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Author SHA1 Message Date
f7932047ce Crapette: add the foundation-priority stop rule and sequenced house moves
* cg-crapette.el (cg-crapette-stops): new defcustom.
(cg-crap--stop): call STOP (end your turn) or block, per the custom, when
you skip an available foundation play; wired into drop, draw, and end.
(cg-crap--builds-down-p, cg-crap--house-run, cg-crap--free-houses,
cg-crap--capacity, cg-crap--house-move, cg-crap--do-move): move a legal
sequence between houses, limited by the number of empty houses.
* test/card-games-tests.el: add cgt-crap-house-run, -sequence-move,
-sequence-space, -stop.
* NEWS: note the stop rule and sequenced moves.
2026-07-01 03:25:50 -05:00
0d8901041f Add two-player Russian Bank (Crapette) vs the computer
* cg-crapette.el: new game on cg-core — eight foundations (up by suit,
two decks), eight shared houses (down, alternating colour), per-player
reserve/waste/hand; foundation priority; loading onto the opponent; a
greedy AI; text UI with cursor pick/drop, undo, and q-to-menu.
* card-games.el: require cg-crapette and add the chooser entry.
* Makefile (EL): add cg-crapette.el.
* test/card-games-tests.el: 5 ERT (deal, legality, win, AI turn, AI foundation).
2026-07-01 03:09:27 -05:00
5 changed files with 845 additions and 3 deletions

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@ -3,7 +3,7 @@ EMACS ?= emacs
PKG = card-games PKG = card-games
VERSION = 1.0.90 VERSION = 1.0.90
# Source files in dependency order (cg-core first). # Source files in dependency order (cg-core first).
EL = cg-core.el cg-svg.el cg-render.el cg-net.el cg-bid.el cg-gaps.el cg-bid-ui.el cg-bid-net.el cg-solitaire.el cg-trick.el cg-eights.el cg-patience.el cg-president.el cg-rummy.el cg-rum500.el cg-handfoot.el cg-match.el cg-cribbage.el cg-scopa.el cg-trick-ext.el cg-spite.el cg-bridge.el card-games.el EL = cg-core.el cg-svg.el cg-render.el cg-net.el cg-bid.el cg-gaps.el cg-bid-ui.el cg-bid-net.el cg-solitaire.el cg-trick.el cg-eights.el cg-patience.el cg-president.el cg-rummy.el cg-rum500.el cg-handfoot.el cg-match.el cg-cribbage.el cg-scopa.el cg-trick-ext.el cg-spite.el cg-bridge.el cg-crapette.el card-games.el
ELC = $(EL:.el=.elc) ELC = $(EL:.el=.elc)
PKGDESC = $(PKG)-pkg.el PKGDESC = $(PKG)-pkg.el
TARDIR = $(PKG)-$(VERSION) TARDIR = $(PKG)-$(VERSION)

22
NEWS
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@ -10,12 +10,17 @@ the mouse as well as the keyboard.
** New games (since 1.0.60) ** New games (since 1.0.60)
- Solitaire: Klondike, FreeCell, Spider, Yukon, Forty Thieves, - Solitaire: Klondike, FreeCell, Spider, Yukon, Forty Thieves,
Scorpion, Canfield; Golf, TriPeaks, Pyramid. Scorpion, Canfield, Russian Bank; Golf, TriPeaks, Pyramid.
- Trick-taking: Hearts, Spades, Whist, Oh Hell, Euchre, Pitch, - Trick-taking: Hearts, Spades, Whist, Oh Hell, Euchre, Pitch,
Briscola, and Contract Bridge (auction, dummy, rubber scoring). Briscola, and Contract Bridge (auction, dummy, rubber scoring).
- Rummy family: Gin Rummy, Rummy, Rummy 500, Hand & Foot. - Rummy family: Gin Rummy, Rummy, Rummy 500, Hand & Foot.
- Matching: Go Fish, Old Maid. - Matching: Go Fish, Old Maid.
- Shedding and climbing: Crazy Eights, President. - Shedding and climbing: Crazy Eights, President.
- Two-player: Russian Bank / Crapette, played against the computer --
foundations, shared houses, loading cards onto your opponent, the
"stop" rule that ends your turn if you skip a foundation play
(toggle with ~cg-crapette-stops~), and sequenced house-to-house
moves limited by the number of empty houses.
- Pegging: Cribbage. Capturing: Scopa, Casino. Spite & Malice. - Pegging: Cribbage. Capturing: Scopa, Casino. Spite & Malice.
(These join Gaps/Montana, Hell's Half-Acre, and 500 from 1.0.60.) (These join Gaps/Montana, Hell's Half-Acre, and 500 from 1.0.60.)
@ -41,6 +46,21 @@ the mouse as well as the keyboard.
"Next hand" button and the hand fan. "Next hand" button and the hand fan.
- Live multiplayer 500 over TCP (~M-x cg-bid-host~ / ~M-x cg-bid-join~). - Live multiplayer 500 over TCP (~M-x cg-bid-host~ / ~M-x cg-bid-join~).
** Playtest fixes
- ~q~ now returns to the ~M-x card-game~ menu from any game, instead of
burying the buffer and leaving the previous buffer on screen.
- The cursor/selection ring no longer borrows the theme's ~region~
colour, which on some themes drew an alarming ring around the board;
it is now the intended gold (customize ~cg-svg-highlight-color~).
- Go Fish shows an "Ask for:" row of clickable rank buttons, so you
choose a rank to ask for without hunting for one card in a large,
overlapped hand.
- The tableau solitaires (Klondike, FreeCell, Canfield, and the rest)
and Go Fish now show a one-line control legend, so a new deal (~n~),
undo, help, and the menu are visible rather than hidden behind a key.
