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#+TITLE: card-games -- Play card games in Emacs
#+AUTHOR: Corwin Brust
Card games for Emacs.
Renders SVG by default when ~display-graphic-p~ is t and rsvg is
available. The default (UNICODE) symbols maybe customized by
configuring ~card-game-symbols~.
* Games
To open the game menu type ~M-x card-game~, or start a game directly
with its command.
** Trick-taking
- ~cg-bid~ -- 500 (Bid). Win the auction, name the trump suit, then take
tricks with your partner to reach 500 points before the opposing pair.
Also playable live over the network (~M-x cg-bid-host~ / ~cg-bid-join~).
- ~cg-hearts~ -- Hearts. Avoid taking hearts and the Queen of Spades, or
take them all to "shoot the moon"; lowest score loses.
- ~cg-spades~ -- Spades. Partnership bidding to 500; spades are always
trump. Make your side's combined bid, mind the bags, dare a nil.
- ~cg-whist~ -- Whist. Trump is the turned card, there is no bidding;
score one point for each trick past the book of six.
- ~cg-ohhell~ -- Oh Hell. The hand shrinks each round; bid the exact
number of tricks you will take, no more and no fewer.
** Solitaire
- ~cg-montana~ -- Montana (also called Gaps). Each row is anchored by a
Two and built upward in one suit, 2 through King; slide cards into the
gaps until all four rows are sorted.
- ~cg-gaps~ -- an alias for ~cg-montana~.
- ~cg-hells-half-acre~ -- the build-down variant: each row is anchored by
a King and built downward, King through 2.
- ~cg-klondike~ -- Klondike, the classic "Solitaire": build the four
foundations up by suit from the Ace.
- ~cg-freecell~ -- FreeCell: every card in view, four free cells, a game
of nearly pure skill.
- ~cg-spider~ -- Spider (two decks): build down regardless of suit, but
only same-suit runs move; clear eight King-to-Ace runs.
- ~cg-yukon~ -- Yukon: Klondike's layout dealt mostly face up, with any
buried group movable and no stock.
- ~cg-canfield~ -- Canfield: a 13-card reserve and a foundation base rank
set by the deal; foundations wrap King to Ace.
- ~cg-forty-thieves~ -- Forty Thieves: two decks, ten columns, eight
foundations, build down by suit, and no second pass through the stock.
- ~cg-scorpion~ -- Scorpion: build down by suit and free any buried group
to assemble four King-to-Ace runs.
- ~cg-golf~ -- Golf: clear the layout by playing exposed cards one rank
above or below the waste top.
- ~cg-tripeaks~ -- TriPeaks: the same, on three overlapping peaks, with
Ace-King wrapping for long chains.
- ~cg-pyramid~ -- Pyramid: remove pairs of exposed cards whose ranks sum
to thirteen; Kings go alone.
** Shedding and climbing
- ~cg-eights~ -- Crazy Eights. Match the suit or rank of the discard;
eights are wild and let you name the next suit.
- ~cg-president~ -- President (Scum). Climb: play one to four of a rank,
beat it or pass; first out rules, last out scrubs, and the roles trade
cards on the next deal.
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** Rummy
- ~cg-gin~ -- Gin Rummy. A two-handed duel: draw or take the discard,
build sets and runs, and knock once your deadwood is ten or less, or go
gin with none; your opponent then lays off and may undercut you. First
to 100 wins.
- ~cg-rummy-basic~ -- Rummy. Meld sets and runs onto the table and lay
cards off onto them; empty your hand to go out and score the cards left
in the other hands.
- ~cg-rum500~ -- Rummy 500. As above, but you score the cards you lay
down and lose the cards left in your hand; first past 500 wins.
- ~cg-handfoot~ -- Hand & Foot. A partnership Canasta cousin: play a hand
and then a foot, build books of a rank with Twos and Jokers wild, and go
out once your side has completed two of them.
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* TODO
- [X] make the suit symbols customizable (~cg-symbols~) and obey them
- [ ] a Texinfo manual
- [ ] renderer "skins": let games subclass the display components (text,
SVG, full-window SVG)
- [ ] a manual card-size control for the full-window SVG UI
- [ ] more games
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* Install
** From the package tarball
#+begin_src
make package # builds card-games-1.0.60.tar
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#+end_src
Then in Emacs: ~M-x package-install-file RET card-games-1.0.60.tar~.
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** From a local ELPA archive
#+begin_src
make elpa # builds dist/ (archive-contents + tar)
#+end_src
#+begin_src emacs-lisp
(add-to-list 'package-archives '("cg" . "/path/to/dist/"))
(package-refresh-contents)
(package-install 'card-games)
#+end_src
** Manually
Put the ~cg-*.el~ and ~card-games.el~ files on your ~load-path~ and
~(require 'card-games)~.
* Playing
Both games work with the keyboard everywhere and with the mouse on a
graphical display.
- 500: ~b~ bid, ~p~ pass, arrows + ~RET~ to play (or click a card),
~n~ next hand / new game, ~?~ help.
- Gaps: arrows to move (or ~hjkl~ when ~cg-keys~ is ~classic~), ~RET~ to
fill a gap (or click it), ~r~ redeal, ~u~ undo, ~n~ new, ~?~ help.
- Klondike / FreeCell / Spider / Yukon: arrows move between piles, ~RET~
picks up a movable run and drops it, ~f~ sends a card to a foundation,
~a~ auto-plays everything it can, ~u~ undo, ~n~ new, ~?~ help. On the
stock pile, ~RET~ deals or recycles.
- Hearts / Spades: arrows choose a card, ~RET~ plays it (in Hearts, ~RET~
marks a card to pass and ~p~ sends the three), ~n~ new match, ~?~ help.
- Crazy Eights: arrows choose, ~RET~ plays, ~d~ draws, ~x~ passes, ~n~
new deal, ~?~ help.
On a graphical display, ~v~ toggles the full-window SVG table and
~+~ / ~-~ / ~0~ (Emacs ~text-scale-adjust~) resize the cards.
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* Customization
~M-x customize-group RET cg-svg~ and ~RET card-games~:
- ~cg-svg-theme-colors~ -- derive the highlight ring and card backs
from your theme (on by default).
- ~cg-bid-felt-color~ -- the 500 table felt.
- ~cg-svg-card-width~, ~cg-svg-card-height~, ~cg-svg-card-shadow~,
~cg-svg-font-family~ -- card appearance.
- ~cg-svg-card-back~ -- card-back pattern: dots, rings, or solid.
- ~cg-symbols~ -- the Unicode suit glyphs (and the joker) drawn on cards.
- ~cg-svg-four-color~ -- draw a four-colour deck (clubs green, diamonds
blue-purple).
- ~cg-keys~ -- ~emacs~ (default) or ~classic~ (adds vi-style ~hjkl~ and
~SPC~).
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- ~cg-bid-animate~, ~cg-bid-ai-delay~, ~cg-bid-trick-pause~ -- pace the
500 AI so play is watchable and completed tricks linger.
- ~M-x card-games-set-theme~ -- apply a preset (classic, dark, contrast).
* Development
#+begin_src
make compile # byte-compile (should be warning-free)
make test # run the ERT suite
make checkdoc # documentation lint
make release # clean + test + package + source tarball
#+end_src
* License
GPL-3.0-or-later. See the file headers; add a COPYING file with the
full GPLv3 text for distribution.