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f54d2d3213
5 changed files with 3 additions and 845 deletions
2
Makefile
2
Makefile
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@ -3,7 +3,7 @@ EMACS ?= emacs
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PKG = card-games
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VERSION = 1.0.90
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# Source files in dependency order (cg-core first).
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EL = cg-core.el cg-svg.el cg-render.el cg-net.el cg-bid.el cg-gaps.el cg-bid-ui.el cg-bid-net.el cg-solitaire.el cg-trick.el cg-eights.el cg-patience.el cg-president.el cg-rummy.el cg-rum500.el cg-handfoot.el cg-match.el cg-cribbage.el cg-scopa.el cg-trick-ext.el cg-spite.el cg-bridge.el cg-crapette.el card-games.el
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EL = cg-core.el cg-svg.el cg-render.el cg-net.el cg-bid.el cg-gaps.el cg-bid-ui.el cg-bid-net.el cg-solitaire.el cg-trick.el cg-eights.el cg-patience.el cg-president.el cg-rummy.el cg-rum500.el cg-handfoot.el cg-match.el cg-cribbage.el cg-scopa.el cg-trick-ext.el cg-spite.el cg-bridge.el card-games.el
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ELC = $(EL:.el=.elc)
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PKGDESC = $(PKG)-pkg.el
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TARDIR = $(PKG)-$(VERSION)
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22
NEWS
22
NEWS
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@ -10,17 +10,12 @@ the mouse as well as the keyboard.
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** New games (since 1.0.60)
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- Solitaire: Klondike, FreeCell, Spider, Yukon, Forty Thieves,
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Scorpion, Canfield, Russian Bank; Golf, TriPeaks, Pyramid.
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Scorpion, Canfield; Golf, TriPeaks, Pyramid.
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- Trick-taking: Hearts, Spades, Whist, Oh Hell, Euchre, Pitch,
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Briscola, and Contract Bridge (auction, dummy, rubber scoring).
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- Rummy family: Gin Rummy, Rummy, Rummy 500, Hand & Foot.
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- Matching: Go Fish, Old Maid.
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- Shedding and climbing: Crazy Eights, President.
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- Two-player: Russian Bank / Crapette, played against the computer --
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foundations, shared houses, loading cards onto your opponent, the
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"stop" rule that ends your turn if you skip a foundation play
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(toggle with ~cg-crapette-stops~), and sequenced house-to-house
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moves limited by the number of empty houses.
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- Pegging: Cribbage. Capturing: Scopa, Casino. Spite & Malice.
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(These join Gaps/Montana, Hell's Half-Acre, and 500 from 1.0.60.)
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@ -46,21 +41,6 @@ the mouse as well as the keyboard.
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"Next hand" button and the hand fan.
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- Live multiplayer 500 over TCP (~M-x cg-bid-host~ / ~M-x cg-bid-join~).
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** Playtest fixes
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- ~q~ now returns to the ~M-x card-game~ menu from any game, instead of
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burying the buffer and leaving the previous buffer on screen.
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- The cursor/selection ring no longer borrows the theme's ~region~
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colour, which on some themes drew an alarming ring around the board;
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it is now the intended gold (customize ~cg-svg-highlight-color~).
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- Go Fish shows an "Ask for:" row of clickable rank buttons, so you
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choose a rank to ask for without hunting for one card in a large,
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overlapped hand.
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- The tableau solitaires (Klondike, FreeCell, Canfield, and the rest)
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and Go Fish now show a one-line control legend, so a new deal (~n~),
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undo, help, and the menu are visible rather than hidden behind a key.
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- Hell's Half-Acre / Gaps: clearer prompt pointing at the green ~+~
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gaps to fill, and a ~q menu~ button on the control line.
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* Version 1.0.60
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- First multi-game release candidate: Montana/Gaps, Hell's Half-Acre,
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500 (with live multiplayer). SVG rendering foundation and the
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@ -58,7 +58,6 @@
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(require 'cg-trick-ext)
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(require 'cg-spite)
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(require 'cg-bridge)
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(require 'cg-crapette)
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(defvar card-games-list
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'(("500 (Bid)" cg-bid
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@ -83,8 +82,6 @@
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"Shedding: match the suit or rank; eights are wild.")
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("Canfield" cg-canfield
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"Solitaire: a 13-card reserve and a shifting foundation base rank.")
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("Russian Bank" cg-russian-bank
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"Solitaire: eight houses down by alternating colour; a reserve feeds them.")
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("Forty Thieves" cg-forty-thieves
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"Solitaire: two decks, ten columns, eight foundations, no redeal.")
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("Scorpion" cg-scorpion
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@ -128,9 +125,7 @@
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("Spite & Malice" cg-spite
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"Climbing patience: race to empty your goal pile; Kings are wild.")
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("Bridge" cg-bridge
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"Trick-taking: the auction, the dummy, and rubber scoring, to 121.")
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("Crapette (Russian Bank)" cg-crapette
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"Two-player Russian Bank versus the computer; empty your reserve, hand, and waste."))
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"Trick-taking: the auction, the dummy, and rubber scoring, to 121."))
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"Registry of playable games.
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Each entry is (NAME COMMAND DESCRIPTION); `card-game' lists them.")
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692
cg-crapette.el
692
cg-crapette.el
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@ -1,692 +0,0 @@
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;;; cg-crapette.el --- Russian Bank (Crapette), two-player vs AI -*- lexical-binding: t; -*-
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;; Copyright (C) 2026 Corwin Brust
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;; Author: Corwin Brust <corwin@bru.st>
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;; Maintainer: Corwin Brust <corwin@bru.st>
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;; Version: 1.0.90
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;; Package-Requires: ((emacs "26.1"))
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;; Keywords: games
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;; URL: https://code.bru.st/corwin/card-game.el
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;; This program is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; This program is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;; Commentary:
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;; Russian Bank -- also called Crapette -- is the competitive, two-player
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;; ancestor of the single-player patience in `cg-solitaire'. You (South)
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;; play against one computer opponent (North).
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;;
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;; Two 52-card packs are used, one per player. In the centre sit eight
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;; FOUNDATIONS, built up by suit from the Ace, and eight HOUSES, built
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;; down in alternating colours; both are common ground either player may
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;; build on. Each player also has a 13-card RESERVE (its top card face
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;; up), a WASTE, and a face-down HAND. You win by getting rid of every
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;; card in your reserve, hand, and waste.
