;;; cg-bridge.el --- Contract Bridge with rubber scoring -*- lexical-binding: t; -*- ;; Copyright (C) 2026 Corwin Brust ;; Author: Corwin Brust ;; Maintainer: Corwin Brust ;; Version: 1.0.90 ;; Package-Requires: ((emacs "26.1")) ;; Keywords: games ;; URL: https://code.bru.st/corwin/card-game.el ;; This program is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation, either version 3 of the License, or ;; (at your option) any later version. ;; This program is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with this program. If not, see . ;;; Commentary: ;; Contract Bridge: you are South, partnered with North, against East and ;; West. Each deal has an auction -- bids of a level (1-7) and a strain ;; (clubs, diamonds, hearts, spades, or no-trump), plus Pass, Double, and ;; Redouble -- followed by the play of thirteen tricks with the dummy (the ;; declarer's partner) exposed. Scoring is the classic rubber game: trick ;; points below the line race toward game, and bonuses, overtricks, and ;; penalties go above; two games win the rubber. ;; ;; When you are declarer you play both your own hand and the dummy; when ;; you defend you play your own cards and the computer plays the rest. ;; ;; The bidding AI is a deliberately small natural system (it opens on ;; about twelve points, raises to game with a fit, and overcalls a good ;; long suit); it reaches sensible contracts but is no expert. Cards use ;; the package cons (SUIT . RANK), SUIT 0 spades, 1 clubs, 2 diamonds, ;; 3 hearts, RANK 0 (Two) .. 12 (Ace). ;;; Code: (require 'cl-lib) (require 'eieio) (require 'cg-core) (require 'cg-svg) (defconst cg-bridge-ranks ["2" "3" "4" "5" "6" "7" "8" "9" "10" "J" "Q" "K" "A"] "Rank labels indexed 0 (Two) .. 12 (Ace).") (defconst cg-bridge-strains ["♣" "♦" "♥" "♠" "NT"] "Strain glyphs indexed 0 clubs, 1 diamonds, 2 hearts, 3 spades, 4 no-trump.") (defconst cg-bridge--strain-suit [1 2 3 0 nil] "Map a strain index to its trump suit index (nil for no-trump).") (defconst cg-bridge--suit-strain [3 0 1 2] "Map a suit index (0 S,1 C,2 D,3 H) to its strain index.") (defconst cg-bridge-seat-names ["South" "West" "North" "East"] "Seat names indexed 0..3 clockwise from the human.") (defclass cg-bridge-game (cg-game) ((vname :initform "Bridge")) "A game of contract Bridge.") (defun cg-bridge-card-string (card) "Return a short string for CARD." (if (null card) "·" (concat (aref cg-bridge-ranks (cdr card)) (cg-suit-glyph (car card))))) (defun cg-bridge--sort (cards) "Return CARDS sorted by suit then rank (high first) for display." (sort (copy-sequence cards) (lambda (a b) (if (= (car a) (car b)) (> (cdr a) (cdr b)) (< (car a) (car b)))))) (defun cg-bridge--deck () "Return a fresh shuffled 52-card deck." (random t) (cg-shuffle (cl-loop for s below 4 append (cl-loop for r below 13 collect (cons s r))))) ;;;; Hand evaluation (defun cg-bridge--hcp (hand) "Return the high-card points of HAND (A=4 K=3 Q=2 J=1)." (let ((p 0)) (dolist (c hand p) (setq p (+ p (pcase (cdr c) (12 4) (11 3) (10 2) (9 1) (_ 0))))))) (defun cg-bridge--suit-len (hand suit) "Return how many cards of SUIT are in HAND." (cl-count suit hand :key #'car)) (defun cg-bridge--longest (hand) "Return the suit index HAND holds most of (ties prefer majors, then spades)." (let ((best 0) (bestn -1)) ;; check in order hearts, diamonds, clubs, spades so spades win ties last (dolist (s '(3 2 1 0)) (let ((n (cg-bridge--suit-len hand s))) (when (>= n bestn) (setq bestn n best s)))) best)) (defun cg-bridge--balanced-p (hand) "Return non-nil