Render SVG card faces in the hand-based games
Add cg-svg-hand-svg, a hand-row primitive that fans a list of card specs with cursor, hint, and mark rings, reusing the existing card art. Route cg-rummy--render-cards through it on a graphical display, with the plain-text row kept as the terminal/batch fallback (cg-rummy-svg-cards). This gives SVG faces to every game that shares that helper: Gin, Rummy, Rummy 500, Hand & Foot, Go Fish, Old Maid, Cribbage, Scopa, Casino, and Spite & Malice. Suite still 109/109; batch rendering uses the text path.
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2 changed files with 49 additions and 2 deletions
32
cg-rummy.el
32
cg-rummy.el
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@ -48,6 +48,7 @@
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(require 'cl-lib)
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(require 'eieio)
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(require 'cg-core)
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(require 'cg-svg)
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(defconst cg-rummy-ranks
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["A" "2" "3" "4" "5" "6" "7" "8" "9" "10" "J" "Q" "K"]
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@ -278,10 +279,37 @@ NDECKS defaults to 1 and JOKERS to 0."
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(sb (if (cg-rummy-joker-p b) 99 (car b))))
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(if (= sa sb) (< (cdr a) (cdr b)) (< sa sb))))))
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(defcustom cg-rummy-svg-cards t
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"When non-nil, draw cards as SVG images on a graphical display.
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Set to nil to force the plain-text card row everywhere."
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:type 'boolean :group 'card-games)
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(defun cg-rummy--card-spec (card)
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"Return the cg-svg display spec (RANK-STRING . SUIT) for CARD."
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(if (cg-rummy-joker-p card) (cons "" 'joker)
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(cons (aref cg-rummy-ranks (cdr card)) (car card))))
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(defun cg-rummy--svg-row (cards cursor marks hint-fn)
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"Return a one-image SVG row for CARDS with CURSOR, MARKS and HINT-FN."
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(let* ((specs (mapcar #'cg-rummy--card-spec cards))
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(hints (when hint-fn
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(let ((hs '()) (i 0))
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(dolist (c cards) (when (funcall hint-fn c) (push i hs))
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(setq i (1+ i)))
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hs)))
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(cur (and (integerp cursor) (>= cursor 0) cursor))
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(overlap (if (> (length cards) 11) (max 0 (- cg-svg-card-width 24)) 0))
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(svg (cg-svg-hand-svg specs :cursor cur :hints hints
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:marks marks :overlap overlap)))
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(propertize "*" 'display (cg-svg-image svg (cg-scale)))))
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(defun cg-rummy--render-cards (cards cursor marks &optional hint-fn)
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"Return a propertized row of CARDS.
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CURSOR is the highlighted index, MARKS a list of marked indices, and
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HINT-FN an optional predicate marking playable cards."
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HINT-FN an optional predicate marking playable cards. Draws SVG cards on
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a graphical display (see `cg-rummy-svg-cards'), else a plain-text row."
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(if (and cg-rummy-svg-cards (display-graphic-p))
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(cg-rummy--svg-row cards cursor marks hint-fn)
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(let ((i 0) (out '()))
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(dolist (c cards)
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(let ((cs (cg-rummy-card-string c)) (faces nil))
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@ -292,7 +320,7 @@ HINT-FN an optional predicate marking playable cards."
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(when (eql i cursor) (push 'cg-cursor faces))
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(push (propertize (format "%4s" cs) 'face (or faces 'default)) out))
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(setq i (1+ i)))
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(apply #'concat (nreverse out))))
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(apply #'concat (nreverse out)))))
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(defun cg-rummy--melds-string (melds)
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"Return a one-line depiction of MELDS (a list of card-lists)."
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19
cg-svg.el
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cg-svg.el
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@ -384,5 +384,24 @@ targets. PAD is the margin around the grid."
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(svg-print svg)
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(buffer-string)))
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(cl-defun cg-svg-hand-svg (specs &key cursor hints marks (overlap 0) (pad 8))
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"Return an svg drawing SPECS as a left-to-right hand.
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CURSOR is the index to ring as the cursor; HINTS and MARKS are lists of
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indices to ring as playable and as marked; OVERLAP fans the cards."
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(let* ((w cg-svg-card-width) (h cg-svg-card-height)
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(step (max 1 (- (+ w cg-svg-card-gap) overlap)))
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(n (length specs))
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(width (+ (* 2 pad) (if (> n 0) (+ (* (1- n) step) w) w)))
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(height (+ (* 2 pad) h))
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(svg (svg-create width height))
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(x pad) (i 0))
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(dolist (spec specs)
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(cg-svg--draw-spec svg x pad spec (eql i cursor) (and (memq i hints) t))
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(when (memq i marks)
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(svg-rectangle svg (- x 3) (- pad 3) (+ w 6) (+ h 6)
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:rx 7 :fill "none" :stroke "#4a90d9" :stroke-width 3))
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(setq x (+ x step) i (1+ i)))
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svg))
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(provide 'cg-svg)
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;;; cg-svg.el ends here
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