;;; cg-spite.el --- Spite and Malice, a competitive patience -*- lexical-binding: t; -*- ;; Copyright (C) 2026 Corwin Brust ;; Author: Corwin Brust ;; Maintainer: Corwin Brust ;; Version: 1.0.90 ;; Package-Requires: ((emacs "26.1")) ;; Keywords: games ;; URL: https://code.bru.st/corwin/card-game.el ;; This program is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation, either version 3 of the License, or ;; (at your option) any later version. ;; This program is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with this program. If not, see . ;;; Commentary: ;; Spite & Malice (also called Cat & Mouse): a race between you and the ;; computer to empty a face-down goal pile. Play cards onto up to four ;; shared centre piles, which build up from Ace to Queen regardless of ;; suit; a pile that reaches a Queen is cleared away. Kings are wild and ;; stand for whatever rank a pile needs next. ;; ;; On your turn, draw your hand up to five, then play from the top of your ;; goal pile, your hand, or the tops of your four discard piles. Playing ;; your goal card is how you win, so take every chance to. End your turn ;; by discarding one card to a discard pile. ;; ;; Targets are chosen automatically (the first centre pile a card fits). ;; Cards use the package cons (SUIT . RANK), RANK 0 (Ace) .. 12 (King); ;; the build order runs Ace(0) up to Queen(11), and the King(12) is wild. ;;; Code: (require 'cl-lib) (require 'eieio) (require 'cg-core) (require 'cg-rummy) (defcustom cg-spite-goal-size 20 "Number of cards in each player's goal pile." :type 'integer :group 'card-games) (defclass cg-spite-game (cg-game) ((vname :initform "Spite & Malice")) "A game of Spite & Malice.") (defun cg-spite--wild-p (card) "Return non-nil when CARD (a King) is wild." (= (cdr card) 12)) (defun cg-spite--nat (card) "Return CARD's natural build rank, or nil if wild." (if (cg-spite--wild-p card) nil (cdr card))) (defun cg-spite--deck () "Return two shuffled standard decks (104 cards)." (random t) (cg-shuffle (cl-loop repeat 2 append (cl-loop for s below 4 append (cl-loop for r below 13 collect (cons s r)))))) ;;;; Accessors (defsubst cg-spite--goal (game s) (aref (cg-get game :goal) s)) (defsubst cg-spite--set-goal (game s v) (aset (cg-get game :goal) s v)) (defsubst cg-spite--hand (game s) (aref (cg-get game :hand) s)) (defsubst cg-spite--set-hand (game s v) (aset (cg-get game :hand) s v)) (defsubst cg-spite--disc (game s) (aref (cg-get game :disc) s)) ; vector of 4 lists (defun cg-spite--who (s) (if (= s 0) "You" "Computer")) (cl-defmethod cg-spite--deal ((game cg-spite-game)) "Deal a fresh Spite & Malice game into GAME." (let ((deck (cg-spite--deck)) (goal (make-vector 2 nil)) (hand (make-vector 2 nil)) (disc (vector nil nil))) (dotimes (s 2) (aset goal s (cl-loop repeat cg-spite-goal-size collect (pop deck))) (aset hand s (cg-rummy-sort-hand (cl-loop repeat 5 collect (pop deck)))) (aset disc s (make-vector 4 nil))) (cg-put game :goal goal) (cg-put game :hand hand) (cg-put game :disc disc) (cg-put game :center (make-vector 4 nil)) ; each nil or (TOPRANK . CARDS) (cg-put game :muck nil) (cg-put game :stock deck) (cg-put game :turn 0) (cg-put game :phase 'play) (cg-put game :cursor 0) (cg-put game :message "Your turn. RET plays a hand card; G plays your goal card.") game)) ;;;; Stock and centre piles (defun cg-spite--draw-stock (game) "Pop one card from the stock, recycling the muck when the stock is empty." (when (and (null (cg-get game :stock)) (cg-get game :muck)) (cg-put game :stock (cg-shuffle (cg-get game :muck))) (cg-put game :muck nil)) (let ((stock (cg-get game :stock))) (when stock (cg-put game :stock (cdr stock)) (car stock)))) (defun cg-spite--refill (game s) "Draw seat S's hand back up to five cards." (while (and (< (length (cg-spite--hand game s)) 5) (or (cg-get game :stock) (cg-get game :muck))) (let ((c (cg-spite--draw-stock game))) (when c (cg-spite--set-hand game s (cg-rummy-sort-hand (cons c (cg-spite--hand