Commit graph

5 commits

Author SHA1 Message Date
2345f7e1a6 Add live multiplayer 500 over cg-net (cg-bid-net.el)
Host-authoritative networked 500: host sits South, joiners take W/N/E,
open seats filled by AI. Per-seat rotated state hides other hands and the
kitty; clients reuse the single-player renderer/commands via :around advice,
so cg-bid.el/cg-bid-ui.el are untouched. Adds cg-bid-host/cg-bid-join, a
start-now lobby with auto-start at four players, and cg-bid-shuffle-partners.
cg-net.el gains cg-net-connect-functions. Verified: clean byte-compile,
checkdoc, 34/34 ERT (incl. 3 new net tests) and a two-process TCP game.
2026-06-23 23:34:48 -05:00
6593b49b74 Add cg-net.el: host-authoritative TCP transport for multiplayer 2026-06-23 22:24:18 -05:00
8d1902c8e6 Wire cg-gaps and cg-bid display through the renderer registry 2026-06-23 22:17:54 -05:00
2c29d5db35 Add cg-symbols + renderer skins foundation; doc/URL consistency; README fixes 2026-06-23 21:58:10 -05:00
a025434c2b initial commit 2026-06-23 19:34:36 -05:00