2026-06-23 19:34:36 -05:00
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;;; card-games.el --- Play card games in Emacs (console + SVG) -*- lexical-binding: t; -*-
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;; Copyright (C) 2026 Corwin Brust
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;; Author: Corwin Brust <corwin@bru.st>
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;; Maintainer: Corwin Brust <corwin@bru.st>
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Add 16 games and known-games research; bump to 1.0.60
Console UNICODE games on the cg-core EIEIO engine, all ERT-tested (88/88):
- Tableau solitaire (cg-solitaire.el): Klondike, FreeCell, Spider, Yukon,
Canfield, Forty Thieves, Scorpion.
- Pile solitaire (cg-patience.el): Golf, TriPeaks, Pyramid.
- Trick-taking (cg-trick.el): Hearts, Spades, Whist, Oh Hell.
- Shedding/climbing: Crazy Eights (cg-eights.el), President (cg-president.el).
Wire all into the card-game chooser, Makefile, and README; add
known-games.org research collation; bump every file to 1.0.60.
2026-06-25 01:58:24 -05:00
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;; Version: 1.0.60
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2026-06-23 19:34:36 -05:00
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;; Package-Requires: ((emacs "26.1"))
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;; Keywords: games
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2026-06-23 21:56:31 -05:00
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;; URL: https://code.bru.st/corwin/card-game.el
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2026-06-23 19:34:36 -05:00
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;; This program is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; This program is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;; Commentary:
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;; Card games for Emacs, rendered as UNICODE text in a terminal and as
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;; SVG cards on a graphical display. This file is the umbrella: it
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;; pulls in the individual games and offers a chooser.
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;;
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;; Run `M-x card-game' for a menu, or start a game directly:
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;;
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;; `cg-bid' -- 500, the four-handed partnership trick-taking game,
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;; played against three computer opponents.
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;; `cg-gaps' -- Gaps / Montana / "Hell's Half-Acre" solitaire.
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;;
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;; New games register themselves by adding to `card-games-list'.
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;;; Code:
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(require 'cg-core)
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(require 'cg-render)
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(require 'cg-net)
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(require 'cg-gaps)
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(require 'cg-bid-ui)
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2026-06-23 23:34:48 -05:00
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(require 'cg-bid-net)
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Add 16 games and known-games research; bump to 1.0.60
Console UNICODE games on the cg-core EIEIO engine, all ERT-tested (88/88):
- Tableau solitaire (cg-solitaire.el): Klondike, FreeCell, Spider, Yukon,
Canfield, Forty Thieves, Scorpion.
- Pile solitaire (cg-patience.el): Golf, TriPeaks, Pyramid.
- Trick-taking (cg-trick.el): Hearts, Spades, Whist, Oh Hell.
- Shedding/climbing: Crazy Eights (cg-eights.el), President (cg-president.el).
Wire all into the card-game chooser, Makefile, and README; add
known-games.org research collation; bump every file to 1.0.60.
2026-06-25 01:58:24 -05:00
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(require 'cg-solitaire)
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(require 'cg-trick)
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(require 'cg-eights)
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(require 'cg-patience)
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(require 'cg-president)
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Add the rummy family: meld engine + Gin, Rummy, Rummy 500, Hand & Foot
Introduce a shared meld engine and four games built on it, all on
cg-core/EIEIO with console UNICODE rendering.
* cg-rummy.el: the meld engine and Gin Rummy. Set/run validation,
candidate-meld enumeration, a bitmask-DP minimum-deadwood partition,
and a layoff finder, plus the abstract cg-rummy-game base and shared
render helpers. Gin is two-handed with draw/take/discard/knock, gin
and undercut bonuses, opponent layoffs, and play to 100.
* cg-rum500.el: the abstract cg-tablemeld-game (one mode and command
set, dispatching on the subclass) driving Basic Rummy (meld out;
score the cards left in other hands; to 100) and Rummy 500 (score the
cards you lay down, lose those left in hand; ace high and worth 15;
to 500).
* cg-handfoot.el: Hand & Foot, a partnership Canasta cousin. Hand and
foot packets, Twos and Jokers wild, rank books with clean/dirty piles,
go-out bonus, and partnership scoring to 5000. Deliberately
2026-06-25 05:53:02 -05:00
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(require 'cg-rummy)
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(require 'cg-rum500)
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(require 'cg-handfoot)
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Add nine games: Go Fish, Old Maid, Cribbage, Scopa, Casino,
Euchre, Pitch, Briscola, and Spite & Malice
Five new files, each reusing or extending an existing engine.
* cg-match.el: Go Fish and Old Maid, matching games on a shared
helper set (completes the original wishlist).
* cg-cribbage.el: two-handed Cribbage to 121 -- the crib, the cut,
pegging, and a full show scorer (fifteens, pairs, runs, flush, nobs).
* cg-scopa.el: a capture-by-sum engine driving Scopa (40-card, sette
bello, primiera, scopas) and Casino (pairs and sums, big/little
casino, aces, sweeps). Casino omits builds.
* cg-trick-ext.el: Euchre (24-card with both bowers), Auction Pitch
(bid, pitch sets trump, High/Low/Jack/Game), and Briscola (fixed
trump, no follow), as subclasses of the cg-trick engine.
* cg-spite.el: Spite & Malice, a competitive patience to empty the
goal pile onto shared Ace-to-Queen centre piles; Kings are wild.
Wire all nine commands into the card-game chooser, extend the Makefile
EL list, and add README sections. Add ten ERT tests covering each
game's engine and a full AI-driven game; the suite is now 107/107 and
every file byte-compiles cleanly.
New files at Version 1.0.60 to match the tree; post-1.0.60 work
toward 1.0.90.
2026-06-25 06:31:44 -05:00
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(require 'cg-match)
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(require 'cg-cribbage)
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(require 'cg-scopa)
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(require 'cg-trick-ext)
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(require 'cg-spite)
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(defvar card-games-list
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'(("500 (Bid)" cg-bid
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"Four-handed partnership trick-taking versus three AI opponents.")
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("Gaps (Montana)" cg-montana
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"Solitaire: a Two anchors each row; build up 2 through King.")
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("Hell's Half-Acre" cg-hells-half-acre
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Add 16 games and known-games research; bump to 1.0.60
Console UNICODE games on the cg-core EIEIO engine, all ERT-tested (88/88):
- Tableau solitaire (cg-solitaire.el): Klondike, FreeCell, Spider, Yukon,
Canfield, Forty Thieves, Scorpion.
- Pile solitaire (cg-patience.el): Golf, TriPeaks, Pyramid.
- Trick-taking (cg-trick.el): Hearts, Spades, Whist, Oh Hell.
- Shedding/climbing: Crazy Eights (cg-eights.el), President (cg-president.el).
Wire all into the card-game chooser, Makefile, and README; add
known-games.org research collation; bump every file to 1.0.60.
2026-06-25 01:58:24 -05:00
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"Solitaire: a King anchors each row; build down King through 2.")
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("Klondike" cg-klondike
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"Solitaire: the classic; build the foundations up by suit from the Ace.")
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("FreeCell" cg-freecell
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"Solitaire: every card in view, four free cells, a game of skill.")
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("Spider" cg-spider
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"Solitaire: two decks; build down and clear eight same-suit runs.")
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("Yukon" cg-yukon
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"Solitaire: Klondike's layout, all face up; move any buried group.")
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("Hearts" cg-hearts
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"Trick-taking: dodge every heart and the Queen of Spades.")
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("Spades" cg-spades
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"Trick-taking: partnership bidding to 500; spades are always trump.")
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("Crazy Eights" cg-eights
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"Shedding: match the suit or rank; eights are wild.")
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("Canfield" cg-canfield
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"Solitaire: a 13-card reserve and a shifting foundation base rank.")
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("Forty Thieves" cg-forty-thieves
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"Solitaire: two decks, ten columns, eight foundations, no redeal.")
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("Scorpion" cg-scorpion
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"Solitaire: build down by suit and free four buried King-to-Ace runs.")
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("Golf" cg-golf
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"Solitaire: clear the layout one rank at a time onto the waste.")
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("TriPeaks" cg-tripeaks
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"Solitaire: clear three peaks with Ace-King wrapping chains.")
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("Pyramid" cg-pyramid
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"Solitaire: remove pairs of cards that sum to thirteen.")
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("Whist" cg-whist
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"Trick-taking: fixed trump, no bidding, race past the book of six.")
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("Oh Hell" cg-ohhell
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"Trick-taking: shrinking hands; bid the exact tricks you will take.")
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("President" cg-president
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Add the rummy family: meld engine + Gin, Rummy, Rummy 500, Hand & Foot
Introduce a shared meld engine and four games built on it, all on
cg-core/EIEIO with console UNICODE rendering.
* cg-rummy.el: the meld engine and Gin Rummy. Set/run validation,
candidate-meld enumeration, a bitmask-DP minimum-deadwood partition,
and a layoff finder, plus the abstract cg-rummy-game base and shared
render helpers. Gin is two-handed with draw/take/discard/knock, gin
and undercut bonuses, opponent layoffs, and play to 100.
* cg-rum500.el: the abstract cg-tablemeld-game (one mode and command
set, dispatching on the subclass) driving Basic Rummy (meld out;
score the cards left in other hands; to 100) and Rummy 500 (score the
cards you lay down, lose those left in hand; ace high and worth 15;
to 500).
* cg-handfoot.el: Hand & Foot, a partnership Canasta cousin. Hand and
foot packets, Twos and Jokers wild, rank books with clean/dirty piles,
go-out bonus, and partnership scoring to 5000. Deliberately
2026-06-25 05:53:02 -05:00
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"Climbing: shed your hand; first out rules, last out scrubs.")
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("Gin Rummy" cg-gin
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"Rummy: form melds, knock with little deadwood; head to head to 100.")
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("Rummy" cg-rummy-basic
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"Rummy: meld your whole hand to the table to go out.")
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("Rummy 500" cg-rum500
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"Rummy: score the cards you lay down; race past 500.")
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("Hand & Foot" cg-handfoot
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Add nine games: Go Fish, Old Maid, Cribbage, Scopa, Casino,
Euchre, Pitch, Briscola, and Spite & Malice
Five new files, each reusing or extending an existing engine.
* cg-match.el: Go Fish and Old Maid, matching games on a shared
helper set (completes the original wishlist).
* cg-cribbage.el: two-handed Cribbage to 121 -- the crib, the cut,
pegging, and a full show scorer (fifteens, pairs, runs, flush, nobs).
* cg-scopa.el: a capture-by-sum engine driving Scopa (40-card, sette
bello, primiera, scopas) and Casino (pairs and sums, big/little
casino, aces, sweeps). Casino omits builds.
* cg-trick-ext.el: Euchre (24-card with both bowers), Auction Pitch
(bid, pitch sets trump, High/Low/Jack/Game), and Briscola (fixed
trump, no follow), as subclasses of the cg-trick engine.
* cg-spite.el: Spite & Malice, a competitive patience to empty the
goal pile onto shared Ace-to-Queen centre piles; Kings are wild.
Wire all nine commands into the card-game chooser, extend the Makefile
EL list, and add README sections. Add ten ERT tests covering each
game's engine and a full AI-driven game; the suite is now 107/107 and
every file byte-compiles cleanly.
New files at Version 1.0.60 to match the tree; post-1.0.60 work
toward 1.0.90.
2026-06-25 06:31:44 -05:00
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"Rummy: partnership Canasta cousin; build books from hand and foot.")
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("Go Fish" cg-go-fish
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"Matching: ask for ranks and collect books of four.")
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("Old Maid" cg-old-maid
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"Matching: shed pairs and avoid the leftover Queen.")
