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;;; cg-core.el --- Shared engine core for card games -*- lexical-binding: t; -*-
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;; Copyright (C) 2026 Corwin Brust
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;; Author: Corwin Brust <corwin@bru.st>
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;; Maintainer: Corwin Brust <corwin@bru.st>
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Cut 1.0.90 pretest: 500 mouse UX, version bump, NEWS, docs
Full-SVG 500 made mouse-operable for newcomers: kitty Discard button and
five-card cap, on-table phase banner, ? Help/Rules overlay with the bid
legend, legal-play dimming, card-size slider, and a layout pass that
moves the Help and size controls into the log panel so nothing overlaps.
Bump all files to 1.0.90, add NEWS, a README testing quick-start, and
make the shared engine files checkdoc-clean.
2026-06-26 18:48:31 -05:00
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;; Version: 1.0.90
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;; Package-Requires: ((emacs "26.1"))
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;; Keywords: games
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;; URL: https://code.bru.st/corwin/card-game.el
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2026-06-23 19:34:36 -05:00
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;; This program is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; This program is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;; Commentary:
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;; A small EIEIO scaffolding shared by the games in this package. It
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;; provides the abstract `cg-game' class with a plist "environment" for
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;; mutable per-game state, the `cg-render' and `cg-won-p' generics, and
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;; a handful of card and display utilities (suit glyphs, colour
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;; helpers, a shuffle, and common faces).
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;;
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;; Cards are normally represented as a cons cell (SUIT . RANK) with suit
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;; indices 0=Spades 1=Clubs 2=Diamonds 3=Hearts; games define their own
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;; rank scales. nil conventionally denotes an empty slot.
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;;; Code:
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(require 'cl-lib)
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(require 'eieio)
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(defgroup card-games nil
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"Play card games in Emacs."
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:group 'games
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:prefix "cg-")
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2026-06-25 09:53:56 -05:00
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(defcustom cg-card-scale 1.0
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"Card-size multiplier applied on top of any text scaling.
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Adjust with the card-size slider or the zoom keys (+/-/0)."
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:type 'number :group 'card-games)
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Cut 1.0.90 pretest: 500 mouse UX, version bump, NEWS, docs
Full-SVG 500 made mouse-operable for newcomers: kitty Discard button and
five-card cap, on-table phase banner, ? Help/Rules overlay with the bid
legend, legal-play dimming, card-size slider, and a layout pass that
moves the Help and size controls into the log panel so nothing overlaps.
Bump all files to 1.0.90, add NEWS, a README testing quick-start, and
make the shared engine files checkdoc-clean.
2026-06-26 18:48:31 -05:00
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(defcustom cg-cursor-type nil
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"Cursor shape in card-game buffers.
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Card-game buffers are display surfaces -- you act on the highlighted
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card or board cell, not on the text cursor -- so the text cursor is
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hidden by default (nil), which also stops it blinking without touching
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the global `blink-cursor-mode'. Set to a value such as `box' or `bar'
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to show a cursor instead."
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:type '(choice (const :tag "Hidden (no blink)" nil)
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(const :tag "Box" box) (const :tag "Bar" bar)
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(const :tag "Frame default" t))
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:group 'card-games)
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;;;; Engine base
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(defcustom cg-keys 'emacs
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"Keybinding scheme for the card games.
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`emacs' follows Emacs conventions (arrow keys to move, RET to act,
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g to redraw). `classic' additionally enables vi-style hjkl movement
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and SPC as an action key. Takes effect the next time a game starts."
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:type '(choice (const :tag "Emacs conventions" emacs)
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(const :tag "Classic (adds hjkl, SPC)" classic))
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:group 'card-games)
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(defclass cg-game ()
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((name :initarg :name :initform "game" :type string
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:documentation "Human-readable game name.")
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(env :initarg :env :initform nil
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:documentation "Mutable per-game data, stored as a plist.")
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(renderer :initarg :renderer :initform nil
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:documentation "Current `cg-renderer', or nil for the default."))
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"Abstract base class for card games."
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:abstract t)
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(cl-defgeneric cg-render (game)
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"Return a propertized string depicting GAME.")
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(cl-defgeneric cg-won-p (game)
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"Return non-nil when GAME has been won.")
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(cl-defmethod cg-get ((game cg-game) key)
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"Return value for KEY in GAME's environment."
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(plist-get (oref game env) key))
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(cl-defmethod cg-put ((game cg-game) key value)
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"Set KEY to VALUE in GAME's environment and return VALUE."