when HAND has a balanced shape (no void/singleton)." (let ((doubletons 0) (ok t)) (dotimes (s 4) (let ((n (cg-bridge--suit-len hand s))) (when (< n 2) (setq ok nil)) (when (= n 2) (setq doubletons (1+ doubletons))))) (and ok (<= doubletons 1)))) ;;;; Auction mechanics (defsubst cg-bridge--hand (game s) (aref (cg-get game :hands) s)) (defsubst cg-bridge--set-hand (game s v) (aset (cg-get game :hands) s v)) (defsubst cg-bridge--side (s) (mod s 2)) (cl-defmethod cg-bridge--deal ((game cg-bridge-game)) "Deal a fresh Bridge hand into GAME, leaving it ready for the auction." (let ((deck (cg-bridge--deck)) (hands (make-vector 4 nil))) (dotimes (s 4) (aset hands s (cg-bridge--sort (cl-loop repeat 13 collect (pop deck))))) (cg-put game :hands hands) (cg-put game :calls nil) ; list of (SEAT . CALL), newest first (cg-put game :contract nil) ; (LEVEL . STRAIN) (cg-put game :declarer nil) (cg-put game :doubled 0) (cg-put game :dealer (or (cg-get game :dealer) 0)) (cg-put game :bidder (cg-get game :dealer)) (cg-put game :phase 'auction) (cg-put game :cursor 0) (cg-put game :bid-level 1) ; UI: level being composed (cg-put game :bid-strain 0) (cg-put game :trick nil) (cg-put game :tricks 0) ; declarer-side tricks won (cg-put game :dummy nil) (cg-put game :exposed nil) (unless (cg-get game :below) (cg-put game :below (make-vector 2 0))) (unless (cg-get game :above) (cg-put game :above (make-vector 2 0))) (unless (cg-get game :games) (cg-put game :games (make-vector 2 0))) (unless (cg-get game :vul) (cg-put game :vul (make-vector 2 nil))) (cg-put game :message "Auction: compose a bid and press RET, or p/d to pass/double.") game)) (defun cg-bridge--high-bid (game) "Return the highest (LEVEL . STRAIN) bid so far, or nil." (cl-loop for (_s . call) in (cg-get game :calls) when (consp call) return call)) (defun cg-bridge--high-bidder (game) "Return the seat that made the highest bid, or nil." (cl-loop for (s . call) in (cg-get game :calls) when (consp call) return s)) (defun cg-bridge--call> (a b) "Return non-nil when bid A is higher than bid B (each (LEVEL . STRAIN))." (or (null b) (> (car a) (car b)) (and (= (car a) (car b)) (> (cdr a) (cdr b))))) (defun cg-bridge--legal-call-p (game call) "Return non-nil when CALL is legal now in GAME." (let ((high (cg-bridge--high-bid game)) (hb (cg-bridge--high-bidder game))) (pcase call ('pass t) ('double (and high (/= (cg-bridge--side hb) (cg-bridge--side (cg-get game :bidder))) (= (cg-get game :doubled) 0))) ('redouble (and high (= (cg-bridge--side hb) (cg-bridge--side (cg-get game :bidder))) (= (cg-get game :doubled) 1))) (_ (and (consp call) (>= (car call) 1) (<= (car call) 7) (cg-bridge--call> call high)))))) (defun cg-bridge--apply-call (game seat call) "Record CALL by SEAT and update doubling state." (cg-put game :calls (cons (cons seat call) (cg-get game :calls))) (pcase call ('double (cg-put game :doubled 1)) ('redouble (cg-put game :doubled 2)) ((pred consp) (cg-put game :doubled 0))) (cg-put game :bidder (mod (1+ seat) 4))) (defun cg-bridge--auction-done-p (game) "Return non-nil when the auction has ended. Sets up the contract (or a pass-out) as a side effect." (let* ((calls (cg-get game :calls)) (n (length calls))) (cond ;; four passes with no bid: passed out ((and (= n 4) (cl-every (lambda (c) (eq (cdr c) 'pass)) calls)) (cg-put game :phase 'passed-out) t) ;; a bid then three passes ((and (cg-bridge--high-bid game) (>= n 3) (cl-every (lambda (c) (eq (cdr c) 'pass)) (cl-subseq calls 0 3))) (cg-bridge--establish-contract game) t) (t nil)))) (defun