card-game.el/card-games-bid-net.el
Corwin Brust 1a5d23d39e Replace bid-net advice with a dispatch seam; MELPA review cleanups
Address riscy's first-pass review of MELPA PR #10147.

* card-games-bid-ui.el (card-games-bid-submit): New generic; the four
player commands validate once and submit through it.
(card-games-bid-after-refresh-hook): New hook run after refresh.
(card-games-bid-mode-map): Bind "s" here, not from bid-net at load.
* card-games-bid-net.el (card-games-bid-client-game): New subclass
whose card-games-bid-submit method forwards intents to the host.
Remove all six top-level advice-adds and the top-level define-key.
* card-games-bid.el (card-games-bid-inhibit-prompts): New variable
replacing the nominate-suit advice.
* card-games-core.el, card-games-gaps.el, card-games-crapette.el,
card-games-solitaire.el, card-games-trick-ext.el, card-games-bid-ui.el:
Docstring widths, checkdoc disambiguations, sharp-quoted defalias,
derived-mode-p, require NOERROR.
* test/card-games-tests.el: Six new tests pinning the no-advice
contract and the dispatch seam.
* Bump to 1.0.92; NEWS entry; regenerate README.md.

Assisted-by: Claude:claude-fable-5
2026-08-16 09:51:47 -05:00

344 lines
16 KiB
EmacsLisp

;;; card-games-bid-net.el --- Networked live 500 (Bid) -*- lexical-binding: t; -*-
;; Copyright (C) 2026 Corwin Brust
;; Author: Corwin Brust <corwin@bru.st>
;; Maintainer: Corwin Brust <corwin@bru.st>
;; Version: 1.0.92
;; Keywords: games
;; URL: https://code.bru.st/corwin/card-game.el
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;; Commentary:
;; Live multiplayer 500 over `card-games-net'. One Emacs hosts with
;; `card-games-bid-host'; up to three others join with `card-games-bid-join'. The host
;; owns the canonical game and sits South (seat 0); joining players take
;; seats West, North and East in turn. Any seat left open when play
;; begins is driven by the existing AI, so a table of one human and
;; three robots, or four humans, or anything between, all work.
;;
;; The host is authoritative: a client sends a move "intent" (bid, pass,
;; discard or play); the host validates it, applies it to the canonical
;; game, lets the AI take any open seats, then broadcasts a fresh view
;; to every client. Each client receives a per-seat view rotated so the
;; recipient sits South: it sees only its own cards, opponents collapse
;; to face-down counts, and the kitty stays hidden until won. Because a
;; client's view places itself at seat 0, the ordinary single-player
;; commands and renderer work unchanged for everyone.
;;; Code:
(require 'cl-lib)
(require 'card-games-core)
(require 'card-games-net)
(require 'card-games-bid)
(require 'card-games-bid-ui)
(defcustom card-games-bid-shuffle-partners nil
"When non-nil, randomize seating when a hosted game starts.
The host keeps South; joined players are shuffled among West, North and
East, so it is chance, not arrival order, that decides who partners whom."
:type 'boolean :group 'card-games-net)
(defvar card-games-bid--net-role nil
"Role of this Emacs in a live game: `host', `client', or nil (solo).")
(defvar card-games-bid--net-seat 0
"This player's absolute seat in a live game (the host is always 0).")
;;;; Per-seat state filter (host -> client)
(defun card-games-bid--rot (x seat)
"Rotate absolute seat X into SEAT's frame so SEAT becomes 0.
Return nil when X is nil."
(and x (mod (- x seat) 4)))
(defun card-games-bid--rot-team (team seat)
"Rotate TEAM index (0 or 1) into SEAT's frame.
Return nil when TEAM is nil."
(and team (if (cl-oddp seat) (- 1 team) team)))
(defun card-games-bid--rotate-vec4 (vec seat)
"Return a fresh 4-vector whose element I is VEC element (I+SEAT) mod 4."