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(oset game env (plist-put (oref game env) key value))
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value)
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2026-06-23 21:56:31 -05:00
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;;;; Renderer "skins"
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;; A renderer (a "skin") is a display treatment: it knows how to draw a
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;; game and how to map a click back to a game action. Treatments are
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;; EIEIO classes registered by name in `cg-renderers'; a game holds the
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;; one it is currently drawn with. This lets a single game be shown as
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;; plain text, as SVG, or as a full-window SVG table without subclassing
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;; the game itself once per treatment. Concrete treatments and the
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;; game-specific drawing methods live in cg-render.el and the games.
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(defclass cg-renderer ()
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((name :initarg :name :initform 'text :type symbol
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:documentation "Symbol naming this treatment.")
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(regions :initarg :regions :initform nil
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:documentation "Click map from the last draw: list of (RECT . ACTION),
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RECT being (X Y W H) in unscaled image pixels."))
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"Abstract base class for a display treatment (a \"skin\")."
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:abstract t)
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(cl-defgeneric cg-renderer-draw (renderer game)
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"Draw GAME under RENDERER by inserting into the current buffer.")
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(cl-defgeneric cg-renderer-hit (renderer game position)
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"Map POSITION under RENDERER to an action on GAME.
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Return non-nil when the click was handled.")
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(cl-defmethod cg-renderer-draw ((renderer cg-renderer) (game cg-game))
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Cut 1.0.90 pretest: 500 mouse UX, version bump, NEWS, docs
Full-SVG 500 made mouse-operable for newcomers: kitty Discard button and
five-card cap, on-table phase banner, ? Help/Rules overlay with the bid
legend, legal-play dimming, card-size slider, and a layout pass that
moves the Help and size controls into the log panel so nothing overlaps.
Bump all files to 1.0.90, add NEWS, a README testing quick-start, and
make the shared engine files checkdoc-clean.
2026-06-26 18:48:31 -05:00
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"Default method: signal that RENDERER cannot draw GAME."
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(error "No `cg-renderer-draw' for %s under the `%s' renderer"
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(eieio-object-class-name game) (oref renderer name)))
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(cl-defmethod cg-renderer-hit ((_renderer cg-renderer) (_game cg-game) _position)
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"Default method: treat the click as unhandled."
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nil)
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(defun cg-regions-hit (regions px py)
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"Return the ACTION of the first region in REGIONS containing PX, PY.
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Each region is (RECT . ACTION) with RECT (X Y W H) in image pixels."
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(cl-loop for (rect . action) in regions
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for (x y w h) = rect
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when (and (>= px x) (< px (+ x w)) (>= py y) (< py (+ y h)))
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return action))
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(cl-defgeneric cg-render-apply (game action)
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"Perform ACTION (returned by a renderer hit) on GAME.
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Card-size actions (scale/zoom) are handled here; games specialise this
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for their own actions and delegate the rest with `cl-call-next-method'."
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(ignore game)
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(pcase action
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(`(scale . ,v) (setq cg-card-scale v) t)
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('zoom-in (setq cg-card-scale (min 3.0 (+ cg-card-scale 0.15))) t)
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('zoom-out (setq cg-card-scale (max 0.4 (- cg-card-scale 0.15))) t)
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('zoom-reset (setq cg-card-scale 1.0) t)
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(_ nil)))
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(defvar cg-renderers nil
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"Alist mapping a treatment name (a symbol) to a `cg-renderer' subclass.
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Populate it with `cg-register-renderer' and look entries up with
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`cg-make-renderer'.")
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(defun cg-register-renderer (name class)
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"Register renderer CLASS (an EIEIO class) under the treatment NAME."
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(setf (alist-get name cg-renderers) class))
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(defun cg-make-renderer (name)
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"Return a fresh renderer instance for treatment NAME, or nil if unknown."
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(let ((class (alist-get name cg-renderers)))
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(and class (make-instance class :name name))))
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(defun cg-renderer-names ()
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"Return the registered treatment names."
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(mapcar #'car cg-renderers))
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;;;; Cards and colours
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(defcustom cg-symbols
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'((0 . "♠") (1 . "♣") (2 . "♦") (3 . "♥") (joker . "★"))
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"Glyphs used to draw suits, both as text and inside the SVG cards.
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The value is an alist mapping a suit index (0 spades, 1 clubs,
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2 diamonds, 3 hearts) or the symbol `joker' to the string drawn for it.
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Customize this to use alternative Unicode symbols, for example the
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outlined suits \"♤\" \"♧\" \"♢\" \"♡\"."
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:type '(alist :key-type sexp :value-type string)
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:group 'card-games)
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(defconst cg-suit-names ["Spades" "Clubs" "Diamonds" "Hearts"]
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"Suit names indexed 0..3 to match the suit indices used throughout.")
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(defun cg-suit-glyph (suit)
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"Return the glyph drawn for SUIT, a suit index 0-3 or the symbol `joker'.