cg-bridge--establish-contract (game) "Set the contract, declarer, and start of play from the finished auction." (let* ((bid (cg-bridge--high-bid game)) (side (cg-bridge--side (cg-bridge--high-bidder game))) (strain (cdr bid)) (declarer ;; first player of SIDE to have named STRAIN (cl-loop for (s . call) in (reverse (cg-get game :calls)) when (and (consp call) (= (cdr call) strain) (= (cg-bridge--side s) side)) return s))) (cg-put game :contract bid) (cg-put game :declarer declarer) (cg-put game :dummy (mod (+ declarer 2) 4)) (cg-put game :phase 'play) (cg-put game :leader (mod (1+ declarer) 4)) (cg-put game :turn (mod (1+ declarer) 4)) (cg-put game :trick nil) (cg-put game :tricks 0) (cg-put game :cursor 0) (cg-put game :message (format "Contract: %s by %s. %s leads." (cg-bridge--contract-string game) (aref cg-bridge-seat-names declarer) (aref cg-bridge-seat-names (cg-get game :leader)))))) (defun cg-bridge--contract-string (game) "Return a label for GAME's contract, e.g. \"4NT x\"." (let ((c (cg-get game :contract)) (d (cg-get game :doubled))) (if (null c) "passed out" (format "%d%s%s" (car c) (aref cg-bridge-strains (cdr c)) (pcase d (1 " x") (2 " xx") (_ "")))))) ;;;; Play mechanics (defun cg-bridge--trump (game) "Return the trump suit index for GAME, or nil for no-trump." (and (cg-get game :contract) (aref cg-bridge--strain-suit (cdr (cg-get game :contract))))) (defun cg-bridge--led-suit (game) "Return the suit led to the current trick, or nil." (let ((tr (cg-get game :trick))) (and tr (car (cdr (car (last tr))))))) (defun cg-bridge--legal-play-p (game seat card) "Return non-nil when SEAT may play CARD now (follow suit if able)." (let ((hand (cg-bridge--hand game seat)) (led (cg-bridge--led-suit game))) (and (member card hand) (or (null led) (= (car card) led) (not (cl-some (lambda (c) (= (car c) led)) hand)))))) (defun cg-bridge--legal-plays (game seat) "Return SEAT's legal cards now." (cl-remove-if-not (lambda (c) (cg-bridge--legal-play-p game seat c)) (cg-bridge--hand game seat))) (defun cg-bridge--trick-winner (plays trump) "Return the winning seat of complete PLAYS ((SEAT . CARD), play order)." (let ((best (car plays))) (dolist (p (cdr plays)) (let ((bc (cdr best)) (pc (cdr p))) (cond ((and trump (= (car pc) trump) (/= (car bc) trump)) (setq best p)) ((and (= (car pc) (car bc)) (> (cdr pc) (cdr bc))) (setq best p))))) (car best))) (defun cg-bridge--play-card (game seat card) "Have SEAT play CARD; resolve and score the trick when it completes." (cg-bridge--set-hand game seat (remove card (cg-bridge--hand game seat))) (cg-put game :trick (cons (cons seat card) (cg-get game :trick))) ;; expose the dummy after the opening lead (unless (cg-get game :exposed) (cg-put game :exposed t)) (if (= 4 (length (cg-get game :trick))) (let ((w (cg-bridge--trick-winner (reverse (cg-get game :trick)) (cg-bridge--trump game)))) (when (= (cg-bridge--side w) (cg-bridge--side (cg-get game :declarer))) (cg-put game :tricks (1+ (cg-get game :tricks)))) (cg-put game :trick nil) (cg-put game :leader w) (cg-put game :turn w) (cg-put game :last-winner w) (when (cl-every #'null (append (cg-get game :hands) nil)) (cg-bridge--score-deal game)) w) (cg-put game :turn (mod (1+ seat) 4)) nil)) ;;;; Scoring (rubber) (defun cg-bridge--undertrick-points (n doubled vul) "Return defender points for N undertricks at DOUBLED level and VUL state." (cond ((= doubled 0) (* n (if vul 100 50))) (t (let ((mult (if (= doubled 2) 2 1)) (sum 0)) (dotimes (i n) (setq sum (+ sum (* mult (if vul (if (= i 0) 