* cg-crapette.el (cg-crapette-stops): new defcustom. (cg-crap--stop): call STOP (end your turn) or block, per the custom, when you skip an available foundation play; wired into drop, draw, and end. (cg-crap--builds-down-p, cg-crap--house-run, cg-crap--free-houses, cg-crap--capacity, cg-crap--house-move, cg-crap--do-move): move a legal sequence between houses, limited by the number of empty houses. * test/card-games-tests.el: add cgt-crap-house-run, -sequence-move, -sequence-space, -stop. * NEWS: note the stop rule and sequenced moves.
70 lines
3.5 KiB
Text
70 lines
3.5 KiB
Text
card-games NEWS -- user-visible changes
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========================================
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* Version 1.0.90 (pre-test snapshot)
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This release grows the package from the five-game 1.0.60 candidate to a
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full collection of 30 games, all of which now draw SVG card faces on a
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graphical display (with a plain-text fallback in the terminal) and accept
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the mouse as well as the keyboard.
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** New games (since 1.0.60)
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- Solitaire: Klondike, FreeCell, Spider, Yukon, Forty Thieves,
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Scorpion, Canfield, Russian Bank; Golf, TriPeaks, Pyramid.
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- Trick-taking: Hearts, Spades, Whist, Oh Hell, Euchre, Pitch,
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Briscola, and Contract Bridge (auction, dummy, rubber scoring).
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- Rummy family: Gin Rummy, Rummy, Rummy 500, Hand & Foot.
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- Matching: Go Fish, Old Maid.
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- Shedding and climbing: Crazy Eights, President.
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- Two-player: Russian Bank / Crapette, played against the computer --
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foundations, shared houses, loading cards onto your opponent, the
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"stop" rule that ends your turn if you skip a foundation play
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(toggle with ~cg-crapette-stops~), and sequenced house-to-house
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moves limited by the number of empty houses.
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- Pegging: Cribbage. Capturing: Scopa, Casino. Spite & Malice.
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(These join Gaps/Montana, Hell's Half-Acre, and 500 from 1.0.60.)
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** Graphics and input
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- SVG card faces for every game, behind per-game ~cg-*-svg-cards~
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toggles, with a plain-text fallback off a graphical display.
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- Mouse support everywhere: click cards to select or play, click board
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slots and buttons, and use an on-screen card-size slider plus the
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~+~ / ~-~ / ~0~ zoom keys.
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** Rummy-family rules completed
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- Rummy 500: take a card from anywhere in the discard pile (key ~T~) --
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you take it plus every card above it, and meld the chosen card at once.
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- Hand & Foot: pick up the discard pile (~p~) by melding its top card
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with two natural cards; red threes score as bonus cards; and each
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round opens with a rising go-down minimum (50, 90, 120, 150).
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** 500 full-SVG UI
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- The kitty exchange is fully mouse-driven: a Discard button, a five-card
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selection cap, an on-table guidance banner, legal-play dimming during
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play, and a clickable ~? Help / Rules~ overlay.
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- A card-size slider scales the South hand; layout fixes to the
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"Next hand" button and the hand fan.
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- Live multiplayer 500 over TCP (~M-x cg-bid-host~ / ~M-x cg-bid-join~).
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** Playtest fixes
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- ~q~ now returns to the ~M-x card-game~ menu from any game, instead of
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burying the buffer and leaving the previous buffer on screen.
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- The cursor/selection ring no longer borrows the theme's ~region~
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colour, which on some themes drew an alarming ring around the board;
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it is now the intended gold (customize ~cg-svg-highlight-color~).
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- Go Fish shows an "Ask for:" row of clickable rank buttons, so you
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choose a rank to ask for without hunting for one card in a large,
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overlapped hand.
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- The tableau solitaires (Klondike, FreeCell, Canfield, and the rest)
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and Go Fish now show a one-line control legend, so a new deal (~n~),
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undo, help, and the menu are visible rather than hidden behind a key.
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- Hell's Half-Acre / Gaps: clearer prompt pointing at the green ~+~
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gaps to fill, and a ~q menu~ button on the control line.
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* Version 1.0.60
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- First multi-game release candidate: Montana/Gaps, Hell's Half-Acre,
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500 (with live multiplayer). SVG rendering foundation and the
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renderer-strategy registry.
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* Version 1.0.50
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- Initial ELPA-suitable packaging of the engine, Gaps, and 500.
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