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;;
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;; On your turn you make as many legal moves as you like:
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;; - move the top of your reserve, your waste, or any house onto a
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;; foundation or a house;
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;; - move a whole SEQUENCE (a run built down in alternating colours)
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;; from one house to another -- but only when there are enough empty
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;; houses to have shifted it a card at a time; and
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;; - LOAD a card from your reserve or waste onto the opponent's reserve
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;; or waste when it is the same suit and one rank up or down.
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;;
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;; FOUNDATION PRIORITY and "STOP": a card that can go to a foundation must
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;; be played there before anything else. If you build a house, load your
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;; opponent, turn a card, or end your turn while a foundation play is
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;; waiting, your opponent calls "STOP!" and your turn ends at once. The
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;; piles that owe a foundation play are ringed in the hint colour. Set
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;; `cg-crapette-stops' to nil for a gentler assist mode that blocks the
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;; slip with a reminder instead of ending your turn.
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;;
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;; When you can do no more, turn the top of your hand: if it fits
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;; somewhere you keep going, otherwise it goes to your waste and your turn
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;; ends.
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;;
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;; SIMPLIFICATION (documented): the AI is a straightforward greedy player
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;; and always observes foundation priority, so in practice only you can be
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;; "stopped".
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;;; Code:
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(require 'cg-core)
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(defconst cg-crap-ranks
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["A" "2" "3" "4" "5" "6" "7" "8" "9" "10" "J" "Q" "K"]
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"Rank labels indexed 0 (Ace) .. 12 (King).")
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(defcustom cg-crapette-stops t
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"How Russian Bank enforces foundation priority on your turn.
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When non-nil (the competitive rule), the opponent calls \"stop\" and you
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forfeit the rest of your turn if you make any play other than an
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available foundation move. When nil, such a slip is simply blocked with
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a reminder and costs you nothing -- a gentler assist mode for learning."
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:type 'boolean :group 'card-games)
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(defclass cg-crapette-game (cg-game)
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((vname :initform "Russian Bank"))
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"Two-player Russian Bank (Crapette): you (South) versus one AI opponent.")
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(defvar-local cg-crap--game nil
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"The `cg-crapette-game' played in the current buffer.")
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(defvar cg-crap--recording t
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"When nil, `cg-crap--snapshot' does not record (used during the AI turn).")
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;;;; Cards
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(defun cg-crap--card-string (card)
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"Return a short label for CARD, or a dot for an empty pile."
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(if (null card) "·"
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(concat (aref cg-crap-ranks (cdr card)) (cg-suit-glyph (car card)))))
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(defun cg-crap--red-p (card)
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"Return non-nil when CARD is a red suit."
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(and card (cg-red-suit-p (car card))))
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(defun cg-crap--deck ()
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"Return one freshly shuffled 52-card deck."
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(let (cards)
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(dotimes (s 4) (dotimes (r 13) (push (cons s r) cards)))
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(cg-shuffle cards)))
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(defun cg-crap--top (pile)
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"Return the top (last) card of PILE, or nil."
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(car (last pile)))
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;;;; Pile access
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(defun cg-crap--found (g i) "Foundation I of G." (aref (cg-get g :found) i))
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(defun cg-crap--house (g i) "House I of G." (aref (cg-get g :houses) i))
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(defun cg-crap--reserve (g p) "Player P's reserve list in G." (aref (cg-get g :reserve) p))
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(defun cg-crap--waste (g p) "Player P's waste list in G." (aref (cg-get g :waste) p))
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(defun cg-crap--hand (g p) "Player P's hand list in G." (aref (cg-get g :hand) p))
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;;;; Dealing
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(defun cg-crap--deal (game)
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"Deal a fresh Russian Bank layout into GAME and return it."
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(let ((d0 (cg-crap--deck)) (d1 (cg-crap--deck))
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(found (make-vector 8 nil)) (houses (make-vector 8 nil))
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(reserve (make-vector 2 nil)) (waste (make-vector 2 nil))
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(hand (make-vector 2 nil)))
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(dotimes (i 4) (aset houses i (list (pop d0))))
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(dotimes (i 4) (aset houses (+ 4 i) (list (pop d1))))
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(aset reserve 0 (cl-loop repeat 13 collect (pop d0)))
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(aset reserve 1 (cl-loop repeat 13 collect (pop d1)))
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(aset hand 0 d0)
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(aset hand 1 d1)
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(cg-put game :found found)
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(cg-put game :houses houses)
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(cg-put game :reserve reserve)
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(cg-put game :waste waste)
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(cg-put game :hand hand)
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(cg-put game :turn 0)
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(cg-put game :cursor 0)
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(cg-put game :sel nil)
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(cg-put game :moves 0)
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(cg-put game :history nil)
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(cg-put game :winner nil)
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(cg-put game :message
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"Your turn. Foundations first -- skip one and North calls STOP! Build the houses or load North.")
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game))
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;;;; Legality
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(defun cg-crap--found-accepts (game i card)
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"Return non-nil when CARD may go onto foundation I of GAME."
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(and card
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(let ((f (cg-crap--found game i)))
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(if (null f)
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(= (cdr card) 0) ; empty foundation takes an Ace
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(let ((top (cg-crap--top f)))
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(and (= (car card) (car top))
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(= (cdr card) (1+ (cdr top)))))))))
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(defun cg-crap--house-accepts (game i card)
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"Return non-nil when CARD may go onto house I of GAME."
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(and card
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(let ((h (cg-crap--house game i)))
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(if (null h)
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t ; empty house takes anything
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(cg-crap--builds-down-p (cg-crap--top h) card)))))
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(defun cg-crap--builds-down-p (upper lower)
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"Return non-nil when LOWER may sit on UPPER: one rank down, opposite colour."
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(and upper lower
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(= (cdr lower) (1- (cdr upper)))
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(not (eq (cg-crap--red-p upper) (cg-crap--red-p lower)))))
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(defun cg-crap--load-accepts (pile-top card)
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"Return non-nil when CARD may be loaded onto a pile whose top is PILE-TOP.
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Loading needs the same suit and a rank one step up or down."
