diff --git a/COPYING b/COPYING deleted file mode 100644 index f288702..0000000 --- a/COPYING +++ /dev/null @@ -1,674 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. By contrast, -the GNU General Public License is intended to guarantee your freedom to -share and change all versions of a program--to make sure it remains free -software for all its users. We, the Free Software Foundation, use the -GNU General Public License for most of our software; it applies also to -any other work released this way by its authors. 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If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -. diff --git a/NEWS b/NEWS index c2f0156..a7d6325 100644 --- a/NEWS +++ b/NEWS @@ -39,13 +39,6 @@ the mouse as well as the keyboard. the middle, and your fanned hand, with the legal cards you may play ringed. Click a card to play it. Set ~cg-trick-svg-cards~ to nil for the plain-text board. - - Full SVG board for the rummy games (Gin Rummy, Rummy, Rummy 500): - the stock and discard, the melds already down on the table, and your - fanned hand with cursor, marks, and lay-off hints; click a card to - select it. Honours ~cg-rummy-svg-cards~. - - The same board now covers Hand & Foot (each team's books, and your - hand or foot) and the fishing games Scopa and Casino (the loose - table cards and the deck). ** Rummy-family rules completed - Rummy 500: take a card from anywhere in the discard pile (key ~T~) -- diff --git a/cg-bid-ui.el b/cg-bid-ui.el index 6803f80..ba7e578 100644 --- a/cg-bid-ui.el +++ b/cg-bid-ui.el @@ -651,7 +651,6 @@ progress must be played out (unlike the solitaire games)." (define-key map [mouse-5] #'cg-bid-wheel) (define-key map "v" #'cg-bid-toggle-svg-ui) (define-key map [mouse-1] #'cg-bid-mouse) - (define-key map "q" #'cg-quit-to-menu) map) "Keymap for `cg-bid-mode' (Emacs style; see `cg-keys').") diff --git a/cg-bridge.el b/cg-bridge.el index 2d6feb8..14001ed 100644 --- a/cg-bridge.el +++ b/cg-bridge.el @@ -748,7 +748,6 @@ vulnerability, and TRICKS the declarer side's trick count. Keys: (define-key map "n" #'cg-bridge-new) (define-key map "g" #'cg-bridge-redraw) (define-key map "?" #'cg-bridge-help) - (define-key map "q" #'cg-quit-to-menu) map) "Keymap for `cg-bridge-mode'.") diff --git a/cg-core.el b/cg-core.el index a831fe2..9ebe0e2 100644 --- a/cg-core.el +++ b/cg-core.el @@ -288,24 +288,5 @@ The clicked display string must carry a `cg-regions' text property." (interactive) (setq cg-card-scale 1.0) (cg-card-refresh)) -(defun cg-insert-legend (text) - "Insert TEXT as a shadowed one-line control legend in the current buffer. -Games call this at the foot of the board so the common controls -- a -new deal, undo, help, and returning to the menu -- stay visible instead -of hiding behind a keystroke." - (insert (propertize (concat " " text "\n") 'face 'shadow))) - -(defun cg-quit-to-menu () - "Leave the current game and return to the `card-game' chooser. -Buries the game buffer and reopens the game list, so `q' takes the -player back to where they started rather than to whatever buffer -happened to be underneath. Falls back to `quit-window' when the -chooser is not available (for example a game loaded on its own)." - (interactive) - (let ((game (current-buffer))) - (if (fboundp 'card-game) - (progn (card-game) (bury-buffer game)) - (quit-window)))) - (provide 'cg-core) ;;; cg-core.el ends here diff --git a/cg-crapette.el b/cg-crapette.el index 1faaeac..e659290 100644 --- a/cg-crapette.el +++ b/cg-crapette.el @@ -63,7 +63,6 @@ ;;; Code: (require 'cg-core) -(require 'cg-svg) (defconst cg-crap-ranks ["A" "2" "3" "4" "5" "6" "7" "8" "9" "10" "J" "Q" "K"] @@ -77,11 +76,6 @@ available foundation move. When nil, such a slip is simply blocked with a reminder and costs you nothing -- a gentler assist mode for learning." :type 'boolean :group 'card-games) -(defcustom cg-crapette-svg-cards t - "When non-nil, draw the board with SVG cards on a graphical display. -Set to nil to force the plain-text board everywhere." - :type 'boolean :group 'card-games) - (defclass cg-crapette-game (cg-game) ((vname :initform "Russian Bank")) "Two-player Russian Bank (Crapette): you (South) versus one AI opponent.") @@ -104,10 +98,6 @@ Set to nil to force the plain-text board everywhere." "Return non-nil when CARD is a red suit." (and card (cg-red-suit-p (car card)))) -(defun cg-crap--spec (card) - "Return the cg-svg display spec (RANK-STRING . SUIT) for CARD, or