-score '((0 . 6)(1 . 6)(2 . 6)) 21))))
|
||||
|
||||
(ert-deftest cgt-cribbage-full ()
|
||||
(let ((g (cg-cribbage-game)) (deals 0))
|
||||
(cg-put g :dealer 1)
|
||||
(cl-flet ((ai-deal (g)
|
||||
(cg-crib--deal g)
|
||||
(let ((d0 (cg-crib--ai-discard g 0)) (d1 (cg-crib--ai-discard g 1)))
|
||||
(cg-crib--set-hand g 0 (cl-set-difference (cg-crib--hand g 0) d0 :test #'equal))
|
||||
(cg-crib--set-hand g 1 (cl-set-difference (cg-crib--hand g 1) d1 :test #'equal))
|
||||
(cg-put g :crib (append d0 d1)))
|
||||
(cg-crib--start-play g)
|
||||
(let ((guard 0))
|
||||
(while (and (eq (cg-get g :phase) 'play) (not (cg-crib--peg-over-p g))
|
||||
(< guard 400))
|
||||
(cl-incf guard)
|
||||
(let ((s (cg-get g :pturn)))
|
||||
(if (cg-crib--legal g s) (cg-crib--ai-play g s) (cg-crib--peg-go g s)))))
|
||||
(when (and (eq (cg-get g :phase) 'play) (cg-crib--peg-over-p g))
|
||||
(cg-crib--show g))))
|
||||
(while (and (not (eq (cg-get g :phase) 'game-over)) (< deals 300))
|
||||
(cg-put g :dealer (- 1 (cg-get g :dealer)))
|
||||
(ai-deal g) (cl-incf deals)))
|
||||
(should (eq (cg-get g :phase) 'game-over))
|
||||
(should (stringp (cg-render g)))))
|
||||
|
||||
;;;; Fishing games (Scopa, Casino)
|
||||
|
||||
(ert-deftest cgt-fish-capture ()
|
||||
(let ((g (cg-scopa-game)))
|
||||
(cg-put g :table '((0 . 0)(1 . 1)(2 . 3)))
|
||||
(should (equal (sort (mapcar #'cdr (cg-fish--capture g '(3 . 4))) #'<) '(0 3))))
|
||||
(let ((g (cg-casino-game)))
|
||||
(cg-put g :table '((0 . 12)(1 . 12)(2 . 5)))
|
||||
(should (= 1 (length (cg-fish--capture g '(3 . 12)))))))
|
||||
|
||||
(ert-deftest cgt-fish-full ()
|
||||
(dolist (mk (list #'cg-scopa-game #'cg-casino-game))
|
||||
(let ((g (funcall mk)) (rounds 0))
|
||||
(cg-fish--deal-round g)
|
||||
(while (and (not (eq (cg-get g :phase) 'game-over)) (< rounds 200))
|
||||
(if (eq (cg-get g :phase) 'round-over)
|
||||
(cg-fish--deal-round g)
|
||||
(cg-fish--ai-play g (cg-get g :turn)) (cl-incf rounds)))
|
||||
(should (eq (cg-get g :phase) 'game-over))
|
||||
(should (stringp (cg-render g))))))
|
||||
|
||||
;;;; Trick extensions (Euchre, Pitch, Briscola)
|
||||
|
||||
(ert-deftest cgt-euchre-bowers ()
|
||||
(should (> (cg-euchre--power '(0 . 9) 0 0) (cg-euchre--power '(1 . 9) 0 0)))
|
||||
(should (> (cg-euchre--power '(1 . 9) 0 0) (cg-euchre--power '(0 . 12) 0 0)))
|
||||
(should (= 120 (let ((s 0)) (dolist (su '(0 1 2 3))
|
||||
(dolist (r cg-briscola--ranks)
|
||||
(setq s (+ s (cg-bris--points (cons su r)))))) s))))
|
||||
|
||||
(ert-deftest cgt-trick-ext-full ()
|
||||
(dolist (class '(cg-briscola-game cg-pitch-game cg-euchre-game))
|
||||
(let ((g (make-instance class)) (guard 0))
|
||||
(cg-trick--new g)
|
||||
(while (and (not (eq (cg-get g :phase) 'game-over)) (< guard 50000))
|
||||
(cl-incf guard)
|
||||
(if (cg-trick--hand-over-p g)
|
||||
(cg-trick--finish-hand g)
|
||||
(let ((s (cg-get g :turn)))
|
||||
(cg-trick--play g s (cg-trick--ai-play g s)))))
|
||||
(should (eq (cg-get g :phase) 'game-over))
|
||||
(should (stringp (cg-render g))))))
|
||||
|
||||
;;;; Spite & Malice
|
||||
|
||||
(ert-deftest cgt-spite-legal ()
|
||||
(let ((g (cg-spite-game)))
|
||||
(cg-spite--deal g) (cg-put g :center (make-vector 4 nil))
|
||||
(should (eql 0 (cg-spite--legal-center g '(0 . 0)))) ; Ace starts a pile
|
||||
(should (null (cg-spite--legal-center g '(0 . 1)))) ; a Two cannot
|
||||
(should (eql 0 (cg-spite--legal-center g '(0 . 12)))) ; King is wild
|
||||
(cg-spite--put-center g '(0 . 0) 0)
|
||||
(should (= 1 (cg-spite--needed g 0)))))
|
||||
|
||||
(ert-deftest cgt-spite-full ()
|
||||
(let ((cg-spite-goal-size 10) (g (cg-spite-game)) (turns 0))
|
||||
(cg-spite--deal g)
|
||||
(while (and (eq (cg-get g :phase) 'play) (< turns 6000))
|
||||
(cl-incf turns) (cg-spite--ai-turn g (cg-get g :turn)))
|
||||
(should (eq (cg-get g :phase) 'game-over))
|
||||
(should (stringp (cg-render g)))))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue