Card games for Emacs
Find a file
Corwin Brust 730b7e284b Complete the rummy-family rules for 1.0: deep pickup, Hand & Foot
Rummy 500 gains the signature below-the-top discard pickup (T): take the
chosen card plus every card above it, melding or laying off the chosen
card at once.  New `deep-pickup' class slot keeps Basic Rummy top-only;
the AI takes a buried card when it completes a new meld; the pile renders
with 0=top depth indices.

Hand & Foot gains its three missing rules: pick up the discard pile (p)
by melding the top card with two matching naturals; red threes as bonus
cards (auto-collected with a replacement draw, +100 each / +200 all four);
and the round-by-round go-down minimum (50/90/120/150) enforced as one
atomic initial meld.

Add four ERT tests (suite 111->115); refresh the README and in-file
commentary; fix cg-rum500.el's truncated file footer.
2026-06-26 16:34:02 -05:00
test Complete the rummy-family rules for 1.0: deep pickup, Hand & Foot 2026-06-26 16:34:02 -05:00
.gitignore initial commit 2026-06-23 19:34:36 -05:00
card-games-pkg.el Add 16 games and known-games research; bump to 1.0.60 2026-06-25 01:58:24 -05:00
card-games.el Add Contract Bridge: auction, dummy play, and rubber scoring 2026-06-25 06:53:51 -05:00
cg-bid-net.el Add 16 games and known-games research; bump to 1.0.60 2026-06-25 01:58:24 -05:00
cg-bid-ui.el Add 16 games and known-games research; bump to 1.0.60 2026-06-25 01:58:24 -05:00
cg-bid.el Add 16 games and known-games research; bump to 1.0.60 2026-06-25 01:58:24 -05:00
cg-bridge.el Click-to-play for the trick family and Bridge; factor cg-svg-hand-image 2026-06-26 15:30:46 -05:00
cg-core.el Hand-cluster mouse + card-size slider 2026-06-25 09:53:56 -05:00
cg-cribbage.el Hand-cluster mouse + card-size slider 2026-06-25 09:53:56 -05:00
cg-eights.el Render SVG boards for the tableau and remaining games 2026-06-25 07:59:49 -05:00
cg-gaps.el Add 16 games and known-games research; bump to 1.0.60 2026-06-25 01:58:24 -05:00
cg-handfoot.el Complete the rummy-family rules for 1.0: deep pickup, Hand & Foot 2026-06-26 16:34:02 -05:00
cg-match.el Hand-cluster mouse + card-size slider 2026-06-25 09:53:56 -05:00
cg-net.el Add 16 games and known-games research; bump to 1.0.60 2026-06-25 01:58:24 -05:00
cg-patience.el Render SVG boards for the tableau and remaining games 2026-06-25 07:59:49 -05:00
cg-president.el Render SVG boards for the tableau and remaining games 2026-06-25 07:59:49 -05:00
cg-render.el Wire the renderer registry: SVG treatment returns a region click-map 2026-06-25 09:10:42 -05:00
cg-rum500.el Complete the rummy-family rules for 1.0: deep pickup, Hand & Foot 2026-06-26 16:34:02 -05:00
cg-rummy.el Click-to-play for the trick family and Bridge; factor cg-svg-hand-image 2026-06-26 15:30:46 -05:00
cg-scopa.el Hand-cluster mouse + card-size slider 2026-06-25 09:53:56 -05:00
cg-solitaire.el Wire the renderer registry: SVG treatment returns a region click-map 2026-06-25 09:10:42 -05:00
cg-spite.el Hand-cluster mouse + card-size slider 2026-06-25 09:53:56 -05:00
cg-svg.el Click-to-play for the trick family and Bridge; factor cg-svg-hand-image 2026-06-26 15:30:46 -05:00
cg-trick-ext.el Add nine games: Go Fish, Old Maid, Cribbage, Scopa, Casino, 2026-06-25 06:31:44 -05:00
cg-trick.el Click-to-play for the trick family and Bridge; factor cg-svg-hand-image 2026-06-26 15:30:46 -05:00
known-games.org Add 16 games and known-games research; bump to 1.0.60 2026-06-25 01:58:24 -05:00
Makefile Add Contract Bridge: auction, dummy play, and rubber scoring 2026-06-25 06:53:51 -05:00
README.org Complete the rummy-family rules for 1.0: deep pickup, Hand & Foot 2026-06-26 16:34:02 -05:00
runemacs.sh Add the rummy family: meld engine + Gin, Rummy, Rummy 500, Hand & Foot 2026-06-25 05:53:02 -05:00

card-games Play card games in Emacs

Card games for Emacs.

Renders SVG by default when display-graphic-p is t and rsvg is available. The default (UNICODE) symbols maybe customized by configuring card-game-symbols.

Games

To open the game menu type M-x card-game, or start a game directly with its command.

Trick-taking

  • cg-bid 500 (Bid). Win the auction, name the trump suit, then take tricks with your partner to reach 500 points before the opposing pair. Also playable live over the network (M-x cg-bid-host / cg-bid-join).
  • cg-hearts Hearts. Avoid taking hearts and the Queen of Spades, or take them all to "shoot the moon"; lowest score loses.
  • cg-spades Spades. Partnership bidding to 500; spades are always trump. Make your side's combined bid, mind the bags, dare a nil.
  • cg-whist Whist. Trump is the turned card, there is no bidding; score one point for each trick past the book of six.
  • cg-ohhell Oh Hell. The hand shrinks each round; bid the exact number of tricks you will take, no more and no fewer.

Solitaire

  • cg-montana Montana (also called Gaps). Each row is anchored by a Two and built upward in one suit, 2 through King; slide cards into the gaps until all four rows are sorted.
  • cg-gaps an alias for cg-montana.
  • cg-hells-half-acre the build-down variant: each row is anchored by a King and built downward, King through 2.
  • cg-klondike Klondike, the classic "Solitaire": build the four foundations up by suit from the Ace.
  • cg-freecell FreeCell: every card in view, four free cells, a game of nearly pure skill.
  • cg-spider Spider (two decks): build down regardless of suit, but only same-suit runs move; clear eight King-to-Ace runs.
  • cg-yukon Yukon: Klondike's layout dealt mostly face up, with any buried group movable and no stock.
  • cg-canfield Canfield: a 13-card reserve and a foundation base rank set by the deal; foundations wrap King to Ace.
  • cg-forty-thieves Forty Thieves: two decks, ten columns, eight foundations, build down by suit, and no second pass through the stock.
  • cg-scorpion Scorpion: build down by suit and free any buried group to assemble four King-to-Ace runs.
  • cg-golf Golf: clear the layout by playing exposed cards one rank above or below the waste top.
  • cg-tripeaks TriPeaks: the same, on three overlapping peaks, with Ace-King wrapping for long chains.
  • cg-pyramid Pyramid: remove pairs of exposed cards whose ranks sum to thirteen; Kings go alone.

Shedding and climbing

  • cg-eights Crazy Eights. Match the suit or rank of the discard; eights are wild and let you name the next suit.
  • cg-president President (Scum). Climb: play one to four of a rank, beat it or pass; first out rules, last out scrubs, and the roles trade cards on the next deal.

Rummy

  • cg-gin Gin Rummy. A two-handed duel: draw or take the discard, build sets and runs, and knock once your deadwood is ten or less, or go gin with none; your opponent then lays off and may undercut you. First to 100 wins.
  • cg-rummy-basic Rummy. Meld sets and runs onto the table and lay cards off onto them; empty your hand to go out and score the cards left in the other hands.
  • cg-rum500 Rummy 500. As above, but you score the cards you lay down and lose the cards left in your hand; first past 500 wins. Take a buried discard card with T: you take it and every card above it, and meld the chosen card at once.
  • cg-handfoot Hand & Foot. A partnership Canasta cousin: play a hand and then a foot, build books of a rank with Twos and Jokers wild, and go out once your side has completed two of them. Each round opens with a rising go-down minimum (50, 90, 120, 150); red threes are bonus cards; and you can pick up the discard pile (p) by melding its top card with two matching naturals.

Matching

  • cg-go-fish Go Fish. Ask another player for a rank you hold; collect all four to lay down a book, and make the most books.
  • cg-old-maid Old Maid. One Queen is set aside; discard pairs and draw blind from your neighbour, and do not be left with the odd Queen.