- Hell's Half-Acre / Gaps: clearer prompt pointing at the green ~+~
gaps to fill, and a ~q menu~ button on the control line.
* Version 1.0.60 * Version 1.0.60
- First multi-game release candidate: Montana/Gaps, Hell's Half-Acre, - First multi-game release candidate: Montana/Gaps, Hell's Half-Acre,
500 (with live multiplayer). SVG rendering foundation and the 500 (with live multiplayer). SVG rendering foundation and the

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@ -58,6 +58,7 @@
(require 'cg-trick-ext) (require 'cg-trick-ext)
(require 'cg-spite) (require 'cg-spite)
(require 'cg-bridge) (require 'cg-bridge)
(require 'cg-crapette)
(defvar card-games-list (defvar card-games-list
'(("500 (Bid)" cg-bid '(("500 (Bid)" cg-bid
@ -82,6 +83,8 @@
"Shedding: match the suit or rank; eights are wild.") "Shedding: match the suit or rank; eights are wild.")
("Canfield" cg-canfield ("Canfield" cg-canfield
"Solitaire: a 13-card reserve and a shifting foundation base rank.") "Solitaire: a 13-card reserve and a shifting foundation base rank.")
("Russian Bank" cg-russian-bank
"Solitaire: eight houses down by alternating colour; a reserve feeds them.")
("Forty Thieves" cg-forty-thieves ("Forty Thieves" cg-forty-thieves
"Solitaire: two decks, ten columns, eight foundations, no redeal.") "Solitaire: two decks, ten columns, eight foundations, no redeal.")
("Scorpion" cg-scorpion ("Scorpion" cg-scorpion
@ -125,7 +128,9 @@
("Spite & Malice" cg-spite ("Spite & Malice" cg-spite
"Climbing patience: race to empty your goal pile; Kings are wild.") "Climbing patience: race to empty your goal pile; Kings are wild.")
("Bridge" cg-bridge ("Bridge" cg-bridge
"Trick-taking: the auction, the dummy, and rubber scoring, to 121.")) "Trick-taking: the auction, the dummy, and rubber scoring, to 121.")
("Crapette (Russian Bank)" cg-crapette
"Two-player Russian Bank versus the computer; empty your reserve, hand, and waste."))
"Registry of playable games. "Registry of playable games.
Each entry is (NAME COMMAND DESCRIPTION); `card-game' lists them.") Each entry is (NAME COMMAND DESCRIPTION); `card-game' lists them.")

692
cg-crapette.el Normal file
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@ -0,0 +1,692 @@
;;; cg-crapette.el --- Russian Bank (Crapette), two-player vs AI -*- lexical-binding: t; -*-
;; Copyright (C) 2026 Corwin Brust
;; Author: Corwin Brust <corwin@bru.st>
;; Maintainer: Corwin Brust <corwin@bru.st>
;; Version: 1.0.90
;; Package-Requires: ((emacs "26.1"))
;; Keywords: games
;; URL: https://code.bru.st/corwin/card-game.el
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;; Commentary:
;; Russian Bank -- also called Crapette -- is the competitive, two-player
;; ancestor of the single-player patience in `cg-solitaire'. You (South)
;; play against one computer opponent (North).
;;
;; Two 52-card packs are used, one per player. In the centre sit eight
;; FOUNDATIONS, built up by suit from the Ace, and eight HOUSES, built
;; down in alternating colours; both are common ground either player may
;; build on. Each player also has a 13-card RESERVE (its top card face
;; up), a WASTE, and a face-down HAND. You win by getting rid of every
;; card in your reserve, hand, and waste.
;;
;; On your turn you make as many legal moves as you like:
;; - move the top of your reserve, your waste, or any house onto a
;; foundation or a house;
;; - move a whole SEQUENCE (a run built down in alternating colours)
;; from one house to another -- but only when there are enough empty
;; houses to have shifted it a card at a time; and
;; - LOAD a card from your reserve or waste onto the opponent's reserve
;; or waste when it is the same suit and one rank up or down.
;;
;; FOUNDATION PRIORITY and "STOP": a card that can go to a foundation must
;; be played there before anything else. If you build a house, load your
;; opponent, turn a card, or end your turn while a foundation play is
;; waiting, your opponent calls "STOP!" and your turn ends at once. The
;; piles that owe a foundation play are ringed in the hint colour. Set
;; `cg-crapette-stops' to nil for a gentler assist mode that blocks the
;; slip with a reminder instead of ending your turn.
;;
;; When you can do no more, turn the top of your hand: if it fits
;; somewhere you keep going, otherwise it goes to your waste and your turn
;; ends.
;;
;; SIMPLIFICATION (documented): the AI is a straightforward greedy player
;; and always observes foundation priority, so in practice only you can be
;; "stopped".
;;; Code:
(require 'cg-core)
(defconst cg-crap-ranks
["A" "2" "3" "4" "5" "6" "7" "8" "9" "10" "J" "Q" "K"]
"Rank labels indexed 0 (Ace) .. 12 (King).")
(defcustom cg-crapette-stops t
"How Russian Bank enforces foundation priority on your turn.
When non-nil (the competitive rule), the opponent calls \"stop\" and you
forfeit the rest of your turn if you make any play other than an
available foundation move. When nil, such a slip is simply blocked with
a reminder and costs you nothing -- a gentler assist mode for learning."
:type 'boolean :group 'card-games)
(defclass cg-crapette-game (cg-game)
((vname :initform "Russian Bank"))
"Two-player Russian Bank (Crapette): you (South) versus one AI opponent.")
(defvar-local cg-crap--game nil
"The `cg-crapette-game' played in the current buffer.")