nil." - (and card (cons (aref cg-crap-ranks (cdr card)) (car card)))) - (defun cg-crap--deck () "Return one freshly shuffled 52-card deck." (let (cards) @@ -542,106 +532,13 @@ Empty when nothing (or a single card) is held from a house." (concat " Holding: " (apply #'concat (nreverse parts)) (format "(moving top %d of %d)\n" held m))))))) -(defun cg-crap--svg (g) - "Return (DISPLAY-STRING . REGIONS) drawing Russian Bank game G as SVG. -REGIONS maps clicked rectangles to (TYPE . INDEX) spots." - (let* ((w cg-svg-card-width) (h cg-svg-card-height) - (gap cg-svg-card-gap) (pad 12) (colgap 14) - (vdown (max 16 (round (* h 0.26)))) - (spots (cg-crap--spots g)) - (cur (nth (cg-get g :cursor) spots)) - (sel (cg-get g :sel)) - (forced (cg-crap--forced g 0)) - (heldn (and sel (eq (car sel) 'house) - (min (or (cg-get g :sel-n) 0) - (length (cg-crap--house-run g (cdr sel)))))) - (houses (cg-get g :houses)) - (maxlen (apply #'max 1 (mapcar #'length (append houses nil)))) - (fx (+ w gap)) (hx (+ w colgap)) - (width (+ (* 2 pad) (* 8 w) (* 7 colgap))) - (y-title 6) (y-opp 34) - (y-found (+ y-opp h 30)) - (y-house (+ y-found h 30)) - (house-h (+ h (* (1- maxlen) vdown))) - (y-you (+ y-house house-h 28)) - (height (+ y-you h 34)) - (svg (svg-create width height)) - (lc (cg-color 'shadow :foreground "gray50")) - (regions '())) - (cl-labels - ((txt (str x y &optional sz bold) - (apply #'svg-text svg str :x x :y y :font-size (or sz 12) :fill lc - :font-family cg-svg-font-family - (if bold (list :font-weight "bold") nil))) - (curp (spot) (equal spot cur)) - (forcedp (spot) (and (member spot forced) t)) - (pile-cell (spot x y) - (let ((spec (cg-crap--spec (cg-crap--spot-top g spot)))) - (if spec - (cg-svg-card svg x y :rank (car spec) :suit (cdr spec) - :highlight (curp spot) :hint (forcedp spot)) - (cg-svg-card svg x y :gap t :highlight (curp spot))) - (push (cons (list x y w h) spot) regions)))) - (txt (format "Russian Bank -- %s" - (cond ((eq (cg-get g :winner) 0) "you win!") - ((eq (cg-get g :winner) 1) "you lose") - ((= (cg-get g :turn) 0) "your turn") - (t "opponent's turn"))) - pad (+ y-title 12) 13 t) - (txt (format "North reserve %d waste %d hand %d" - (length (cg-crap--reserve g 1)) (length (cg-crap--waste g 1)) - (length (cg-crap--hand g 1))) - pad (- y-opp 4)) - (pile-cell '(res . 1) pad y-opp) - (pile-cell '(was . 1) (+ pad fx) y-opp) - (txt "Foundations" pad (- y-found 4)) - (dotimes (i 8) (pile-cell (cons 'found i) (+ pad (* i fx)) y-found)) - (txt "Houses" pad (- y-house 4)) - (dotimes (i 8) - (let* ((x (+ pad (* i hx))) (s (cons 'house i)) - (pile (aref houses i)) (len (length pile))) - (push (cons (list x y-house w house-h) s) regions) - (if (= len 0) - (cg-svg-card svg x y-house :gap t :highlight (curp s)) - (let ((y y-house) (k 0)) - (dolist (card pile) - (let ((spec (cg-crap--spec card)) (topp (= k (1- len)))) - (cg-svg-card svg x y :rank (car spec) :suit (cdr spec) - :highlight (and topp (curp s)) - :hint (and topp (forcedp s))) - (when (and (equal sel s) heldn (>= k (- len heldn))) - (svg-rectangle svg (- x 3) (- y 3) (+ w 6) (+ h 6) - :rx 8 :fill "none" :stroke "#4a90d9" :stroke-width 3))) - (setq y (+ y vdown) k (1+ k))))))) - (txt (format "You reserve %d waste %d hand %d" - (length (cg-crap--reserve g 0)) (length (cg-crap--waste g 0)) - (length (cg-crap--hand g 0))) - pad (- y-you 4)) - (pile-cell '(res . 0) pad y-you) - (pile-cell '(was . 0) (+ pad fx) y-you) - (txt (cg-get g :message) pad (- height 10) 12)) - (let ((rev (nreverse regions))) - (cons (propertize "*" 'display (cg-svg-image svg (cg-scale)) - 'cg-regions rev) - rev)))) - -(defun cg-crap-mouse (event) - "Handle a click on the SVG board: select that pile and act on it." - (interactive "e") - (let* ((g cg-crap--game) (spot (cg-mouse-action event))) - (when spot - (let ((idx (cl-position spot (cg-crap--spots g) :test #'equal))) - (when idx (cg-put g :cursor idx) (cg-crap-act)))))) - (cl-defmethod cg-render ((game cg-crapette-game)) "Return a text depiction of GAME." (cg-crap--render game)) (defun cg-crap--redisplay () - "Redraw the current Russian Bank buffer (SVG on a graphical display)." + "Redraw the current Russian Bank buffer." (let ((g cg-crap--game) (inhibit-read-only t)) - (setq cg-current-game g) - (setq-local cg-redisplay-function #'cg-crap--redisplay) (setq-local mode-line-process (format " [%s]" (cond ((eq (cg-get g :winner) 0) "you win") @@ -649,11 +546,9 @@ REGIONS maps clicked rectangles to (TYPE . INDEX) spots." ((= (cg-get g :turn) 0) "your turn") (t "opponent")))) (erase-buffer) - (if (and cg-crapette-svg-cards (display-graphic-p)) - (insert (car (cg-crap--svg g)) "\n") - (insert (cg-crap--render g))) + (insert (cg-crap--render g)) (cg-insert-legend - "arrows/click move · RET pick up/drop · [ ] group size · f foundation · SPC turn · e end · u undo · n new · q menu") + "arrows move · RET pick up/drop · [ ] group size · f foundation · SPC turn a card · e end · u undo · n new · q menu") (goto-char (point-min)))) @@ -810,11 +705,6 @@ If it fits nowhere your turn ends." (define-key map (kbd "") #'cg-crap-left) (define-key map (kbd "") #'cg-crap-right) (define-key map (kbd "RET") #'cg-crap-act) - (define-key map [mouse-1] #'cg-crap-mouse) - (define-key map "+" #'cg-card-zoom-in) - (define-key map "=" #'cg-card-zoom-in) - (define-key map "-" #'cg-card-zoom-out) - (define-key map "0" #'cg-card-zoom-reset) (define-key map (kbd "SPC") #'cg-crap-draw) (define-key map "f" #'cg-crap-found) (define-key map "[" #'cg-crap-hold-less) diff --git a/cg-cribbage.el b/cg-cribbage.el index ecacb3c..9970086 100644 --- a/cg-cribbage.el +++ b/cg-cribbage.el @@ -426,7 +426,6 @@ TOTAL is the running count after the play." (define-key map "n" #'cg-crib-new) (define-key map "g" #'cg-crib-redraw) (define-key map "?" #'cg-crib-help) - (define-key map "q" #'cg-quit-to-menu) map) "Keymap for `cg-cribbage-mode'.") diff --git a/cg-eights.el b/cg-eights.el index b78a9d8..7c1605b 100644 --- a/cg-eights.el +++ b/cg-eights.el @@ -361,7 +361,6 @@ Return the drawn card, or nil when none is available." (define-key map "n" #'cg-eights-new) (define-key map "g" #'cg-eights-redraw) (define-key map "?" #'cg-eights-help) - (define-key map "q" #'cg-quit-to-menu) map) "Keymap for `cg-eights-mode'.") diff --git a/cg-gaps.el b/cg-gaps.el index f60feea..02f4012 100644 --- a/cg-gaps.el +++ b/cg-gaps.el @@ -131,9 +131,8 @@ Subclasses set the head rank and build direction by overriding (cg-put game :cursor (cons 0 0)) (cg-put game :history nil) (cg-put game :message - (format - "Each row one suit, %s. Move to a green + gap and press RET (or click it). ? = help." - (if (> (cg-gaps--step game) 0) "2 up to K" "K down to 2"))) + (format "Fill the gaps: each row one suit, %s. RET on a gap. ? = help." + (if (> (cg-gaps--step game) 0) "2 up to K" "K down to 2"))) game)) (defun cg-gaps--cell (board r c) @@ -418,7 +417,6 @@ buttons (the keyboard hint *is* the button)." (cg-gaps--key-button "r" "redeal" #'cg-gaps-redeal "Reshuffle the misplaced cards") (cg-gaps--key-button "u" "undo" #'cg-gaps-undo "Undo the last move") (cg-gaps--key-button "n" "new" #'cg-gaps-new "Deal a new game") - (cg-gaps--key-button "q" "menu" #'cg-quit-to-menu "Back to the game list") (cg-gaps--key-button "?" "help" #'cg-gaps-help "Show the rules and keys") (insert "\n")) @@ -816,7 +814,6 @@ The board scales to fill the area beside a proportional left panel." (define-key map "0" #'cg-gaps-zoom-reset) (define-key map "v" #'cg-gaps-toggle-svg-ui) (define-key map [mouse-1] #'cg-gaps-mouse) - (define-key map "q" #'cg-quit-to-menu) map) "Keymap for `cg-gaps-mode' (Emacs style; see `cg-keys').") diff --git a/cg-handfoot.el b/cg-handfoot.el index 07acc06..d59d394 100644 --- a/cg-handfoot.el +++ b/cg-handfoot.el @@ -505,45 +505,8 @@ Return non-nil when the team goes down." (defvar-local cg-hf--game nil "The Hand & Foot game in the current buffer.") -(defun cg-hf--svg (game) - "Return an SVG board for the Hand & Foot GAME." - (let* ((scores (cg-get game :scores)) (infos '()) (melds '())) - (dotimes (team (cg-get game :nteams)) - (push (format "Team %d (score %d)%s%s" team (aref scores team) - (if (cg-hf--down-p game team) " down" - (format " needs %d" (cg-hf--min-for-round game))) - (let ((k (length (aref (cg-get game :redthrees) team)))) - (if (> k 0) (format " red3:%d" k) ""))) - infos) - (dolist (bk (cg-hf--books game team)) - (push (cons (format "T%d%s" team - (if (cg-hf--book-complete-p bk) - (if (cg-hf--book-clean-p bk) " clean" " dirty") "")) - bk) - melds))) - (dotimes (s (cg-get game :nplayers)) - (unless (= s 0) - (push (format "%s: %d in hand%s" (aref cg-handfoot--names s) - (length (cg-rummy--hand game s)) - (if (= (aref (cg-get game :stage) s) 1) " (on foot)" "")) - infos))) - (cg-rummy--board-svg - :title (format "Hand & Foot target %d round %d (min %d)" - cg-handfoot-target (1+ (or (cg-get game :round) 0)) - (cg-hf--min-for-round game)) - :infos (nreverse