Console UNICODE games on the cg-core EIEIO engine, all ERT-tested (88/88): - Tableau solitaire (cg-solitaire.el): Klondike, FreeCell, Spider, Yukon, Canfield, Forty Thieves, Scorpion. - Pile solitaire (cg-patience.el): Golf, TriPeaks, Pyramid. - Trick-taking (cg-trick.el): Hearts, Spades, Whist, Oh Hell. - Shedding/climbing: Crazy Eights (cg-eights.el), President (cg-president.el). Wire all into the card-game chooser, Makefile, and README; add known-games.org research collation; bump every file to 1.0.60.
226 lines
8.8 KiB
EmacsLisp
226 lines
8.8 KiB
EmacsLisp
;;; cg-net.el --- Networked multiplayer for card games -*- lexical-binding: t; -*-
|
|
|
|
;; Copyright (C) 2026 Corwin Brust
|
|
|
|
;; Author: Corwin Brust <corwin@bru.st>
|
|
;; Maintainer: Corwin Brust <corwin@bru.st>
|
|
;; Version: 1.0.60
|
|
;; Package-Requires: ((emacs "26.1"))
|
|
;; Keywords: games
|
|
;; URL: https://code.bru.st/corwin/card-game.el
|
|
|
|
;; This program is free software; you can redistribute it and/or modify
|
|
;; it under the terms of the GNU General Public License as published by
|
|
;; the Free Software Foundation, either version 3 of the License, or
|
|
;; (at your option) any later version.
|
|
|
|
;; This program is distributed in the hope that it will be useful,
|
|
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
;; GNU General Public License for more details.
|
|
|
|
;; You should have received a copy of the GNU General Public License
|
|
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
;;; Commentary:
|
|
|
|
;; Host-authoritative networking for the card games. One Emacs is the
|
|
;; HOST: it owns the canonical game and listens for players. Other
|
|
;; Emacsen CONNECT as clients, send move "intents", and receive the new
|
|
;; game state to redraw. Because the games are turn-based there is
|
|
;; nothing to merge, so this is a simple authoritative server rather
|
|
;; than a CRDT; crdt.el is kept in reserve for any future free-form
|
|
;; shared state.
|
|
;;
|
|
;; Transport is line-delimited s-expressions over `make-network-process'
|
|
;; (plain TCP), so it works wherever Emacs has TCP -- including an
|
|
;; Android client joining a desktop host. A message is a plist with a
|
|
;; `:type' key:
|
|
;;
|
|
;; client -> host: (:type hello :name NAME)
|
|
;; (:type move :move MOVE)
|
|
;; host -> client: (:type welcome :seat N)
|
|
;; (:type state :state SEXP)
|
|
;;
|
|
;; A game plugs in by defining methods on `cg-net-apply-move' (host
|
|
;; side) and, if its state is not just the env plist, on
|
|
;; `cg-net-game-state' / `cg-net-set-game-state'. Clients add a
|
|
;; redraw function to `cg-net-state-functions'.
|
|
|
|
;;; Code:
|
|
|
|
(require 'cg-core)
|
|
|
|
(defgroup cg-net nil
|
|
"Networked play for card games."
|
|
:group 'card-games
|
|
:prefix "cg-net-")
|
|
|
|
(defcustom cg-net-port 7500
|
|
"Default TCP port used to host or join a game."
|
|
:type 'integer :group 'cg-net)
|
|
|
|
(defvar cg-net-state-functions nil
|
|
"Abnormal hook run on a client after the game state is updated.
|
|
Each function is called with the client's game object.")
|
|
|
|
(defvar cg-net-connect-functions nil
|
|
"Abnormal hook run on the host when a client connects.
|
|
Each function is called with (HOST SEAT): the `cg-net-host' struct and
|
|
the seat number just assigned to the new connection.")