200 300) (cond ((= i 0) 100) ((< i 3) 200) (t 300))))))) sum)))) (defun cg-bridge--deal-score (level strain doubled vul tricks) "Return a plist scoring a contract result. LEVEL/STRAIN/DOUBLED describe the contract, VUL the declarer's vulnerability, and TRICKS the declarer side's trick count. Keys: :below contracted points, :datk declarer bonus points above the line, :defend defender points, :result tricks over/under the contract." (let* ((need (+ 6 level)) (result (- tricks need)) (mult (pcase doubled (0 1) (1 2) (2 4))) (below 0) (datk 0) (defend 0)) (if (>= result 0) (progn (setq below (* mult (if (= strain 4) (+ 40 (* 30 (1- level))) (* (if (<= strain 1) 20 30) level)))) (when (> result 0) (setq datk (+ datk (if (= doubled 0) (* result (if (= strain 4) 30 (if (<= strain 1) 20 30))) (* result (* (if (= doubled 2) 2 1) (if vul 200 100))))))) (when (> doubled 0) (setq datk (+ datk (if (= doubled 2) 100 50)))) (cond ((= level 6) (setq datk (+ datk (if vul 750 500)))) ((= level 7) (setq datk (+ datk (if vul 1500 1000)))))) (setq defend (cg-bridge--undertrick-points (- result) doubled vul))) (list :below below :datk datk :defend defend :result result))) (defun cg-bridge--score-deal (game) "Score the finished deal into GAME's rubber state." (let* ((c (cg-get game :contract)) (level (car c)) (strain (cdr c)) (decl (cg-get game :declarer)) (side (cg-bridge--side decl)) (opp (- 1 side)) (doubled (cg-get game :doubled)) (vul (aref (cg-get game :vul) side)) (sc (cg-bridge--deal-score level strain doubled vul (cg-get game :tricks))) (below (cg-get game :below)) (above (cg-get game :above))) (aset below side (+ (aref below side) (plist-get sc :below))) (aset above side (+ (aref above side) (plist-get sc :datk))) (aset above opp (+ (aref above opp) (plist-get sc :defend))) (cg-put game :deal-result sc) ;; game / rubber bookkeeping (when (>= (aref below side) 100) (let ((games (cg-get game :games))) (aset games side (1+ (aref games side))) (aset (cg-get game :vul) side t) (aset below 0 0) (aset below 1 0) (when (>= (aref games side) 2) (aset above side (+ (aref above side) (if (>= (aref games opp) 1) 500 700))) (cg-put game :rubber-winner side)))) (cg-put game :phase 'scored) (cg-put game :message (format "%s: %s. %s" (cg-bridge--contract-string game) (let ((r (plist-get sc :result))) (cond ((>= r 0) (format "made +%d" r)) (t (format "down %d" (- r))))) (if (cg-get game :rubber-winner) (format "%s win the rubber! (n: new rubber)" (if (= side 0) "You and North" "East and West")) "(n: next deal)"))))) ;;;; AI -- bidding (cl-defmethod cg-bridge--ai-call ((game cg-bridge-game) seat) "Return a call for AI SEAT from a small natural system." (let* ((hand (cg-bridge--hand game seat)) (hcp (cg-bridge--hcp hand)) (high (cg-bridge--high-bid game)) (hb (cg-bridge--high-bidder game)) (ours (and high (= (cg-bridge--side hb) (cg-bridge--side seat))))) (cond ((null high) ; opening (cond ((and (cg-bridge--balanced-p hand) (>= hcp 15) (<= hcp 17)) (cons 1 4)) ((and (cg-bridge--balanced-p hand) (>= hcp 20) (<= hcp 21)) (cons 2 4)) ((>= hcp 12) (let ((suit (cg-bridge--longest hand))) (cons 1 (aref cg-bridge--suit-strain suit)))) (t 'pass))) (ours ; partner has the contract (let* ((est (+ hcp 13)) (hl (car high)) (hs (cdr high)) (fit (or (= hs 4) (>= (cg-bridge--suit-len hand (aref cg-bridge--strain-suit hs)) 3)))) (if (and fit (>= est 26) (< hl 4) (cg-bridge--legal-call-p game (cond ((= hs 4) (cons 3 4)) ((>= hs 2) (cons 4 hs)) (t (cons 5 hs))))) (cond ((= hs 4) (cons 3 4)) ((>= hs 2) (cons 4 hs)) (t (cons 5 hs))) 'pass))) (t ; opponents have the contract (let* ((suit (cg-bridge--longest hand)) (len (cg-bridge--suit-len hand suit)) (st (aref cg-bridge--suit-strain suit)) (cand (if (> st (cdr high)) (cons (car high) st) (cons (1+ (car high)) st)))) (if (and (>= hcp 11) (>= len 5) (<= (car cand) 3) (cg-bridge--legal-call-p game cand)) cand 'pass)))))) ;;;; AI -- play (cl-defmethod cg-bridge--ai-play ((game cg-bridge-game) seat) "Return a card for AI SEAT: win cheaply or shed low." (let* ((legal (cg-bridge--legal-plays game seat)) (trump (cg-bridge--trump game)) (trick (cg-get game :trick))) (if (null trick) ;; leading: low from the longest non-trump suit, else lowest (car (sort (copy-sequence legal) (lambda (a b) (< (cdr a) (cdr b))))) (let* ((order (reverse trick)) (cur (cg-bridge--trick-winner order trump)) (partner (= (cg-bridge--side cur) (cg-bridge--side seat))) (winners (cl-remove-if-not (lambda (c) (= seat (cg-bridge--trick-winner (append order (list (cons seat c))) trump))) legal))) (cond ;; partner already winning: throw the lowest card ((and partner (>= (length trick) 1)) (car (sort (copy-sequence legal) (lambda (a b) (< (cdr a) (cdr b)))))) ;; can win: take it with the cheapest winner (winners (car (sort winners (lambda (a b) (< (cdr a) (cdr b)))))) ;; cannot win: discard lowest (t (car (sort (copy-sequence legal) (lambda (a b) (< (cdr a) (cdr b))))))))))) (defun cg-bridge--controls (game) "Return the list of seats the human controls during play." (let ((decl (cg-get game :declarer))) (cond ((null decl) nil) ((= decl 0) '(0 2)) ; South declares: play hand + dummy ((= decl 2) nil) ; North declares: AI plays both (t '(0))))) ; South defends (defun cg-bridge--auto-seat-p (game seat) "Return non-nil when SEAT is played automatically (by AI) in GAME." (not (memq seat (cg-bridge--controls game)))) (defun cg-bridge--run-play (game) "Advance AI plays until a human-controlled seat must act or the deal ends." (let ((guard 0)) (while (and (eq (cg-get game :phase) 'play) (cg-bridge--auto-seat-p game (cg-get game :turn)) (< guard 60)) (setq guard (1+ guard)) (cg-bridge--play-card game (cg-get game :turn) (cg-bridge--ai-play game (cg-get game :turn)))))) (defun cg-bridge--run-auction (game) "Advance the auction through AI seats until South must call or it ends." (let ((guard 0)) (while (and (eq (cg-get game :phase) 'auction) (/= (cg-get game :bidder) 0) (< guard 40)) (setq guard (1+ guard)) (let* ((s (cg-get game :bidder)) (call (cg-bridge--ai-call game s))) (unless (cg-bridge--legal-call-p game call) (setq call 'pass)) (cg-bridge--apply-call game s call) (cg-bridge--auction-done-p game))) (when (eq (cg-get game :phase) 'play) (cg-bridge--run-play game)))) ;;;; UI (defvar-local cg-bridge--game nil "The Bridge game in the current buffer.") (defun cg-bridge--hand-by-suit (cards) "Return CARDS grouped into four lines by suit, as a string." (let ((out '())) (dolist (s '(0 3 2 1)) ; S H D C (let ((in (cg-bridge--sort (cl-remove-if-not (lambda (c) (= (car c) s)) cards)))) (push (format " %s %s\n" (cg-suit-glyph s) (if in (mapconcat (lambda (c) (aref cg-bridge-ranks (cdr c))) in " ") "--")) out))) (apply #'concat (nreverse out)))) (defun cg-bridge--auction-string (game) "Return a compact record of the auction so far." (let ((calls (reverse (cg-get game :calls))) (out '())) (dolist (sc calls) (push (format "%s:%s" (aref cg-bridge-seat-names (car sc)) (pcase (cdr sc) ('pass "pass") ('double "X") ('redouble "XX") (c (format "%d%s" (car c) (aref cg-bridge-strains (cdr c)))))) out)) (if