(defvar cg-crap--recording t
"When nil, `cg-crap--snapshot' does not record (used during the AI turn).")
;;;; Cards
(defun cg-crap--card-string (card)
"Return a short label for CARD, or a dot for an empty pile."
(if (null card) "·"
(concat (aref cg-crap-ranks (cdr card)) (cg-suit-glyph (car card)))))
(defun cg-crap--red-p (card)
"Return non-nil when CARD is a red suit."
(and card (cg-red-suit-p (car card))))
(defun cg-crap--deck ()
"Return one freshly shuffled 52-card deck."
(let (cards)
(dotimes (s 4) (dotimes (r 13) (push (cons s r) cards)))
(cg-shuffle cards)))
(defun cg-crap--top (pile)
"Return the top (last) card of PILE, or nil."
(car (last pile)))
;;;; Pile access
(defun cg-crap--found (g i) "Foundation I of G." (aref (cg-get g :found) i))
(defun cg-crap--house (g i) "House I of G." (aref (cg-get g :houses) i))
(defun cg-crap--reserve (g p) "Player P's reserve list in G." (aref (cg-get g :reserve) p))
(defun cg-crap--waste (g p) "Player P's waste list in G." (aref (cg-get g :waste) p))
(defun cg-crap--hand (g p) "Player P's hand list in G." (aref (cg-get g :hand) p))
;;;; Dealing
(defun cg-crap--deal (game)
"Deal a fresh Russian Bank layout into GAME and return it."
(let ((d0 (cg-crap--deck)) (d1 (cg-crap--deck))
(found (make-vector 8 nil)) (houses (make-vector 8 nil))
(reserve (make-vector 2 nil)) (waste (make-vector 2 nil))
(hand (make-vector 2 nil)))
(dotimes (i 4) (aset houses i (list (pop d0))))
(dotimes (i 4) (aset houses (+ 4 i) (list (pop d1))))
(aset reserve 0 (cl-loop repeat 13 collect (pop d0)))
(aset reserve 1 (cl-loop repeat 13 collect (pop d1)))
(aset hand 0 d0)
(aset hand 1 d1)
(cg-put game :found found)
(cg-put game :houses houses)
(cg-put game :reserve reserve)
(cg-put game :waste waste)
(cg-put game :hand hand)
(cg-put game :turn 0)
(cg-put game :cursor 0)
(cg-put game :sel nil)
(cg-put game :moves 0)
(cg-put game :history nil)
(cg-put game :winner nil)
(cg-put game :message
"Your turn. Foundations first -- skip one and North calls STOP! Build the houses or load North.")
game))
;;;; Legality
(defun cg-crap--found-accepts (game i card)
"Return non-nil when CARD may go onto foundation I of GAME."
(and card
(let ((f (cg-crap--found game i)))
(if (null f)
(= (cdr card) 0) ; empty foundation takes an Ace
(let ((top (cg-crap--top f)))
(and (= (car card) (car top))
(= (cdr card) (1+ (cdr top)))))))))
(defun cg-crap--house-accepts (game i card)
"Return non-nil when CARD may go onto house I of GAME."
(and card
(let ((h (cg-crap--house game i)))
(if (null h)
t ; empty house takes anything
(cg-crap--builds-down-p (cg-crap--top h) card)))))
(defun cg-crap--builds-down-p (upper lower)
"Return non-nil when LOWER may sit on UPPER: one rank down, opposite colour."
(and upper lower
(= (cdr lower) (1- (cdr upper)))
(not (eq (cg-crap--red-p upper) (cg-crap--red-p lower)))))
(defun cg-crap--load-accepts (pile-top card)
"Return non-nil when CARD may be loaded onto a pile whose top is PILE-TOP.
Loading needs the same suit and a rank one step up or down."
(and pile-top card
(= (car pile-top) (car card))
(= 1 (abs (- (cdr pile-top) (cdr card))))))
(defun cg-crap--found-for (game card)
"Return the index of a foundation that would accept CARD, or nil."
(cl-loop for i below 8 when (cg-crap--found-accepts game i card) return i))
;;;; Sequenced house moves
(defun cg-crap--house-run (game i)
"Return the movable top run of house I as a list, bottom-to-top.
The run is the longest sequence of cards at the top of the house that is
built down in alternating colours."
(let ((rev (reverse (cg-crap--house game i)))) ; top-first
(if (null rev) nil
(let ((run (list (car rev))) (prev (car rev)))
(catch 'done
(dolist (c (cdr rev)) ; each C sits below PREV
(if (cg-crap--builds-down-p c prev)
(progn (push c run) (setq prev c)) ; PREV builds down on C
(throw 'done nil))))
run))))
(defun cg-crap--free-houses (game)
"Return the number of empty houses in GAME."
(cl-count-if #'null (append (cg-get game :houses) nil)))
(defun cg-crap--capacity (game dest-i)
"Return how many cards may be moved as a group onto house DEST-I.
With F empty houses you may relay F+1 cards onto a non-empty house, or
F onto an empty house (the destination itself cannot serve as a relay)."
(let ((free (cg-crap--free-houses game)))
(if (cg-crap--house game dest-i) (1+ free) free)))
(defun cg-crap--house-move (game i j)
"Move a legal sequence from house I onto house J in GAME.
Return non-nil on success, the symbol `space' when the sequence is legal
but there are too few empty houses, and nil when nothing fits."