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(and pile-top card
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(= (car pile-top) (car card))
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(= 1 (abs (- (cdr pile-top) (cdr card))))))
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(defun cg-crap--found-for (game card)
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"Return the index of a foundation that would accept CARD, or nil."
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(cl-loop for i below 8 when (cg-crap--found-accepts game i card) return i))
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;;;; Sequenced house moves
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(defun cg-crap--house-run (game i)
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"Return the movable top run of house I as a list, bottom-to-top.
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The run is the longest sequence of cards at the top of the house that is
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built down in alternating colours."
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(let ((rev (reverse (cg-crap--house game i)))) ; top-first
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(if (null rev) nil
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(let ((run (list (car rev))) (prev (car rev)))
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(catch 'done
|
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(dolist (c (cdr rev)) ; each C sits below PREV
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(if (cg-crap--builds-down-p c prev)
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(progn (push c run) (setq prev c)) ; PREV builds down on C
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(throw 'done nil))))
|
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run))))
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(defun cg-crap--free-houses (game)
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"Return the number of empty houses in GAME."
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(cl-count-if #'null (append (cg-get game :houses) nil)))
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|
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(defun cg-crap--capacity (game dest-i)
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"Return how many cards may be moved as a group onto house DEST-I.
|
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With F empty houses you may relay F+1 cards onto a non-empty house, or
|
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F onto an empty house (the destination itself cannot serve as a relay)."
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(let ((free (cg-crap--free-houses game)))
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(if (cg-crap--house game dest-i) (1+ free) free)))
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|
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(defun cg-crap--house-move (game i j)
|
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"Move a legal sequence from house I onto house J in GAME.
|
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Return non-nil on success, the symbol `space' when the sequence is legal
|
||||
but there are too few empty houses, and nil when nothing fits."
|
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(if (= i j)
|
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nil
|
||||
(let* ((run (cg-crap--house-run game i))
|
||||
(rlen (length run))
|
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(dst (cg-crap--house game j))
|
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(dsttop (cg-crap--top dst))
|
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(cap (cg-crap--capacity game j))
|
||||
(n nil))
|
||||
(when (> rlen 0)
|
||||
(if (null dsttop)
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||||
(setq n (min rlen (max cap 0))) ; empty house: as many as fit
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||||
(cl-loop for k from 0 below rlen ; RUN is bottom-to-top
|
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for card = (nth k run)
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when (cg-crap--builds-down-p dsttop card)
|
||||
do (setq n (- rlen k)) (cl-return)))
|
||||
(cond
|
||||
((or (null n) (< n 1)) nil)
|
||||
((> n cap) 'space)
|
||||
(t
|
||||
(cg-crap--snapshot game)
|
||||
(let* ((pile (cg-crap--house game i))
|
||||
(keep (butlast pile n))
|
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(moved (last pile n)))
|
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(aset (cg-get game :houses) i keep)
|
||||
(aset (cg-get game :houses) j (append dst moved)))
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(cg-put game :moves (1+ (cg-get game :moves)))
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t))))))
|
||||
|
||||
|
||||
;;;; Spots (the cursor visits piles)
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||||
(defun cg-crap--spots (_game)
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"Return the ordered list of (TYPE . INDEX) spots the cursor visits."
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||||
(append (list '(res . 0) '(was . 0))
|
||||
(cl-loop for i below 8 collect (cons 'house i))
|
||||
(cl-loop for i below 8 collect (cons 'found i))
|
||||
(list '(res . 1) '(was . 1))))
|
||||
|
||||
(defun cg-crap--sources (_game p)
|
||||
"Return the spots whose top card player P may pick up."
|
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(append (list (cons 'res p) (cons 'was p))
|
||||
(cl-loop for i below 8 collect (cons 'house i))))
|
||||
|
||||
(defun cg-crap--spot-top (game spot)
|
||||
"Return the top card available at SPOT of GAME, or nil."
|
||||
(pcase (car spot)
|
||||
('res (cg-crap--top (cg-crap--reserve game (cdr spot))))
|
||||
('was (cg-crap--top (cg-crap--waste game (cdr spot))))
|
||||
('house (cg-crap--top (cg-crap--house game (cdr spot))))
|
||||
('found (cg-crap--top (cg-crap--found game (cdr spot))))))
|
||||
|
||||
(defun cg-crap--source-p (spot p)
|
||||
"Return non-nil when SPOT is a pile player P may take a card from."
|
||||
(pcase (car spot)
|
||||
('res (= (cdr spot) p))
|
||||
('was (= (cdr spot) p))
|
||||
('house t)
|
||||
(_ nil)))
|
||||
|
||||
(defun cg-crap--dest-ok (game from to card p)
|
||||
"Return non-nil when player P may move CARD from spot FROM to spot TO."
|
||||
(pcase (car to)
|
||||
('found (cg-crap--found-accepts game (cdr to) card))
|
||||
('house (cg-crap--house-accepts game (cdr to) card))
|
||||
((or 'res 'was)
|
||||
(and (= (cdr to) (- 1 p)) ; only onto the opponent
|
||||
(memq (car from) '(res was)) ; only your reserve/waste cards load
|
||||
(cg-crap--load-accepts (cg-crap--spot-top game to) card)))))
|
||||
|
||||
|
||||
;;;; Moving cards
|
||||
|
||||
(defun cg-crap--snapshot (game)
|
||||
"Record GAME's mutable state for undo, unless recording is disabled."
|
||||
(when cg-crap--recording
|
||||
(cg-put game :history
|
||||
(cons (list (cg-crap--copy-vec (cg-get game :found))
|
||||
(cg-crap--copy-vec (cg-get game :houses))
|
||||
(cg-crap--copy-vec (cg-get game :reserve))
|
||||
(cg-crap--copy-vec (cg-get game :waste))
|
||||
(cg-crap--copy-vec (cg-get game :hand))
|
||||
(cg-get game :turn))
|
||||
(cg-get game :history)))))
|
||||
|
||||
(defun cg-crap--copy-vec (v)
|
||||
"Return a copy of vector V with each element list copied."
|
||||
(vconcat (mapcar #'copy-sequence v)))
|
||||
|
||||
(defun cg-crap--take (game spot)
|
||||
"Remove and return the top card of SPOT's pile in GAME."
