card-game.el/card-games-crapette.el

902 lines
42 KiB
EmacsLisp

;;; card-games-crapette.el --- Russian Bank (Crapette), two-player vs AI -*- lexical-binding: t; -*-
;; Copyright (C) 2026 Corwin Brust
;; Author: Corwin Brust <corwin@bru.st>
;; Maintainer: Corwin Brust <corwin@bru.st>
;; Version: 1.0.91
;; Keywords: games
;; URL: https://code.bru.st/corwin/card-game.el
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;; Commentary:
;; Russian Bank -- also called Crapette -- is the competitive, two-player
;; ancestor of the single-player patience in `card-games-solitaire'. You (South)
;; play against one computer opponent (North).
;;
;; Two 52-card packs are used, one per player. In the centre sit eight
;; FOUNDATIONS, built up by suit from the Ace, and eight HOUSES, built
;; down in alternating colours; both are common ground either player may
;; build on. Each player also has a 13-card RESERVE (its top card face
;; up), a WASTE, and a face-down HAND. You win by getting rid of every
;; card in your reserve, hand, and waste.
;;
;; On your turn you make as many legal moves as you like:
;; - move the top of your reserve, your waste, or any house onto a
;; foundation or a house;
;; - move a whole SEQUENCE (a run built down in alternating colours)
;; from one house to another -- but only when there are enough empty
;; houses to have shifted it a card at a time; and
;; - LOAD a card from your reserve or waste onto the opponent's reserve
;; or waste when it is the same suit and one rank up or down.
;;
;; FOUNDATION PRIORITY and "STOP": a card that can go to a foundation must
;; be played there before anything else. If you build a house, load your
;; opponent, turn a card, or end your turn while a foundation play is
;; waiting, your opponent calls "STOP!" and your turn ends at once. The
;; piles that owe a foundation play are ringed in the hint colour. Set
;; `card-games-crapette-stops' to nil for a gentler assist mode that blocks the
;; slip with a reminder instead of ending your turn.
;;
;; When you can do no more, turn the top of your hand: if it fits
;; somewhere you keep going, otherwise it goes to your waste and your turn
;; ends.
;;
;; The AI observes foundation priority, empties its reserve first (the
;; bottleneck), prefers loading its cards onto you, and looks one move
;; ahead to rearrange the houses when that frees a stuck reserve or waste
;; card. It never breaks foundation priority, so in practice only you can
;; be "stopped".
;;; Code:
(require 'card-games-core)
(require 'card-games-svg)
(defconst card-games-crap-ranks
["A" "2" "3" "4" "5" "6" "7" "8" "9" "10" "J" "Q" "K"]
"Rank labels indexed 0 (Ace) .. 12 (King).")
(defcustom card-games-crapette-stops t
"How Russian Bank enforces foundation priority on your turn.
When non-nil (the competitive rule), the opponent calls \"stop\" and you
forfeit the rest of your turn if you make any play other than an
available foundation move. When nil, such a slip is simply blocked with
a reminder and costs you nothing -- a gentler assist mode for learning."
:type 'boolean :group 'card-games)
(defcustom card-games-crapette-svg-cards t
"When non-nil, draw the board with SVG cards on a graphical display.
Set to nil to force the plain-text board everywhere."
:type 'boolean :group 'card-games)
(defclass card-games-crapette-game (card-games-game)
((vname :initform "Russian Bank"))
"Two-player Russian Bank (Crapette): you (South) versus one AI opponent.")
(defvar-local card-games-crap--game nil
"The `card-games-crapette-game' played in the current buffer.")
(defvar card-games-crap--recording t
"When nil, `card-games-crap--snapshot' does not record (used during the AI turn).")
;;;; Cards
(defun card-games-crap--card-string (card)
"Return a short label for CARD, or a dot for an empty pile."
(if (null card) "·"
(concat (aref card-games-crap-ranks (cdr card)) (card-games-suit-glyph (car card)))))
(defun card-games-crap--red-p (card)
"Return non-nil when CARD is a red suit."
(and card (card-games-red-suit-p (car card))))
(defun card-games-crap--spec (card)
"Return the card-games-svg display spec (RANK-STRING . SUIT) for CARD, or nil."
(and card (cons (aref card-games-crap-ranks (cdr card)) (car card))))
(defun card-games-crap--deck ()
"Return one freshly shuffled 52-card deck."
(let (cards)
(dotimes (s 4) (dotimes (r 13) (push (cons s r) cards)))
(card-games-shuffle cards)))
(defun card-games-crap--top (pile)
"Return the top (last) card of PILE, or nil."
(car (last pile)))
;;;; Pile access
(defun card-games-crap--found (g i) "Foundation I of G." (aref (card-games-get g :found) i))
(defun card-games-crap--house (g i) "House I of G." (aref (card-games-get g :houses) i))
(defun card-games-crap--reserve (g p) "Player P's reserve list in G." (aref (card-games-get g :reserve) p))
(defun card-games-crap--waste (g p) "Player P's waste list in G." (aref (card-games-get g :waste) p))
(defun card-games-crap--hand (g p) "Player P's hand list in G." (aref (card-games-get g :hand) p))
;;;; Dealing
(defun card-games-crap--deal (game)
"Deal a fresh Russian Bank layout into GAME and return it."