out (mapconcat #'identity (nreverse out) " ") "(no calls yet)"))) (defcustom cg-bridge-svg-cards t "When non-nil, draw cards as SVG images on a graphical display." :type 'boolean :group 'card-games) (defun cg-bridge--spec (card) "Return the cg-svg display spec (RANK-STRING . SUIT) for CARD." (cons (aref cg-bridge-ranks (cdr card)) (car card))) (cl-defun cg-bridge--svg-row (cards &key cursor hints region-tag) "Return a one-image SVG row for CARDS (clickable + sliderful when REGION-TAG)." (cg-svg-hand-image (mapcar #'cg-bridge--spec cards) :cursor cursor :hints hints :overlap (if (> (length cards) 11) (max 0 (- cg-svg-card-width 26)) 0) :region-tag region-tag)) (cl-defmethod cg-render ((game cg-bridge-game)) "Return a propertized depiction of the Bridge GAME." (let* ((out '()) (phase (cg-get game :phase)) (cursor (cg-get game :cursor))) (push " Bridge\n" out) (push (format " Rubber: You/North games %d East/West games %d%s\n" (aref (cg-get game :games) 0) (aref (cg-get game :games) 1) (let ((v (cg-get game :vul))) (format " (vul: %s)" (cond ((and (aref v 0) (aref v 1)) "both") ((aref v 0) "N-S") ((aref v 1) "E-W") (t "none"))))) out) (push (format " Below: You/N %d E/W %d Above: You/N %d E/W %d\n\n" (aref (cg-get game :below) 0) (aref (cg-get game :below) 1) (aref (cg-get game :above) 0) (aref (cg-get game :above) 1)) out) (pcase phase ('auction (push (format " Auction so far: %s\n\n" (cg-bridge--auction-string game)) out) (push (format " Compose: %d %s (Up/Down level, Left/Right strain)\n\n" (cg-get game :bid-level) (aref cg-bridge-strains (cg-get game :bid-strain))) out)) ((or 'play 'scored 'passed-out) (push (format " Contract: %s by %s Declarer tricks: %d\n" (cg-bridge--contract-string game) (if (cg-get game :declarer) (aref cg-bridge-seat-names (cg-get game :declarer)) "--") (cg-get game :tricks)) out) (when (and (cg-get game :exposed) (cg-get game :dummy)) (push (format "\n Dummy (%s):\n " (aref cg-bridge-seat-names (cg-get game :dummy))) out) (if (and cg-bridge-svg-cards (display-graphic-p)) (push (cg-bridge--svg-row (cg-bridge--sort (cg-bridge--hand game (cg-get game :dummy)))) out) (push (cg-bridge--hand-by-suit (cg-bridge--hand game (cg-get game :dummy))) out))) (push "\n Trick: " out) (cond ((null (cg-get game :trick)) (push "(empty)" out)) ((and cg-bridge-svg-cards (display-graphic-p)) (push (concat (mapconcat (lambda (p) (aref cg-bridge-seat-names (car p))) (reverse (cg-get game :trick)) " ") " ") out) (push (cg-bridge--svg-row (mapcar #'cdr (reverse (cg-get game :trick)))) out)) (t (dolist (p (reverse (cg-get game :trick))) (push (format "%s:%s " (aref cg-bridge-seat-names (car p)) (cg-bridge-card-string (cdr p))) out)))) (push "\n" out))) ;; the human's hand (South), or the seat being played from when it is dummy (let* ((act (if (and (eq phase 'play) (memq (cg-get game :turn) (cg-bridge--controls game))) (cg-get game :turn) 0)) (hand (cg-bridge--sort (cg-bridge--hand game act)))) (push (format "\n %s%s:\n " (aref cg-bridge-seat-names act) (cond ((eq phase 'auction) " (you)") ((= act 0) " (you)") (t " (dummy, you play)"))) out) (cond ((and (eq phase 'play) cg-bridge-svg-cards (display-graphic-p)) (let ((hi '()) (i 0)) (dolist (c hand) (when (and (= (cg-get game :turn) act) (cg-bridge--legal-play-p game act c)) (push i hi)) (setq i (1+ i))) (push (cg-bridge--svg-row hand :cursor cursor :hints hi :region-tag 'hand) out))) ((eq phase 'play) (let ((i 0)) (dolist (c hand) (let ((cs (cg-bridge-card-string c)) (faces nil)) (when (cg-red-suit-p (car c)) (push 