|
||||
(pcase (car spot)
|
||||
('res (let* ((p (cdr spot)) (pile (cg-crap--reserve game p)))
|
||||
(aset (cg-get game :reserve) p (butlast pile 1)) (cg-crap--top pile)))
|
||||
('was (let* ((p (cdr spot)) (pile (cg-crap--waste game p)))
|
||||
(aset (cg-get game :waste) p (butlast pile 1)) (cg-crap--top pile)))
|
||||
('house (let* ((i (cdr spot)) (pile (cg-crap--house game i)))
|
||||
(aset (cg-get game :houses) i (butlast pile 1)) (cg-crap--top pile)))))
|
||||
|
||||
(defun cg-crap--place (game spot card)
|
||||
"Add CARD to the top of SPOT's pile in GAME."
|
||||
(pcase (car spot)
|
||||
('found (let ((i (cdr spot)))
|
||||
(aset (cg-get game :found) i (append (cg-crap--found game i) (list card)))))
|
||||
('house (let ((i (cdr spot)))
|
||||
(aset (cg-get game :houses) i (append (cg-crap--house game i) (list card)))))
|
||||
('res (let ((p (cdr spot)))
|
||||
(aset (cg-get game :reserve) p (append (cg-crap--reserve game p) (list card)))))
|
||||
('was (let ((p (cdr spot)))
|
||||
(aset (cg-get game :waste) p (append (cg-crap--waste game p) (list card)))))))
|
||||
|
||||
(defun cg-crap--move (game from to p)
|
||||
"Move the top card of FROM onto TO for player P.
|
||||
Return non-nil when the move was legal and performed."
|
||||
(let ((card (cg-crap--spot-top game from)))
|
||||
(when (and card (cg-crap--source-p from p) (cg-crap--dest-ok game from to card p))
|
||||
(cg-crap--snapshot game)
|
||||
(cg-crap--take game from)
|
||||
(cg-crap--place game to card)
|
||||
(cg-put game :moves (1+ (cg-get game :moves)))
|
||||
t)))
|
||||
|
||||
(defun cg-crap--do-move (game from to p)
|
||||
"Perform player P's move from FROM to TO in GAME.
|
||||
A house-to-house move may carry a legal sequence of cards (see
|
||||
`cg-crap--house-move'); every other move carries a single card. Returns
|
||||
the same values as those functions (non-nil on success, `space' when a
|
||||
sequence is too long for the empty houses)."
|
||||
(if (and (eq (car from) 'house) (eq (car to) 'house))
|
||||
(cg-crap--house-move game (cdr from) (cdr to))
|
||||
(cg-crap--move game from to p)))
|
||||
|
||||
|
||||
;;;; Turn logic
|
||||
|
||||
(defun cg-crap--forced (game p)
|
||||
"Return the source spots of GAME whose top card must go to a foundation."
|
||||
(let (out)
|
||||
(dolist (spot (cg-crap--sources game p))
|
||||
(let ((card (cg-crap--spot-top game spot)))
|
||||
(when (and card (cg-crap--found-for game card)) (push spot out))))
|
||||
(nreverse out)))
|
||||
|
||||
(defun cg-crap--card-playable (game p card)
|
||||
"Return non-nil when CARD has any legal destination for player P."
|
||||
(or (cg-crap--found-for game card)
|
||||
(cl-loop for i below 8 thereis (cg-crap--house-accepts game i card))
|
||||
(cg-crap--load-accepts (cg-crap--top (cg-crap--reserve game (- 1 p))) card)
|
||||
(cg-crap--load-accepts (cg-crap--top (cg-crap--waste game (- 1 p))) card)))
|
||||
|
||||
(defun cg-crap--won-p (game p)
|
||||
"Return non-nil when player P has emptied reserve, hand, and waste."
|
||||
(and (null (cg-crap--reserve game p))
|
||||
(null (cg-crap--hand game p))
|
||||
(null (cg-crap--waste game p))))
|
||||
|
||||
(cl-defmethod cg-won-p ((game cg-crapette-game))
|
||||
"Return non-nil when you (South) have won GAME."
|
||||
(eq (cg-get game :winner) 0))
|
||||
|
||||
(defun cg-crap--msg (game s)
|
||||
"Set GAME's status message to S."
|
||||
(cg-put game :message s))
|
||||
|
||||
(defun cg-crap--after-human-move (game)
|
||||
"Note a win after a human move in GAME."
|
||||
(when (cg-crap--won-p game 0)
|
||||
(cg-put game :winner 0)
|
||||
(cg-crap--msg game "You emptied your cards -- you win!")))
|
||||
|
||||
(defun cg-crap--end-turn (game)
|
||||
"Pass the turn from you to the AI, run it, and return control to you."
|
||||
(unless (cg-get game :winner)
|
||||
(cg-put game :sel nil)
|
||||
(cg-put game :turn 1)
|
||||
(let ((cg-crap--recording nil))
|
||||
(cg-crap--ai-play game))
|
||||
(unless (cg-get game :winner)
|
||||
(cg-put game :turn 0)
|
||||
(cg-put game :history nil))))
|
||||
|
||||
(defun cg-crap--stop (game)
|
||||
"Enforce foundation priority: call \"stop\" or block, per `cg-crapette-stops'.
|
||||
Return non-nil when the offending action must be abandoned by its caller."
|
||||
(when (cg-crap--forced game 0)
|
||||
(if cg-crapette-stops
|
||||
(let ((note "North calls STOP -- you must play to a foundation first!"))
|
||||
(message "%s" note)
|
||||
(cg-put game :sel nil)
|
||||
(cg-crap--end-turn game)
|
||||
(cg-put game :message (concat note " " (cg-get game :message))))
|
||||
(cg-crap--msg game "Play to a foundation first (press f on a highlighted pile)."))
|
||||
t))
|
||||
|
||||
|
||||
;;;; The AI opponent (player 1)
|
||||
|
||||
(defun cg-crap--ai-found-move (game)
|
||||
"Return an AI (SOURCE . FOUNDATION) foundation move, or nil."
|
||||
(cl-loop for spot in (cg-crap--sources game 1)
|
||||
for card = (cg-crap--spot-top game spot)
|
||||
for fi = (and card (cg-crap--found-for game card))
|
||||
when fi return (cons spot (cons 'found fi))))
|
||||
|
||||
(defun cg-crap--ai-useful-move (game)
|
||||
"Return an AI (SOURCE . DEST) move that empties its reserve or waste, or nil.