(let ((d0 (card-games-crap--deck)) (d1 (card-games-crap--deck))
(found (make-vector 8 nil)) (houses (make-vector 8 nil))
(reserve (make-vector 2 nil)) (waste (make-vector 2 nil))
(hand (make-vector 2 nil)))
(dotimes (i 4) (aset houses i (list (pop d0))))
(dotimes (i 4) (aset houses (+ 4 i) (list (pop d1))))
(aset reserve 0 (cl-loop repeat 13 collect (pop d0)))
(aset reserve 1 (cl-loop repeat 13 collect (pop d1)))
(aset hand 0 d0)
(aset hand 1 d1)
(card-games-put game :found found)
(card-games-put game :houses houses)
(card-games-put game :reserve reserve)
(card-games-put game :waste waste)
(card-games-put game :hand hand)
(card-games-put game :turn 0)
(card-games-put game :cursor 0)
(card-games-put game :sel nil)
(card-games-put game :moves 0)
(card-games-put game :history nil)
(card-games-put game :winner nil)
(card-games-put game :message
"Your turn. Foundations first -- skip one and North calls STOP! Build the houses or load North.")
game))
;;;; Legality
(defun card-games-crap--found-accepts (game i card)
"Return non-nil when CARD may go onto foundation I of GAME."
(and card
(let ((f (card-games-crap--found game i)))
(if (null f)
(= (cdr card) 0) ; empty foundation takes an Ace
(let ((top (card-games-crap--top f)))
(and (= (car card) (car top))
(= (cdr card) (1+ (cdr top)))))))))
(defun card-games-crap--house-accepts (game i card)
"Return non-nil when CARD may go onto house I of GAME."
(and card
(let ((h (card-games-crap--house game i)))
(if (null h)
t ; empty house takes anything
(card-games-crap--builds-down-p (card-games-crap--top h) card)))))
(defun card-games-crap--builds-down-p (upper lower)
"Return non-nil when LOWER may sit on UPPER: one rank down, opposite colour."
(and upper lower
(= (cdr lower) (1- (cdr upper)))
(not (eq (card-games-crap--red-p upper) (card-games-crap--red-p lower)))))
(defun card-games-crap--load-accepts (pile-top card)
"Return non-nil when CARD may be loaded onto a pile whose top is PILE-TOP.
Loading needs the same suit and a rank one step up or down."
(and pile-top card
(= (car pile-top) (car card))
(= 1 (abs (- (cdr pile-top) (cdr card))))))
(defun card-games-crap--found-for (game card)
"Return the index of a foundation that would accept CARD, or nil."
(cl-loop for i below 8 when (card-games-crap--found-accepts game i card) return i))
;;;; Sequenced house moves
(defun card-games-crap--house-run (game i)
"Return the movable top run of house I as a list, bottom-to-top.
The run is the longest sequence of cards at the top of the house that is
built down in alternating colours."
(let ((rev (reverse (card-games-crap--house game i)))) ; top-first
(if (null rev) nil
(let ((run (list (car rev))) (prev (car rev)))
(catch 'done
(dolist (c (cdr rev)) ; each C sits below PREV
(if (card-games-crap--builds-down-p c prev)
(progn (push c run) (setq prev c)) ; PREV builds down on C
(throw 'done nil))))
run))))
(defun card-games-crap--free-houses (game)
"Return the number of empty houses in GAME."
(cl-count-if #'null (append (card-games-get game :houses) nil)))
(defun card-games-crap--capacity (game dest-i)
"Return how many cards may be moved as a group onto house DEST-I.
With F empty houses you may relay F+1 cards onto a non-empty house, or
F onto an empty house (the destination itself cannot serve as a relay)."
(let ((free (card-games-crap--free-houses game)))
(if (card-games-crap--house game dest-i) (1+ free) free)))
(defun card-games-crap--house-move (game i j &optional want)
"Move a legal sequence from house I onto house J in GAME.
WANT, when given, is how many of the top cards to move onto an EMPTY
house (default the whole run); it is ignored for a non-empty house, where
the landing rank fixes the count. Return non-nil on success, the symbol
`space' when the sequence is legal but there are too few empty houses,
and nil when nothing fits."
(if (= i j)
nil
(let* ((run (card-games-crap--house-run game i))
(rlen (length run))
(dst (card-games-crap--house game j))
(dsttop (card-games-crap--top dst))
(cap (card-games-crap--capacity game j))
(n nil))
(when (> rlen 0)
(if (null dsttop)
(setq n (min (or want rlen) rlen)) ; empty house: the chosen count
(cl-loop for k from 0 below rlen ; RUN is bottom-to-top
for card = (nth k run)
when (card-games-crap--builds-down-p dsttop card)
do (setq n (- rlen k)) (cl-return)))
(cond
((or (null n) (< n 1)) nil)
((> n cap) 'space)
(t
(card-games-crap--snapshot game)
(let* ((pile (card-games-crap--house game i))
(keep (butlast pile n))
(moved (last pile n)))
(aset (card-games-get game :houses) i keep)
(aset (card-games-get game :houses) j (append dst moved)))
(card-games-put game :moves (1+ (card-games-get game :moves)))
t))))))
;;;; Spots (the cursor visits piles)
(defun card-games-crap--spots (_game)
"Return the ordered list of (TYPE . INDEX) spots the cursor visits."
