* cg-crapette.el (cg-crapette-stops): new defcustom.
(cg-crap--stop): call STOP (end your turn) or block, per the custom, when
you skip an available foundation play; wired into drop, draw, and end.
(cg-crap--builds-down-p, cg-crap--house-run, cg-crap--free-houses,
cg-crap--capacity, cg-crap--house-move, cg-crap--do-move): move a legal
sequence between houses, limited by the number of empty houses.
* test/card-games-tests.el: add cgt-crap-house-run, -sequence-move,
-sequence-space, -stop.
* NEWS: note the stop rule and sequenced moves.
* cg-crapette.el: new game on cg-core — eight foundations (up by suit,
two decks), eight shared houses (down, alternating colour), per-player
reserve/waste/hand; foundation priority; loading onto the opponent; a
greedy AI; text UI with cursor pick/drop, undo, and q-to-menu.
* card-games.el: require cg-crapette and add the chooser entry.
* Makefile (EL): add cg-crapette.el.
* test/card-games-tests.el: 5 ERT (deal, legality, win, AI turn, AI foundation).