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("Cribbage" cg-cribbage
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"Pegging and the show: fifteens, pairs, runs, and his nobs to 121.")
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("Scopa" cg-scopa
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"Capturing: take table cards by value; sweep for a scopa.")
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("Casino" cg-casino
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"Capturing: pairs and sums; big and little casino, aces, sweeps.")
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("Euchre" cg-euchre
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"Trick-taking: 24 cards, bowers, order up; partnership to 10.")
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("Pitch" cg-pitch
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"Trick-taking: bid, pitch to set trump, score High-Low-Jack-Game.")
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("Briscola" cg-briscola
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"Trick-taking: fixed trump, no follow; capture the points to 61.")
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("Spite & Malice" cg-spite
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"Climbing patience: race to empty your goal pile; Kings are wild."))
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"Registry of playable games.
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Each entry is (NAME COMMAND DESCRIPTION); `card-game' lists them.")
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(defun card-game--launch (button)
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"Start the game whose command is stored on BUTTON."
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(let ((cmd (button-get button 'card-game-command)))
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(quit-window)
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(call-interactively cmd)))
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(defvar card-game-mode-map
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(let ((map (make-sparse-keymap)))
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(set-keymap-parent map special-mode-map)
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(define-key map "n" #'forward-button)
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(define-key map "p" #'backward-button)
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(define-key map (kbd "TAB") #'forward-button)
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(define-key map (kbd "<backtab>") #'backward-button)
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map)
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"Keymap for `card-game-mode'.")
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(define-derived-mode card-game-mode special-mode "Card-Games"
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"Major mode for the `card-game' chooser."
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(setq-local cursor-type nil))
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;;;###autoload
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(defun card-game ()
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"Open a chooser listing the available card games.
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Press RET (or click) on a game to start it."
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(interactive)
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(let ((buf (get-buffer-create "*Card Games*")))
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(with-current-buffer buf
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(card-game-mode)
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(let ((inhibit-read-only t))
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(erase-buffer)
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(insert (propertize " Card Games for Emacs\n" 'face 'bold))
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(insert (propertize
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" Choose a game with RET or the mouse. q to quit.\n\n"
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'face 'shadow))
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(dolist (g card-games-list)
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(insert " ")
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(insert-text-button
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(format "%-26s" (nth 0 g))
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'face 'link
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'help-echo (nth 2 g)
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'card-game-command (nth 1 g)
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'action #'card-game--launch)
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(insert (propertize (concat " " (nth 2 g) "\n") 'face 'shadow)))
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(insert "\n")))
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(switch-to-buffer buf)
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(goto-char (point-min))
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(forward-button 1)))
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;;;###autoload
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(defalias 'card-games #'card-game
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"Alias for `card-game'.")
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(defconst card-games-themes
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'((classic :felt "#15692f" :theme t)
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(dark :felt "#23272e" :back "#3b4252" :highlight "#88c0d0" :theme nil)
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(contrast :felt "#0a0a0a" :back "#000000" :highlight "#ffd400" :theme nil))
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"Named table/card colour presets for `card-games-set-theme'.")
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;;;###autoload
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(defun card-games-set-theme (name)
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"Apply the card-games colour preset NAME (see `card-games-themes')."
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(interactive
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(list (intern (completing-read
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"Card-games theme: "
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(mapcar (lambda (e) (symbol-name (car e))) card-games-themes)
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nil t))))
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(let ((p (alist-get name card-games-themes)))
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(unless p (user-error "No such card-games theme: %s" name))
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(setq cg-bid-felt-color (plist-get p :felt))
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(when (plist-member p :theme)
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(setq cg-svg-theme-colors (plist-get p :theme)))
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(when (plist-get p :back) (setq cg-svg-back-color (plist-get p :back)))
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(when (plist-get p :highlight)
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(setq cg-svg-highlight-color (plist-get p :highlight)))
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(message "card-games theme: %s" name)))
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(provide 'card-games)
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;;; card-games.el ends here
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