Add the rummy family: meld engine + Gin, Rummy, Rummy 500, Hand & Foot
Introduce a shared meld engine and four games built on it, all on cg-core/EIEIO with console UNICODE rendering. * cg-rummy.el: the meld engine and Gin Rummy. Set/run validation, candidate-meld enumeration, a bitmask-DP minimum-deadwood partition, and a layoff finder, plus the abstract cg-rummy-game base and shared render helpers. Gin is two-handed with draw/take/discard/knock, gin and undercut bonuses, opponent layoffs, and play to 100. * cg-rum500.el: the abstract cg-tablemeld-game (one mode and command set, dispatching on the subclass) driving Basic Rummy (meld out; score the cards left in other hands; to 100) and Rummy 500 (score the cards you lay down, lose those left in hand; ace high and worth 15; to 500). * cg-handfoot.el: Hand & Foot, a partnership Canasta cousin. Hand and foot packets, Twos and Jokers wild, rank books with clean/dirty piles, go-out bonus, and partnership scoring to 5000. Deliberately
This commit is contained in:
parent
b5410e1830
commit
86c44a362a
8 changed files with 1782 additions and 2 deletions
2
Makefile
2
Makefile
|
|
@ -3,7 +3,7 @@ EMACS ?= emacs
|
|||
PKG = card-games
|
||||
VERSION = 1.0.60
|
||||
# Source files in dependency order (cg-core first).
|
||||
EL = cg-core.el cg-svg.el cg-render.el cg-net.el cg-bid.el cg-gaps.el cg-bid-ui.el cg-bid-net.el cg-solitaire.el cg-trick.el cg-eights.el cg-patience.el cg-president.el card-games.el
|
||||
EL = cg-core.el cg-svg.el cg-render.el cg-net.el cg-bid.el cg-gaps.el cg-bid-ui.el cg-bid-net.el cg-solitaire.el cg-trick.el cg-eights.el cg-patience.el cg-president.el cg-rummy.el cg-rum500.el cg-handfoot.el card-games.el
|
||||
ELC = $(EL:.el=.elc)
|
||||
PKGDESC = $(PKG)-pkg.el
|
||||
TARDIR = $(PKG)-$(VERSION)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue