Adjustable AI difficulty, and fix red-on-red alternating-colour builds
* cg-core.el (cg-ai-level): new difficulty defcustom. (cg-red-suit-p): return a normalised boolean so two red suits compare equal by colour -- diamond and heart were wrongly treated as opposite colours, letting a red card build on another red card in the alternating-colour games. * cg-crapette.el (cg-crap--ai-greedy-move, cg-crap--ai-play): honour easy / normal / hard. * cg-trick.el (cg-trick--run): easy plays a random legal card. * card-games.el (card-game): clickable AI-level control. (card-game--cycle-ai, card-games-set-ai-level): change it. * test/card-games-tests.el: cgt-red-suit-boolean, cgt-ai-level-easy-crapette; bind cg-ai-level in cgt-crap-ai-enabling. * NEWS.
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NEWS
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NEWS
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@ -81,11 +81,23 @@ the mouse as well as the keyboard.
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"Next hand" button and the hand fan.
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- Live multiplayer 500 over TCP (~M-x cg-bid-host~ / ~M-x cg-bid-join~).
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** Adjustable computer opponents
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- A new ~cg-ai-level~ (easy, normal, hard) sets how hard the computer
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plays, and you can change it right from the ~M-x card-game~ menu (or
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with ~M-x card-games-set-ai-level~). Russian Bank (Crapette) plays
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all three levels; the trick-taking games play a random legal card on
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easy. Other games ignore it for now.
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** A craftier Russian Bank (Crapette) opponent
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- The computer now empties its reserve first (the pile you must clear to
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win), prefers loading its cards onto you, and -- new -- looks a move
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ahead to rearrange the houses when doing so frees a card it could not
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otherwise place.
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- On normal and hard the computer empties its reserve first (the pile
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you must clear to win) and prefers loading its cards onto you; on hard
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it also looks a move ahead to rearrange the houses when doing so frees
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a card it could not otherwise place. Easy keeps the old simple play.
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** Bug fixes
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- Alternating-colour building (the tableau solitaires and Russian Bank)
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wrongly treated a diamond and a heart as opposite colours, so a red
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card could be built on another red card. Both are red; fixed.
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** Playtest fixes
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- ~q~ now returns to the ~M-x card-game~ menu from any game, instead of
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