* cg-svg.el (cg-svg-emacs-logo): new defcustom. (cg-svg--logo-files, cg-svg--logo-file, cg-svg--draw-logo-emblem, cg-svg-draw-logo): embed a real Emacs logo image via svg-embed, with the drawn emblem as a fallback. * cg-bid-ui.el (cg-bid--draw-logo): delegate to cg-svg-draw-logo. * NEWS: note the switchable logo.
105 lines
5.6 KiB
Text
105 lines
5.6 KiB
Text
card-games NEWS -- user-visible changes
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========================================
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* Version 1.0.90 (pre-test snapshot)
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This release grows the package from the five-game 1.0.60 candidate to a
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full collection of 30 games, all of which now draw SVG card faces on a
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graphical display (with a plain-text fallback in the terminal) and accept
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the mouse as well as the keyboard.
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** New games (since 1.0.60)
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- Solitaire: Klondike, FreeCell, Spider, Yukon, Forty Thieves,
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Scorpion, Canfield, Russian Bank; Golf, TriPeaks, Pyramid.
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- Trick-taking: Hearts, Spades, Whist, Oh Hell, Euchre, Pitch,
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Briscola, and Contract Bridge (auction, dummy, rubber scoring).
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- Rummy family: Gin Rummy, Rummy, Rummy 500, Hand & Foot.
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- Matching: Go Fish, Old Maid.
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- Shedding and climbing: Crazy Eights, President.
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- Two-player: Russian Bank / Crapette, played against the computer --
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foundations, shared houses, loading cards onto your opponent, the
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"stop" rule that ends your turn if you skip a foundation play
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(toggle with ~cg-crapette-stops~), and sequenced house-to-house
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moves limited by the number of empty houses -- with ~[~ and ~]~ to
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choose how many cards of a run to drop onto an empty house. On a
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graphical display it draws an SVG board (houses shown as stacks) that
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you can click to pick up and drop, with ~+~ / ~-~ / ~0~ to zoom;
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set ~cg-crapette-svg-cards~ to nil for the plain-text board.
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- Pegging: Cribbage. Capturing: Scopa, Casino. Spite & Malice.
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(These join Gaps/Montana, Hell's Half-Acre, and 500 from 1.0.60.)
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** Graphics and input
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- SVG card faces for every game, behind per-game ~cg-*-svg-cards~
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toggles, with a plain-text fallback off a graphical display.
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- Mouse support everywhere: click cards to select or play, click board
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slots and buttons, and use an on-screen card-size slider plus the
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~+~ / ~-~ / ~0~ zoom keys.
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- Full SVG table for the trick-taking games (Hearts, Spades, Whist,
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Oh Hell, Euchre, Pitch, Briscola): the three opponents, the trick in
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the middle, and your fanned hand, with the legal cards you may play
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ringed. Click a card to play it. Set ~cg-trick-svg-cards~ to nil
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for the plain-text board.
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- The Emacs emblem in the full-window (SVG) UIs is now switchable via
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~cg-svg-emacs-logo~: it embeds a real logo that ships with Emacs --
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the modern icon (default), the classic icon, a GNU head, or the
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splash image -- or the small built-in drawn emblem, or none.
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- Full SVG board for the rummy games (Gin Rummy, Rummy, Rummy 500):
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the stock and discard, the melds already down on the table, and your
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fanned hand with cursor, marks, and lay-off hints; click a card to
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select it. Honours ~cg-rummy-svg-cards~.
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- The same board now covers Hand & Foot (each team's books, and your
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hand or foot) and the fishing games Scopa and Casino (the loose
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table cards and the deck).
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- SVG boards for Crazy Eights (the discard, the suit in play, and the
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stock), Spite & Malice (the four centre piles, your goal and discard
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piles), and Old Maid (the opponents and your hand; click one of the
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next player's face-down cards to draw it).
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- SVG boards for Cribbage (a peg-track for each player, the starter, the
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pegging count and cards, and the crib at the show) and Bridge (the
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rubber and contract, all four seats with the dummy exposed, the trick
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in the middle, and the hand you are playing). With these every game
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in the collection now has a full graphical board.
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** Rummy-family rules completed
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- Rummy 500: take a card from anywhere in the discard pile (key ~T~) --
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you take it plus every card above it, and meld the chosen card at once.
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- Hand & Foot: pick up the discard pile (~p~) by melding its top card
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with two natural cards; red threes score as bonus cards; and each
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round opens with a rising go-down minimum (50, 90, 120, 150).
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** 500 full-SVG UI
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- The kitty exchange is fully mouse-driven: a Discard button, a five-card
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selection cap, an on-table guidance banner, legal-play dimming during
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play, and a clickable ~? Help / Rules~ overlay.
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- A card-size slider scales the South hand; layout fixes to the
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"Next hand" button and the hand fan.
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- Live multiplayer 500 over TCP (~M-x cg-bid-host~ / ~M-x cg-bid-join~).
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** A craftier Russian Bank (Crapette) opponent
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- The computer now empties its reserve first (the pile you must clear to
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win), prefers loading its cards onto you, and -- new -- looks a move
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ahead to rearrange the houses when doing so frees a card it could not
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otherwise place.
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** Playtest fixes
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- ~q~ now returns to the ~M-x card-game~ menu from any game, instead of
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burying the buffer and leaving the previous buffer on screen.
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- The cursor/selection ring no longer borrows the theme's ~region~
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colour, which on some themes drew an alarming ring around the board;
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it is now the intended gold (customize ~cg-svg-highlight-color~).
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- Go Fish shows an "Ask for:" row of clickable rank buttons, so you
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choose a rank to ask for without hunting for one card in a large,
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overlapped hand.
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- The tableau solitaires (Klondike, FreeCell, Canfield, and the rest)
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and Go Fish now show a one-line control legend, so a new deal (~n~),
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undo, help, and the menu are visible rather than hidden behind a key.
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- Hell's Half-Acre / Gaps: clearer prompt pointing at the green ~+~
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gaps to fill, and a ~q menu~ button on the control line.
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* Version 1.0.60
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- First multi-game release candidate: Montana/Gaps, Hell's Half-Acre,
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500 (with live multiplayer). SVG rendering foundation and the
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renderer-strategy registry.
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* Version 1.0.50
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- Initial ELPA-suitable packaging of the engine, Gaps, and 500.
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