(if (= i j)
nil
(let* ((run (cg-crap--house-run game i))
(rlen (length run))
(dst (cg-crap--house game j))
(dsttop (cg-crap--top dst))
(cap (cg-crap--capacity game j))
(n nil))
(when (> rlen 0)
(if (null dsttop)
(setq n (min rlen (max cap 0))) ; empty house: as many as fit
(cl-loop for k from 0 below rlen ; RUN is bottom-to-top
for card = (nth k run)
when (cg-crap--builds-down-p dsttop card)
do (setq n (- rlen k)) (cl-return)))
(cond
((or (null n) (< n 1)) nil)
((> n cap) 'space)
(t
(cg-crap--snapshot game)
(let* ((pile (cg-crap--house game i))
(keep (butlast pile n))
(moved (last pile n)))
(aset (cg-get game :houses) i keep)
(aset (cg-get game :houses) j (append dst moved)))
(cg-put game :moves (1+ (cg-get game :moves)))
t))))))
;;;; Spots (the cursor visits piles)
(defun cg-crap--spots (_game)
"Return the ordered list of (TYPE . INDEX) spots the cursor visits."
(append (list '(res . 0) '(was . 0))
(cl-loop for i below 8 collect (cons 'house i))
(cl-loop for i below 8 collect (cons 'found i))
(list '(res . 1) '(was . 1))))
(defun cg-crap--sources (_game p)
"Return the spots whose top card player P may pick up."
(append (list (cons 'res p) (cons 'was p))
(cl-loop for i below 8 collect (cons 'house i))))
(defun cg-crap--spot-top (game spot)
"Return the top card available at SPOT of GAME, or nil."
(pcase (car spot)
('res (cg-crap--top (cg-crap--reserve game (cdr spot))))
('was (cg-crap--top (cg-crap--waste game (cdr spot))))
('house (cg-crap--top (cg-crap--house game (cdr spot))))
('found (cg-crap--top (cg-crap--found game (cdr spot))))))
(defun cg-crap--source-p (spot p)
"Return non-nil when SPOT is a pile player P may take a card from."
(pcase (car spot)
('res (= (cdr spot) p))
('was (= (cdr spot) p))
('house t)
(_ nil)))
(defun cg-crap--dest-ok (game from to card p)
"Return non-nil when player P may move CARD from spot FROM to spot TO."
(pcase (car to)
('found (cg-crap--found-accepts game (cdr to) card))
('house (cg-crap--house-accepts game (cdr to) card))
((or 'res 'was)
(and (= (cdr to) (- 1 p)) ; only onto the opponent
(memq (car from) '(res was)) ; only your reserve/waste cards load
(cg-crap--load-accepts (cg-crap--spot-top game to) card)))))
;;;; Moving cards
(defun cg-crap--snapshot (game)
"Record GAME's mutable state for undo, unless recording is disabled."
(when cg-crap--recording
(cg-put game :history
(cons (list (cg-crap--copy-vec (cg-get game :found))
(cg-crap--copy-vec (cg-get game :houses))
(cg-crap--copy-vec (cg-get game :reserve))
(cg-crap--copy-vec (cg-get game :waste))
(cg-crap--copy-vec (cg-get game :hand))
(cg-get game :turn))
(cg-get game :history)))))
(defun cg-crap--copy-vec (v)
"Return a copy of vector V with each element list copied."
(vconcat (mapcar #'copy-sequence v)))
(defun cg-crap--take (game spot)
"Remove and return the top card of SPOT's pile in GAME."
(pcase (car spot)
('res (let* ((p (cdr spot)) (pile (cg-crap--reserve game p)))
(aset (cg-get game :reserve) p (butlast pile 1)) (cg-crap--top pile)))
('was (let* ((p (cdr spot)) (pile (cg-crap--waste game p)))
(aset (cg-get game :waste) p (butlast pile 1)) (cg-crap--top pile)))
('house (let* ((i (cdr spot)) (pile (cg-crap--house game i)))
(aset (cg-get game :houses) i (butlast pile 1)) (cg-crap--top pile)))))
(defun cg-crap--place (game spot card)
"Add CARD to the top of SPOT's pile in GAME."
(pcase (car spot)
('found (let ((i (cdr spot)))
(aset (cg-get game :found) i (append (cg-crap--found game i) (list card)))))
('house (let ((i (cdr spot)))
(aset (cg-get game :houses) i (append (cg-crap--house game i) (list card)))))
('res (let ((p (cdr spot)))
(aset (cg-get game :reserve) p (append (cg-crap--reserve game p) (list card)))))
('was (let ((p (cdr spot)))
(aset (cg-get game :waste) p (append (cg-crap--waste game p) (list card)))))))
(defun cg-crap--move (game from to p)
"Move the top card of FROM onto TO for player P.
Return non-nil when the move was legal and performed."
(let ((card (cg-crap--spot-top game from)))
(when (and card (cg-crap--source-p from p) (cg-crap--dest-ok game from to card p))
(cg-crap--snapshot game)
(cg-crap--take game from)
(cg-crap--place game to card)
(cg-put game :moves (1+ (cg-get game :moves)))
t)))
(defun cg-crap--do-move (game from to p)
"Perform player P's move from FROM to TO in GAME.
A house-to-house move may carry a legal sequence of cards (see
`cg-crap--house-move'); every other move carries a single card. Returns
the same values as those functions (non-nil on success, `space' when a
sequence is too long for the empty houses)."
(if (and (eq (car from) 'house) (eq (car to) 'house))
(cg-crap--house-move game (cdr from) (cdr to))
(cg-crap--move game from to p)))
;;;; Turn logic
(defun cg-crap--forced (game p)
"Return the source spots of GAME whose top card must go to a foundation."
(let (out)
(dolist (spot (cg-crap--sources game p))
(let ((card (cg-crap--spot-top game spot)))
(when (and card (cg-crap--found-for game card)) (push spot out))))
(nreverse out)))
(defun cg-crap--card-playable (game p card)
"Return non-nil when CARD has any legal destination for player P."
(or (cg-crap--found-for game card)
(cl-loop for i below 8 thereis (cg-crap--house-accepts game i card))
(cg-crap--load-accepts (cg-crap--top (cg-crap--reserve game (- 1 p))) card)
(cg-crap--load-accepts (cg-crap--top (cg-crap--waste game (- 1 p))) card)))
(defun cg-crap--won-p (game p)
"Return non-nil when player P has emptied reserve, hand, and waste."
(and (null (cg-crap--reserve game p))
(null (cg-crap--hand game p))
(null (cg-crap--waste game p))))
(cl-defmethod cg-won-p ((game cg-crapette-game))
"Return non-nil when you (South) have won GAME."
(eq (cg-get game :winner) 0))
(defun cg-crap--msg (game s)
"Set GAME's status message to S."
(cg-put game :message s))
(defun cg-crap--after-human-move (game)
"Note a win after a human move in GAME."
(when (cg-crap--won-p game 0)
(cg-put game :winner 0)
(cg-crap--msg game "You emptied your cards -- you win!")))
(defun cg-crap--end-turn (game)
"Pass the turn from you to the AI, run it, and return control to you."
(unless (cg-get game :winner)
(cg-put game :sel nil)
(cg-put game :turn 1)
(let ((cg-crap--recording nil))
(cg-crap--ai-play game))
(unless (cg-get game :winner)
(cg-put game :turn 0)
(cg-put game :history nil))))
(defun cg-crap--stop (game)
"Enforce foundation priority: call \"stop\" or block, per `cg-crapette-stops'.
Return non-nil when the offending action must be abandoned by its caller."
(when (cg-crap--forced game 0)
(if cg-crapette-stops
(let ((note "North calls STOP -- you must play to a foundation first!"))
(message "%s" note)
(cg-put game :sel nil)
(cg-crap--end-turn game)
(cg-put game :message (concat note " " (cg-get game :message))))
(cg-crap--msg game "Play to a foundation first (press f on a highlighted pile)."))
t))
;;;; The AI opponent (player 1)
(defun cg-crap--ai-found-move (game)
"Return an AI (SOURCE . FOUNDATION) foundation move, or nil."
(cl-loop for spot in (cg-crap--sources game 1)
for card = (cg-crap--spot-top game spot)
for fi = (and card (cg-crap--found-for game card))
when fi return (cons spot (cons 'found fi))))
(defun cg-crap--ai-useful-move (game)
"Return an AI (SOURCE . DEST) move that empties its reserve or waste, or nil.
The AI only moves its own reserve/waste tops -- onto your piles (loading)
or onto a house -- so every such move reduces the AI's cards and its turn
is guaranteed to end."
(catch 'm
(dolist (spot (list (cons 'res 1) (cons 'was 1)))
(let ((card (cg-crap--spot-top game spot)))
(when card
(dolist (dst (list (cons 'res 0) (cons 'was 0)))
(when (cg-crap--load-accepts (cg-crap--spot-top game dst) card)
(throw 'm (cons spot dst))))
(cl-loop for i below 8
when (cg-crap--house-accepts game i card)
do (throw 'm (cons spot (cons 'house i)))))))
nil))
(defun cg-crap--ai-play (game)
"Play the AI opponent's whole turn on GAME."
(let ((guard 0))
(catch 'done
(while t
(when (> (setq guard (1+ guard)) 400) (throw 'done nil))
(when (cg-crap--won-p game 1) (throw 'done nil))
(let ((mv (or (cg-crap--ai-found-move game)
(cg-crap--ai-useful-move game))))
(cond
(mv (cg-crap--move game (car mv) (cdr mv) 1))
((cg-crap--hand game 1)
(let* ((hand (cg-crap--hand game 1)) (card (cg-crap--top hand)))
(aset (cg-get game :hand) 1 (butlast hand 1))
(aset (cg-get game :waste) 1 (append (cg-crap--waste game 1) (list card)))
(unless (cg-crap--card-playable game 1 card) (throw 'done 'flip-end))))
(t (throw 'done 'stuck))))))
(if (cg-crap--won-p game 1)
(progn (cg-put game :winner 1)
(cg-crap--msg game "Your opponent emptied their cards -- you lose."))
(cg-crap--msg game "Your opponent finished their turn. Your move."))))
;;;; Rendering (text)
(defun cg-crap--render (g)
"Return a propertized depiction of Russian Bank game G."
(let* ((spots (cg-crap--spots g))
(cur (nth (cg-get g :cursor) spots))
(sel (cg-get g :sel))
(forced (cg-crap--forced g 0))
(turn (cg-get g :turn))
(win (cg-get g :winner)))
(cl-flet ((cell (spot label)
(let* ((card (cg-crap--spot-top g spot))
(txt (concat label (cg-crap--card-string card)))
(face (cond ((equal spot cur) 'cg-cursor)
((equal spot sel) 'cg-hint)
((member spot forced) 'cg-hint)
((cg-crap--red-p card) 'cg-red-suit)
(t 'default))))
(propertize (format "%-8s" txt) 'face face))))
(concat
(format " Russian Bank -- %s\n\n"
(cond ((eq win 0) "you win!")