|
||||
The AI only moves its own reserve/waste tops -- onto your piles (loading)
|
||||
or onto a house -- so every such move reduces the AI's cards and its turn
|
||||
is guaranteed to end."
|
||||
(catch 'm
|
||||
(dolist (spot (list (cons 'res 1) (cons 'was 1)))
|
||||
(let ((card (cg-crap--spot-top game spot)))
|
||||
(when card
|
||||
(dolist (dst (list (cons 'res 0) (cons 'was 0)))
|
||||
(when (cg-crap--load-accepts (cg-crap--spot-top game dst) card)
|
||||
(throw 'm (cons spot dst))))
|
||||
(cl-loop for i below 8
|
||||
when (cg-crap--house-accepts game i card)
|
||||
do (throw 'm (cons spot (cons 'house i)))))))
|
||||
nil))
|
||||
|
||||
(defun cg-crap--ai-play (game)
|
||||
"Play the AI opponent's whole turn on GAME."
|
||||
(let ((guard 0))
|
||||
(catch 'done
|
||||
(while t
|
||||
(when (> (setq guard (1+ guard)) 400) (throw 'done nil))
|
||||
(when (cg-crap--won-p game 1) (throw 'done nil))
|
||||
(let ((mv (or (cg-crap--ai-found-move game)
|
||||
(cg-crap--ai-useful-move game))))
|
||||
(cond
|
||||
(mv (cg-crap--move game (car mv) (cdr mv) 1))
|
||||
((cg-crap--hand game 1)
|
||||
(let* ((hand (cg-crap--hand game 1)) (card (cg-crap--top hand)))
|
||||
(aset (cg-get game :hand) 1 (butlast hand 1))
|
||||
(aset (cg-get game :waste) 1 (append (cg-crap--waste game 1) (list card)))
|
||||
(unless (cg-crap--card-playable game 1 card) (throw 'done 'flip-end))))
|
||||
(t (throw 'done 'stuck))))))
|
||||
(if (cg-crap--won-p game 1)
|
||||
(progn (cg-put game :winner 1)
|
||||
(cg-crap--msg game "Your opponent emptied their cards -- you lose."))
|
||||
(cg-crap--msg game "Your opponent finished their turn. Your move."))))
|
||||
|
||||
|
||||
;;;; Rendering (text)
|
||||
|
||||
(defun cg-crap--render (g)
|
||||
"Return a propertized depiction of Russian Bank game G."
|
||||
(let* ((spots (cg-crap--spots g))
|
||||
(cur (nth (cg-get g :cursor) spots))
|
||||
(sel (cg-get g :sel))
|
||||
(forced (cg-crap--forced g 0))
|
||||
(turn (cg-get g :turn))
|
||||
(win (cg-get g :winner)))
|
||||
(cl-flet ((cell (spot label)
|
||||
(let* ((card (cg-crap--spot-top g spot))
|
||||
(txt (concat label (cg-crap--card-string card)))
|
||||
(face (cond ((equal spot cur) 'cg-cursor)
|
||||
((equal spot sel) 'cg-hint)
|
||||
((member spot forced) 'cg-hint)
|
||||
((cg-crap--red-p card) 'cg-red-suit)
|
||||
(t 'default))))
|
||||
(propertize (format "%-8s" txt) 'face face))))
|
||||
(concat
|
||||
(format " Russian Bank -- %s\n\n"
|
||||
(cond ((eq win 0) "you win!")
|
||||
((eq win 1) "you lose")
|
||||
((= turn 0) "your turn")
|
||||
(t "opponent's turn")))
|
||||
(format " Opponent (North) hand:%2d reserve:%2d waste:%2d\n "
|
||||
(length (cg-crap--hand g 1)) (length (cg-crap--reserve g 1))
|
||||
(length (cg-crap--waste g 1)))
|
||||
(cell '(res . 1) "R:") (cell '(was . 1) "W:") "\n\n"
|
||||
" Foundations (build up by suit)\n "
|
||||
(cell '(found . 0) "") (cell '(found . 1) "")
|
||||
(cell '(found . 2) "") (cell '(found . 3) "") "\n "
|
||||
(cell '(found . 4) "") (cell '(found . 5) "")
|
||||
(cell '(found . 6) "") (cell '(found . 7) "") "\n\n"
|
||||
" Houses (build down, alternating colours)\n "
|
||||
(cell '(house . 0) "") (cell '(house . 1) "")
|
||||
(cell '(house . 2) "") (cell '(house . 3) "") "\n "
|
||||
(cell '(house . 4) "") (cell '(house . 5) "")
|
||||
(cell '(house . 6) "") (cell '(house . 7) "") "\n\n"
|
||||
(format " You (South) hand:%2d reserve:%2d waste:%2d\n "
|
||||
(length (cg-crap--hand g 0)) (length (cg-crap--reserve g 0))
|
||||
(length (cg-crap--waste g 0)))
|
||||
(cell '(res . 0) "R:") (cell '(was . 0) "W:") "\n\n"
|
||||
(format " %s\n" (cg-get g :message))))))
|
||||
|
||||
(cl-defmethod cg-render ((game cg-crapette-game))
|
||||
"Return a text depiction of GAME."
|
||||
(cg-crap--render game))
|
||||
|
||||
(defun cg-crap--redisplay ()
|
||||
"Redraw the current Russian Bank buffer."
|
||||
(let ((g cg-crap--game) (inhibit-read-only t))
|
||||
(setq-local mode-line-process
|
||||
(format " [%s]"
|
||||
(cond ((eq (cg-get g :winner) 0) "you win")
|
||||
((eq (cg-get g :winner) 1) "you lose")
|
||||
((= (cg-get g :turn) 0) "your turn")
|
||||
(t "opponent"))))
|
||||
(erase-buffer)
|
||||
(insert (cg-crap--render g))
|
||||
(cg-insert-legend
|
||||
"arrows move · RET pick up/drop (runs move house→house) · f foundation · SPC turn a card · e end · u undo · n new · q menu")
|
||||
(goto-char (point-min))))
|
||||
|
||||
|
||||
;;;; Commands
|
||||
|
||||
(defun cg-crap--move-cursor (g d)
|
||||
"Move G's cursor by D spots and redisplay."
