Full-SVG 500 made mouse-operable for newcomers: kitty Discard button and
five-card cap, on-table phase banner, ? Help/Rules overlay with the bid
legend, legal-play dimming, card-size slider, and a layout pass that
moves the Help and size controls into the log panel so nothing overlaps.
Bump all files to 1.0.90, add NEWS, a README testing quick-start, and
make the shared engine files checkdoc-clean.
cg-renderer gains a regions slot; the text/svg treatments get real
draw/hit methods; cg-regions-hit + cg-render-apply complete the loop.
Prototype on solitaire: cg-sol--svg returns (image . regions), redisplay
goes through cg-render-game, and [mouse-1] selects-and-acts by reusing the
keyboard pick-up/drop. Adds cgt-keystone-regions; suite 110/110.
Add SVG layouts so every game draws card faces on a graphical display:
- cg-solitaire: a board with the stock/waste/reserve/free-cells/foundations
row and overlapping columns (face-down backs, cursor ring, carried-run
hints) -- Klondike, FreeCell, Spider, Yukon, Canfield, Forty Thieves,
Scorpion.
- cg-patience: rows overlapped into the pyramid/peaks/Golf shapes with the
waste and stock -- Golf, TriPeaks, Pyramid.
- cg-eights: the hand as an SVG row with legal-play hints.
- cg-president: one face per rank with a count, keeping the rank-group cursor.
Each game keeps the plain-text row as the terminal/batch fallback behind a
cg-*-svg-cards toggle. Suite still 109/109.