(append (list '(res . 0) '(was . 0))
(cl-loop for i below 8 collect (cons 'house i))
(cl-loop for i below 8 collect (cons 'found i))
(list '(res . 1) '(was . 1))))
(defun card-games-crap--sources (_game p)
"Return the spots whose top card player P may pick up."
(append (list (cons 'res p) (cons 'was p))
(cl-loop for i below 8 collect (cons 'house i))))
(defun card-games-crap--spot-top (game spot)
"Return the top card available at SPOT of GAME, or nil."
(pcase (car spot)
('res (card-games-crap--top (card-games-crap--reserve game (cdr spot))))
('was (card-games-crap--top (card-games-crap--waste game (cdr spot))))
('house (card-games-crap--top (card-games-crap--house game (cdr spot))))
('found (card-games-crap--top (card-games-crap--found game (cdr spot))))))
(defun card-games-crap--source-p (spot p)
"Return non-nil when SPOT is a pile player P may take a card from."
(pcase (car spot)
('res (= (cdr spot) p))
('was (= (cdr spot) p))
('house t)
(_ nil)))
(defun card-games-crap--dest-ok (game from to card p)
"Return non-nil when player P may move CARD from spot FROM to spot TO."
(pcase (car to)
('found (card-games-crap--found-accepts game (cdr to) card))
('house (card-games-crap--house-accepts game (cdr to) card))
((or 'res 'was)
(and (= (cdr to) (- 1 p)) ; only onto the opponent
(memq (car from) '(res was)) ; only your reserve/waste cards load
(card-games-crap--load-accepts (card-games-crap--spot-top game to) card)))))
;;;; Moving cards
(defun card-games-crap--snapshot (game)
"Record GAME's mutable state for undo, unless recording is disabled."
(when card-games-crap--recording
(card-games-put game :history
(cons (list (card-games-crap--copy-vec (card-games-get game :found))
(card-games-crap--copy-vec (card-games-get game :houses))
(card-games-crap--copy-vec (card-games-get game :reserve))
(card-games-crap--copy-vec (card-games-get game :waste))
(card-games-crap--copy-vec (card-games-get game :hand))
(card-games-get game :turn))
(card-games-get game :history)))))
(defun card-games-crap--copy-vec (v)
"Return a copy of vector V with each element list copied."
(vconcat (mapcar #'copy-sequence v)))
(defun card-games-crap--take (game spot)
"Remove and return the top card of SPOT's pile in GAME."
(pcase (car spot)
('res (let* ((p (cdr spot)) (pile (card-games-crap--reserve game p)))
(aset (card-games-get game :reserve) p (butlast pile 1)) (card-games-crap--top pile)))
('was (let* ((p (cdr spot)) (pile (card-games-crap--waste game p)))
(aset (card-games-get game :waste) p (butlast pile 1)) (card-games-crap--top pile)))
('house (let* ((i (cdr spot)) (pile (card-games-crap--house game i)))
(aset (card-games-get game :houses) i (butlast pile 1)) (card-games-crap--top pile)))))
(defun card-games-crap--place (game spot card)
"Add CARD to the top of SPOT's pile in GAME."
(pcase (car spot)
('found (let ((i (cdr spot)))
(aset (card-games-get game :found) i (append (card-games-crap--found game i) (list card)))))
('house (let ((i (cdr spot)))
(aset (card-games-get game :houses) i (append (card-games-crap--house game i) (list card)))))
('res (let ((p (cdr spot)))
(aset (card-games-get game :reserve) p (append (card-games-crap--reserve game p) (list card)))))
('was (let ((p (cdr spot)))
(aset (card-games-get game :waste) p (append (card-games-crap--waste game p) (list card)))))))
(defun card-games-crap--move (game from to p)
"Move the top card of FROM onto TO for player P.
Return non-nil when the move was legal and performed."
(let ((card (card-games-crap--spot-top game from)))
(when (and card (card-games-crap--source-p from p) (card-games-crap--dest-ok game from to card p))
(card-games-crap--snapshot game)
(card-games-crap--take game from)
(card-games-crap--place game to card)
(card-games-put game :moves (1+ (card-games-get game :moves)))
t)))
(defun card-games-crap--do-move (game from to p &optional want)
"Perform player P's move from FROM to TO in GAME.
A house-to-house move may carry a legal sequence of cards (see
`card-games-crap--house-move', to which WANT is passed); every other move carries
a single card. Returns the same values as those functions (non-nil on
success, `space' when a sequence is too long for the empty houses)."
(if (and (eq (car from) 'house) (eq (car to) 'house))
(card-games-crap--house-move game (cdr from) (cdr to) want)
(card-games-crap--move game from to p)))
;;;; Turn logic
(defun card-games-crap--forced (game p)
"Return the source spots of GAME whose top card must go to a foundation."