|
||||
(let ((n (length (cg-crap--spots g))))
|
||||
(cg-put g :cursor (mod (+ (cg-get g :cursor) d) n)))
|
||||
(cg-crap--redisplay))
|
||||
|
||||
(defun cg-crap-left () "Move the cursor to the previous pile."
|
||||
(interactive) (cg-crap--move-cursor cg-crap--game -1))
|
||||
(defun cg-crap-right () "Move the cursor to the next pile."
|
||||
(interactive) (cg-crap--move-cursor cg-crap--game 1))
|
||||
|
||||
(defun cg-crap--your-turn-p (g)
|
||||
"Return non-nil when it is your move (and warn otherwise)."
|
||||
(cond ((cg-get g :winner)
|
||||
(cg-crap--msg g "The game is over -- press n for a new game.") nil)
|
||||
((/= (cg-get g :turn) 0)
|
||||
(cg-crap--msg g "Wait for your turn.") nil)
|
||||
(t t)))
|
||||
|
||||
(defun cg-crap-act ()
|
||||
"Pick up the card under the cursor, or drop the picked-up card there."
|
||||
(interactive)
|
||||
(let* ((g cg-crap--game) (spots (cg-crap--spots g))
|
||||
(spot (nth (cg-get g :cursor) spots)) (sel (cg-get g :sel)))
|
||||
(when (cg-crap--your-turn-p g)
|
||||
(if sel
|
||||
(unless (and (not (eq (car spot) 'found)) (cg-crap--stop g))
|
||||
(let ((res (cg-crap--do-move g sel spot 0)))
|
||||
(cond
|
||||
((eq res 'space)
|
||||
(cg-crap--msg g "Not enough empty houses to move that whole sequence."))
|
||||
(res (cg-put g :sel nil) (cg-crap--after-human-move g))
|
||||
(t (cg-crap--msg g "That card can't go there.")))))
|
||||
(if (and (cg-crap--source-p spot 0) (cg-crap--spot-top g spot))
|
||||
(let* ((top (cg-crap--spot-top g spot))
|
||||
(run (and (eq (car spot) 'house) (cg-crap--house-run g (cdr spot))))
|
||||
(n (length run)))
|
||||
(cg-put g :sel spot)
|
||||
(cg-crap--msg g
|
||||
(if (> n 1)
|
||||
(format "Picked up a run of %d (%s on top) -- drop it on a house."
|
||||
n (cg-crap--card-string top))
|
||||
(format "Picked up %s -- choose where to drop it."
|
||||
(cg-crap--card-string top)))))
|
||||
(cg-crap--msg g "Nothing of yours to pick up there."))))
|
||||
(cg-crap--redisplay)))
|
||||
|
||||
(defun cg-crap-found ()
|
||||
"Send the card under the cursor (or the picked-up card) to a foundation."
|
||||
(interactive)
|
||||
(let* ((g cg-crap--game) (spots (cg-crap--spots g))
|
||||
(spot (nth (cg-get g :cursor) spots)))
|
||||
(when (cg-crap--your-turn-p g)
|
||||
(let* ((src (or (cg-get g :sel) spot))
|
||||
(card (and (cg-crap--source-p src 0) (cg-crap--spot-top g src)))
|
||||
(fi (and card (cg-crap--found-for g card))))
|
||||
(if (and fi (cg-crap--move g src (cons 'found fi) 0))
|
||||
(progn (cg-put g :sel nil) (cg-crap--after-human-move g))
|
||||
(cg-crap--msg g "No foundation accepts that card."))))
|
||||
(cg-crap--redisplay)))
|
||||
|
||||
(defun cg-crap-draw ()
|
||||
"Turn the top card of your hand onto your waste.
|
||||
If it fits nowhere your turn ends."
|
||||
(interactive)
|
||||
(let ((g cg-crap--game))
|
||||
(when (cg-crap--your-turn-p g)
|
||||
(unless (cg-crap--stop g)
|
||||
(if (null (cg-crap--hand g 0))
|
||||
(cg-crap--msg g "Your hand is empty -- press e to end your turn.")
|
||||
(cg-crap--snapshot g)
|
||||
(let* ((hand (cg-crap--hand g 0)) (card (cg-crap--top hand)))
|
||||
(aset (cg-get g :hand) 0 (butlast hand 1))
|
||||
(aset (cg-get g :waste) 0 (append (cg-crap--waste g 0) (list card)))
|
||||
(cg-put g :sel nil)
|
||||
(if (cg-crap--card-playable g 0 card)
|
||||
(cg-crap--msg g (format "Turned %s onto your waste -- play on."
|
||||
(cg-crap--card-string card)))
|
||||
(progn
|
||||
(cg-crap--msg g (format "Turned %s -- nothing to do, your turn ends."
|
||||
(cg-crap--card-string card)))
|
||||
(cg-crap--end-turn g)))))))
|
||||
(cg-crap--redisplay)))
|
||||
|
||||
(defun cg-crap-end ()
|
||||
"End your turn and let the opponent play."
|
||||
(interactive)
|
||||
(let ((g cg-crap--game))
|
||||
(when (cg-crap--your-turn-p g)
|
||||
(unless (cg-crap--stop g)
|
||||
(cg-crap--msg g "You end your turn.")
|
||||
(cg-crap--end-turn g)))
|
||||
(cg-crap--redisplay)))
|
||||
|
||||
(defun cg-crap-undo ()
|
||||
"Undo your last move this turn."
|
||||
(interactive)
|
||||
(let* ((g cg-crap--game) (h (cg-get g :history)))
|
||||
(if (null h)
|
||||
(cg-crap--msg g "Nothing to undo.")
|
||||
(let ((s (car h)))
|
||||
(cg-put g :found (nth 0 s)) (cg-put g :houses (nth 1 s))
|
||||
(cg-put g :reserve (nth 2 s)) (cg-put g :waste (nth 3 s))
|
||||
(cg-put g :hand (nth 4 s)) (cg-put g :turn (nth 5 s))
|
||||
(cg-put g :history (cdr h)) (cg-put g :sel nil) (cg-put g :winner nil)
|
||||
(cg-crap--msg g "Undid a move.")))
