card-game.el/NEWS
Corwin Brust f54d2d3213 Cut 1.0.90 pretest: 500 mouse UX, version bump, NEWS, docs
Full-SVG 500 made mouse-operable for newcomers: kitty Discard button and
five-card cap, on-table phase banner, ? Help/Rules overlay with the bid
legend, legal-play dimming, card-size slider, and a layout pass that
moves the Help and size controls into the log panel so nothing overlaps.
Bump all files to 1.0.90, add NEWS, a README testing quick-start, and
make the shared engine files checkdoc-clean.
2026-06-26 18:58:09 -05:00

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2.3 KiB
Text

card-games NEWS -- user-visible changes
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* Version 1.0.90 (pre-test snapshot)
This release grows the package from the five-game 1.0.60 candidate to a
full collection of 30 games, all of which now draw SVG card faces on a
graphical display (with a plain-text fallback in the terminal) and accept
the mouse as well as the keyboard.
** New games (since 1.0.60)
- Solitaire: Klondike, FreeCell, Spider, Yukon, Forty Thieves,
Scorpion, Canfield; Golf, TriPeaks, Pyramid.
- Trick-taking: Hearts, Spades, Whist, Oh Hell, Euchre, Pitch,
Briscola, and Contract Bridge (auction, dummy, rubber scoring).
- Rummy family: Gin Rummy, Rummy, Rummy 500, Hand & Foot.
- Matching: Go Fish, Old Maid.
- Shedding and climbing: Crazy Eights, President.
- Pegging: Cribbage. Capturing: Scopa, Casino. Spite & Malice.
(These join Gaps/Montana, Hell's Half-Acre, and 500 from 1.0.60.)
** Graphics and input
- SVG card faces for every game, behind per-game ~cg-*-svg-cards~
toggles, with a plain-text fallback off a graphical display.
- Mouse support everywhere: click cards to select or play, click board
slots and buttons, and use an on-screen card-size slider plus the
~+~ / ~-~ / ~0~ zoom keys.
** Rummy-family rules completed
- Rummy 500: take a card from anywhere in the discard pile (key ~T~) --
you take it plus every card above it, and meld the chosen card at once.
- Hand & Foot: pick up the discard pile (~p~) by melding its top card
with two natural cards; red threes score as bonus cards; and each
round opens with a rising go-down minimum (50, 90, 120, 150).
** 500 full-SVG UI
- The kitty exchange is fully mouse-driven: a Discard button, a five-card
selection cap, an on-table guidance banner, legal-play dimming during
play, and a clickable ~? Help / Rules~ overlay.
- A card-size slider scales the South hand; layout fixes to the
"Next hand" button and the hand fan.
- Live multiplayer 500 over TCP (~M-x cg-bid-host~ / ~M-x cg-bid-join~).
* Version 1.0.60
- First multi-game release candidate: Montana/Gaps, Hell's Half-Acre,
500 (with live multiplayer). SVG rendering foundation and the
renderer-strategy registry.
* Version 1.0.50
- Initial ELPA-suitable packaging of the engine, Gaps, and 500.