(let (out)
(dolist (spot (card-games-crap--sources game p))
(let ((card (card-games-crap--spot-top game spot)))
(when (and card (card-games-crap--found-for game card)) (push spot out))))
(nreverse out)))
(defun card-games-crap--card-playable (game p card)
"Return non-nil when CARD has any legal destination for player P."
(or (card-games-crap--found-for game card)
(cl-loop for i below 8 thereis (card-games-crap--house-accepts game i card))
(card-games-crap--load-accepts (card-games-crap--top (card-games-crap--reserve game (- 1 p))) card)
(card-games-crap--load-accepts (card-games-crap--top (card-games-crap--waste game (- 1 p))) card)))
(defun card-games-crap--won-p (game p)
"Return non-nil when player P has emptied reserve, hand, and waste."
(and (null (card-games-crap--reserve game p))
(null (card-games-crap--hand game p))
(null (card-games-crap--waste game p))))
(cl-defmethod card-games-won-p ((game card-games-crapette-game))
"Return non-nil when you (South) have won GAME."
(eq (card-games-get game :winner) 0))
(defun card-games-crap--msg (game s)
"Set GAME's status message to S."
(card-games-put game :message s))
(defun card-games-crap--after-human-move (game)
"Note a win after a human move in GAME."
(when (card-games-crap--won-p game 0)
(card-games-put game :winner 0)
(card-games-crap--msg game "You emptied your cards -- you win!")))
(defun card-games-crap--end-turn (game)
"Pass the turn from you to the AI, run it, and return control to you."
(unless (card-games-get game :winner)
(card-games-put game :sel nil)
(card-games-put game :turn 1)
(let ((card-games-crap--recording nil))
(card-games-crap--ai-play game))
(unless (card-games-get game :winner)
(card-games-put game :turn 0)
(card-games-put game :history nil))))
(defun card-games-crap--stop (game)
"Enforce foundation priority: call \"stop\" or block, per `card-games-crapette-stops'.
Return non-nil when the offending action must be abandoned by its caller."
(when (card-games-crap--forced game 0)
(if card-games-crapette-stops
(let ((note "North calls STOP -- you must play to a foundation first!"))
(message "%s" note)
(card-games-put game :sel nil)
(card-games-crap--end-turn game)
(card-games-put game :message (concat note " " (card-games-get game :message))))
(card-games-crap--msg game "Play to a foundation first (press f on a highlighted pile)."))
t))
;;;; The AI opponent (player 1)
(defun card-games-crap--ai-found-move (game)
"Return an AI (SOURCE . FOUNDATION) foundation move, or nil."
(cl-loop for spot in (card-games-crap--sources game 1)
for card = (card-games-crap--spot-top game spot)
for fi = (and card (card-games-crap--found-for game card))
when fi return (cons spot (cons 'found fi))))
(defun card-games-crap--ai-unload-move (game)
"Return the best AI (SOURCE . DEST) move that empties its reserve or waste.
Emptying the RESERVE is the goal of the game, so it outscores the waste;
LOADING a card onto you (which also burdens you) outscores building a
house. Every such move reduces the AI's own cards, so its turn ends."
(let ((best nil) (bestscore 0))
(dolist (spot (list (cons 'res 1) (cons 'was 1)))
(let ((card (card-games-crap--spot-top game spot))
(base (if (eq (car spot) 'res) 40 0))) ; the reserve is the bottleneck
(when card
(dolist (dst (list (cons 'res 0) (cons 'was 0)))
(when (card-games-crap--load-accepts (card-games-crap--spot-top game dst) card)
(let ((sc (+ base 60))) ; loading: rid a card AND burden you
(when (> sc bestscore)
(setq bestscore sc best (cons spot dst))))))
(cl-loop for i below 8
when (card-games-crap--house-accepts game i card)
do (let ((sc (+ base 50))) ; else build it onto a house
(when (> sc bestscore)
(setq bestscore sc best (cons spot (cons 'house i)))))
(cl-return)))))
best))
(defun card-games-crap--ai-enabling-move (game)
"Return a single-card house->house move that unlocks an unload, or nil.
This is the crafty bit: when the AI cannot place its reserve or waste top
anywhere, it looks one move ahead for a house rearrangement that would
make such a placement legal. It only fires when no direct unload exists,
and only when the shuffle genuinely opens one, so the turn still ends."
(when (null (card-games-crap--ai-unload-move game))
(catch 'found
(dotimes (i 8)
(dotimes (j 8)
(let ((pilei (card-games-crap--house game i)) (pilej (card-games-crap--house game j)))
(when (and (/= i j) pilei)
(let ((card (card-games-crap--top pilei)))
(when (card-games-crap--house-accepts game j card)
(aset (card-games-get game :houses) i (butlast pilei 1))
(aset (card-games-get game :houses) j (append pilej (list card)))
(let ((opens (card-games-crap--ai-unload-move game)))
(aset (card-games-get game :houses) i pilei)
(aset (card-games-get game :houses) j pilej)
(when opens
(throw 'found (cons (cons 'house i) (cons 'house j)))))))))))
nil)))
(defun card-games-crap--ai-greedy-move (game)
"A simple first-fit unload move -- the `easy' AI.