((eq win 1) "you lose")
((= turn 0) "your turn")
(t "opponent's turn")))
(format " Opponent (North) hand:%2d reserve:%2d waste:%2d\n "
(length (cg-crap--hand g 1)) (length (cg-crap--reserve g 1))
(length (cg-crap--waste g 1)))
(cell '(res . 1) "R:") (cell '(was . 1) "W:") "\n\n"
" Foundations (build up by suit)\n "
(cell '(found . 0) "") (cell '(found . 1) "")
(cell '(found . 2) "") (cell '(found . 3) "") "\n "
(cell '(found . 4) "") (cell '(found . 5) "")
(cell '(found . 6) "") (cell '(found . 7) "") "\n\n"
" Houses (build down, alternating colours)\n "
(cell '(house . 0) "") (cell '(house . 1) "")
(cell '(house . 2) "") (cell '(house . 3) "") "\n "
(cell '(house . 4) "") (cell '(house . 5) "")
(cell '(house . 6) "") (cell '(house . 7) "") "\n\n"
(format " You (South) hand:%2d reserve:%2d waste:%2d\n "
(length (cg-crap--hand g 0)) (length (cg-crap--reserve g 0))
(length (cg-crap--waste g 0)))
(cell '(res . 0) "R:") (cell '(was . 0) "W:") "\n\n"
(format " %s\n" (cg-get g :message))))))
(cl-defmethod cg-render ((game cg-crapette-game))
"Return a text depiction of GAME."
(cg-crap--render game))
(defun cg-crap--redisplay ()
"Redraw the current Russian Bank buffer."
(let ((g cg-crap--game) (inhibit-read-only t))
(setq-local mode-line-process
(format " [%s]"
(cond ((eq (cg-get g :winner) 0) "you win")
((eq (cg-get g :winner) 1) "you lose")
((= (cg-get g :turn) 0) "your turn")
(t "opponent"))))
(erase-buffer)
(insert (cg-crap--render g))
(cg-insert-legend
"arrows move · RET pick up/drop (runs move house→house) · f foundation · SPC turn a card · e end · u undo · n new · q menu")
(goto-char (point-min))))
;;;; Commands
(defun cg-crap--move-cursor (g d)
"Move G's cursor by D spots and redisplay."
(let ((n (length (cg-crap--spots g))))
(cg-put g :cursor (mod (+ (cg-get g :cursor) d) n)))
(cg-crap--redisplay))
(defun cg-crap-left () "Move the cursor to the previous pile."
(interactive) (cg-crap--move-cursor cg-crap--game -1))
(defun cg-crap-right () "Move the cursor to the next pile."
(interactive) (cg-crap--move-cursor cg-crap--game 1))
(defun cg-crap--your-turn-p (g)
"Return non-nil when it is your move (and warn otherwise)."
(cond ((cg-get g :winner)
(cg-crap--msg g "The game is over -- press n for a new game.") nil)
((/= (cg-get g :turn) 0)
(cg-crap--msg g "Wait for your turn.") nil)
(t t)))
(defun cg-crap-act ()
"Pick up the card under the cursor, or drop the picked-up card there."
(interactive)
(let* ((g cg-crap--game) (spots (cg-crap--spots g))
(spot (nth (cg-get g :cursor) spots)) (sel (cg-get g :sel)))
(when (cg-crap--your-turn-p g)
(if sel
(unless (and (not (eq (car spot) 'found)) (cg-crap--stop g))
(let ((res (cg-crap--do-move g sel spot 0)))
(cond
((eq res 'space)
(cg-crap--msg g "Not enough empty houses to move that whole sequence."))
(res (cg-put g :sel nil) (cg-crap--after-human-move g))
(t (cg-crap--msg g "That card can't go there.")))))
(if (and (cg-crap--source-p spot 0) (cg-crap--spot-top g spot))
(let* ((top (cg-crap--spot-top g spot))
(run (and (eq (car spot) 'house) (cg-crap--house-run g (cdr spot))))
(n (length run)))
(cg-put g :sel spot)
(cg-crap--msg g
(if (> n 1)
(format "Picked up a run of %d (%s on top) -- drop it on a house."
n (cg-crap--card-string top))
(format "Picked up %s -- choose where to drop it."
(cg-crap--card-string top)))))
(cg-crap--msg g "Nothing of yours to pick up there."))))
(cg-crap--redisplay)))
(defun cg-crap-found ()
"Send the card under the cursor (or the picked-up card) to a foundation."
(interactive)
(let* ((g cg-crap--game) (spots (cg-crap--spots g))
(spot (nth (cg-get g :cursor) spots)))
(when (cg-crap--your-turn-p g)
(let* ((src (or (cg-get g :sel) spot))
(card (and (cg-crap--source-p src 0) (cg-crap--spot-top g src)))
(fi (and card (cg-crap--found-for g card))))
(if (and fi (cg-crap--move g src (cons 'found fi) 0))
(progn (cg-put g :sel nil) (cg-crap--after-human-move g))
(cg-crap--msg g "No foundation accepts that card."))))
(cg-crap--redisplay)))
(defun cg-crap-draw ()
"Turn the top card of your hand onto your waste.
If it fits nowhere your turn ends."
(interactive)
(let ((g cg-crap--game))
(when (cg-crap--your-turn-p g)
(unless (cg-crap--stop g)
(if (null (cg-crap--hand g 0))
(cg-crap--msg g "Your hand is empty -- press e to end your turn.")
(cg-crap--snapshot g)
(let* ((hand (cg-crap--hand g 0)) (card (cg-crap--top hand)))
(aset (cg-get g :hand) 0 (butlast hand 1))
(aset (cg-get g :waste) 0 (append (cg-crap--waste g 0) (list card)))
(cg-put g :sel nil)
(if (cg-crap--card-playable g 0 card)
(cg-crap--msg g (format "Turned %s onto your waste -- play on."
(cg-crap--card-string card)))
(progn
(cg-crap--msg g (format "Turned %s -- nothing to do, your turn ends."
(cg-crap--card-string card)))
(cg-crap--end-turn g)))))))
(cg-crap--redisplay)))
(defun cg-crap-end ()
"End your turn and let the opponent play."