'cg-red-suit faces)) (when (and (= (cg-get game :turn) act) (cg-bridge--legal-play-p game act c)) (push 'cg-hint faces)) (when (= i cursor) (push 'cg-cursor faces)) (push (propertize (format "%4s" cs) 'face (or faces 'default)) out)) (setq i (1+ i))))) (t (push (cg-bridge--hand-by-suit hand) out)))) (push (format "\n\n %s\n" (cg-get game :message)) out) (apply #'concat (nreverse out)))) (cl-defmethod cg-render-apply ((g cg-bridge-game) action) "Apply a click ACTION on the hand: select that card and play it." (pcase action (`(hand . ,i) (cg-put g :cursor i) (cg-bridge-play)) (_ (cl-call-next-method)))) (defun cg-bridge--redisplay () (let ((game cg-bridge--game) (inhibit-read-only t)) (setq cg-current-game game cg-redisplay-function #'cg-bridge--redisplay) (setq-local mode-line-process (format " [%s]" (cg-get game :phase))) (erase-buffer) (insert (cg-render game)) (goto-char (point-min)))) ;;;; Auction commands (defun cg-bridge-bid-level-up () "Raise the level being composed." (interactive) (let ((g cg-bridge--game)) (cg-put g :bid-level (min 7 (1+ (cg-get g :bid-level)))) (cg-bridge--redisplay))) (defun cg-bridge-bid-level-down () "Lower the level being composed." (interactive) (let ((g cg-bridge--game)) (cg-put g :bid-level (max 1 (1- (cg-get g :bid-level)))) (cg-bridge--redisplay))) (defun cg-bridge-bid-strain-left () "Move the composed strain down (toward clubs)." (interactive) (let ((g cg-bridge--game)) (cg-put g :bid-strain (max 0 (1- (cg-get g :bid-strain)))) (cg-bridge--redisplay))) (defun cg-bridge-bid-strain-right () "Move the composed strain up (toward no-trump)." (interactive) (let ((g cg-bridge--game)) (cg-put g :bid-strain (min 4 (1+ (cg-get g :bid-strain)))) (cg-bridge--redisplay))) (defun cg-bridge--after-call (g) "Resolve end-of-auction and run AI after South calls in G." (unless (cg-bridge--auction-done-p g) (cg-bridge--run-auction g)) (when (eq (cg-get g :phase) 'play) (cg-bridge--run-play g)) (cg-bridge--redisplay)) (defun cg-bridge-bid () "Make the composed bid." (interactive) (let* ((g cg-bridge--game) (call (cons (cg-get g :bid-level) (cg-get g :bid-strain)))) (cond ((not (eq (cg-get g :phase) 'auction)) (cg-put g :message "Not bidding now.")) ((/= (cg-get g :bidder) 0) (cg-put g :message "Not your turn.")) ((not (cg-bridge--legal-call-p g call)) (cg-put g :message "That bid is too low.")) (t (cg-bridge--apply-call g 0 call) (cg-bridge--after-call g))) (cg-bridge--redisplay))) (defun cg-bridge-pass () "Pass in the auction." (interactive) (let ((g cg-bridge--game)) (if (and (eq (cg-get g :phase) 'auction) (= (cg-get g :bidder) 0)) (progn (cg-bridge--apply-call g 0 'pass) (cg-bridge--after-call g)) (cg-put g :message "Nothing to pass on.")) (cg-bridge--redisplay))) (defun cg-bridge-double () "Double (or redouble) in the auction." (interactive) (let* ((g cg-bridge--game) (call (if (= (cg-get g :doubled) 1) 'redouble 'double))) (if (and (eq (cg-get g :phase) 'auction) (= (cg-get g :bidder) 0) (cg-bridge--legal-call-p g call)) (progn (cg-bridge--apply-call g 0 call) (cg-bridge--after-call g)) (cg-put g :message "You cannot double now.")) (cg-bridge--redisplay))) ;;;; Play commands (defun cg-bridge--act-hand (g) "Return the hand the cursor currently indexes (the seat to act)." (let ((act (if (memq (cg-get g :turn) (cg-bridge--controls g)) (cg-get g :turn) 0))) (cg-bridge--sort (cg-bridge--hand g act)))) (defun cg-bridge-left () "Move the cursor left." (interactive) (let* ((g cg-bridge--game) (n (length (cg-bridge--act-hand g)))) (cond ((eq (cg-get g :phase) 