card-game.el/cg-bid-net.el

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;;; cg-bid-net.el --- Networked live 500 (Bid) -*- lexical-binding: t; -*-
;; Copyright (C) 2026 Corwin Brust
;; Author: Corwin Brust <corwin@bru.st>
;; Maintainer: Corwin Brust <corwin@bru.st>
;; Version: 1.0.60
;; Package-Requires: ((emacs "26.1"))
;; Keywords: games
;; URL: https://code.bru.st/corwin/card-game.el
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;; Commentary:
;; Live multiplayer 500 over `cg-net'. One Emacs hosts with
;; `cg-bid-host'; up to three others join with `cg-bid-join'. The host
;; owns the canonical game and sits South (seat 0); joining players take
;; seats West, North and East in turn. Any seat left open when play
;; begins is driven by the existing AI, so a table of one human and
;; three robots, or four humans, or anything between, all work.
;;
;; The host is authoritative: a client sends a move "intent" (bid, pass,
;; discard or play); the host validates it, applies it to the canonical
;; game, lets the AI take any open seats, then broadcasts a fresh view
;; to every client. Each client receives a per-seat view rotated so the
;; recipient sits South: it sees only its own cards, opponents collapse
;; to face-down counts, and the kitty stays hidden until won. Because a
;; client's view places itself at seat 0, the ordinary single-player
;; commands and renderer work unchanged for everyone.
;;; Code:
(require 'cl-lib)
(require 'cg-core)
(require 'cg-net)
(require 'cg-bid)
(require 'cg-bid-ui)
(defcustom cg-bid-shuffle-partners nil
"When non-nil, randomize seating when a hosted game starts.
The host keeps South; joined players are shuffled among West, North and
East, so it is chance, not arrival order, that decides who partners whom."
:type 'boolean :group 'cg-net)
(defvar cg-bid--net-role nil
"Role of this Emacs in a live game: `host', `client', or nil (solo).")
(defvar cg-bid--net-seat 0
"This player's absolute seat in a live game (the host is always 0).")
(defvar cg-bid--applying-remote nil
"Bound non-nil while the host applies a remote player's move.
While set, prompts that would block the host (such as nominating a suit
for a Joker lead) fall back to an automatic choice.")
;;;; Per-seat state filter (host -> client)
(defun cg-bid--rot (x seat)
"Rotate absolute seat X into SEAT's frame so SEAT becomes 0.
Return nil when X is nil."
(and x (mod (- x seat) 4)))
(defun cg-bid--rot-team (team seat)
"Rotate TEAM index (0 or 1) into SEAT's frame.
Return nil when TEAM is nil."
(and team (if (cl-oddp seat) (- 1 team) team)))
(defun cg-bid--rotate-vec4 (vec seat)
"Return a fresh 4-vector whose element I is VEC element (I+SEAT) mod 4."
(let ((v (make-vector 4 nil)))
(dotimes (i 4) (aset v i (aref vec (mod (+ i seat) 4))))
v))
(cl-defmethod cg-net-game-state ((game cg-bid-game) &optional seat)
"Return GAME's shared state for SEAT, rotated so SEAT sits South.
Other players' hands collapse to face-down counts, the kitty is hidden,
and a hand exposed by an open misère is revealed to everyone."
(let ((seat (or seat 0)))
(if (null (cg-get game :hands))
;; Lobby: nothing dealt yet.
