Introduce a shared meld engine and four games built on it, all on cg-core/EIEIO with console UNICODE rendering. * cg-rummy.el: the meld engine and Gin Rummy. Set/run validation, candidate-meld enumeration, a bitmask-DP minimum-deadwood partition, and a layoff finder, plus the abstract cg-rummy-game base and shared render helpers. Gin is two-handed with draw/take/discard/knock, gin and undercut bonuses, opponent layoffs, and play to 100. * cg-rum500.el: the abstract cg-tablemeld-game (one mode and command set, dispatching on the subclass) driving Basic Rummy (meld out; score the cards left in other hands; to 100) and Rummy 500 (score the cards you lay down, lose those left in hand; ace high and worth 15; to 500). * cg-handfoot.el: Hand & Foot, a partnership Canasta cousin. Hand and foot packets, Twos and Jokers wild, rank books with clean/dirty piles, go-out bonus, and partnership scoring to 5000. Deliberately |
||
|---|---|---|
| test | ||
| .gitignore | ||
| card-games-pkg.el | ||
| card-games.el | ||
| cg-bid-net.el | ||
| cg-bid-ui.el | ||
| cg-bid.el | ||
| cg-core.el | ||
| cg-eights.el | ||
| cg-gaps.el | ||
| cg-handfoot.el | ||
| cg-net.el | ||
| cg-patience.el | ||
| cg-president.el | ||
| cg-render.el | ||
| cg-rum500.el | ||
| cg-rummy.el | ||
| cg-solitaire.el | ||
| cg-svg.el | ||
| cg-trick.el | ||
| known-games.org | ||
| Makefile | ||
| README.org | ||
| runemacs.sh | ||
card-games – Play card games in Emacs
Card games for Emacs.
Renders SVG by default when display-graphic-p is t and rsvg is
available. The default (UNICODE) symbols maybe customized by
configuring card-game-symbols.
Games
To open the game menu type M-x card-game, or start a game directly
with its command.
Trick-taking
cg-bid– 500 (Bid). Win the auction, name the trump suit, then take tricks with your partner to reach 500 points before the opposing pair. Also playable live over the network (M-x cg-bid-host/cg-bid-join).cg-hearts– Hearts. Avoid taking hearts and the Queen of Spades, or take them all to "shoot the moon"; lowest score loses.cg-spades– Spades. Partnership bidding to 500; spades are always trump. Make your side's combined bid, mind the bags, dare a nil.cg-whist– Whist. Trump is the turned card, there is no bidding; score one point for each trick past the book of six.cg-ohhell– Oh Hell. The hand shrinks each round; bid the exact number of tricks you will take, no more and no fewer.
Solitaire
cg-montana– Montana (also called Gaps). Each row is anchored by a Two and built upward in one suit, 2 through King; slide cards into the gaps until all four rows are sorted.cg-gaps– an alias forcg-montana.cg-hells-half-acre– the build-down variant: each row is anchored by a King and built downward, King through 2.cg-klondike– Klondike, the classic "Solitaire": build the four foundations up by suit from the Ace.cg-freecell– FreeCell: every card in view, four free cells, a game of nearly pure skill.cg-spider– Spider (two decks): build down regardless of suit, but only same-suit runs move; clear eight King-to-Ace runs.cg-yukon– Yukon: Klondike's layout dealt mostly face up, with any buried group movable and no stock.cg-canfield– Canfield: a 13-card reserve and a foundation base rank set by the deal; foundations wrap King to Ace.cg-forty-thieves– Forty Thieves: two decks, ten columns, eight foundations, build down by suit, and no second pass through the stock.cg-scorpion– Scorpion: build down by suit and free any buried group to assemble four King-to-Ace runs.cg-golf– Golf: clear the layout by playing exposed cards one rank above or below the waste top.cg-tripeaks– TriPeaks: the same, on three overlapping peaks, with Ace-King wrapping for long chains.cg-pyramid– Pyramid: remove pairs of exposed cards whose ranks sum to thirteen; Kings go alone.
Shedding and climbing
cg-eights– Crazy Eights. Match the suit or rank of the discard; eights are wild and let you name the next suit.cg-president– President (Scum). Climb: play one to four of a rank, beat it or pass; first out rules, last out scrubs, and the roles trade cards on the next deal.
Rummy
cg-gin– Gin Rummy. A two-handed duel: draw or take the discard, build sets and runs, and knock once your deadwood is ten or less, or go gin with none; your opponent then lays off and may undercut you. First to 100 wins.cg-rummy-basic– Rummy. Meld sets and runs onto the table and lay cards off onto them; empty your hand to go out and score the cards left in the other hands.cg-rum500– Rummy 500. As above, but you score the cards you lay down and lose the cards left in your hand; first past 500 wins.cg-handfoot– Hand & Foot. A partnership Canasta cousin: play a hand and then a foot, build books of a rank with Twos and Jokers wild, and go out once your side has completed two of them.
TODO
- make the suit symbols customizable (
cg-symbols) and obey them - a Texinfo manual
- renderer "skins": let games subclass the display components (text, SVG, full-window SVG)
- a manual card-size control for the full-window SVG UI
- more games
Install
From the package tarball
make package # builds card-games-1.0.60.tar
Then in Emacs: M-x package-install-file RET card-games-1.0.60.tar.
From a local ELPA archive
make elpa # builds dist/ (archive-contents + tar)
(add-to-list 'package-archives '("cg" . "/path/to/dist/"))
(package-refresh-contents)
(package-install 'card-games)
Manually
Put the cg-*.el and card-games.el files on your load-path and
(require 'card-games).
Playing
Both games work with the keyboard everywhere and with the mouse on a graphical display.
- 500:
bbid,ppass, arrows +RETto play (or click a card),nnext hand / new game,?help. - Gaps: arrows to move (or
hjklwhencg-keysisclassic),RETto fill a gap (or click it),rredeal,uundo,nnew,?help. - Klondike / FreeCell / Spider / Yukon: arrows move between piles,
RETpicks up a movable run and drops it,fsends a card to a foundation,aauto-plays everything it can,uundo,nnew,?help. On the stock pile,RETdeals or recycles. - Hearts / Spades: arrows choose a card,
RETplays it (in Hearts,RETmarks a card to pass andpsends the three),nnew match,?help. - Crazy Eights: arrows choose,
RETplays,ddraws,xpasses,nnew deal,?help.
On a graphical display, v toggles the full-window SVG table and
+ / - / 0 (Emacs text-scale-adjust) resize the cards.
Customization
M-x customize-group RET cg-svg and RET card-games:
cg-svg-theme-colors– derive the highlight ring and card backs from your theme (on by default).cg-bid-felt-color– the 500 table felt.cg-svg-card-width,cg-svg-card-height,cg-svg-card-shadow,cg-svg-font-family– card appearance.cg-svg-card-back– card-back pattern: dots, rings, or solid.cg-symbols– the Unicode suit glyphs (and the joker) drawn on cards.cg-svg-four-color– draw a four-colour deck (clubs green, diamonds blue-purple).cg-keys–emacs(default) orclassic(adds vi-stylehjklandSPC).cg-bid-animate,cg-bid-ai-delay,cg-bid-trick-pause– pace the 500 AI so play is watchable and completed tricks linger.M-x card-games-set-theme– apply a preset (classic, dark, contrast).
Development
make compile # byte-compile (should be warning-free)
make test # run the ERT suite
make checkdoc # documentation lint
make release # clean + test + package + source tarball
License
GPL-3.0-or-later. See the file headers; add a COPYING file with the full GPLv3 text for distribution.