Add the rummy family: meld engine + Gin, Rummy, Rummy 500, Hand & Foot
Introduce a shared meld engine and four games built on it, all on cg-core/EIEIO with console UNICODE rendering. * cg-rummy.el: the meld engine and Gin Rummy. Set/run validation, candidate-meld enumeration, a bitmask-DP minimum-deadwood partition, and a layoff finder, plus the abstract cg-rummy-game base and shared render helpers. Gin is two-handed with draw/take/discard/knock, gin and undercut bonuses, opponent layoffs, and play to 100. * cg-rum500.el: the abstract cg-tablemeld-game (one mode and command set, dispatching on the subclass) driving Basic Rummy (meld out; score the cards left in other hands; to 100) and Rummy 500 (score the cards you lay down, lose those left in hand; ace high and worth 15; to 500). * cg-handfoot.el: Hand & Foot, a partnership Canasta cousin. Hand and foot packets, Twos and Jokers wild, rank books with clean/dirty piles, go-out bonus, and partnership scoring to 5000. Deliberately
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(require 'cg-eights)
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(require 'cg-patience)
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(require 'cg-president)
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(require 'cg-rummy)
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(require 'cg-rum500)
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(require 'cg-handfoot)
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(defvar card-games-list
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'(("500 (Bid)" cg-bid
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("Oh Hell" cg-ohhell
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"Trick-taking: shrinking hands; bid the exact tricks you will take.")
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("President" cg-president
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"Climbing: shed your hand; first out rules, last out scrubs."))
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"Climbing: shed your hand; first out rules, last out scrubs.")
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("Gin Rummy" cg-gin
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"Rummy: form melds, knock with little deadwood; head to head to 100.")
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("Rummy" cg-rummy-basic
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"Rummy: meld your whole hand to the table to go out.")
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("Rummy 500" cg-rum500
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"Rummy: score the cards you lay down; race past 500.")
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("Hand & Foot" cg-handfoot
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"Rummy: partnership Canasta cousin; build books from hand and foot."))
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"Registry of playable games.
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Each entry is (NAME COMMAND DESCRIPTION); `card-game' lists them.")
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