(list :phase (or (cg-get game :phase) 'lobby)
:message (or (cg-get game :message) "Waiting for players…")
:hand-no (or (cg-get game :hand-no) 0))
(let* ((hands (cg-get game :hands))
(exposed (cg-get game :exposed))
(rhands (make-vector 4 nil))
(scores (cg-get game :scores)))
(dotimes (i 4)
(let* ((abs (mod (+ i seat) 4))
(cards (aref hands abs)))
(aset rhands i
(if (or (= abs seat) (eql abs exposed))
(copy-sequence cards)
(make-list (length cards) (cons 0 0))))))
(list
:hands rhands
:kitty nil
:phase (cg-get game :phase)
:contract (cg-get game :contract)
:contractor (cg-bid--rot (cg-get game :contractor) seat)
:high-bid (cg-get game :high-bid)
:high-bidder (cg-bid--rot (cg-get game :high-bidder) seat)
:bidder (cg-bid--rot (cg-get game :bidder) seat)
:dealer (cg-bid--rot (cg-get game :dealer) seat)
:passed (cg-bid--rotate-vec4 (cg-get game :passed) seat)
:turn (cg-bid--rot (cg-get game :turn) seat)
:leader (cg-bid--rot (cg-get game :leader) seat)
:led (cg-get game :led)
:trick (mapcar (lambda (p) (cons (cg-bid--rot (car p) seat) (cdr p)))
(cg-get game :trick))
:last-trick (mapcar (lambda (p) (cons (cg-bid--rot (car p) seat) (cdr p)))
(cg-get game :last-trick))
:tricks (cg-bid--rotate-vec4 (cg-get game :tricks) seat)
:ntricks (cg-get game :ntricks)
:exposed (cg-bid--rot exposed seat)
:scores (if (cl-oddp seat) (cons (cdr scores) (car scores)) scores)
:game-over (cg-bid--rot-team (cg-get game :game-over) seat)
:hand-no (cg-get game :hand-no)
:hand-result (cg-get game :hand-result)
:message (cg-get game :message)
:log (cg-get game :log)
:log-scroll (cg-get game :log-scroll)
:you seat)))))
(cl-defmethod cg-net-set-game-state ((game cg-bid-game) state)
"Install host STATE into GAME on a client, keeping the local cursor and scroll."
(let ((old (oref game env)))
(oset game env state)
(dolist (k '(:cursor :marks :log-scroll))
(cg-put game k (and (plist-member old k) (plist-get old k))))))
;;;; Apply a move on the host
(cl-defmethod cg-net-apply-move ((game cg-bid-game) seat move)
"Apply MOVE made by absolute SEAT to the host's 500 GAME.
MOVE is (bid BID), (pass), (discard CARD...) or (play CARD). Return
non-nil when the move was legal and applied, so the host broadcasts."
(let ((phase (cg-get game :phase)) (ok nil))
(pcase move
(`(bid ,bid)
(when (and (eq phase 'auction) (eql (cg-get game :bidder) seat))
(cg-bid--auction-act game seat bid) (setq ok t)))
(`(pass)
(when (and (eq phase 'auction) (eql (cg-get game :bidder) seat))
(cg-bid--auction-act game seat nil) (setq ok t)))
(`(discard . ,cards)
(when (and (eq phase 'kitty) (eql (cg-get game :contractor) seat)
(= (length cards) 5))
(cg-bid--discard game seat cards) (setq ok t)))
(`(play ,card)
(when (and (eq phase 'play) (eql (cg-get game :turn) seat)
(member card (cg-bid-legal-cards
(cg-bid--hand game seat)
(cg-get game :led)
(cg-bid-trump (cg-get game :contract)))))
(let ((cg-bid--applying-remote t)) (cg-bid--play game seat card))
(setq ok t))))
(when ok
(let ((cg-bid--applying-remote t)) (cg-bid--run game))
(cg-bid--net-host-refresh))
ok))
(defun cg-bid--net-nominate-advice (orig game seat)
"Around advice for `cg-bid--nominate-suit'.
While the host applies a remote move (ORIG GAME SEAT), pick the longest
suit automatically instead of prompting."
(if cg-bid--applying-remote
(let ((counts (make-vector 4 0)) (best 0))
(dolist (c (cg-bid--hand game seat))
(unless (cg-bid-joker-p c) (cl-incf (aref counts (car c)))))
(dotimes (s 4) (when (> (aref counts s) (aref counts best)) (setq best s)))
best)
(funcall orig game seat)))
(advice-add 'cg-bid--nominate-suit :around #'cg-bid--net-nominate-advice)
;;;; Host bookkeeping and display
(defun cg-bid--net-host-refresh ()
"Redraw the host's own table buffer."
(let ((buf (get-buffer "*500 Bid*")))
(when (buffer-live-p buf)
(with-current-buffer buf (cg-bid--redisplay)))))
(defun cg-bid--net-broadcast-advice (&rest _)
"After advice on `cg-bid--refresh' that broadcasts when hosting."
(when (and (eq cg-bid--net-role 'host) (cg-net-hosting-p))
(cg-net-host-broadcast)))
(advice-add 'cg-bid--refresh :after #'cg-bid--net-broadcast-advice)
(defun cg-bid--net-lobby-display ()
"Show the host's pre-game lobby of seats."