Empties the reserve or waste top onto the first legal spot, without the
scoring or the house-rearranging lookahead of the tougher levels."
(catch 'm
(dolist (spot (list (cons 'res 1) (cons 'was 1)))
(let ((card (card-games-crap--spot-top game spot)))
(when card
(dolist (dst (list (cons 'res 0) (cons 'was 0)))
(when (card-games-crap--load-accepts (card-games-crap--spot-top game dst) card)
(throw 'm (cons spot dst))))
(cl-loop for i below 8
when (card-games-crap--house-accepts game i card)
do (throw 'm (cons spot (cons 'house i)))))))
nil))
(defun card-games-crap--ai-play (game)
"Play the AI opponent's whole turn on GAME, per `card-games-ai-level'."
(let ((guard 0) (level card-games-ai-level))
(catch 'done
(while t
(when (> (setq guard (1+ guard)) 800) (throw 'done nil))
(when (card-games-crap--won-p game 1) (throw 'done nil))
(let ((mv (or (card-games-crap--ai-found-move game)
(if (eq level 'easy)
(card-games-crap--ai-greedy-move game)
(card-games-crap--ai-unload-move game))
(and (eq level 'hard) (card-games-crap--ai-enabling-move game)))))
(cond
(mv (card-games-crap--move game (car mv) (cdr mv) 1))
((card-games-crap--hand game 1)
(let* ((hand (card-games-crap--hand game 1)) (card (card-games-crap--top hand)))
(aset (card-games-get game :hand) 1 (butlast hand 1))
(aset (card-games-get game :waste) 1 (append (card-games-crap--waste game 1) (list card)))
(unless (card-games-crap--card-playable game 1 card) (throw 'done 'flip-end))))
(t (throw 'done 'stuck))))))
(if (card-games-crap--won-p game 1)
(progn (card-games-put game :winner 1)
(card-games-crap--msg game "Your opponent emptied their cards -- you lose."))
(card-games-crap--msg game "Your opponent finished their turn. Your move."))))
;;;; Rendering (text)
(defun card-games-crap--render (g)
"Return a propertized depiction of Russian Bank game G."
(let* ((spots (card-games-crap--spots g))
(cur (nth (card-games-get g :cursor) spots))
(sel (card-games-get g :sel))
(forced (card-games-crap--forced g 0))
(turn (card-games-get g :turn))
(win (card-games-get g :winner)))
(cl-flet ((cell (spot label)
(let* ((card (card-games-crap--spot-top g spot))
(txt (concat label (card-games-crap--card-string card)))
(face (cond ((equal spot cur) 'card-games-cursor)
((equal spot sel) 'card-games-hint)
((member spot forced) 'card-games-hint)
((card-games-crap--red-p card) 'card-games-red-suit)
(t 'default))))
(propertize (format "%-8s" txt) 'face face))))
(concat
(format " Russian Bank -- %s\n\n"
(cond ((eq win 0) "you win!")
((eq win 1) "you lose")
((= turn 0) "your turn")
(t "opponent's turn")))
(format " Opponent (North) hand:%2d reserve:%2d waste:%2d\n "
(length (card-games-crap--hand g 1)) (length (card-games-crap--reserve g 1))
(length (card-games-crap--waste g 1)))
(cell '(res . 1) "R:") (cell '(was . 1) "W:") "\n\n"
" Foundations (build up by suit)\n "
(cell '(found . 0) "") (cell '(found . 1) "")
(cell '(found . 2) "") (cell '(found . 3) "") "\n "
(cell '(found . 4) "") (cell '(found . 5) "")
(cell '(found . 6) "") (cell '(found . 7) "") "\n\n"
" Houses (build down, alternating colours)\n "
(cell '(house . 0) "") (cell '(house . 1) "")
(cell '(house . 2) "") (cell '(house . 3) "") "\n "
(cell '(house . 4) "") (cell '(house . 5) "")
(cell '(house . 6) "") (cell '(house . 7) "") "\n\n"
(format " You (South) hand:%2d reserve:%2d waste:%2d\n "
(length (card-games-crap--hand g 0)) (length (card-games-crap--reserve g 0))
(length (card-games-crap--waste g 0)))
(cell '(res . 0) "R:") (cell '(was . 0) "W:") "\n\n"
(format " %s\n" (card-games-get g :message))
(card-games-crap--holding-line g)))))
(defun card-games-crap--holding-line (g)
"Return a line showing the picked-up house run, marking the held top cards.
Empty when nothing (or a single card) is held from a house."
