Bump z per the releasable-set convention. Ship the Info manual (make info; make info-emacs fallback). Generate README.md from README.org via Emacs batch ox-md, with a pre-commit hook and board screenshots.
141 lines
7.5 KiB
Text
141 lines
7.5 KiB
Text
card-games NEWS -- user-visible changes
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========================================
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* Version 1.0.91 (pretest2: playtest)
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** Documentation
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- A complete Info manual now ships with the package: ~C-h i~ and choose
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*Card Games* (or ~M-x info RET (card-games) RET~). It is built with
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makeinfo (~make info~); ~make info-emacs~ builds it with Emacs alone
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for environments without a texinfo installation.
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- The README is generated from ~README.org~ to ~README.md~ with Emacs
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batch (~ox-md~), so GitHub and MELPA render it faithfully; a
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~pre-commit~ hook (~make hooks~) keeps ~README.md~ in step. Added
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board screenshots and refreshed the game list and customization notes.
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* Version 1.0.90 (pre-test snapshot)
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This release grows the package from the five-game 1.0.60 candidate to a
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full collection of 30 games, all of which now draw SVG card faces on a
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graphical display (with a plain-text fallback in the terminal) and accept
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the mouse as well as the keyboard.
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** New games (since 1.0.60)
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- Solitaire: Klondike, FreeCell, Spider, Yukon, Forty Thieves,
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Scorpion, Canfield, Russian Bank; Golf, TriPeaks, Pyramid.
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- Trick-taking: Hearts, Spades, Whist, Oh Hell, Euchre, Pitch,
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Briscola, and Contract Bridge (auction, dummy, rubber scoring).
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- Rummy family: Gin Rummy, Rummy, Rummy 500, Hand & Foot.
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- Matching: Go Fish, Old Maid.
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- Shedding and climbing: Crazy Eights, President.
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- Two-player: Russian Bank / Crapette, played against the computer --
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foundations, shared houses, loading cards onto your opponent, the
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"stop" rule that ends your turn if you skip a foundation play
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(toggle with ~cg-crapette-stops~), and sequenced house-to-house
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moves limited by the number of empty houses -- with ~[~ and ~]~ to
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choose how many cards of a run to drop onto an empty house. On a
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graphical display it draws an SVG board (houses shown as stacks) that
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you can click to pick up and drop, with ~+~ / ~-~ / ~0~ to zoom;
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set ~cg-crapette-svg-cards~ to nil for the plain-text board.
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- Pegging: Cribbage. Capturing: Scopa, Casino. Spite & Malice.
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(These join Gaps/Montana, Hell's Half-Acre, and 500 from 1.0.60.)
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** Graphics and input
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- SVG card faces for every game, behind per-game ~cg-*-svg-cards~
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toggles, with a plain-text fallback off a graphical display.
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- Mouse support everywhere: click cards to select or play, click board
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slots and buttons, and use an on-screen card-size slider plus the
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~+~ / ~-~ / ~0~ zoom keys.
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- Full SVG table for the trick-taking games (Hearts, Spades, Whist,
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Oh Hell, Euchre, Pitch, Briscola): the three opponents, the trick in
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the middle, and your fanned hand, with the legal cards you may play
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ringed. Click a card to play it. Set ~cg-trick-svg-cards~ to nil
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for the plain-text board.
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- The Emacs emblem in the full-window (SVG) UIs is now switchable via
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~cg-svg-emacs-logo~: it embeds a real logo that ships with Emacs --
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the modern icon (default), the classic icon, a GNU head, or the
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splash image -- or the small built-in drawn emblem, or none.
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- More card backs, and a random default. ~cg-svg-card-back~ now offers
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~dots~, ~rings~, ~solid~, ~lattice~, ~waves~, ~diamond~, and four
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backs stamped with an Emacs logo (~emacs~, ~emacs-classic~, ~gnu~,
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~splash~). It defaults to ~random~, which picks a back for the
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session; ~M-x cg-svg-shuffle-card-back~ (or reopening the game menu)
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rolls a new one.