|
||||
(cg-crap--redisplay)))
|
||||
|
||||
(defun cg-crap-new ()
|
||||
"Deal a fresh Russian Bank game."
|
||||
(interactive)
|
||||
(cg-crap--deal cg-crap--game)
|
||||
(cg-crap--redisplay))
|
||||
|
||||
(defun cg-crap-redraw () "Redraw the board." (interactive) (cg-crap--redisplay))
|
||||
|
||||
(defun cg-crap-help ()
|
||||
"Describe the controls."
|
||||
(interactive)
|
||||
(message
|
||||
"Arrows: move RET: pick up/drop (runs move house->house) f: to foundation SPC: turn a card e: end turn u: undo n: new q: menu"))
|
||||
|
||||
(defvar cg-crapette-mode-map
|
||||
(let ((map (make-sparse-keymap)))
|
||||
(define-key map (kbd "<left>") #'cg-crap-left)
|
||||
(define-key map (kbd "<right>") #'cg-crap-right)
|
||||
(define-key map (kbd "<up>") #'cg-crap-left)
|
||||
(define-key map (kbd "<down>") #'cg-crap-right)
|
||||
(define-key map (kbd "RET") #'cg-crap-act)
|
||||
(define-key map (kbd "SPC") #'cg-crap-draw)
|
||||
(define-key map "f" #'cg-crap-found)
|
||||
(define-key map "d" #'cg-crap-draw)
|
||||
(define-key map "e" #'cg-crap-end)
|
||||
(define-key map "u" #'cg-crap-undo)
|
||||
(define-key map "n" #'cg-crap-new)
|
||||
(define-key map "g" #'cg-crap-redraw)
|
||||
(define-key map "?" #'cg-crap-help)
|
||||
(define-key map "q" #'cg-quit-to-menu)
|
||||
map)
|
||||
"Keymap for `cg-crapette-mode'.")
|
||||
|
||||
(define-derived-mode cg-crapette-mode special-mode "Crapette"
|
||||
"Major mode for two-player Russian Bank (Crapette)."
|
||||
(setq-local truncate-lines t)
|
||||
(setq-local cursor-type cg-cursor-type))
|
||||
|
||||
;;;###autoload
|
||||
(defun cg-crapette ()
|
||||
"Play two-player Russian Bank (Crapette) against the computer."
|
||||
(interactive)
|
||||
(let ((buf (get-buffer-create "*Russian Bank (Crapette)*")))
|
||||
(with-current-buffer buf
|
||||
(cg-crapette-mode)
|
||||
(setq cg-crap--game (cg-crap--deal (cg-crapette-game)))
|
||||
(cg-crap--redisplay))
|
||||
(switch-to-buffer buf)))
|
||||
|
||||
;;;###autoload
|
||||
(defalias 'cg-russian-bank-duel #'cg-crapette
|
||||
"Alias for `cg-crapette'.")
|
||||
|
||||
(provide 'cg-crapette)
|
||||
;;; cg-crapette.el ends here
|
||||
|
|
@ -675,131 +675,6 @@
|
|||
(should (= 1 (length (cg-sol--col g 0))))
|
||||
(should (= (1- rlen) (length (cg-get g :reserve)))))))
|
||||
|
||||
(ert-deftest cgt-sol-russian-bank-deal ()
|
||||
(let ((g (cg-sol--deal (cg-russian-bank-game))))
|
||||
(should (= 8 (oref g ncols)))
|
||||
(should (= 13 (length (cg-get g :reserve))))
|
||||
(dotimes (c 8) (should (= 1 (length (cg-sol--col g c)))))
|
||||
(dotimes (i 4) (should (null (aref (cg-get g :found) i))))
|
||||
(should (= 31 (length (cg-get g :stock)))) ; 52 - 13 reserve - 8 houses
|
||||
;; Houses build down by alternating colour; foundations up by suit.
|
||||
(should (cg-sol--place-p g '(0 . 6) '(2 . 5))) ; 7S <- 6D (down, alt)
|
||||
(should-not (cg-sol--place-p g '(0 . 6) '(1 . 5))) ; 7S <- 6C (same colour)
|
||||
(should (cg-sol--found-accepts g 0 '(3 . 0))) ; empty foundation takes an Ace
|
||||
(should-not (cg-sol--found-accepts g 0 '(3 . 1))))) ; but not a Two
|
||||
|
||||
(ert-deftest cgt-sol-russian-bank-autofill ()
|
||||
(let ((g (cg-sol--deal (cg-russian-bank-game))))
|
||||
(let ((rlen (length (cg-get g :reserve))))
|
||||
(aset (cg-get g :tableau) 0 nil) ; empty a house
|
||||
(cg-sol--autofill g)
|
||||
(should (= 1 (length (cg-sol--col g 0))))
|
||||
(should (= (1- rlen) (length (cg-get g :reserve)))))))
|
||||
|
||||
;;;; Russian Bank duel (Crapette)
|
||||
|
||||
(ert-deftest cgt-crap-deal ()
|
||||
(let ((g (cg-crap--deal (cg-crapette-game))))
|
||||
(dotimes (p 2)
|
||||
(should (= 13 (length (cg-crap--reserve g p))))
|
||||
(should (= 35 (length (cg-crap--hand g p))))
|
||||
(should (null (cg-crap--waste g p))))
|
||||
(dotimes (i 8) (should (= 1 (length (cg-crap--house g i)))))
|
||||
(dotimes (i 8) (should (null (cg-crap--found g i))))
|
||||
(should (= 0 (cg-get g :turn)))))
|
||||
|
||||
(ert-deftest cgt-crap-legality ()
|
||||
(let ((g (cg-crap--deal (cg-crapette-game))))
|
||||
(aset (cg-get g :found) 0 nil)
|
||||
(should (cg-crap--found-accepts g 0 '(3 . 0))) ; empty -> Ace
|
||||
(should-not (cg-crap--found-accepts g 0 '(3 . 1))) ; not a Two
|
||||
(aset (cg-get g :found) 0 (list '(3 . 0)))
|
||||
(should (cg-crap--found-accepts g 0 '(3 . 1))) ; up in suit
|
||||
