Full-SVG 500 made mouse-operable for newcomers: kitty Discard button and
five-card cap, on-table phase banner, ? Help/Rules overlay with the bid
legend, legal-play dimming, card-size slider, and a layout pass that
moves the Help and size controls into the log panel so nothing overlaps.
Bump all files to 1.0.90, add NEWS, a README testing quick-start, and
make the shared engine files checkdoc-clean.
Extract the clickable hand+slider builder into cg-svg-hand-image and have
the rummy, trick, and bridge svg rows delegate to it. Tag the South hand
in cg-trick (covers all seven trick games) and the acting hand in
cg-bridge with click regions, mapping (hand . i) to select-and-play via
cg-render-apply; bind [mouse-1] and +/-/0. Suite 111/111.
Shared hand row gains a region-tag: tagged hands carry a cg-regions click
map (cards -> (hand . i)) and a card-size slider in the same image.
cg-core adds cg-mouse-action, cg-card-click, zoom commands, cg-card-scale
(folded into cg-scale), and a cg-render-apply base for scale/zoom. Seven
hand games are now click-to-position (Scopa/Casino/Spite click-to-play),
with [mouse-1] and +/-/0 bound. Adds cgt-hand-regions; suite 111/111.
Add cg-svg-hand-svg, a hand-row primitive that fans a list of card
specs with cursor, hint, and mark rings, reusing the existing card art.
Route cg-rummy--render-cards through it on a graphical display, with the
plain-text row kept as the terminal/batch fallback (cg-rummy-svg-cards).
This gives SVG faces to every game that shares that helper: Gin, Rummy,
Rummy 500, Hand & Foot, Go Fish, Old Maid, Cribbage, Scopa, Casino, and
Spite & Malice. Suite still 109/109; batch rendering uses the text path.