game s)))))))) (defun cg-spite--needed (game i) "Return the rank the centre pile I needs next (0 for an empty slot)." (let ((p (aref (cg-get game :center) i))) (if p (1+ (car p)) 0))) (defun cg-spite--legal-center (game card) "Return the index of the first centre pile CARD may be played on, or nil." (let ((found nil)) (dotimes (i 4) (let ((need (cg-spite--needed game i))) (when (and (null found) (<= need 11) (or (cg-spite--wild-p card) (eql (cg-spite--nat card) need))) (setq found i)))) found)) (defun cg-spite--put-center (game card i) "Place CARD on centre pile I; clear the pile if it reaches a Queen." (let* ((need (cg-spite--needed game i)) (p (aref (cg-get game :center) i)) (cards (cons card (and p (cdr p))))) (if (= need 11) ; completed Ace..Queen (progn (cg-put game :muck (append cards (cg-get game :muck))) (aset (cg-get game :center) i nil)) (aset (cg-get game :center) i (cons need cards))))) ;;;; Plays (defun cg-spite--play-hand (game s card i) "Seat S plays hand CARD onto centre pile I." (cg-spite--set-hand game s (cl-remove card (cg-spite--hand game s) :test #'equal :count 1)) (cg-spite--put-center game card i) (when (null (cg-spite--hand game s)) (cg-spite--refill game s))) (defun cg-spite--play-goal (game s i) "Seat S plays the top of their goal pile onto centre pile I." (let ((card (car (cg-spite--goal game s)))) (cg-spite--set-goal game s (cdr (cg-spite--goal game s))) (cg-spite--put-center game card i) (when (null (cg-spite--goal game s)) (cg-put game :phase 'game-over) (cg-put game :winner s)))) (defun cg-spite--play-disc (game s d i) "Seat S plays the top of discard pile D onto centre pile I." (let* ((pile (aref (cg-spite--disc game s) d)) (card (car pile))) (aset (cg-spite--disc game s) d (cdr pile)) (cg-spite--put-center game card i))) (defun cg-spite--discard (game s card d) "Seat S discards CARD from hand onto discard pile D, ending the turn." (cg-spite--set-hand game s (cl-remove card (cg-spite--hand game s) :test #'equal :count 1)) (aset (cg-spite--disc game s) d (cons card (aref (cg-spite--disc game s) d))) (cg-put game :turn (- 1 s))) ;;;; AI (defun cg-spite--ai-one (game s) "Make one beneficial play for seat S; return non-nil if a play was made." (let ((goal (car (cg-spite--goal game s))) (done nil)) (cond ;; 1. advance the goal card (a wild goal card plays anywhere) ((and goal (cg-spite--legal-center game goal)) (cg-spite--play-goal game s (cg-spite--legal-center game goal)) (setq done t)) ;; 2. a non-wild hand card that fits ((cl-find-if (lambda (c) (and (not (cg-spite--wild-p c)) (cg-spite--legal-center game c))) (cg-spite--hand game s)) (let ((card (cl-find-if (lambda (c) (and (not (cg-spite--wild-p c)) (cg-spite--legal-center game c))) (cg-spite--hand game s)))) (cg-spite--play-hand game s card (cg-spite--legal-center game card)) (setq done t))) (t ;; 3. a non-wild discard top that fits (catch 'hit (dotimes (d 4) (let ((top (car (aref (cg-spite--disc game s) d)))) (when (and top (not (cg-spite--wild-p top)) (cg-spite--legal-center game top)) (cg-spite--play-disc game s d (cg-spite--legal-center game top)) (setq done t) (throw 'hit t)))) ;; 4. use a wild King: bridge to the goal card if possible, else ;; advance the most-built pile to keep cards flowing (let ((king (cl-find-if #'cg-spite--wild-p (cg-spite--hand game s)))) (when king (let* ((gr (and goal (cg-spite--nat goal))) (target nil)) (when gr (dotimes (i 4) (let ((need (cg-spite--needed game i))) (when (and (null target) (<= need 11) (= need (1- gr))) (setq target i))))) (unless target (let ((bestneed -1)) (dotimes (i 4) (let ((need (cg-spite--needed game i))) (when (and (<= need 11) (> need bestneed)) (setq bestneed need target i)))))) (when target (cg-spite--play-hand game s king target) (setq done t)))))))) done)) (defun cg-spite--ai-turn (game s) "Take seat S's whole AI turn: play what helps, then discard." (cg-spite--refill game s) (let ((guard 0)) (while (and (eq (cg-get game :phase) 'play) (< guard 