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- Full SVG board for the rummy games (Gin Rummy, Rummy, Rummy 500):
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the stock and discard, the melds already down on the table, and your
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fanned hand with cursor, marks, and lay-off hints; click a card to
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select it. Honours ~cg-rummy-svg-cards~.
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- The same board now covers Hand & Foot (each team's books, and your
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hand or foot) and the fishing games Scopa and Casino (the loose
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table cards and the deck).
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- SVG boards for Crazy Eights (the discard, the suit in play, and the
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stock), Spite & Malice (the four centre piles, your goal and discard
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piles), and Old Maid (the opponents and your hand; click one of the
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next player's face-down cards to draw it).
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- SVG boards for Cribbage (a peg-track for each player, the starter, the
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pegging count and cards, and the crib at the show) and Bridge (the
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rubber and contract, all four seats with the dummy exposed, the trick
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in the middle, and the hand you are playing). With these every game
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in the collection now has a full graphical board.
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** Rummy-family rules completed
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- Rummy 500: take a card from anywhere in the discard pile (key ~T~) --
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you take it plus every card above it, and meld the chosen card at once.
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- Hand & Foot: pick up the discard pile (~p~) by melding its top card
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with two natural cards; red threes score as bonus cards; and each
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round opens with a rising go-down minimum (50, 90, 120, 150).
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** 500 full-SVG UI
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- The kitty exchange is fully mouse-driven: a Discard button, a five-card
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selection cap, an on-table guidance banner, legal-play dimming during
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play, and a clickable ~? Help / Rules~ overlay.
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- A card-size slider scales the South hand; layout fixes to the
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"Next hand" button and the hand fan.
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- Live multiplayer 500 over TCP (~M-x cg-bid-host~ / ~M-x cg-bid-join~).
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** Pick how the games are drawn
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- From the ~M-x card-game~ menu (or ~M-x card-games-set-treatment~) you
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can switch all the games between ~text~ (UNICODE cards), ~svg~ (drawn
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cards), and ~full~ (the full-window SVG table where a game has one,
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Gaps and 500).
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** Adjustable computer opponents
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- A new ~cg-ai-level~ (easy, normal, hard) sets how hard the computer
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plays, and you can change it right from the ~M-x card-game~ menu (or
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with ~M-x card-games-set-ai-level~). Russian Bank (Crapette) plays
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all three levels; the trick-taking games play a random legal card on
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easy. Other games ignore it for now.
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** A craftier Russian Bank (Crapette) opponent
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- On normal and hard the computer empties its reserve first (the pile
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you must clear to win) and prefers loading its cards onto you; on hard
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it also looks a move ahead to rearrange the houses when doing so frees
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a card it could not otherwise place. Easy keeps the old simple play.
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** Bug fixes
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- Alternating-colour building (the tableau solitaires and Russian Bank)
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wrongly treated a diamond and a heart as opposite colours, so a red
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card could be built on another red card. Both are red; fixed.
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** Playtest fixes
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- ~q~ now returns to the ~M-x card-game~ menu from any game, instead of
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burying the buffer and leaving the previous buffer on screen.
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- The cursor/selection ring no longer borrows the theme's ~region~
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colour, which on some themes drew an alarming ring around the board;
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it is now the intended gold (customize ~cg-svg-highlight-color~).
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- Go Fish shows an "Ask for:" row of clickable rank buttons, so you
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choose a rank to ask for without hunting for one card in a large,
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overlapped hand.
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- The tableau solitaires (Klondike, FreeCell, Canfield, and the rest)
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and Go Fish now show a one-line control legend, so a new deal (~n~),
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undo, help, and the menu are visible rather than hidden behind a key.
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- Hell's Half-Acre / Gaps: clearer prompt pointing at the green ~+~
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gaps to fill, and a ~q menu~ button on the control line.
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* Version 1.0.60
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- First multi-game release candidate: Montana/Gaps, Hell's Half-Acre,
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500 (with live multiplayer). SVG rendering foundation and the
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renderer-strategy registry.
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* Version 1.0.50
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- Initial ELPA-suitable packaging of the engine, Gaps, and 500.
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