(interactive)
(let ((g cg-crap--game))
(when (cg-crap--your-turn-p g)
(unless (cg-crap--stop g)
(cg-crap--msg g "You end your turn.")
(cg-crap--end-turn g)))
(cg-crap--redisplay)))
(defun cg-crap-undo ()
"Undo your last move this turn."
(interactive)
(let* ((g cg-crap--game) (h (cg-get g :history)))
(if (null h)
(cg-crap--msg g "Nothing to undo.")
(let ((s (car h)))
(cg-put g :found (nth 0 s)) (cg-put g :houses (nth 1 s))
(cg-put g :reserve (nth 2 s)) (cg-put g :waste (nth 3 s))
(cg-put g :hand (nth 4 s)) (cg-put g :turn (nth 5 s))
(cg-put g :history (cdr h)) (cg-put g :sel nil) (cg-put g :winner nil)
(cg-crap--msg g "Undid a move.")))
(cg-crap--redisplay)))
(defun cg-crap-new ()
"Deal a fresh Russian Bank game."
(interactive)
(cg-crap--deal cg-crap--game)
(cg-crap--redisplay))
(defun cg-crap-redraw () "Redraw the board." (interactive) (cg-crap--redisplay))
(defun cg-crap-help ()
"Describe the controls."
(interactive)
(message
"Arrows: move RET: pick up/drop (runs move house->house) f: to foundation SPC: turn a card e: end turn u: undo n: new q: menu"))
(defvar cg-crapette-mode-map
(let ((map (make-sparse-keymap)))
(define-key map (kbd "<left>") #'cg-crap-left)
(define-key map (kbd "<right>") #'cg-crap-right)
(define-key map (kbd "<up>") #'cg-crap-left)
(define-key map (kbd "<down>") #'cg-crap-right)
(define-key map (kbd "RET") #'cg-crap-act)
(define-key map (kbd "SPC") #'cg-crap-draw)
(define-key map "f" #'cg-crap-found)
(define-key map "d" #'cg-crap-draw)
(define-key map "e" #'cg-crap-end)
(define-key map "u" #'cg-crap-undo)
(define-key map "n" #'cg-crap-new)
(define-key map "g" #'cg-crap-redraw)
(define-key map "?" #'cg-crap-help)
(define-key map "q" #'cg-quit-to-menu)
map)
"Keymap for `cg-crapette-mode'.")
(define-derived-mode cg-crapette-mode special-mode "Crapette"
"Major mode for two-player Russian Bank (Crapette)."
(setq-local truncate-lines t)
(setq-local cursor-type cg-cursor-type))
;;;###autoload
(defun cg-crapette ()
"Play two-player Russian Bank (Crapette) against the computer."
(interactive)
(let ((buf (get-buffer-create "*Russian Bank (Crapette)*")))
(with-current-buffer buf
(cg-crapette-mode)
(setq cg-crap--game (cg-crap--deal (cg-crapette-game)))
(cg-crap--redisplay))
(switch-to-buffer buf)))
;;;###autoload
(defalias 'cg-russian-bank-duel #'cg-crapette
"Alias for `cg-crapette'.")
(provide 'cg-crapette)
;;; cg-crapette.el ends here

View file

@ -675,6 +675,131 @@
(should (= 1 (length (cg-sol--col g 0)))) (should (= 1 (length (cg-sol--col g 0))))
(should (= (1- rlen) (length (cg-get g :reserve))))))) (should (= (1- rlen) (length (cg-get g :reserve)))))))
(ert-deftest cgt-sol-russian-bank-deal ()
(let ((g (cg-sol--deal (cg-russian-bank-game))))
(should (= 8 (oref g ncols)))
(should (= 13 (length (cg-get g :reserve))))
(dotimes (c 8) (should (= 1 (length (cg-sol--col g c)))))
(dotimes (i 4) (should (null (aref (cg-get g :found) i))))
(should (= 31 (length (cg-get g :stock)))) ; 52 - 13 reserve - 8 houses
;; Houses build down by alternating colour; foundations up by suit.