'auction) (cg-bridge-bid-strain-left)) (t (when (> n 0) (cg-put g :cursor (mod (1- (cg-get g :cursor)) n))) (cg-bridge--redisplay))))) (defun cg-bridge-right () "Move the cursor right." (interactive) (let* ((g cg-bridge--game) (n (length (cg-bridge--act-hand g)))) (cond ((eq (cg-get g :phase) 'auction) (cg-bridge-bid-strain-right)) (t (when (> n 0) (cg-put g :cursor (mod (1+ (cg-get g :cursor)) n))) (cg-bridge--redisplay))))) (defun cg-bridge-up () "Raise the bid level (auction only)." (interactive) (if (eq (cg-get cg-bridge--game :phase) 'auction) (cg-bridge-bid-level-up) (cg-bridge--redisplay))) (defun cg-bridge-down () "Lower the bid level (auction only)." (interactive) (if (eq (cg-get cg-bridge--game :phase) 'auction) (cg-bridge-bid-level-down) (cg-bridge--redisplay))) (defun cg-bridge-play () "Play the cursor card, or make the composed bid during the auction." (interactive) (let ((g cg-bridge--game)) (if (eq (cg-get g :phase) 'auction) (cg-bridge-bid) (let* ((turn (cg-get g :turn))) (cond ((not (eq (cg-get g :phase) 'play)) (cg-put g :message "Press n to continue.")) ((not (memq turn (cg-bridge--controls g))) (cg-put g :message "Wait for your turn.")) (t (let ((card (nth (cg-get g :cursor) (cg-bridge--sort (cg-bridge--hand g turn))))) (if (or (null card) (not (cg-bridge--legal-play-p g turn card))) (cg-put g :message "You must follow suit.") (cg-bridge--play-card g turn card) (cg-put g :cursor 0) (when (eq (cg-get g :phase) 'play) (cg-bridge--run-play g)))))) (cg-bridge--redisplay))))) (defun cg-bridge-new () "Deal the next hand, or a fresh rubber when one is over." (interactive) (let ((g cg-bridge--game)) (when (or (cg-get g :rubber-winner)) (cg-put g :below (make-vector 2 0)) (cg-put g :above (make-vector 2 0)) (cg-put g :games (make-vector 2 0)) (cg-put g :vul (make-vector 2 nil)) (cg-put g :rubber-winner nil)) (cg-put g :dealer (mod (1+ (or (cg-get g :dealer) 0)) 4)) (cg-bridge--deal g) (cg-bridge--run-auction g) (cg-bridge--redisplay))) (defun cg-bridge-redraw () "Redraw." (interactive) (cg-bridge--redisplay)) (defun cg-bridge-help () "Describe the controls." (interactive) (message "Auction: Up/Down level, Left/Right strain, RET bid, p pass, d double. Play: arrows + RET. n: next")) (defvar cg-bridge-mode-map (let ((map (make-sparse-keymap))) (define-key map [mouse-1] #'cg-card-click) (define-key map "+" #'cg-card-zoom-in) (define-key map "=" #'cg-card-zoom-in) (define-key map "-" #'cg-card-zoom-out) (define-key map "0" #'cg-card-zoom-reset) (define-key map (kbd "") #'cg-bridge-left) (define-key map (kbd "") #'cg-bridge-right) (define-key map (kbd "") #'cg-bridge-up) (define-key map (kbd "") #'cg-bridge-down) (define-key map (kbd "RET") #'cg-bridge-play) (define-key map "p" #'cg-bridge-pass) (define-key map "d" #'cg-bridge-double) (define-key map "n" #'cg-bridge-new) (define-key map "g" #'cg-bridge-redraw) (define-key map "?" #'cg-bridge-help) map) "Keymap for `cg-bridge-mode'.") (define-derived-mode cg-bridge-mode special-mode "Bridge" "Major mode for contract Bridge." (setq-local truncate-lines t) (setq-local cursor-type cg-cursor-type)) ;;;###autoload (defun cg-bridge () "Play contract Bridge against the computer." (interactive) (let ((buf (get-buffer-create "*Bridge*"))) (with-current-buffer buf (cg-bridge-mode) (setq cg-bridge--game (cg-bridge-game)) (cg-put cg-bridge--game :dealer 0) (cg-bridge--deal cg-bridge--game) (cg-bridge--run-auction cg-bridge--game) (cg-bridge--redisplay)) (switch-to-buffer buf))) (provide 'cg-bridge) ;;; cg-bridge.el ends here