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The glyphs are taken from `cg-symbols'."
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(or (cdr (assoc suit cg-symbols))
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(and (integerp suit) (aref cg-suit-names suit))
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"?"))
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(defsubst cg-red-suit-p (suit)
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"Return non-nil when SUIT index denotes a red suit."
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(memq suit '(2 3)))
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(defsubst cg-sister-suit (suit)
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"Return the other suit index of the same colour as SUIT."
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(pcase suit (0 1) (1 0) (2 3) (3 2)))
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(defun cg-shuffle (seq)
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"Return a new list with the elements of SEQ in random order."
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(let* ((v (vconcat seq))
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(n (length v)))
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(dotimes (i n)
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(let ((j (+ i (random (- n i)))))
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(cl-rotatef (aref v i) (aref v j))))
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(append v nil)))
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;;;; Shared faces
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(defface cg-red-suit '((t :foreground "red3"))
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"Face for red-suited cards." :group 'card-games)
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(defface cg-cursor '((t :inverse-video t))
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"Face for the cell or card under the cursor." :group 'card-games)
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(defface cg-gap '((t :foreground "gray50"))
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"Face for an empty slot." :group 'card-games)
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(defface cg-hint '((t :foreground "green3" :weight bold))
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"Face for a valid move target (a fillable gap)." :group 'card-games)
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(defun cg-color (face attribute fallback)
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"Return FACE's ATTRIBUTE colour if usable on this display, else FALLBACK.
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Degrades gracefully when there is no theme/frame (e.g. in a terminal
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or batch), so callers always get a drawable colour string."
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(let ((c (ignore-errors (face-attribute face attribute nil t))))
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(if (and (stringp c)
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(not (string-prefix-p "unspecified" c))
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(ignore-errors (color-defined-p c)))
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c
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fallback)))
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(defun cg-scale ()
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"Return the SVG card scale factor for the current buffer.
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Combines `cg-card-scale' with `text-scale-mode-amount', so both the
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size slider and `text-scale-increase' enlarge the cards."
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(let ((amt (if (boundp 'text-scale-mode-amount) text-scale-mode-amount 0)))
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(max 0.3 (min 4.0 (* cg-card-scale (expt 1.15 amt))))))
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(defvar-local cg-current-game nil
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"The `cg-game' shown in the current buffer (for shared mouse/zoom).")
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(defvar-local cg-redisplay-function #'ignore
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"Buffer-local function that redraws the current game's buffer.")
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(defun cg-card-refresh ()
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"Redraw the current game buffer via `cg-redisplay-function'."
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(funcall cg-redisplay-function))
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(defun cg-mouse-action (event)
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"Return the action under mouse EVENT from the clicked image's region map.
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The clicked display string must carry a `cg-regions' text property."
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(let* ((posn (event-start event)) (pt (posn-point posn))
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(regions (and pt (get-text-property pt 'cg-regions))))
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(when regions
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(let ((xy (posn-object-x-y posn)) (sc (cg-scale)))
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(and xy (cg-regions-hit regions
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(round (/ (car xy) sc)) (round (/ (cdr xy) sc))))))))
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(defun cg-card-click (event)
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Cut 1.0.90 pretest: 500 mouse UX, version bump, NEWS, docs
Full-SVG 500 made mouse-operable for newcomers: kitty Discard button and
five-card cap, on-table phase banner, ? Help/Rules overlay with the bid
legend, legal-play dimming, card-size slider, and a layout pass that
moves the Help and size controls into the log panel so nothing overlaps.
Bump all files to 1.0.90, add NEWS, a README testing quick-start, and
make the shared engine files checkdoc-clean.
2026-06-26 18:48:31 -05:00
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"Dispatch mouse EVENT on a card or control to the current game."
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2026-06-25 09:53:56 -05:00
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(interactive "e")
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(let ((action (cg-mouse-action event)))
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(when (and action cg-current-game)
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(cg-render-apply cg-current-game action)
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(cg-card-refresh))))
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(defun cg-card-zoom-in ()
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"Make the cards larger."
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(interactive)
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(setq cg-card-scale (min 3.0 (+ cg-card-scale 0.15))) (cg-card-refresh))
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(defun cg-card-zoom-out ()
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"Make the cards smaller."
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(interactive)
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(setq cg-card-scale (max 0.4 (- cg-card-scale 0.15))) (cg-card-refresh))
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(defun cg-card-zoom-reset ()
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"Reset the card size."
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(interactive)
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(setq cg-card-scale 1.0) (cg-card-refresh))
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2026-06-23 19:34:36 -05:00
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(provide 'cg-core)
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;;; cg-core.el ends here
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