(let ((v (make-vector 4 nil)))
(dotimes (i 4) (aset v i (aref vec (mod (+ i seat) 4))))
v))
(cl-defmethod card-games-net-game-state ((game card-games-bid-game) &optional seat)
"Return GAME's shared state for SEAT, rotated so SEAT sits South.
Other players' hands collapse to face-down counts, the kitty is hidden,
and a hand exposed by an open misère is revealed to everyone."
(let ((seat (or seat 0)))
(if (null (card-games-get game :hands))
;; Lobby: nothing dealt yet.
(list :phase (or (card-games-get game :phase) 'lobby)
:message (or (card-games-get game :message) "Waiting for players…")
:hand-no (or (card-games-get game :hand-no) 0))
(let* ((hands (card-games-get game :hands))
(exposed (card-games-get game :exposed))
(rhands (make-vector 4 nil))
(scores (card-games-get game :scores)))
(dotimes (i 4)
(let* ((abs (mod (+ i seat) 4))
(cards (aref hands abs)))
(aset rhands i
(if (or (= abs seat) (eql abs exposed))
(copy-sequence cards)
(make-list (length cards) (cons 0 0))))))
(list
:hands rhands
:kitty nil
:phase (card-games-get game :phase)
:contract (card-games-get game :contract)
:contractor (card-games-bid--rot (card-games-get game :contractor) seat)
:high-bid (card-games-get game :high-bid)
:high-bidder (card-games-bid--rot (card-games-get game :high-bidder) seat)
:bidder (card-games-bid--rot (card-games-get game :bidder) seat)
:dealer (card-games-bid--rot (card-games-get game :dealer) seat)
:passed (card-games-bid--rotate-vec4 (card-games-get game :passed) seat)
:turn (card-games-bid--rot (card-games-get game :turn) seat)
:leader (card-games-bid--rot (card-games-get game :leader) seat)
:led (card-games-get game :led)
:trick (mapcar (lambda (p) (cons (card-games-bid--rot (car p) seat) (cdr p)))
(card-games-get game :trick))
:last-trick (mapcar (lambda (p) (cons (card-games-bid--rot (car p) seat) (cdr p)))
(card-games-get game :last-trick))
:tricks (card-games-bid--rotate-vec4 (card-games-get game :tricks) seat)
:ntricks (card-games-get game :ntricks)
:exposed (card-games-bid--rot exposed seat)
:scores (if (cl-oddp seat) (cons (cdr scores) (car scores)) scores)
:game-over (card-games-bid--rot-team (card-games-get game :game-over) seat)
:hand-no (card-games-get game :hand-no)
:hand-result (card-games-get game :hand-result)
:message (card-games-get game :message)
:log (card-games-get game :log)
:log-scroll (card-games-get game :log-scroll)
:you seat)))))
(cl-defmethod card-games-net-set-game-state ((game card-games-bid-game) state)
"Install host STATE into GAME on a client, keeping the local cursor and scroll."
(let ((old (oref game env)))
(oset game env state)
(dolist (k '(:cursor :marks :log-scroll))
(card-games-put game k (and (plist-member old k) (plist-get old k))))))
;;;; Apply a move on the host
(defun card-games-bid--net-holds-p (hand cards)
"Return non-nil when every card in CARDS is present in HAND.
Multiplicity counts: naming one held card five times is not holding
five cards. Cards are (SUIT . RANK) conses compared with `equal'."
(let ((left (copy-sequence hand)))
(catch 'missing
(dolist (c cards t)
(if (member c left)
(setq left (cl-remove c left :test #'equal :count 1))
(throw 'missing nil))))))
(cl-defmethod card-games-net-apply-move ((game card-games-bid-game) seat move)
"Apply MOVE made by absolute SEAT to the host's 500 GAME.
MOVE is (bid BID), (pass), (discard CARD...) or (play CARD). Return
non-nil when the move was legal and applied, so the host broadcasts."