(let ((sel (card-games-get g :sel)))
(if (not (and sel (eq (car sel) 'house)))
""
(let* ((run (card-games-crap--house-run g (cdr sel)))
(m (length run))
(held (min (or (card-games-get g :sel-n) m) m))
(i 0) (parts nil))
(if (< m 2)
""
(dolist (c run)
(let ((on (>= i (- m held))))
(push (propertize (concat (card-games-crap--card-string c) " ")
'face (cond (on 'card-games-hint)
((card-games-crap--red-p c) 'card-games-red-suit)
(t 'shadow)))
parts))
(setq i (1+ i)))
(concat " Holding: " (apply #'concat (nreverse parts))
(format "(moving top %d of %d)\n" held m)))))))
(defun card-games-crap--svg (g)
"Return (DISPLAY-STRING . REGIONS) drawing Russian Bank game G as SVG.
REGIONS maps clicked rectangles to (TYPE . INDEX) spots."
(let* ((w card-games-svg-card-width) (h card-games-svg-card-height)
(gap card-games-svg-card-gap) (pad 12) (colgap 14)
(vdown (max 16 (round (* h 0.26))))
(spots (card-games-crap--spots g))
(cur (nth (card-games-get g :cursor) spots))
(sel (card-games-get g :sel))
(forced (card-games-crap--forced g 0))
(heldn (and sel (eq (car sel) 'house)
(min (or (card-games-get g :sel-n) 0)
(length (card-games-crap--house-run g (cdr sel))))))
(houses (card-games-get g :houses))
(maxlen (apply #'max 1 (mapcar #'length (append houses nil))))
(fx (+ w gap)) (hx (+ w colgap))
(width (+ (* 2 pad) (* 8 w) (* 7 colgap)))
(y-title 6) (y-opp 34)
(y-found (+ y-opp h 30))
(y-house (+ y-found h 30))
(house-h (+ h (* (1- maxlen) vdown)))
(y-you (+ y-house house-h 28))
(height (+ y-you h 34))
(svg (svg-create width height))
(lc (card-games-color 'shadow :foreground "gray50"))
(regions '()))
(cl-labels
((txt (str x y &optional sz bold)
(apply #'svg-text svg str :x x :y y :font-size (or sz 12) :fill lc
:font-family card-games-svg-font-family
(if bold (list :font-weight "bold") nil)))
(curp (spot) (equal spot cur))
(forcedp (spot) (and (member spot forced) t))
(pile-cell (spot x y)
(let ((spec (card-games-crap--spec (card-games-crap--spot-top g spot))))
(if spec
(card-games-svg-card svg x y :rank (car spec) :suit (cdr spec)
:highlight (curp spot) :hint (forcedp spot))
(card-games-svg-card svg x y :gap t :highlight (curp spot)))
(push (cons (list x y w h) spot) regions))))
(txt (format "Russian Bank -- %s"
(cond ((eq (card-games-get g :winner) 0) "you win!")
((eq (card-games-get g :winner) 1) "you lose")
((= (card-games-get g :turn) 0) "your turn")
(t "opponent's turn")))
pad (+ y-title 12) 13 t)
(txt (format "North reserve %d waste %d hand %d"
(length (card-games-crap--reserve g 1)) (length (card-games-crap--waste g 1))
(length (card-games-crap--hand g 1)))
pad (- y-opp 4))
(pile-cell '(res . 1) pad y-opp)
(pile-cell '(was . 1) (+ pad fx) y-opp)
(txt "Foundations" pad (- y-found 4))
(dotimes (i 8) (pile-cell (cons 'found i) (+ pad (* i fx)) y-found))
(txt "Houses" pad (- y-house 4))
(dotimes (i 8)
(let* ((x (+ pad (* i hx))) (s (cons 'house i))
(pile (aref houses i)) (len (length pile)))
(push (cons (list x y-house w house-h) s) regions)
(if (= len 0)
(card-games-svg-card svg x y-house :gap t :highlight (curp s))
(let ((y y-house) (k 0))
(dolist (card pile)
(let ((spec (card-games-crap--spec card)) (topp (= k (1- len))))
(card-games-svg-card svg x y :rank (car spec) :suit (cdr spec)
:highlight (and topp (curp s))
:hint (and topp (forcedp s)))
(when (and (equal sel s) heldn (>= k (- len heldn)))
(svg-rectangle svg (- x 3) (- y 3) (+ w 6) (+ h 6)
:rx 8 :fill "none" :stroke "#4a90d9" :stroke-width 3)))
(setq y (+ y vdown) k (1+ k)))))))
(txt (format "You reserve %d waste %d hand %d"
(length (card-games-crap--reserve g 0)) (length (card-games-crap--waste g 0))
(length (card-games-crap--hand g 0)))
pad (- y-you 4))
(pile-cell '(res . 0) pad y-you)
(pile-cell '(was . 0) (+ pad fx) y-you)
(txt (card-games-get g :message) pad (- height 10) 12))
(let ((rev (nreverse regions)))
(cons (propertize "*" 'display (card-games-svg-image svg (card-games-scale))
'card-games-regions rev)
rev))))
(defun card-games-crap-mouse (event)
"Handle a click on the SVG board: select that pile and act on it."
(interactive "e")
(let* ((g card-games-crap--game) (spot (card-games-mouse-action event)))
(when spot
(let ((idx (cl-position spot (card-games-crap--spots g) :test #'equal)))
(when idx (card-games-put g :cursor idx) (card-games-crap-act))))))
(cl-defmethod card-games-render ((game card-games-crapette-game))
"Return a text depiction of GAME."