|
|
|
|
;;;; Game integration points
|
|
|
|
(cl-defgeneric cg-net-apply-move (game seat move)
|
|
"Apply MOVE made by SEAT to GAME on the host.
|
|
Return non-nil when the move was accepted (and state should broadcast).")
|
|
|
|
(cl-defgeneric cg-net-game-state (game &optional seat)
|
|
"Return a `read'able representation of GAME's shared state for SEAT.
|
|
SEAT is the recipient's seat number, letting a game hide other players'
|
|
private information; nil requests the full host view.")
|
|
|
|
(cl-defmethod cg-net-game-state ((game cg-game) &optional _seat)
|
|
"Default: return GAME's env plist (no per-seat filtering)."
|
|
(oref game env))
|
|
|
|
(cl-defgeneric cg-net-set-game-state (game state)
|
|
"Replace GAME's shared state with STATE on a client.")
|
|
|
|
(cl-defmethod cg-net-set-game-state ((game cg-game) state)
|
|
"Default: install STATE as GAME's env plist."
|
|
(oset game env state))
|
|
|
|
;;;; Wire protocol
|
|
|
|
(defun cg-net--send (proc msg)
|
|
"Send MSG (a sexp) to PROC as one newline-terminated line."
|
|
(when (process-live-p proc)
|
|
(let ((print-length nil) (print-level nil))
|
|
(process-send-string proc (concat (prin1-to-string msg) "\n")))))
|
|
|
|
(defun cg-net--filter (handler)
|
|
"Return a process filter dispatching each complete line to HANDLER.
|
|
HANDLER is called with (PROC MSG)."
|
|
(lambda (proc string)
|
|
(let ((buf (concat (or (process-get proc 'cg-net-buf) "") string))
|
|
(start 0) nl)
|
|
(while (setq nl (string-search "\n" buf start))
|
|
(let ((line (substring buf start nl)))
|
|
(setq start (1+ nl))
|
|
(unless (string-empty-p line)
|
|
(condition-case err
|
|
(funcall handler proc (car (read-from-string line)))
|
|
(error (message "cg-net: bad message: %S" err)))))
|
|
)
|
|
(process-put proc 'cg-net-buf (substring buf start)))))
|
|
|
|
;;;; Host
|
|
|
|
(cl-defstruct (cg-net-host (:constructor cg-net--host-make))
|
|
server game (clients nil) (next-seat 0))
|
|
|
|
(defvar cg-net--host nil
|
|
"The running `cg-net-host', or nil when not hosting.")
|
|
|
|
(defun cg-net-hosting-p ()
|
|
"Return non-nil when this Emacs is hosting a game."
|
|
(and cg-net--host (process-live-p (cg-net-host-server cg-net--host))))
|
|
|
|
(defun cg-net-host-start (game &optional port)
|
|
"Begin hosting GAME on PORT (default `cg-net-port'). Return the server process."
|
|
(let* ((port (or port cg-net-port))
|
|
(server (make-network-process
|
|
:name "cg-host" :server t :service port
|
|
:host "0.0.0.0" :family 'ipv4 :coding 'utf-8
|
|
:log #'cg-net--host-accept)))
|
|
(setq cg-net--host (cg-net--host-make :server server :game game))
|
|
server))
|
|
|
|
(defun cg-net-host-stop ()
|
|
"Stop hosting and close all client connections."
|
|
(when cg-net--host
|
|
(dolist (c (cg-net-host-clients cg-net--host))
|
|
(when (process-live-p c) (delete-process c)))
|
|
(when (process-live-p (cg-net-host-server cg-net--host))
|
|
(delete-process (cg-net-host-server cg-net--host)))
|
|
(setq cg-net--host nil)))
|
|
|
|
(defun cg-net--host-accept (_server connection _message)
|
|
"Set up an accepted CONNECTION: assign a seat and send the current state."