(let ((phase (card-games-get game :phase)) (ok nil))
(pcase move
(`(bid ,bid)
(when (and (eq phase 'auction) (eql (card-games-get game :bidder) seat))
(card-games-bid--auction-act game seat bid) (setq ok t)))
(`(pass)
(when (and (eq phase 'auction) (eql (card-games-get game :bidder) seat))
(card-games-bid--auction-act game seat nil) (setq ok t)))
(`(discard . ,cards)
(when (and (eq phase 'kitty) (eql (card-games-get game :contractor) seat)
(= (length cards) 5)
(card-games-bid--net-holds-p (card-games-bid--hand game seat) cards))
(card-games-bid--discard game seat cards) (setq ok t)))
(`(play ,card)
(when (and (eq phase 'play) (eql (card-games-get game :turn) seat)
(member card (card-games-bid-legal-cards
(card-games-bid--hand game seat)
(card-games-get game :led)
(card-games-bid-trump (card-games-get game :contract)))))
(let ((card-games-bid-inhibit-prompts t))
(card-games-bid--play game seat card))
(setq ok t))))
(when ok
(let ((card-games-bid-inhibit-prompts t)) (card-games-bid--run game))
(card-games-bid--net-host-refresh))
ok))
;;;; Host bookkeeping and display
(defun card-games-bid--net-host-refresh ()
"Redraw the host's own table buffer."
(let ((buf (get-buffer "*500 Bid*")))
(when (buffer-live-p buf)
(with-current-buffer buf (card-games-bid--redisplay)))))
(defun card-games-bid--net-broadcast ()
"Broadcast fresh per-seat state to every client when hosting.
Runs from `card-games-bid-after-refresh-hook'."
(when (and (eq card-games-bid--net-role 'host) (card-games-net-hosting-p))
(card-games-net-host-broadcast)))
(defun card-games-bid--net-lobby-display ()
"Show the host's pre-game lobby of seats."
(let ((buf (get-buffer "*500 Bid*")))
(when (buffer-live-p buf)
(with-current-buffer buf
(let ((inhibit-read-only t)
(seats (cl-remove-duplicates card-games-bid--human-seats)))
(erase-buffer)
(insert "\n 500 — LIVE TABLE (hosting)\n\n")
(dotimes (s 4)
(insert (format " %-6s %s\n" (aref card-games-bid-seat-names s)
(cond ((= s 0) "you (host)")
((memq s seats) "joined")
(t "open — AI will fill")))))
(insert "\n Press s to start now")
(when card-games-bid-shuffle-partners (insert " (partners shuffled)"))
(insert ".\n")
(goto-char (point-min)))))))
(defun card-games-bid--net-shuffle-seats ()
"Randomly reassign joined clients among seats 1, 2 and 3.
The host keeps South (seat 0)."
(let ((clients (and card-games-net--host
(cl-remove-if-not #'process-live-p
(card-games-net-host-clients card-games-net--host))))
(seats (card-games-shuffle (list 1 2 3))))
(dolist (p clients) (process-put p 'card-games-net-seat (pop seats)))
(setq card-games-bid--human-seats
(cons 0 (mapcar (lambda (p) (process-get p 'card-games-net-seat)) clients)))))
(defun card-games-bid--net-start ()
"Deal and begin the hosted game, AI filling any open seat."
(let ((game card-games-bid--game))
(when card-games-bid-shuffle-partners (card-games-bid--net-shuffle-seats))
(setq card-games-bid--human-seats (cl-remove-duplicates card-games-bid--human-seats))
(card-games-bid--deal game 3)
(let ((card-games-bid-inhibit-prompts t)) (card-games-bid--run game))
(card-games-bid--net-host-refresh)
(card-games-net-host-broadcast)))
(defun card-games-bid--net-on-connect (host seat)
"Host hook: a client has joined at SEAT (HOST is the server struct)."
(when (eq card-games-bid--net-role 'host)
(if (> seat 3)
;; Table full: turn the latecomer away.
(let ((p (cl-find seat (card-games-net-host-clients host)
:key (lambda (q) (process-get q 'card-games-net-seat)))))
(when p (card-games-net--send p '(:type full)) (delete-process p)))
(cl-pushnew seat card-games-bid--human-seats)
(card-games-bid--net-lobby-display)
(message "Player joined at %s." (aref card-games-bid-seat-names seat))
(when (= (length (cl-remove-duplicates card-games-bid--human-seats)) 4)
(card-games-bid--net-start)))))
;;;; Client display
(defun card-games-bid--net-client-update (game)
"Redraw the client's buffer after the host sends new state for GAME."