(card-games-crap--render game))
(defun card-games-crap--redisplay ()
"Redraw the current Russian Bank buffer (SVG on a graphical display)."
(let ((g card-games-crap--game) (inhibit-read-only t))
(setq card-games-current-game g)
(setq-local card-games-redisplay-function #'card-games-crap--redisplay)
(setq-local mode-line-process
(format " [%s]"
(cond ((eq (card-games-get g :winner) 0) "you win")
((eq (card-games-get g :winner) 1) "you lose")
((= (card-games-get g :turn) 0) "your turn")
(t "opponent"))))
(erase-buffer)
(if (and card-games-crapette-svg-cards (display-graphic-p))
(insert (car (card-games-crap--svg g)) "\n")
(insert (card-games-crap--render g)))
(card-games-insert-legend
"arrows/click move · RET pick up/drop · [ ] group size · f foundation · SPC turn · e end · u undo · n new · q menu")
(goto-char (point-min))))
;;;; Commands
(defun card-games-crap--move-cursor (g d)
"Move G's cursor by D spots and redisplay."
(let ((n (length (card-games-crap--spots g))))
(card-games-put g :cursor (mod (+ (card-games-get g :cursor) d) n)))
(card-games-crap--redisplay))
(defun card-games-crap-left () "Move the cursor to the previous pile."
(interactive) (card-games-crap--move-cursor card-games-crap--game -1))
(defun card-games-crap-right () "Move the cursor to the next pile."
(interactive) (card-games-crap--move-cursor card-games-crap--game 1))
(defun card-games-crap--your-turn-p (g)
"Return non-nil when it is your move (and warn otherwise)."
(cond ((card-games-get g :winner)
(card-games-crap--msg g "The game is over -- press n for a new game.") nil)
((/= (card-games-get g :turn) 0)
(card-games-crap--msg g "Wait for your turn.") nil)
(t t)))
(defun card-games-crap-act ()
"Pick up the card under the cursor, or drop the picked-up card there."
(interactive)
(let* ((g card-games-crap--game) (spots (card-games-crap--spots g))
(spot (nth (card-games-get g :cursor) spots)) (sel (card-games-get g :sel)))
(when (card-games-crap--your-turn-p g)
(if sel
(unless (and (not (eq (car spot) 'found)) (card-games-crap--stop g))
(let ((res (card-games-crap--do-move g sel spot 0 (card-games-get g :sel-n))))
(cond
((eq res 'space)
(card-games-crap--msg g "Not enough empty houses to move that many cards."))
(res (card-games-put g :sel nil) (card-games-put g :sel-n nil) (card-games-crap--after-human-move g))
(t (card-games-crap--msg g "That card can't go there.")))))
(if (and (card-games-crap--source-p spot 0) (card-games-crap--spot-top g spot))
(let* ((top (card-games-crap--spot-top g spot))
(run (and (eq (car spot) 'house) (card-games-crap--house-run g (cdr spot))))
(n (length run)))
(card-games-put g :sel spot)
(card-games-put g :sel-n (max 1 n))
(card-games-crap--msg g
(if (> n 1)
(format "Picked up a run of %d (%s on top) -- [ / ] to change how many, drop on a house."
n (card-games-crap--card-string top))
(format "Picked up %s -- choose where to drop it."
(card-games-crap--card-string top)))))
(card-games-crap--msg g "Nothing of yours to pick up there."))))
(card-games-crap--redisplay)))
(defun card-games-crap-found ()
"Send the card under the cursor (or the picked-up card) to a foundation."
(interactive)
(let* ((g card-games-crap--game) (spots (card-games-crap--spots g))
(spot (nth (card-games-get g :cursor) spots)))
(when (card-games-crap--your-turn-p g)
(let* ((src (or (card-games-get g :sel) spot))
(card (and (card-games-crap--source-p src 0) (card-games-crap--spot-top g src)))
(fi (and card (card-games-crap--found-for g card))))
(if (and fi (card-games-crap--move g src (cons 'found fi) 0))
(progn (card-games-put g :sel nil) (card-games-crap--after-human-move g))
(card-games-crap--msg g "No foundation accepts that card."))))
(card-games-crap--redisplay)))
(defun card-games-crap--hold-adjust (d)
"Change how many cards of a picked-up house run you hold, by D."
(let* ((g card-games-crap--game) (sel (card-games-get g :sel)))
(when (card-games-crap--your-turn-p g)
(if (and sel (eq (car sel) 'house))
(let* ((m (length (card-games-crap--house-run g (cdr sel))))
(new (max 1 (min m (+ (or (card-games-get g :sel-n) m) d)))))
(card-games-put g :sel-n new)
(card-games-crap--msg g (format "Holding the top %d of %d -- drop on an empty house."
new m)))
(card-games-crap--msg g "Pick up a house run first, then [ and ] set how many to move.")))
(card-games-crap--redisplay)))
(defun card-games-crap-hold-less ()
"Hold one fewer card of the picked-up run."