|
|
(let ((seat (cg-net-host-next-seat cg-net--host)))
|
|
(setf (cg-net-host-next-seat cg-net--host) (1+ seat))
|
|
(push connection (cg-net-host-clients cg-net--host))
|
|
(process-put connection 'cg-net-seat seat)
|
|
(set-process-coding-system connection 'utf-8 'utf-8)
|
|
(set-process-filter connection (cg-net--filter #'cg-net--host-handle))
|
|
(cg-net--send connection (list :type 'welcome :seat seat))
|
|
(cg-net--send connection
|
|
(list :type 'state
|
|
:state (cg-net-game-state (cg-net-host-game cg-net--host) seat)))
|
|
(run-hook-with-args 'cg-net-connect-functions cg-net--host seat)))
|
|
|
|
(defun cg-net--host-handle (proc msg)
|
|
"Handle one message MSG from a client PROC on the host."
|
|
(pcase (plist-get msg :type)
|
|
('hello (process-put proc 'cg-net-name (plist-get msg :name)))
|
|
('move
|
|
(let ((seat (process-get proc 'cg-net-seat))
|
|
(game (cg-net-host-game cg-net--host)))
|
|
(when (cg-net-apply-move game seat (plist-get msg :move))
|
|
(cg-net-host-broadcast))))))
|
|
|
|
(defun cg-net-host-broadcast ()
|
|
"Send each connected client the game state filtered for its seat."
|
|
(when cg-net--host
|
|
(let ((game (cg-net-host-game cg-net--host)))
|
|
(dolist (c (cg-net-host-clients cg-net--host))
|
|
(cg-net--send c (list :type 'state
|
|
:state (cg-net-game-state
|
|
game (process-get c 'cg-net-seat))))))))
|
|
|
|
;;;; Client
|
|
|
|
(cl-defstruct (cg-net-client (:constructor cg-net--client-make))
|
|
proc game (seat nil))
|
|
|
|
(defvar cg-net--client nil
|
|
"The active `cg-net-client', or nil when not connected.")
|
|
|
|
(defun cg-net-connected-p ()
|
|
"Return non-nil when connected to a host as a client."
|
|
(and cg-net--client (process-live-p (cg-net-client-proc cg-net--client))))
|
|
|
|
(defun cg-net-connect (host port name game)
|
|
"Connect to HOST on PORT as NAME, syncing into the local GAME.
|
|
Return the new `cg-net-client'."
|
|
(let ((proc (make-network-process
|
|
:name "cg-client" :host host :service port
|
|
:family 'ipv4 :coding 'utf-8)))
|
|
(setq cg-net--client (cg-net--client-make :proc proc :game game))
|
|
(set-process-coding-system proc 'utf-8 'utf-8)
|
|
(set-process-filter proc (cg-net--filter #'cg-net--client-handle))
|
|
(cg-net--send proc (list :type 'hello :name name))
|
|
cg-net--client))
|
|
|
|
(defun cg-net-disconnect ()
|
|
"Disconnect from the host."
|
|
(when (and cg-net--client (process-live-p (cg-net-client-proc cg-net--client)))
|
|
(delete-process (cg-net-client-proc cg-net--client)))
|
|
(setq cg-net--client nil))
|
|
|
|
(defun cg-net--client-handle (_proc msg)
|
|
"Handle one message MSG from the host on a client."
|
|
(pcase (plist-get msg :type)
|
|
('welcome (setf (cg-net-client-seat cg-net--client) (plist-get msg :seat)))
|
|
('state
|
|
(let ((game (cg-net-client-game cg-net--client)))
|
|
(cg-net-set-game-state game (plist-get msg :state))
|
|
(run-hook-with-args 'cg-net-state-functions game)))))
|
|
|
|
(defun cg-net-send-move (move)
|
|
"Send MOVE to the host from this client."
|
|
(cg-net--send (cg-net-client-proc cg-net--client) (list :type 'move :move move)))
|
|
|
|
(provide 'cg-net)
|
|
;;; cg-net.el ends here
|