infos) :melds (nreverse melds) - :discard (cg-rummy--top game) :stock (length (cg-get game :stock)) - :hand (cg-rummy--hand game 0) :cursor (cg-get game :cursor) - :marks (cg-get game :marks) :message (cg-get game :message)))) - (cl-defmethod cg-render ((game cg-handfoot-game)) - "Return a depiction of the Hand & Foot GAME: SVG board if graphical, else text." - (if (and cg-rummy-svg-cards (display-graphic-p)) - (cg-hf--svg game) - (cg-hf--render-text game))) - -(defun cg-hf--render-text (game) - "Return a plain-text depiction of the Hand & Foot GAME." + "Return a propertized depiction of the Hand & Foot GAME." (let* ((out '()) (scores (cg-get game :scores)) (hand (cg-rummy--hand game 0)) (cursor (cg-get game :cursor))) (push (format " Hand & Foot target %d round %d (go-down minimum %d)\n\n" @@ -764,7 +727,6 @@ action. After that, mark single books as usual." (define-key map "n" #'cg-hf-new) (define-key map "g" #'cg-hf-redraw) (define-key map "?" #'cg-hf-help) - (define-key map "q" #'cg-quit-to-menu) map) "Keymap for `cg-handfoot-mode'.") diff --git a/cg-match.el b/cg-match.el index 3e67917..605b89a 100644 --- a/cg-match.el +++ b/cg-match.el @@ -218,54 +218,11 @@ Return non-nil when S can ask." (`(hand . ,i) (cg-put g :cursor i)) (_ (cl-call-next-method)))) -(defun cg-gf--hand-ranks (game) - "Return the distinct ranks in your hand, low to high (Ace..King)." - (let ((seen (make-vector 13 nil)) (out '())) - (dolist (c (cg-gf--hand game 0)) (aset seen (cdr c) t)) - (dotimes (r 13) (when (aref seen r) (push r out))) - (nreverse out))) - -(defun cg-gf--pick-rank (button) - "Select the rank stored on BUTTON, ready to ask a player for it. -Moves the hand cursor to a card of that rank so the existing -1-4 player keys ask for it." - (let* ((g cg-gf--game) (rank (button-get button 'cg-gf-rank)) - (i (cl-position rank (cg-gf--hand g 0) :key #'cdr))) - (when i (cg-put g :cursor i)) - (cg-put g :message - (format "Ask which player for %s? Press 1-%d." - (aref cg-rummy-ranks rank) (1- (cg-get g :nplayers)))) - (cg-gf--redisplay))) - -(defun cg-gf--insert-rank-picker (game) - "Insert a row of clickable rank buttons for the ranks in your hand. -Each rank is a large, easy target, so you pick what to ask for by rank -instead of hunting for one overlapped card in a big hand." - (let* ((ranks (cg-gf--hand-ranks game)) - (cur (nth (cg-get game :cursor) (cg-gf--hand game 0))) - (cur-rank (and cur (cdr cur)))) - (when ranks - (insert "\n Ask for: ") - (dolist (r ranks) - (insert-text-button - (format " %s " (aref cg-rummy-ranks r)) - 'face (if (eql r cur-rank) 'cg-hint 'link) - 'mouse-face 'highlight 'follow-link t - 'help-echo (format "Ask a player for %ss" (aref cg-rummy-ranks r)) - 'cg-gf-rank r - 'action #'cg-gf--pick-rank) - (insert " ")) - (insert "\n")))) - (defun cg-gf--redisplay () (let ((game cg-gf--game) (inhibit-read-only t)) (setq cg-current-game game cg-redisplay-function #'cg-gf--redisplay) (setq-local mode-line-process (format " [%s]" (cg-get game :phase))) - (erase-buffer) - (insert (cg-render game)) - (cg-gf--insert-rank-picker game) - (cg-insert-legend "click a rank (or arrows) · 1-4 ask that player · n new · q menu · ? help") - (goto-char (point-min)))) + (erase-buffer) (insert (cg-render game)) (goto-char (point-min)))) (defun cg-gf-left () "Move the hand cursor left." @@ -303,8 +260,7 @@ instead of hunting for one overlapped card in a big hand." (cg-gf--deal cg-gf--game) (cg-gf--redisplay)) (defun cg-gf-redraw () "Redraw." (interactive) (cg-gf--redisplay)) (defun cg-gf-help () "Describe the controls." (interactive) - (message - "Click a rank (or arrows) to choose 1-4: ask that player n: new q: menu")) + (message "Arrows: choose a rank 1-4: ask that player n: new g: redraw")) (defvar cg-go-fish-mode-map (let ((map (make-sparse-keymap))) @@ -319,7 +275,6 @@ instead of hunting for one overlapped card in a big hand." (define-key map "n" #'cg-gf-new) (define-key map "g" #'cg-gf-redraw) (define-key map "?" #'cg-gf-help) - (define-key map "q" #'cg-quit-to-menu) map) "Keymap for `cg-go-fish-mode'.") @@ -516,7 +471,6 @@ instead of hunting for one overlapped card in a big hand." (define-key map "n" #'cg-om-new) (define-key map "g" #'cg-om-redraw) (define-key map "?" #'cg-om-help) - (define-key map "q" #'cg-quit-to-menu) map) "Keymap for `cg-old-maid-mode'.") diff --git a/cg-patience.el b/cg-patience.el index e3bb1e9..e9eb5db 100644 --- a/cg-patience.el +++ b/cg-patience.el @@ -422,7 +422,6 @@ matching spot); a card-size slider sits below." (define-key map "n" #'cg-pat-new) (define-key map "g" #'cg-pat-redraw) (define-key map "?" #'cg-pat-help) - (define-key map "q" #'cg-quit-to-menu) map) "Keymap for `cg-pat-mode'.") diff --git a/cg-president.el b/cg-president.el index 80bc694..45e838c 100644 --- a/cg-president.el +++ b/cg-president.el @@ -400,7 +400,6 @@ Each rank maps to a (hand . INDEX) region and a card-size slider sits below." (define-key map "n" #'cg-pres-new) (define-key map "g" #'cg-pres-redraw) (define-key map "?" #'cg-pres-help) - (define-key map "q" #'cg-quit-to-menu) map) "Keymap for `cg-pres-mode'.") diff --git a/cg-rum500.el b/cg-rum500.el index d5b9ada..be3b41b 100644 --- a/cg-rum500.el +++ b/cg-rum500.el @@ -351,38 +351,8 @@ Deep-pickup games show the whole pile with depth indices (0 = top)." :ace-high (cg-tm--ace-high game))) (cg-get game :table)))) -(defun cg-tm--svg (game) - "Return an SVG board for the table-meld GAME." - (let* ((scores (cg-get game :scores)) (laid (cg-get game :laid)) - (meldp (oref game score-style))) - (cg-rummy--board-svg - :title (format "%s (target %d)" (oref game vname) (oref game target)) - :infos (let (out) - (dotimes (s (cg-get game :nplayers)) - (unless (= s 0) - (push (format "Player %d: %d cards score %d%s" - s (length (cg-rummy--hand game s)) (aref scores s) - (if (eq meldp 'meld-points) - (format " laid %d" (aref laid s)) "")) - out))) - (nreverse out)) - :melds (mapcar (lambda (rec) - (cons (if (= (car rec) 0) "you" (format "P%d" (car rec))) - (cdr rec))) - (cg-get game :table)) - :discard (cg-rummy--top game) :stock (length (cg-get game :stock)) - :hand (cg-rummy--hand game 0) :cursor (cg-get game :cursor) - :marks (cg-get game :marks) :hint-fn (cg-tm--layoff-hint game) - :message (cg-get game :message)))) - (cl-defmethod cg-render ((game cg-tablemeld-game)) - "Return a depiction of the table-meld GAME: SVG board if graphical, else text." - (if (and cg-rummy-svg-cards (display-graphic-p)) - (cg-tm--svg game) - (cg-tm--render-text game))) - -(defun cg-tm--render-text (game) - "Return a plain-text depiction of the table-meld GAME." + "Return a propertized depiction of the table-meld GAME." (let* ((out '()) (scores (cg-get game :scores)) (laid (cg-get game :laid)) (meldp (oref game score-style)) (hand (cg-rummy--hand game 0)) (cursor (cg-get game :cursor))) @@ -598,7 +568,6 @@ melded or laid off at once, the rest go into your hand." (define-key map "n" #'cg-tm-new) (define-key map "g" #'cg-tm-redraw) (define-key map "?" #'cg-tm-help) - (define-key map "q" #'cg-quit-to-menu) map) "Keymap for `cg-tm-mode'.") diff --git a/cg-rummy.el b/cg-rummy.el index c41450f..1be4dcd 100644 --- a/cg-rummy.el +++ b/cg-rummy.el @@ -325,102 +325,6 @@ and carries a card-size slider. Draws SVG cards on a graphical display (setq i (1+ i))) (apply #'concat (nreverse out))))) -(defun cg-rummy--board-svg (&rest args) - "Draw a rummy-style board; return a propertized display string. -Keyword ARGS: :title :infos :melds :discard :stock :hand :cursor :marks -:hint-fn :message. :melds is a list of (LABEL . CARDS), or the symbol -`none' to hide the table area. The hand carries (hand . INDEX) regions." - (let* ((title (or (plist-get args :title) "")) - (infos (plist-get args :infos)) - (raw-melds (plist-get args :melds)) - (show-table (not (eq raw-melds 'none))) - (melds (and show-table raw-melds)) - (raw-discard (plist-get args :discard)) - (show-discard (not (eq raw-discard 'none))) - (discard (and show-discard raw-discard)) - (stock (or (plist-get args :stock) 0)) - (stock-label (or (plist-get args :stock-label) "Stock")) - (hand (plist-get args :hand)) - (cursor (or (plist-get args :cursor) 0)) - (marks (plist-get args :marks)) - (hint-fn (plist-get args :hint-fn)) - (msg (or (plist-get args :message) "")) - (w cg-svg-card-width) (h cg-svg-card-height) (gap cg-svg-card-gap) - (pad 16) (label-w 46) - (n (length hand)) - (overlap (cond ((> n 11) (- w 24)) ((> n 8) 20) (t 0))) - (step (max 14 (- (+ w gap) overlap))) - (fanw (if (> n 0) (+ (* (1- n) step) w) w)) - (mstep (max 16 (round (* w 0.5)))) - (n-info (length infos)) - (y-title 6) (y-info 26) - (y-sd (+ y-info (* n-info 16) 8)) - (meld-rowh (+ h 8)) - (y-melds (+ y-sd h 26)) - (melds-area (if show-table (+ (* (max 1 (length melds)) meld-rowh) 16) 6)) - (y-hand (+ y-melds melds-area)) - (height (+ y-hand h 30)) - (meld-maxw (if melds - (apply #'max 0 - (mapcar (lambda (m) - (+ label-w - (let ((k (length (cdr m)))) - (if (> k 0) (+ (* (1- k) mstep) w) w)))) - melds)) - 0)) - (width (max (+ fanw (* 2 pad)) (+ meld-maxw (* 2 pad)) 640)) - (svg (svg-create width height)) - (lc (cg-color 'shadow :foreground "gray50")) - (regions '())) - (cl-labels ((txt (str x y &optional sz bold) - (apply #'svg-text svg str :x x :y y :font-size (or sz 12) :fill lc - :font-family cg-svg-font-family - (and bold '(:font-weight "bold")))) - (drow (specs x y stp) - (let ((xx x)) - (dolist (sp specs) - (if sp (cg-svg-card svg xx y :rank (car sp) :suit (cdr sp)) - (cg-svg-card svg xx y :gap t)) - (setq xx (+ xx stp)))))) - (txt title pad (+ y-title 12) 13 t) - (let ((yy (+ y-info 4))) - (dolist (line infos) (txt line pad yy 12) (setq yy (+ yy 16)))) - (cg-svg-card svg pad y-sd :down (> stock 0) :gap (= stock 0)) - (txt (format "%s %d" stock-label stock) pad (+ y-sd h 13) 11) - (when show-discard - (let ((dx (+ pad w gap 24))) - (if discard - (let ((sp (cg-rummy--card-spec discard))) - (cg-svg-card svg dx y-sd :rank (car sp) :suit (cdr sp))) - (cg-svg-card svg dx y-sd :gap t)) - (txt "Discard" dx (+ y-sd h 13) 11))) - (when show-table - (txt "Table" pad (- y-melds 4) 11) - (if (null melds) - (txt "(no melds yet)" (+ pad label-w) (+ y-melds (round (* h 0.5))) 11) - (let ((yy y-melds)) - (dolist (m melds) - (txt (car m) pad (+ yy (round (* h 0.55))) 11) - (drow (mapcar #'cg-rummy--card-spec (cdr m)) (+ pad label-w) yy mstep) - (setq yy (+ yy meld-rowh)))))) - (txt "Your hand" pad (- y-hand 6) 11) - (let ((x (max pad (- (/ width 2) (/ fanw 2)))) (i 0)) - (dolist (c hand) - (let ((sp (cg-rummy--card-spec c)) - (curp (= i cursor)) - (markp (and marks (memq i marks))) - (hintp (and hint-fn (funcall hint-fn c)))) - (cg-svg-card svg x y-hand :rank (car sp) :suit (cdr sp) - :highlight curp :hint hintp) - (when markp - (svg-rectangle svg (- x 3) (- y-hand 3) (+ w 6) (+ h 6) - :rx 8 :fill "none" :stroke "#4a90d9" :stroke-width 3)) - (push (cons (list x y-hand (if (= i (1- n)) w step) h) (cons 'hand i)) regions)) - (setq x (+ x step) i (1+ i)))) - (txt msg pad (- height 8) 12)) - (propertize "*" 'display (cg-svg-image svg (cg-scale)) - 'cg-regions (nreverse regions)))) - (defun cg-rummy--melds-string (melds) "Return a one-line depiction of MELDS (a list of card-lists)." (mapconcat (lambda (m) (mapconcat #'cg-rummy-card-string m " ")) @@ -561,36 +465,8 @@ Keyword ARGS: :title :infos :melds :discard :stock :hand :cursor :marks (defvar-local cg-gin--game nil "The Gin Rummy game in the current buffer.") -(defun cg-gin--svg (game) - "Return an SVG board for the Gin GAME." - (let* ((scores (cg-get game :scores)) (reveal (cg-get game :reveal)) - (hand (cg-rummy--hand game 0)) (infos '())) - (push (format "Opponent: %d cards score %d" - (length (cg-rummy--hand game 1)) (aref scores 1)) infos) - (when reveal - (let ((pp (cg-rummy-best-partition (cg-rummy--hand game 1)))) - (push (format " melds %s deadwood %s (%d)" - (cg-rummy--melds-string (plist-get pp :melds)) - (mapconcat #'cg-rummy-card-string (plist-get pp :deadwood) " ") - (plist-get pp :count)) - infos))) - (push (format "You: deadwood %d score %d" - (cg-gin--deadwood hand) (aref scores 0)) infos) - (cg-rummy--board-svg - :title (format "Gin Rummy (first to %d)" cg-gin-target) - :infos (nreverse infos) :melds 'none - :discard (cg-rummy--top game) :stock (length (cg-get game :stock)) - :hand hand :cursor (cg-get game :cursor) - :message (cg-get game :message)))) - (cl-defmethod cg-render ((game cg-gin-game)) - "Return a depiction of the Gin GAME: SVG board if graphical, else text." - (if (and cg-rummy-svg-cards (display-graphic-p)) - (cg-gin--svg game) - (cg-gin--render-text game))) - -(defun cg-gin--render-text (game) - "Return a plain-text depiction of the Gin GAME." + "Return a propertized depiction of the Gin GAME for a text display." (let* ((out '()) (scores (cg-get game :scores)) (reveal (cg-get game :reveal)) (hand (cg-rummy--hand game 0)) (cursor (cg-get game :cursor))) @@ -758,7 +634,6 @@ Keyword ARGS: :title :infos :melds :discard :stock :hand :cursor :marks (define-key map "n" #'cg-gin-new) (define-key map "g" #'cg-gin-redraw) (define-key map "?" #'cg-gin-help) - (define-key map "q" #'cg-quit-to-menu) map) "Keymap for `cg-gin-mode'.") diff --git a/cg-scopa.el b/cg-scopa.el index 17d8a7c..38b4166 100644 --- a/cg-scopa.el +++ b/cg-scopa.el @@ -219,28 +219,8 @@ Only subsets of two or more cards are considered. Return nil if none." (defvar-local cg-fish--game