Pegging

  • cg-cribbage Cribbage. Lay two cards to the crib, cut a starter, peg toward 31, then count fifteens, pairs, runs, flushes, and his nobs. Two-handed to 121.

Capturing

  • cg-scopa Scopa. A 40-card deck; capture table cards by value and sweep the board for a scopa. Score cards, coins, the sette bello, and primiera to 11.
  • cg-casino Casino. The full deck; capture by pairs and sums and score cards, spades, the casinos, and aces to 21.

More trick-taking

  • cg-euchre Euchre. A 24-card deck with the two bowers; order up or call trump and take three of five tricks. Partnership to 10.
  • cg-pitch Auction Pitch. Bid for the pitch; your first lead sets trump. Score High, Low, Jack, and Game; first to 7.
  • cg-briscola Briscola. A fixed trump turned from the deal and no obligation to follow suit; capture the Aces and Threes. Partnership to 61 of the 120 points.

Climbing patience

  • cg-spite Spite & Malice. Race the computer to empty your goal pile onto shared centre piles that build Ace to Queen; Kings are wild.

Bridge

  • cg-bridge Contract Bridge. A full auction (bids, pass, double, redouble), play with the dummy exposed, and classic rubber scoring with vulnerability. You are South; when you declare you play the dummy too. The bidding AI is a small natural system, sensible but no expert.

TODO

  • make the suit symbols customizable (cg-symbols) and obey them
  • a Texinfo manual
  • renderer "skins": let games subclass the display components (text, SVG, full-window SVG)
  • a manual card-size control for the full-window SVG UI
  • more games

Install

From the package tarball

make package           # builds card-games-1.0.60.tar

Then in Emacs: M-x package-install-file RET card-games-1.0.60.tar.

From a local ELPA archive

make elpa              # builds dist/ (archive-contents + tar)
(add-to-list 'package-archives '("cg" . "/path/to/dist/"))
(package-refresh-contents)
(package-install 'card-games)

Manually

Put the cg-*.el and card-games.el files on your load-path and (require 'card-games).

Playing

Both games work with the keyboard everywhere and with the mouse on a graphical display.

  • 500: b bid, p pass, arrows + RET to play (or click a card), n next hand / new game, ? help.
  • Gaps: arrows to move (or hjkl when cg-keys is classic), RET to fill a gap (or click it), r redeal, u undo, n new, ? help.
  • Klondike / FreeCell / Spider / Yukon: arrows move between piles, RET picks up a movable run and drops it, f sends a card to a foundation, a auto-plays everything it can, u undo, n new, ? help. On the stock pile, RET deals or recycles.
  • Hearts / Spades: arrows choose a card, RET plays it (in Hearts, RET marks a card to pass and p sends the three), n new match, ? help.
  • Crazy Eights: arrows choose, RET plays, d draws, x passes, n new deal, ? help.

On a graphical display, v toggles the full-window SVG table and + / - / 0 (Emacs text-scale-adjust) resize the cards.

Customization

M-x customize-group RET cg-svg and RET card-games:

  • cg-svg-theme-colors derive the highlight ring and card backs from your theme (on by default).
  • cg-bid-felt-color the 500 table felt.
  • cg-svg-card-width, cg-svg-card-height, cg-svg-card-shadow, cg-svg-font-family card appearance.
  • cg-svg-card-back card-back pattern: dots, rings, or solid.
  • cg-symbols the Unicode suit glyphs (and the joker) drawn on cards.
  • cg-svg-four-color draw a four-colour deck (clubs green, diamonds blue-purple).
  • cg-keys emacs (default) or classic (adds vi-style hjkl and SPC).
  • cg-bid-animate, cg-bid-ai-delay, cg-bid-trick-pause pace the 500 AI so play is watchable and completed tricks linger.
  • M-x card-games-set-theme apply a preset (classic, dark, contrast).

Development

make compile     # byte-compile (should be warning-free)
make test        # run the ERT suite
make checkdoc    # documentation lint
make release     # clean + test + package + source tarball

License

GPL-3.0-or-later. See the file headers; add a COPYING file with the full GPLv3 text for distribution.