(interactive) (card-games-crap--hold-adjust -1))
(defun card-games-crap-hold-more ()
"Hold one more card of the picked-up run."
(interactive) (card-games-crap--hold-adjust 1))
(defun card-games-crap-draw ()
"Turn the top card of your hand onto your waste.
If it fits nowhere your turn ends."
(interactive)
(let ((g card-games-crap--game))
(when (card-games-crap--your-turn-p g)
(unless (card-games-crap--stop g)
(if (null (card-games-crap--hand g 0))
(card-games-crap--msg g "Your hand is empty -- press e to end your turn.")
(card-games-crap--snapshot g)
(let* ((hand (card-games-crap--hand g 0)) (card (card-games-crap--top hand)))
(aset (card-games-get g :hand) 0 (butlast hand 1))
(aset (card-games-get g :waste) 0 (append (card-games-crap--waste g 0) (list card)))
(card-games-put g :sel nil)
(if (card-games-crap--card-playable g 0 card)
(card-games-crap--msg g (format "Turned %s onto your waste -- play on."
(card-games-crap--card-string card)))
(progn
(card-games-crap--msg g (format "Turned %s -- nothing to do, your turn ends."
(card-games-crap--card-string card)))
(card-games-crap--end-turn g)))))))
(card-games-crap--redisplay)))
(defun card-games-crap-end ()
"End your turn and let the opponent play."
(interactive)
(let ((g card-games-crap--game))
(when (card-games-crap--your-turn-p g)
(unless (card-games-crap--stop g)
(card-games-crap--msg g "You end your turn.")
(card-games-crap--end-turn g)))
(card-games-crap--redisplay)))
(defun card-games-crap-undo ()
"Undo your last move this turn."
(interactive)
(let* ((g card-games-crap--game) (h (card-games-get g :history)))
(if (null h)
(card-games-crap--msg g "Nothing to undo.")
(let ((s (car h)))
(card-games-put g :found (nth 0 s)) (card-games-put g :houses (nth 1 s))
(card-games-put g :reserve (nth 2 s)) (card-games-put g :waste (nth 3 s))
(card-games-put g :hand (nth 4 s)) (card-games-put g :turn (nth 5 s))
(card-games-put g :history (cdr h)) (card-games-put g :sel nil) (card-games-put g :winner nil)
(card-games-crap--msg g "Undid a move.")))
(card-games-crap--redisplay)))
(defun card-games-crap-new ()
"Deal a fresh Russian Bank game."
(interactive)
(card-games-crap--deal card-games-crap--game)
(card-games-crap--redisplay))
(defun card-games-crap-redraw () "Redraw the board." (interactive) (card-games-crap--redisplay))
(defun card-games-crap-help ()
"Describe the controls."
(interactive)
(message
"Arrows: move RET: pick up/drop [ ]: how many cards of a run f: to foundation SPC: turn a card e: end u: undo n: new q: menu"))
(defvar card-games-crapette-mode-map
(let ((map (make-sparse-keymap)))
(define-key map (kbd "<left>") #'card-games-crap-left)
(define-key map (kbd "<right>") #'card-games-crap-right)
(define-key map (kbd "<up>") #'card-games-crap-left)
(define-key map (kbd "<down>") #'card-games-crap-right)
(define-key map (kbd "RET") #'card-games-crap-act)
(define-key map [mouse-1] #'card-games-crap-mouse)
(define-key map "+" #'card-games-card-zoom-in)
(define-key map "=" #'card-games-card-zoom-in)
(define-key map "-" #'card-games-card-zoom-out)
(define-key map "0" #'card-games-card-zoom-reset)
(define-key map (kbd "SPC") #'card-games-crap-draw)
(define-key map "f" #'card-games-crap-found)
(define-key map "[" #'card-games-crap-hold-less)
(define-key map "]" #'card-games-crap-hold-more)
(define-key map "d" #'card-games-crap-draw)
(define-key map "e" #'card-games-crap-end)
(define-key map "u" #'card-games-crap-undo)
(define-key map "n" #'card-games-crap-new)
(define-key map "g" #'card-games-crap-redraw)
(define-key map "?" #'card-games-crap-help)
(define-key map "q" #'card-games-quit-to-menu)
map)
"Keymap for `card-games-crapette-mode'.")
(define-derived-mode card-games-crapette-mode special-mode "Crapette"
"Major mode for two-player Russian Bank (Crapette)."
(setq-local truncate-lines t)
(setq-local cursor-type card-games-cursor-type))
;;;###autoload
(defun card-games-crapette ()
"Play two-player Russian Bank (Crapette) against the computer."
(interactive)
(let ((buf (get-buffer-create "*Russian Bank (Crapette)*")))
(with-current-buffer buf
(card-games-crapette-mode)
(setq card-games-crap--game (card-games-crap--deal (card-games-crapette-game)))
(card-games-crap--redisplay))
(switch-to-buffer buf)))
;;;###autoload
(defalias 'card-games-russian-bank-duel #'card-games-crapette
"Alias for `card-games-crapette'.")
(provide 'card-games-crapette)
;;; card-games-crapette.el ends here