Full-SVG 500 made mouse-operable for newcomers: kitty Discard button and
five-card cap, on-table phase banner, ? Help/Rules overlay with the bid
legend, legal-play dimming, card-size slider, and a layout pass that
moves the Help and size controls into the log panel so nothing overlaps.
Bump all files to 1.0.90, add NEWS, a README testing quick-start, and
make the shared engine files checkdoc-clean.
Extract the clickable hand+slider builder into cg-svg-hand-image and have
the rummy, trick, and bridge svg rows delegate to it. Tag the South hand
in cg-trick (covers all seven trick games) and the acting hand in
cg-bridge with click regions, mapping (hand . i) to select-and-play via
cg-render-apply; bind [mouse-1] and +/-/0. Suite 111/111.
Shared hand row gains a region-tag: tagged hands carry a cg-regions click
map (cards -> (hand . i)) and a card-size slider in the same image.
cg-core adds cg-mouse-action, cg-card-click, zoom commands, cg-card-scale
(folded into cg-scale), and a cg-render-apply base for scale/zoom. Seven
hand games are now click-to-position (Scopa/Casino/Spite click-to-play),
with [mouse-1] and +/-/0 bound. Adds cgt-hand-regions; suite 111/111.
Add cg-svg-hand-svg, a hand-row primitive that fans a list of card
specs with cursor, hint, and mark rings, reusing the existing card art.
Route cg-rummy--render-cards through it on a graphical display, with the
plain-text row kept as the terminal/batch fallback (cg-rummy-svg-cards).
This gives SVG faces to every game that shares that helper: Gin, Rummy,
Rummy 500, Hand & Foot, Go Fish, Old Maid, Cribbage, Scopa, Casino, and
Spite & Malice. Suite still 109/109; batch rendering uses the text path.
Introduce a shared meld engine and four games built on it, all on
cg-core/EIEIO with console UNICODE rendering.
* cg-rummy.el: the meld engine and Gin Rummy. Set/run validation,
candidate-meld enumeration, a bitmask-DP minimum-deadwood partition,
and a layoff finder, plus the abstract cg-rummy-game base and shared
render helpers. Gin is two-handed with draw/take/discard/knock, gin
and undercut bonuses, opponent layoffs, and play to 100.
* cg-rum500.el: the abstract cg-tablemeld-game (one mode and command
set, dispatching on the subclass) driving Basic Rummy (meld out;
score the cards left in other hands; to 100) and Rummy 500 (score the
cards you lay down, lose those left in hand; ace high and worth 15;
to 500).
* cg-handfoot.el: Hand & Foot, a partnership Canasta cousin. Hand and
foot packets, Twos and Jokers wild, rank books with clean/dirty piles,
go-out bonus, and partnership scoring to 5000. Deliberately