(let ((buf (get-buffer "*500 Bid*")))
(when (buffer-live-p buf)
(with-current-buffer buf
(let ((inhibit-read-only t)
(seats (cl-remove-duplicates cg-bid--human-seats)))
(erase-buffer)
(insert "\n 500 — LIVE TABLE (hosting)\n\n")
(dotimes (s 4)
(insert (format " %-6s %s\n" (aref cg-bid-seat-names s)
(cond ((= s 0) "you (host)")
((memq s seats) "joined")
(t "open — AI will fill")))))
(insert "\n Press s to start now")
(when cg-bid-shuffle-partners (insert " (partners shuffled)"))
(insert ".\n")
(goto-char (point-min)))))))
(defun cg-bid--net-shuffle-seats ()
"Randomly reassign joined clients among seats 1, 2 and 3.
The host keeps South (seat 0)."
(let ((clients (and cg-net--host
(cl-remove-if-not #'process-live-p
(cg-net-host-clients cg-net--host))))
(seats (cg-shuffle (list 1 2 3))))
(dolist (p clients) (process-put p 'cg-net-seat (pop seats)))
(setq cg-bid--human-seats
(cons 0 (mapcar (lambda (p) (process-get p 'cg-net-seat)) clients)))))
(defun cg-bid--net-start ()
"Deal and begin the hosted game, AI filling any open seat."
(let ((game cg-bid--game))
(when cg-bid-shuffle-partners (cg-bid--net-shuffle-seats))
(setq cg-bid--human-seats (cl-remove-duplicates cg-bid--human-seats))
(cg-bid--deal game 3)
(let ((cg-bid--applying-remote t)) (cg-bid--run game))
(cg-bid--net-host-refresh)
(cg-net-host-broadcast)))
(defun cg-bid--net-on-connect (host seat)
"Host hook: a client has joined at SEAT (HOST is the server struct)."
(when (eq cg-bid--net-role 'host)
(if (> seat 3)
;; Table full: turn the latecomer away.
(let ((p (cl-find seat (cg-net-host-clients host)
:key (lambda (q) (process-get q 'cg-net-seat)))))
(when p (cg-net--send p '(:type full)) (delete-process p)))
(cl-pushnew seat cg-bid--human-seats)
(cg-bid--net-lobby-display)
(message "Player joined at %s." (aref cg-bid-seat-names seat))
(when (= (length (cl-remove-duplicates cg-bid--human-seats)) 4)
(cg-bid--net-start)))))
;;;; Client display
(defun cg-bid--net-client-update (game)
"Redraw the client's buffer after the host sends new state for GAME."
(let ((buf (get-buffer "*500 Bid*")))
(when (buffer-live-p buf)
(with-current-buffer buf
(if (memq (cg-get game :phase) '(lobby nil))
(let ((inhibit-read-only t))
(erase-buffer)
(insert "\n 500 — connected to host.\n\n "
(or (cg-get game :message)
"Waiting for the host to start…")
"\n")
(goto-char (point-min)))
(cg-bid--redisplay))))))
;;;; Client move interception
(defun cg-bid--net-client-bid-advice (orig)
"Around advice on `cg-bid-make-bid' (ORIG): send the bid, do not apply it."
(if (eq cg-bid--net-role 'client)
(let ((game cg-bid--game))
(if (or (not (eq (cg-get game :phase) 'auction))
(/= (cg-get game :bidder) 0))
(progn (cg-put game :message "Not your turn to bid.")
(cg-bid--redisplay))
(let* ((legal (cg-bid--legal-bids game))
(completion-ignore-case t)
(choices (append
(mapcar (lambda (b)
(cons (format "%-4s %s (%d)"
(cg-bid--code b)
(cg-bid-name b)
(cg-bid-value b))
b))
legal)
'(("Pass" . pass))))
(pick (completing-read
"Your bid (e.g. 7H, 8NT, NL; or Pass): "
(mapcar #'car choices) nil t))
(sel (cdr (assoc pick choices))))
(cg-net-send-move (if (eq sel 'pass) '(pass) (list 'bid sel)))
(cg-put game :message "Bid sent — waiting…")
(cg-bid--redisplay))))
(funcall orig)))
(advice-add 'cg-bid-make-bid :around #'cg-bid--net-client-bid-advice)
(defun cg-bid--net-client-pass-advice (orig)
"Around advice on `cg-bid-pass' (ORIG): send a pass, do not apply it."
(if (eq cg-bid--net-role 'client)
(let ((game cg-bid--game))
(if (or (not (eq (cg-get game :phase) 'auction))
(/= (cg-get game :bidder) 0))
(progn (cg-put game :message "Not your turn to bid.")
