card-game.el/README.org

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#+TITLE: card-games -- Play card games in Emacs
#+AUTHOR: Corwin Brust
Card games for Emacs.
Renders SVG by default when ~display-graphic-p~ is t and rsvg is
available. The default (UNICODE) symbols maybe customized by
configuring ~card-game-symbols~.
* Games
- *500 (Bid)* -- the four-handed partnership trick-taking game, against
three computer opponents (~M-x cg-bid~).
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- *Gaps / Hell's Half-Acre* -- solitaire; sort each row into one suit
running 2..K (~M-x cg-gaps~).
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To open the game menu type ~M-x card-game~, or start a game directly
with its command:
- ~cg-montana~ -- Montana (also called Gaps). Each row is anchored by a
Two and built upward in one suit, 2 through King; slide cards into the
gaps until all four rows are sorted.
- ~cg-gaps~ -- an alias for ~cg-montana~.
- ~cg-hells-half-acre~ -- the build-down variant: each row is anchored by
a King and built downward, King through 2.
- ~cg-bid~ -- 500 (Bid). Win the auction, name the trump suit, then take
tricks with your partner to reach 500 points before the opposing pair.
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* TODO
- [X] make the suit symbols customizable (~cg-symbols~) and obey them
- [ ] a Texinfo manual
- [ ] renderer "skins": let games subclass the display components (text,
SVG, full-window SVG)
- [ ] a manual card-size control for the full-window SVG UI
- [ ] more games
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* Install
** From the package tarball
#+begin_src
make package # builds card-games-1.0.50.tar
#+end_src
Then in Emacs: ~M-x package-install-file RET card-games-1.0.50.tar~.
** From a local ELPA archive
#+begin_src
make elpa # builds dist/ (archive-contents + tar)
#+end_src
#+begin_src emacs-lisp
(add-to-list 'package-archives '("cg" . "/path/to/dist/"))
(package-refresh-contents)
(package-install 'card-games)
#+end_src
** Manually
Put the ~cg-*.el~ and ~card-games.el~ files on your ~load-path~ and
~(require 'card-games)~.
* Playing
Both games work with the keyboard everywhere and with the mouse on a
graphical display.
- 500: ~b~ bid, ~p~ pass, arrows + ~RET~ to play (or click a card),
~n~ next hand / new game, ~?~ help.
- Gaps: arrows to move (or ~hjkl~ when ~cg-keys~ is ~classic~), ~RET~ to
fill a gap (or click it), ~r~ redeal, ~u~ undo, ~n~ new, ~?~ help.
On a graphical display, ~v~ toggles the full-window SVG table and
~+~ / ~-~ / ~0~ (Emacs ~text-scale-adjust~) resize the cards.
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* Customization
~M-x customize-group RET cg-svg~ and ~RET card-games~:
- ~cg-svg-theme-colors~ -- derive the highlight ring and card backs
from your theme (on by default).
- ~cg-bid-felt-color~ -- the 500 table felt.
- ~cg-svg-card-width~, ~cg-svg-card-height~, ~cg-svg-card-shadow~,
~cg-svg-font-family~ -- card appearance.
- ~cg-svg-card-back~ -- card-back pattern: dots, rings, or solid.
- ~cg-symbols~ -- the Unicode suit glyphs (and the joker) drawn on cards.
- ~cg-svg-four-color~ -- draw a four-colour deck (clubs green, diamonds
blue-purple).
- ~cg-keys~ -- ~emacs~ (default) or ~classic~ (adds vi-style ~hjkl~ and
~SPC~).
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- ~cg-bid-animate~, ~cg-bid-ai-delay~, ~cg-bid-trick-pause~ -- pace the
500 AI so play is watchable and completed tricks linger.
- ~M-x card-games-set-theme~ -- apply a preset (classic, dark, contrast).
* Development
#+begin_src
make compile # byte-compile (should be warning-free)
make test # run the ERT suite
make checkdoc # documentation lint
make release # clean + test + package + source tarball
#+end_src
* License
GPL-3.0-or-later. See the file headers; add a COPYING file with the
full GPLv3 text for distribution.