Commit graph

4 commits

Author SHA1 Message Date
5da3144c0a Cut 1.0.90 pretest: 500 mouse UX, version bump, NEWS, docs
Full-SVG 500 made mouse-operable for newcomers: kitty Discard button and
five-card cap, on-table phase banner, ? Help/Rules overlay with the bid
legend, legal-play dimming, card-size slider, and a layout pass that
moves the Help and size controls into the log panel so nothing overlaps.
Bump all files to 1.0.90, add NEWS, a README testing quick-start, and
make the shared engine files checkdoc-clean.
2026-06-26 18:48:31 -05:00
287700ddca Wire the renderer registry: SVG treatment returns a region click-map
cg-renderer gains a regions slot; the text/svg treatments get real
draw/hit methods; cg-regions-hit + cg-render-apply complete the loop.
Prototype on solitaire: cg-sol--svg returns (image . regions), redisplay
goes through cg-render-game, and [mouse-1] selects-and-acts by reusing the
keyboard pick-up/drop. Adds cgt-keystone-regions; suite 110/110.
2026-06-25 09:10:42 -05:00
b5410e1830 Add 16 games and known-games research; bump to 1.0.60
Console UNICODE games on the cg-core EIEIO engine, all ERT-tested (88/88):
- Tableau solitaire (cg-solitaire.el): Klondike, FreeCell, Spider, Yukon,
  Canfield, Forty Thieves, Scorpion.
- Pile solitaire (cg-patience.el): Golf, TriPeaks, Pyramid.
- Trick-taking (cg-trick.el): Hearts, Spades, Whist, Oh Hell.
- Shedding/climbing: Crazy Eights (cg-eights.el), President (cg-president.el).

Wire all into the card-game chooser, Makefile, and README; add
known-games.org research collation; bump every file to 1.0.60.
2026-06-25 01:58:24 -05:00
2c29d5db35 Add cg-symbols + renderer skins foundation; doc/URL consistency; README fixes 2026-06-23 21:58:10 -05:00