(cg-bid--redisplay))
(cg-net-send-move '(pass))
(cg-put game :message "Pass sent — waiting…")
(cg-bid--redisplay)))
(funcall orig)))
(advice-add 'cg-bid-pass :around #'cg-bid--net-client-pass-advice)
(defun cg-bid--net-client-select-advice (orig)
"Around advice on `cg-bid-select' (ORIG): send a play, or mark locally."
(if (eq cg-bid--net-role 'client)
(let* ((game cg-bid--game)
(phase (cg-get game :phase))
(card (cg-bid--current-card)))
(pcase phase
('kitty
(when (eql (cg-get game :contractor) 0)
(let ((marks (cg-get game :marks)))
(cg-put game :marks (if (member card marks)
(remove card marks)
(cons card marks)))
(cg-put game :message
(format "%d of 5 marked for discard."
(length (cg-get game :marks))))
(cg-bid--redisplay))))
('play
(cond
((/= (cg-get game :turn) 0)
(cg-put game :message "Not your turn.") (cg-bid--redisplay))
((null card) (cg-bid--redisplay))
(t (cg-net-send-move (list 'play card))
(cg-put game :message "Card sent — waiting…")
(cg-bid--redisplay))))
(_ (cg-bid--redisplay))))
(funcall orig)))
(advice-add 'cg-bid-select :around #'cg-bid--net-client-select-advice)
(defun cg-bid--net-client-discard-advice (orig)
"Around advice on `cg-bid-discard-marked' (ORIG): send the discard intent."
(if (eq cg-bid--net-role 'client)
(let* ((game cg-bid--game) (marks (cg-get game :marks)))
(cond
((not (eq (cg-get game :phase) 'kitty))
(cg-put game :message "Nothing to discard now.") (cg-bid--redisplay))
((/= (length marks) 5)
(cg-put game :message
(format "Mark exactly 5 (have %d)." (length marks)))
(cg-bid--redisplay))
(t (cg-net-send-move (cons 'discard marks))
(cg-put game :marks nil)
(cg-put game :message "Discard sent — waiting…")
(cg-bid--redisplay))))
(funcall orig)))
(advice-add 'cg-bid-discard-marked :around #'cg-bid--net-client-discard-advice)
;;;; Commands
(defun cg-bid-start-now ()
"Start a hosted game immediately, AI filling any empty seats."
(interactive)
(if (and (eq cg-bid--net-role 'host)
(eq (cg-get cg-bid--game :phase) 'lobby))
(cg-bid--net-start)
(message "Not hosting a lobby.")))
(define-key cg-bid-mode-map "s" #'cg-bid-start-now)
;;;###autoload
(defun cg-bid-host (port)
"Host a live game of 500 on PORT. Others join with `cg-bid-join'."
(interactive (list (read-number "Host on port: " cg-net-port)))
(let ((buf (get-buffer-create "*500 Bid*")))
(with-current-buffer buf
(cg-bid-mode)
(setq cg-bid--game (make-instance 'cg-bid-game)
cg-bid--net-role 'host
cg-bid--net-seat 0
cg-bid--human-seats '(0))
(cg-put cg-bid--game :phase 'lobby)
(cg-put cg-bid--game :message "Lobby")
(cg-net-host-start cg-bid--game port)
(setf (cg-net-host-next-seat cg-net--host) 1)
(add-hook 'cg-net-connect-functions #'cg-bid--net-on-connect)
(cg-bid--net-lobby-display))
(switch-to-buffer buf)
(message "Hosting 500 on port %d — waiting for players (press s to start)."
port)))
;;;###autoload
(defun cg-bid-join (host port name)
"Join a hosted game of 500 at HOST and PORT as NAME."
(interactive (list (read-string "Host: " "127.0.0.1")
(read-number "Port: " cg-net-port)
(read-string "Your name: " (user-login-name))))
(let ((buf (get-buffer-create "*500 Bid*")))
(with-current-buffer buf
(cg-bid-mode)
(setq cg-bid--game (make-instance 'cg-bid-game)
cg-bid--net-role 'client
cg-bid--human-seats '(0))
(cg-put cg-bid--game :phase 'lobby)
(cg-put cg-bid--game :message "Connecting…")
(add-hook 'cg-net-state-functions #'cg-bid--net-client-update)
(cg-net-connect host port name cg-bid--game)
(cg-bid--net-client-update cg-bid--game))
(switch-to-buffer buf)))
(provide 'cg-bid-net)
;;; cg-bid-net.el ends here