nil "The fishing game in the current buffer.") -(defun cg-fish--svg (game) - "Return an SVG board for the fishing GAME." - (cg-rummy--board-svg - :title (format "%s (to %d)" (oref game vname) (oref game target)) - :infos (list (format "Computer: %d cards captured %d (score %d)" - (length (cg-fish--hand game 1)) (length (cg-fish--captured game 1)) - (aref (cg-get game :scores) 1)) - (format "Your captured: %d (score %d)" - (length (cg-fish--captured game 0)) (aref (cg-get game :scores) 0))) - :stock-label "Deck" :stock (length (cg-get game :deck)) :discard 'none - :melds (list (cons "Table" (cg-rummy-sort-hand (cg-get game :table)))) - :hand (cg-fish--hand game 0) :cursor (cg-get game :cursor) - :message (cg-get game :message))) - (cl-defmethod cg-render ((game cg-fish-game)) - "Return a depiction of the fishing GAME: SVG board if graphical, else text." - (if (and cg-rummy-svg-cards (display-graphic-p)) - (cg-fish--svg game) - (cg-fish--render-text game))) - -(defun cg-fish--render-text (game) - "Return a plain-text depiction of the fishing GAME." + "Return a propertized depiction of the fishing GAME." (let* ((out '()) (cursor (cg-get game :cursor))) (push (format " %s to %d\n\n" (oref game vname) (oref game target)) out) (push (format " Computer: %d cards captured %d (score %d)\n" @@ -326,7 +306,6 @@ Only subsets of two or more cards are considered. Return nil if none." (define-key map "n" #'cg-fish-new) (define-key map "g" #'cg-fish-redraw) (define-key map "?" #'cg-fish-help) - (define-key map "q" #'cg-quit-to-menu) map) "Keymap for `cg-fish-mode'.") diff --git a/cg-solitaire.el b/cg-solitaire.el index 2ead28f..0674a14 100644 --- a/cg-solitaire.el +++ b/cg-solitaire.el @@ -783,9 +783,6 @@ DISPLAY is a propertized one-image string; REGIONS is a click map of (if s "carrying" "playing"))))) (erase-buffer) (cg-render-game game) - (insert "\n") - (cg-insert-legend - "arrows move · RET pick up/drop · f foundation · a auto · u undo · n new · q menu · ? help") (goto-char (point-min)))) ;;;; Mode and commands @@ -813,7 +810,6 @@ DISPLAY is a propertized one-image string; REGIONS is a click map of (define-key map "n" #'cg-sol-new) (define-key map "g" #'cg-sol-redraw) (define-key map "?" #'cg-sol-help) - (define-key map "q" #'cg-quit-to-menu) map) "Keymap for `cg-sol-mode'.") @@ -943,56 +939,6 @@ DISPLAY is a propertized one-image string; REGIONS is a click map of (cg-put game :reserve (butlast (cg-get game :reserve) 1)) (cg-sol--set-col game c (list card)))))) - -;;;; Russian Bank (single-player patience) - -;; A one-deck patience in the spirit of Russian Bank (Crapette): eight -;; "houses" build down in alternating colours, the four foundations build -;; up by suit from the Ace, and a thirteen-card reserve feeds the houses. -;; The competitive two-player game (with its "stops" and loading rules) -;; is a separate, larger build; this is the solitaire adaptation. - -(defclass cg-russian-bank-game (cg-solitaire-game) - ((ncols :initform 8) (nfound :initform 4) (has-stock :initform t) - (has-waste :initform t) (has-reserve :initform t) (draw :initform 1) - (redeal :initform t) (build :initform 'alt) (run-rule :initform 'alt) - (empty-rule :initform 'any) (base :initform 0) (wrap :initform nil) - (vname :initform "Russian Bank")) - "Russian Bank patience: eight houses down by alternating colour, four -foundations up by suit from the Ace, and a thirteen-card reserve.") - -(cl-defmethod cg-sol--deal ((game cg-russian-bank-game)) - "Deal a Russian Bank patience layout: reserve, eight houses, and a stock." - (let* ((deck (cg-sol--make-deck 1)) - (reserve (cl-loop repeat 13 collect (pop deck))) - (tableau (make-vector 8 nil)) - (down (make-vector 8 0))) - (dotimes (c 8) (aset tableau c (list (pop deck)))) - (cg-put game :reserve reserve) - (cg-put game :tableau tableau) - (cg-put game :down down) - (cg-put game :found (make-vector 4 nil)) - (cg-put game :free (make-vector 0 nil)) - (cg-put game :stock deck) - (cg-put game :waste nil) - (cg-put game :sets 0) - (cg-put game :moves 0) - (cg-put game :cursor 0) - (cg-put game :sel nil) - (cg-put game :sel-n 0) - (cg-put game :history nil) - (cg-put game :message - "Russian Bank. Houses build down in alternating colours; foundations up by suit from the Ace.") - game)) - -(cl-defmethod cg-sol--autofill ((game cg-russian-bank-game)) - "Fill an empty house from the reserve, as Russian Bank does." - (dotimes (c (oref game ncols)) - (when (and (null (cg-sol--col game c)) (cg-get game :reserve)) - (let ((card (car (last (cg-get game :reserve))))) - (cg-put game :reserve (butlast (cg-get game :reserve) 1)) - (cg-sol--set-col game c (list card)))))) - ;;;###autoload (defun cg-forty-thieves () "Play Forty Thieves solitaire (two decks)." @@ -1008,10 +954,5 @@ foundations up by suit from the Ace, and a thirteen-card reserve.") "Play Canfield solitaire." (interactive) (cg-sol--play 'cg-canfield-game)) -;;;###autoload -(defun cg-russian-bank () - "Play Russian Bank, the single-player patience adaptation." - (interactive) (cg-sol--play 'cg-russian-bank-game)) - (provide 'cg-solitaire) ;;; cg-solitaire.el ends here diff --git a/cg-spite.el b/cg-spite.el index 2ff7ee2..9ec04c2 100644 --- a/cg-spite.el +++ b/cg-spite.el @@ -413,7 +413,6 @@ (define-key map "n" #'cg-spite-new) (define-key map "g" #'cg-spite-redraw) (define-key map "?" #'cg-spite-help) - (define-key map "q" #'cg-quit-to-menu) map) "Keymap for `cg-spite-mode'.") diff --git a/cg-svg.el b/cg-svg.el index 5141276..059d323 100644 --- a/cg-svg.el +++ b/cg-svg.el @@ -79,11 +79,9 @@ :type 'string :group 'cg-svg) (defcustom cg-svg-theme-colors t - "Derive the card back and move-hint ring from the active theme. -When non-nil, those colours are taken from the active Emacs theme, with -the colour variables below as fallbacks. The cursor/selection ring is -not themed this way -- see `cg-svg--highlight' -- so it never picks up a -theme's `region' colour." + "Derive the highlight ring and card back from the active theme. +When non-nil, colours are taken from the active Emacs theme, with the +colour variables below as fallbacks." :type 'boolean :group 'cg-svg) (defcustom cg-svg-card-back 'dots @@ -113,13 +111,10 @@ hearts red." (defvar cg-svg-gap-color "#95a5a6" "Empty-slot outline colour.") (defun cg-svg--highlight () - "Resolve the cursor/selection ring colour. -Always the configured `cg-svg-highlight-color' (a calm gold by -default). This is deliberately not taken from the theme's `region' -face: on many themes that face is a saturated colour, and a fat ring -in it reads as an alarming frame flashing around the whole board on -each redraw. Customize `cg-svg-highlight-color' to change it." - cg-svg-highlight-color) + "Resolve the cursor/selection ring colour (theme-aware)." + (if cg-svg-theme-colors + (cg-color 'region :background cg-svg-highlight-color) + cg-svg-highlight-color)) (defun cg-svg--back-fill () "Resolve the card-back fill colour (theme-aware)." diff --git a/test/card-games-tests.el b/test/card-games-tests.el index e0a9165..9de16bf 100644 --- a/test/card-games-tests.el +++ b/test/card-games-tests.el @@ -855,45 +855,6 @@ (cg-put g :bids (vector 3 nil 4 nil)) (cg-put g :scores (vector 100 50 100 50)) (should (stringp (cg-trick--svg g))))) -(ert-deftest cgt-gin-svg-smoke () - (let ((g (cg-gin-game))) - (cg-gin--deal g) - (cg-put g :cursor 0) (cg-put g :message "x") (cg-put g :scores (vector 0 0)) - (should (stringp (cg-gin--render-text g))) - (let ((sres (cg-gin--svg g))) - (should (get-text-property 0 'display sres)) - (should (rassoc '(hand . 0) (get-text-property 0 'cg-regions sres)))))) - -(ert-deftest cgt-tm-svg-smoke () - (let ((g (cg-rum500-game))) - (cg-tm--deal g) - (cg-put g :cursor 1) (cg-put g :message "x") - (cg-put g :table (list (cons 0 (list '(0 . 0) '(0 . 1) '(0 . 2))) - (cons 2 (list '(1 . 5) '(2 . 5) '(3 . 5))))) - (cg-put g :marks (list 0 2)) - (should (stringp (cg-tm--render-text g))) - (let ((regs (get-text-property 0 'cg-regions (cg-tm--svg g)))) - (should (rassoc '(hand . 0) regs)) - (should (cl-every (lambda (r) (= 4 (length (car r)))) regs))))) - -(ert-deftest cgt-hf-svg-smoke () - (let ((g (cg-handfoot-game))) - (cg-put g :nplayers 4) (cg-put g :nteams 2) (cg-put g :scores (make-vector 2 0)) - (cg-hf--deal g) - (cg-put g :cursor 0) (cg-put g :message "x") - (should (stringp (cg-hf--render-text g))) - (let ((regs (get-text-property 0 'cg-regions (cg-hf--svg g)))) - (should (rassoc '(hand . 0) regs)) - (should (cl-every (lambda (r) (= 4 (length (car r)))) regs))))) - -(ert-deftest cgt-fish-svg-smoke () - (let ((g (cg-scopa-game))) - (cg-fish--deal-round g) - (cg-put g :cursor 0) (cg-put g :message "x") - (should (stringp (cg-fish--render-text g))) - (should (rassoc '(hand . 0) - (get-text-property 0 'cg-regions (cg-fish--svg g)))))) - (ert-deftest cgt-pat-golf-deal () (let ((g (cg-pat--deal (cg-golf-game)))) (should (= 35 (length (cg-get g :cards))))