(should (cg-sol--place-p g '(0 . 6) '(2 . 5))) ; 7S <- 6D (down, alt)
(should-not (cg-sol--place-p g '(0 . 6) '(1 . 5))) ; 7S <- 6C (same colour)
(should (cg-sol--found-accepts g 0 '(3 . 0))) ; empty foundation takes an Ace
(should-not (cg-sol--found-accepts g 0 '(3 . 1))))) ; but not a Two
(ert-deftest cgt-sol-russian-bank-autofill ()
(let ((g (cg-sol--deal (cg-russian-bank-game))))
(let ((rlen (length (cg-get g :reserve))))
(aset (cg-get g :tableau) 0 nil) ; empty a house
(cg-sol--autofill g)
(should (= 1 (length (cg-sol--col g 0))))
(should (= (1- rlen) (length (cg-get g :reserve)))))))
;;;; Russian Bank duel (Crapette)
(ert-deftest cgt-crap-deal ()
(let ((g (cg-crap--deal (cg-crapette-game))))
(dotimes (p 2)
(should (= 13 (length (cg-crap--reserve g p))))
(should (= 35 (length (cg-crap--hand g p))))
(should (null (cg-crap--waste g p))))
(dotimes (i 8) (should (= 1 (length (cg-crap--house g i)))))
(dotimes (i 8) (should (null (cg-crap--found g i))))
(should (= 0 (cg-get g :turn)))))
(ert-deftest cgt-crap-legality ()
(let ((g (cg-crap--deal (cg-crapette-game))))
(aset (cg-get g :found) 0 nil)
(should (cg-crap--found-accepts g 0 '(3 . 0))) ; empty -> Ace
(should-not (cg-crap--found-accepts g 0 '(3 . 1))) ; not a Two
(aset (cg-get g :found) 0 (list '(3 . 0)))
(should (cg-crap--found-accepts g 0 '(3 . 1))) ; up in suit
(should-not (cg-crap--found-accepts g 0 '(2 . 1))) ; wrong suit
(aset (cg-get g :houses) 0 (list '(0 . 6))) ; 7 of spades (black)
(should (cg-crap--house-accepts g 0 '(2 . 5))) ; 6 of diamonds (red)
(should-not (cg-crap--house-accepts g 0 '(1 . 5))) ; 6 of clubs (black)
(should (cg-crap--load-accepts '(2 . 5) '(2 . 6))) ; same suit, one up
(should (cg-crap--load-accepts '(2 . 5) '(2 . 4))) ; same suit, one down
(should-not (cg-crap--load-accepts '(2 . 5) '(3 . 6))) ; wrong suit
(should-not (cg-crap--load-accepts '(2 . 5) '(2 . 7))))) ; not adjacent
(ert-deftest cgt-crap-win ()
(let ((g (cg-crap--deal (cg-crapette-game))))
(aset (cg-get g :reserve) 0 nil)
(aset (cg-get g :hand) 0 nil)
(aset (cg-get g :waste) 0 nil)
(should (cg-crap--won-p g 0))
(should-not (cg-crap--won-p g 1))))
(ert-deftest cgt-crap-ai-turn ()
(let ((g (cg-crap--deal (cg-crapette-game))))
(cl-flet ((total ()
(let ((n 0))
(dotimes (i 8)
(setq n (+ n (length (cg-crap--found g i))
(length (cg-crap--house g i)))))
(dotimes (p 2)
(setq n (+ n (length (cg-crap--reserve g p))
(length (cg-crap--waste g p))
(length (cg-crap--hand g p)))))
n)))
(should (= 104 (total)))
(cg-put g :turn 1)
(let ((cg-crap--recording nil)) (cg-crap--ai-play g))
(should (= 104 (total))) ; the AI turn conserves every card
(should-not (eq (cg-get g :winner) 0))))) ; the AI cannot make YOU win
(ert-deftest cgt-crap-ai-plays-foundation ()
(let ((g (cg-crap--deal (cg-crapette-game))))
(aset (cg-get g :reserve) 1 (list '(0 . 0))) ; AI reserve top = Ace of spades
(aset (cg-get g :waste) 1 nil)
(aset (cg-get g :hand) 1 nil)
(aset (cg-get g :found) 0 nil)
(cg-put g :turn 1)
(let ((cg-crap--recording nil)) (cg-crap--ai-play g))
(should (eq (cg-get g :winner) 1)))) ; plays its last card, wins
(ert-deftest cgt-crap-house-run ()
(let ((g (cg-crap--deal (cg-crapette-game))))
(aset (cg-get g :houses) 0 (list '(2 . 8) '(0 . 7) '(3 . 6))) ; 9D 8S 7H
(should (= 3 (length (cg-crap--house-run g 0))))
(aset (cg-get g :houses) 0 (list '(2 . 8) '(0 . 7) '(0 . 6))) ; 7S breaks colour
(should (= 1 (length (cg-crap--house-run g 0))))))
(ert-deftest cgt-crap-sequence-move ()
(let ((g (cg-crap--deal (cg-crapette-game))))
(aset (cg-get g :houses) 0 (list '(2 . 8) '(0 . 7) '(3 . 6))) ; 9D 8S 7H
(aset (cg-get g :houses) 1 (list '(1 . 9))) ; 10C
(dotimes (i 6) (aset (cg-get g :houses) (+ 2 i) nil)) ; 6 empty houses
(should (eq t (cg-crap--house-move g 0 1)))
(should (= 0 (length (cg-crap--house g 0))))
(should (= 4 (length (cg-crap--house g 1))))
(should (equal '(3 . 6) (cg-crap--top (cg-crap--house g 1))))))
(ert-deftest cgt-crap-sequence-space ()
(let ((g (cg-crap--deal (cg-crapette-game))))
(aset (cg-get g :houses) 0 (list '(2 . 8) '(0 . 7) '(3 . 6))) ; 3-card run
(aset (cg-get g :houses) 1 (list '(1 . 9))) ; 10C
(dotimes (i 6) (aset (cg-get g :houses) (+ 2 i) (list '(0 . 0)))) ; no empty houses
(should (eq 'space (cg-crap--house-move g 0 1))) ; too big to relay
(should (= 3 (length (cg-crap--house g 0)))))) ; unchanged
(ert-deftest cgt-crap-stop ()
(let ((g (cg-crap--deal (cg-crapette-game))))
(aset (cg-get g :reserve) 0 (list '(3 . 0))) ; your reserve top is an Ace
(aset (cg-get g :found) 0 nil)
(should (cg-crap--forced g 0))
(let ((cg-crapette-stops nil)) ; assist: block, no penalty
(cg-put g :turn 0)
(should (cg-crap--stop g))
(should (= 0 (cg-get g :turn)))
(should (string-match-p "foundation first" (cg-get g :message))))
(let ((cg-crapette-stops t)) ; competitive: STOP ends your turn
(cg-put g :turn 0)
(should (cg-crap--stop g))
(should (string-match-p "STOP" (cg-get g :message))))))
(ert-deftest cgt-pat-golf-deal () (ert-deftest cgt-pat-golf-deal ()
(let ((g (cg-pat--deal (cg-golf-game)))) (let ((g (cg-pat--deal (cg-golf-game))))
(should (= 35 (length (cg-get g :cards)))) (should (= 35 (length (cg-get g :cards))))