(let ((buf (get-buffer "*500 Bid*")))
(when (buffer-live-p buf)
(with-current-buffer buf
(if (memq (card-games-get game :phase) '(lobby nil))
(let ((inhibit-read-only t))
(erase-buffer)
(insert "\n 500 — connected to host.\n\n "
(or (card-games-get game :message)
"Waiting for the host to start…")
"\n")
(goto-char (point-min)))
(card-games-bid--redisplay))))))
;;;; Client game: intents go to the host
(defclass card-games-bid-client-game (card-games-bid-game) ()
"A 500 game whose authoritative state lives at a remote host.
Submitting an action forwards the player's intent over the wire; the
host validates it, applies it to the canonical game, and broadcasts a
per-seat view back (see `card-games-bid-submit').")
(cl-defmethod card-games-bid-submit ((game card-games-bid-client-game) action)
"Send ACTION to the host and note in GAME that a reply is pending.
The shared validation has already run in the calling command; the host
remains authoritative and validates again before applying."
(card-games-net-send-move action)
(when (eq (car action) 'discard)
(card-games-put game :marks nil))
(card-games-put game :message
(format "%s sent — waiting…"
(pcase (car action)
('bid "Bid") ('pass "Pass")
('discard "Discard") ('play "Card"))))
(card-games-bid--redisplay))
;;;; Commands
;;;###autoload
(defun card-games-bid-start-now ()
"Start a hosted game immediately, AI filling any empty seats.
Bound to \`s' in `card-games-bid-mode-map'; outside a hosted lobby it
only explains itself."
(interactive)
(if (and (eq card-games-bid--net-role 'host)
(eq (card-games-get card-games-bid--game :phase) 'lobby))
(card-games-bid--net-start)
(message "Not hosting a lobby.")))
;;;###autoload
(defun card-games-bid-host (port)
"Host a live game of 500 on PORT. Others join with `card-games-bid-join'."
(interactive (list (read-number "Host on port: " card-games-net-port)))
(let ((buf (get-buffer-create "*500 Bid*")))
(with-current-buffer buf
(card-games-bid-mode)
(setq card-games-bid--game (make-instance 'card-games-bid-game)
card-games-bid--net-role 'host
card-games-bid--net-seat 0
card-games-bid--human-seats '(0))
(card-games-put card-games-bid--game :phase 'lobby)
(card-games-put card-games-bid--game :message "Lobby")
(card-games-net-host-start card-games-bid--game port)
(setf (card-games-net-host-next-seat card-games-net--host) 1)
(add-hook 'card-games-net-connect-functions #'card-games-bid--net-on-connect)
(add-hook 'card-games-bid-after-refresh-hook #'card-games-bid--net-broadcast)
(card-games-bid--net-lobby-display))
(switch-to-buffer buf)
(message "Hosting 500 on port %d — waiting for players (press s to start)."
port)))
;;;###autoload
(defun card-games-bid-join (host port name)
"Join a hosted game of 500 at HOST and PORT as NAME."
(interactive (list (read-string "Host: " "127.0.0.1")
(read-number "Port: " card-games-net-port)
(read-string "Your name: " (user-login-name))))
(let ((buf (get-buffer-create "*500 Bid*")))
(with-current-buffer buf
(card-games-bid-mode)
(setq card-games-bid--game (make-instance 'card-games-bid-client-game)
card-games-bid--net-role 'client
card-games-bid--human-seats '(0))
(card-games-put card-games-bid--game :phase 'lobby)
(card-games-put card-games-bid--game :message "Connecting…")
(add-hook 'card-games-net-state-functions #'card-games-bid--net-client-update)
(card-games-net-connect host port name card-games-bid--game)
(card-games-bid--net-client-update card-games-bid--game))
(switch-to-buffer buf)))
(provide 'card-games-bid-net)
;;; card-games-bid-net.el ends here