Adjustable AI difficulty, and fix red-on-red alternating-colour builds

* cg-core.el (cg-ai-level): new difficulty defcustom.  (cg-red-suit-p):
return a normalised boolean so two red suits compare equal by colour --
diamond and heart were wrongly treated as opposite colours, letting a red
card build on another red card in the alternating-colour games.
* cg-crapette.el (cg-crap--ai-greedy-move, cg-crap--ai-play): honour easy
/ normal / hard.
* cg-trick.el (cg-trick--run): easy plays a random legal card.
* card-games.el (card-game): clickable AI-level control.
(card-game--cycle-ai, card-games-set-ai-level): change it.
* test/card-games-tests.el: cgt-red-suit-boolean, cgt-ai-level-easy-crapette;
bind cg-ai-level in cgt-crap-ai-enabling.
* NEWS.
This commit is contained in:
Corwin Brust 2026-07-01 11:40:55 -05:00
parent 9af486526d
commit e816cc0551
6 changed files with 108 additions and 14 deletions

View file

@ -134,6 +134,19 @@
"Registry of playable games.
Each entry is (NAME COMMAND DESCRIPTION); `card-game' lists them.")
(defun card-game--cycle-ai (_button)
"Cycle the AI difficulty (`cg-ai-level') and refresh the chooser."
(setq cg-ai-level (pcase cg-ai-level ('easy 'normal) ('normal 'hard) (_ 'easy)))
(card-game))
;;;###autoload
(defun card-games-set-ai-level (level)
"Set the computer-opponent difficulty to LEVEL (easy, normal, or hard)."
(interactive
(list (intern (completing-read "AI level: " '("easy" "normal" "hard") nil t))))
(setq cg-ai-level level)
(message "AI level: %s" level))
(defun card-game--launch (button)
"Start the game whose command is stored on BUTTON."
(let ((cmd (button-get button 'card-game-command)))
@ -169,8 +182,15 @@ Press RET (or click) on a game to start it."
(erase-buffer)
(insert (propertize " Card Games for Emacs\n" 'face 'bold))
(insert (propertize
" Choose a game with RET or the mouse. q to quit.\n\n"
" Choose a game with RET or the mouse. q to quit.\n"
'face 'shadow))
(insert " AI opponents: ")
(insert-text-button
(symbol-name cg-ai-level)
'face 'link
'help-echo "Click to change the AI difficulty (easy/normal/hard)"
'action #'card-game--cycle-ai)
(insert (propertize " (click to cycle easy/normal/hard)\n\n" 'face 'shadow))
(dolist (g card-games-list)
(insert " ")
(insert-text-button