300) (cg-spite--ai-one game s)) (setq guard (1+ guard)))) (when (eq (cg-get game :phase) 'play) (let ((hand (cg-spite--hand game s))) (if (null hand) (cg-put game :turn (- 1 s)) ; played out, nothing to discard ;; discard the highest non-wild card; keep Kings (wild) (let* ((nonk (cl-remove-if #'cg-spite--wild-p hand)) (card (car (sort (copy-sequence (or nonk hand)) (lambda (a b) (> (cdr a) (cdr b)))))) (d (cg-spite--ai-disc-pile game s card))) (cg-spite--discard game s card d)))))) (defun cg-spite--ai-disc-pile (game s card) "Choose a discard pile for CARD: an empty one, else the one topped just above." (let ((disc (cg-spite--disc game s)) (empty nil) (best nil) (bestv 99)) (dotimes (d 4) (let ((top (car (aref disc d)))) (cond ((null top) (unless empty (setq empty d))) ((and (not (cg-spite--wild-p top)) (>= (cdr top) (cdr card)) (< (- (cdr top) (cdr card)) bestv)) (setq best d bestv (- (cdr top) (cdr card))))))) (or best empty 0))) (defun cg-spite--run (game) "Let the computer (seat 1) take its turns until it is your turn or the game ends." (let ((guard 0)) (while (and (eq (cg-get game :phase) 'play) (= (cg-get game :turn) 1) (< guard 200)) (setq guard (1+ guard)) (cg-spite--ai-turn game 1)))) ;;;; UI (defvar-local cg-spite--game nil "The Spite & Malice game in the current buffer.") (defun cg-spite--center-string (game) "Return a one-line depiction of the centre piles." (let ((parts '())) (dotimes (i 4) (let ((p (aref (cg-get game :center) i))) (push (if p (format "[%s->%s]" (length (cdr p)) (aref cg-rummy-ranks (car p))) "[ -- ]") parts))) (mapconcat #'identity (nreverse parts) " "))) (defun cg-spite--disc-string (game s) "Return a depiction of seat S's four discard-pile tops." (let ((parts '())) (dotimes (d 4) (let ((top (car (aref (cg-spite--disc game s) d)))) (push (format "%d:%s" (1+ d) (if top (cg-rummy-card-string top) "--")) parts))) (mapconcat #'identity (nreverse parts) " "))) (cl-defmethod cg-render ((game cg-spite-game)) "Return a propertized depiction of the Spite & Malice GAME." (let* ((out '()) (cursor (cg-get game :cursor))) (push " Spite & Malice\n\n" out) (push (format " Computer goal: %d left hand: %d discards: %s\n\n" (length (cg-spite--goal game 1)) (length (cg-spite--hand game 1)) (cg-spite--disc-string game 1)) out) (push (format " Centre: %s\n" (cg-spite--center-string game)) out) (push (format " Stock: %d Muck: %d\n\n" (length (cg-get game :stock)) (length (cg-get game :muck))) out) (push (format " Your goal: %s (%d left)\n" (let ((g (car (cg-spite--goal game 0)))) (if g (cg-rummy-card-string g) "--")) (length (cg-spite--goal game 0))) out) (push (format " Your discards: %s\n\n" (cg-spite--disc-string game 0)) out) (push " Your hand:\n " out) (push (cg-rummy--render-cards (cg-spite--hand game 0) cursor nil nil 'hand) out) (push (format "\n\n %s\n" (cg-get game :message)) out) (apply #'concat (nreverse out)))) (cl-defmethod cg-render-apply ((g cg-spite-game) action) "Apply a click ACTION on the hand to GAME G." (pcase action (`(hand . ,i) (cg-put g :cursor i) (cg-spite-play)) (_ (cl-call-next-method)))) (defun cg-spite--redisplay () (let ((game cg-spite--game) (inhibit-read-only t)) (setq cg-current-game game cg-redisplay-function #'cg-spite--redisplay) (setq-local mode-line-process (format " [%s]" (cg-get game :phase))) (erase-buffer) (insert (cg-render game)) (goto-char (point-min)))) (defun cg-spite--my-turn-p (g) (and (eq (cg-get g :phase) 'play) (= (cg-get g :turn) 0))) (defun cg-spite-left () "Move the hand cursor left." (interactive) (let* ((g cg-spite--game) (n (length (cg-spite--hand g 0)))) (when (> n 0) (cg-put g :cursor (mod (1- (cg-get g :cursor)) n))) (cg-spite--redisplay))) (defun cg-spite-right () "Move the hand cursor right." (interactive) (let* ((g cg-spite--game) (n (length (cg-spite--hand g 0)))) (when (> n 0) (cg-put g :cursor (mod (1+ (cg-get g :cursor)) n))) (cg-spite--redisplay))) (defun cg-spite--ensure-hand (g) "Draw your hand up to five at the start of your turn." (cg-spite--refill g 0)) (defun cg-spite-play () "Play the cursor hand card onto the first centre pile it fits." (interactive) (let* ((g cg-spite--game) (card (nth (cg-get g :cursor) (cg-spite--hand g 0)))) (cond ((not (cg-spite--my-turn-p g)) (cg-put g :message "Not your turn.")) ((null card) (cg-put g :message "No card selected.")) (t (let ((i (cg-spite--legal-center g card))) (if (null i) (cg-put g :message "That card fits no centre pile.") (cg-spite--play-hand g 0 card i) (cg-put g :cursor 0) (cg-put g :message "Played. Keep going, or d to discard and end turn."))))) (cg-spite--redisplay))) (defun cg-spite-goal () "Play your goal-pile top onto the first centre pile it fits." (interactive) (let* ((g cg-spite--game) (card (car (cg-spite--goal g 0)))) (cond ((not (cg-spite--my-turn-p g)) (cg-put g :message "Not your turn.")) ((null card) (cg-put g :message "Your goal pile is empty.")) (t (let ((i (cg-spite--legal-center g card))) (if (null i) (cg-put g :message "Your goal card fits no centre pile.") (cg-spite--play-goal g 0 i) (if (eq (cg-get g :phase) 'game-over) (cg-put g :message "You emptied your goal -- you win! (n: new game)") (cg-put g :message "Goal card played!")))))) (cg-spite--redisplay))) (defun cg-spite-play-disc () "Play the top of the discard pile whose number you pressed." (interactive) (let* ((g cg-spite--game) (d (- last-command-event ?1)) (top (and (>= d 0) (< d 4) (car (aref (cg-spite--disc g 0) d))))) (cond ((not (cg-spite--my-turn-p g)) (cg-put g :message "Not your turn.")) ((null top) (cg-put g :message "That discard pile is empty.")) (t (let ((i (cg-spite--legal-center g top))) (if (null i) (cg-put g :message "That card fits no centre pile.") (cg-spite--play-disc g 0 d i) (cg-put g :message "Played from a discard pile."))))) (cg-spite--redisplay))) (defun cg-spite-discard () "Discard the cursor card to a discard pile and end your turn." (interactive) (let* ((g cg-spite--game) (card (nth (cg-get g :cursor) (cg-spite--hand g 0)))) (cond ((not (cg-spite--my-turn-p g)) (cg-put g :message "Not your turn.")) ((null card) (cg-put g :message "No card to discard.")) (t (cg-spite--discard g 0 card (cg-spite--ai-disc-pile g 0 card)) (cg-put g :cursor 0) (cg-spite--run g) (when (eq (cg-get g :phase) 'play) (cg-spite--ensure-hand g) (cg-put g :message "Your turn.")))) (cg-spite--redisplay))) (defun cg-spite-new () "Deal a fresh game." (interactive) (cg-spite--deal cg-spite--game) (cg-spite--redisplay)) (defun cg-spite-redraw () "Redraw." (interactive) (cg-spite--redisplay)) (defun cg-spite-help () "Describe the controls." (interactive) (message "Arrows: choose RET: play hand card G: play goal 1-4: play discard top d: discard/end n: new")) (defvar cg-spite-mode-map (let ((map (make-sparse-keymap))) (define-key map [mouse-1] #'cg-card-click) (define-key map "+" #'cg-card-zoom-in) (define-key map "=" #'cg-card-zoom-in) (define-key map "-" #'cg-card-zoom-out) (define-key map "0" #'cg-card-zoom-reset) (define-key map (kbd "") #'cg-spite-left) (define-key map (kbd "") #'cg-spite-right) (define-key map (kbd "RET") #'cg-spite-play) (define-key map "G" #'cg-spite-goal) (dolist (k '("1" "2" "3" "4")) (define-key map k #'cg-spite-play-disc)) (define-key map "d" #'cg-spite-discard) (define-key map "n" #'cg-spite-new) (define-key map "g" #'cg-spite-redraw) (define-key map "?" #'cg-spite-help) map) "Keymap for `cg-spite-mode'.") (define-derived-mode cg-spite-mode special-mode "Spite" "Major mode for Spite & Malice." (setq-local truncate-lines t) (setq-local cursor-type cg-cursor-type)) ;;;###autoload (defun cg-spite () "Play Spite & Malice against the computer." (interactive) (let ((buf (get-buffer-create "*Spite & Malice*"))) (with-current-buffer buf (cg-spite-mode) (setq cg-spite--game (cg-spite-game)) (cg-spite--deal cg-spite--game) (cg-spite--redisplay)) (switch-to-buffer buf))) ;;;###autoload (defalias 'cg-cat-and-mouse #'cg-spite) (provide 'cg-spite) ;;; cg-spite.el ends here