Crapette: add the foundation-priority stop rule and sequenced house moves
* cg-crapette.el (cg-crapette-stops): new defcustom. (cg-crap--stop): call STOP (end your turn) or block, per the custom, when you skip an available foundation play; wired into drop, draw, and end. (cg-crap--builds-down-p, cg-crap--house-run, cg-crap--free-houses, cg-crap--capacity, cg-crap--house-move, cg-crap--do-move): move a legal sequence between houses, limited by the number of empty houses. * test/card-games-tests.el: add cgt-crap-house-run, -sequence-move, -sequence-space, -stop. * NEWS: note the stop rule and sequenced moves.
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NEWS
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NEWS
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@ -16,8 +16,11 @@ the mouse as well as the keyboard.
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- Rummy family: Gin Rummy, Rummy, Rummy 500, Hand & Foot.
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- Matching: Go Fish, Old Maid.
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- Shedding and climbing: Crazy Eights, President.
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- Two-player: Russian Bank / Crapette, played against the computer
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(foundations, shared houses, and loading cards onto your opponent).
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- Two-player: Russian Bank / Crapette, played against the computer --
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foundations, shared houses, loading cards onto your opponent, the
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"stop" rule that ends your turn if you skip a foundation play
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(toggle with ~cg-crapette-stops~), and sequenced house-to-house
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moves limited by the number of empty houses.
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- Pegging: Cribbage. Capturing: Scopa, Casino. Spite & Malice.
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(These join Gaps/Montana, Hell's Half-Acre, and 500 from 1.0.60.)
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