(should-not (cg-crap--found-accepts g 0 '(2 . 1))) ; wrong suit
|
||||
(aset (cg-get g :houses) 0 (list '(0 . 6))) ; 7 of spades (black)
|
||||
(should (cg-crap--house-accepts g 0 '(2 . 5))) ; 6 of diamonds (red)
|
||||
(should-not (cg-crap--house-accepts g 0 '(1 . 5))) ; 6 of clubs (black)
|
||||
(should (cg-crap--load-accepts '(2 . 5) '(2 . 6))) ; same suit, one up
|
||||
(should (cg-crap--load-accepts '(2 . 5) '(2 . 4))) ; same suit, one down
|
||||
(should-not (cg-crap--load-accepts '(2 . 5) '(3 . 6))) ; wrong suit
|
||||
(should-not (cg-crap--load-accepts '(2 . 5) '(2 . 7))))) ; not adjacent
|
||||
|
||||
(ert-deftest cgt-crap-win ()
|
||||
(let ((g (cg-crap--deal (cg-crapette-game))))
|
||||
(aset (cg-get g :reserve) 0 nil)
|
||||
(aset (cg-get g :hand) 0 nil)
|
||||
(aset (cg-get g :waste) 0 nil)
|
||||
(should (cg-crap--won-p g 0))
|
||||
(should-not (cg-crap--won-p g 1))))
|
||||
|
||||
(ert-deftest cgt-crap-ai-turn ()
|
||||
(let ((g (cg-crap--deal (cg-crapette-game))))
|
||||
(cl-flet ((total ()
|
||||
(let ((n 0))
|
||||
(dotimes (i 8)
|
||||
(setq n (+ n (length (cg-crap--found g i))
|
||||
(length (cg-crap--house g i)))))
|
||||
(dotimes (p 2)
|
||||
(setq n (+ n (length (cg-crap--reserve g p))
|
||||
(length (cg-crap--waste g p))
|
||||
(length (cg-crap--hand g p)))))
|
||||
n)))
|
||||
(should (= 104 (total)))
|
||||
(cg-put g :turn 1)
|
||||
(let ((cg-crap--recording nil)) (cg-crap--ai-play g))
|
||||
(should (= 104 (total))) ; the AI turn conserves every card
|
||||
(should-not (eq (cg-get g :winner) 0))))) ; the AI cannot make YOU win
|
||||
|
||||
(ert-deftest cgt-crap-ai-plays-foundation ()
|
||||
(let ((g (cg-crap--deal (cg-crapette-game))))
|
||||
(aset (cg-get g :reserve) 1 (list '(0 . 0))) ; AI reserve top = Ace of spades
|
||||
(aset (cg-get g :waste) 1 nil)
|
||||
(aset (cg-get g :hand) 1 nil)
|
||||
(aset (cg-get g :found) 0 nil)
|
||||
(cg-put g :turn 1)
|
||||
(let ((cg-crap--recording nil)) (cg-crap--ai-play g))
|
||||
(should (eq (cg-get g :winner) 1)))) ; plays its last card, wins
|
||||
|
||||
(ert-deftest cgt-crap-house-run ()
|
||||
(let ((g (cg-crap--deal (cg-crapette-game))))
|
||||
(aset (cg-get g :houses) 0 (list '(2 . 8) '(0 . 7) '(3 . 6))) ; 9D 8S 7H
|
||||
(should (= 3 (length (cg-crap--house-run g 0))))
|
||||
(aset (cg-get g :houses) 0 (list '(2 . 8) '(0 . 7) '(0 . 6))) ; 7S breaks colour
|
||||
(should (= 1 (length (cg-crap--house-run g 0))))))
|
||||
|
||||
(ert-deftest cgt-crap-sequence-move ()
|
||||
(let ((g (cg-crap--deal (cg-crapette-game))))
|
||||
(aset (cg-get g :houses) 0 (list '(2 . 8) '(0 . 7) '(3 . 6))) ; 9D 8S 7H
|
||||
(aset (cg-get g :houses) 1 (list '(1 . 9))) ; 10C
|
||||
(dotimes (i 6) (aset (cg-get g :houses) (+ 2 i) nil)) ; 6 empty houses
|
||||
(should (eq t (cg-crap--house-move g 0 1)))
|
||||
(should (= 0 (length (cg-crap--house g 0))))
|
||||
(should (= 4 (length (cg-crap--house g 1))))
|
||||
(should (equal '(3 . 6) (cg-crap--top (cg-crap--house g 1))))))
|
||||
|
||||
(ert-deftest cgt-crap-sequence-space ()
|
||||
(let ((g (cg-crap--deal (cg-crapette-game))))
|
||||
(aset (cg-get g :houses) 0 (list '(2 . 8) '(0 . 7) '(3 . 6))) ; 3-card run
|
||||
(aset (cg-get g :houses) 1 (list '(1 . 9))) ; 10C
|
||||
(dotimes (i 6) (aset (cg-get g :houses) (+ 2 i) (list '(0 . 0)))) ; no empty houses
|
||||
(should (eq 'space (cg-crap--house-move g 0 1))) ; too big to relay
|
||||
(should (= 3 (length (cg-crap--house g 0)))))) ; unchanged
|
||||
|
||||
(ert-deftest cgt-crap-stop ()
|
||||
(let ((g (cg-crap--deal (cg-crapette-game))))
|
||||
(aset (cg-get g :reserve) 0 (list '(3 . 0))) ; your reserve top is an Ace
|
||||
(aset (cg-get g :found) 0 nil)
|
||||
(should (cg-crap--forced g 0))
|
||||
(let ((cg-crapette-stops nil)) ; assist: block, no penalty
|
||||
(cg-put g :turn 0)
|
||||
(should (cg-crap--stop g))
|
||||
(should (= 0 (cg-get g :turn)))
|
||||
(should (string-match-p "foundation first" (cg-get g :message))))
|
||||
(let ((cg-crapette-stops t)) ; competitive: STOP ends your turn
|
||||
(cg-put g :turn 0)
|
||||
(should (cg-crap--stop g))
|
||||
(should (string-match-p "STOP" (cg-get g :message))))))
|
||||
|
||||
(ert-deftest cgt-pat-golf-deal ()
|
||||
(let ((g (cg-pat--deal (cg-golf-game))))
|
||||
(should (= 35 (length (cg-get g :cards))))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue