Rummy 500 gains the signature below-the-top discard pickup (T): take the chosen card plus every card above it, melding or laying off the chosen card at once. New `deep-pickup' class slot keeps Basic Rummy top-only; the AI takes a buried card when it completes a new meld; the pile renders with 0=top depth indices. Hand & Foot gains its three missing rules: pick up the discard pile (p) by melding the top card with two matching naturals; red threes as bonus cards (auto-collected with a replacement draw, +100 each / +200 all four); and the round-by-round go-down minimum (50/90/120/150) enforced as one atomic initial meld. Add four ERT tests (suite 111->115); refresh the README and in-file commentary; fix cg-rum500.el's truncated file footer. |
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| card-games-tests.el | ||