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8 commits

Author SHA1 Message Date
5da3144c0a Cut 1.0.90 pretest: 500 mouse UX, version bump, NEWS, docs
Full-SVG 500 made mouse-operable for newcomers: kitty Discard button and
five-card cap, on-table phase banner, ? Help/Rules overlay with the bid
legend, legal-play dimming, card-size slider, and a layout pass that
moves the Help and size controls into the log panel so nothing overlaps.
Bump all files to 1.0.90, add NEWS, a README testing quick-start, and
make the shared engine files checkdoc-clean.
2026-06-26 18:48:31 -05:00
730b7e284b Complete the rummy-family rules for 1.0: deep pickup, Hand & Foot
Rummy 500 gains the signature below-the-top discard pickup (T): take the
chosen card plus every card above it, melding or laying off the chosen
card at once.  New `deep-pickup' class slot keeps Basic Rummy top-only;
the AI takes a buried card when it completes a new meld; the pile renders
with 0=top depth indices.

Hand & Foot gains its three missing rules: pick up the discard pile (p)
by melding the top card with two matching naturals; red threes as bonus
cards (auto-collected with a replacement draw, +100 each / +200 all four);
and the round-by-round go-down minimum (50/90/120/150) enforced as one
atomic initial meld.

Add four ERT tests (suite 111->115); refresh the README and in-file
commentary; fix cg-rum500.el's truncated file footer.
2026-06-26 16:34:02 -05:00
09adcaa3ea Add Contract Bridge: auction, dummy play, and rubber scoring
New cg-bridge.el: a four-handed Bridge game (you are South, partnering
North against East and West) on the shared cg-game base.

* Auction: level/strain bids plus pass, double, and redouble, with the
  three-pass end rule, pass-outs, doubling state, and declarer
  determination (first of the side to name the strain).
* Play: follow-suit with the dummy exposed after the opening lead; the
  declarer plays both hands. Trick resolution honours trump and no-trump.
* Scoring: classic rubber -- trick points below the line toward game;
  overtricks, slam, insult, and undertrick penalties above; vulnerability
  and the rubber bonus. Verified against known results.
* A small natural bidding AI (openings, NT, raises with a fit, simple
  overcalls) that always terminates the auction, plus a greedy
  card-play AI.

Wire cg-bridge into the chooser, the Makefile, and the README, and add
two ERT tests (scoring math and a dozen full AI-driven deals). The suite
is now 109/109 and every file byte-compiles cleanly.
2026-06-25 06:53:51 -05:00
905d5989c2 Add nine games: Go Fish, Old Maid, Cribbage, Scopa, Casino,
Euchre, Pitch, Briscola, and Spite & Malice

Five new files, each reusing or extending an existing engine.

* cg-match.el: Go Fish and Old Maid, matching games on a shared
  helper set (completes the original wishlist).
* cg-cribbage.el: two-handed Cribbage to 121 -- the crib, the cut,
  pegging, and a full show scorer (fifteens, pairs, runs, flush, nobs).
* cg-scopa.el: a capture-by-sum engine driving Scopa (40-card, sette
  bello, primiera, scopas) and Casino (pairs and sums, big/little
  casino, aces, sweeps). Casino omits builds.
* cg-trick-ext.el: Euchre (24-card with both bowers), Auction Pitch
  (bid, pitch sets trump, High/Low/Jack/Game), and Briscola (fixed
  trump, no follow), as subclasses of the cg-trick engine.
* cg-spite.el: Spite & Malice, a competitive patience to empty the
  goal pile onto shared Ace-to-Queen centre piles; Kings are wild.

Wire all nine commands into the card-game chooser, extend the Makefile
EL list, and add README sections. Add ten ERT tests covering each
game's engine and a full AI-driven game; the suite is now 107/107 and
every file byte-compiles cleanly.

New files at Version 1.0.60 to match the tree; post-1.0.60 work
toward 1.0.90.
2026-06-25 06:31:44 -05:00
86c44a362a Add the rummy family: meld engine + Gin, Rummy, Rummy 500, Hand & Foot
Introduce a shared meld engine and four games built on it, all on
cg-core/EIEIO with console UNICODE rendering.

* cg-rummy.el: the meld engine and Gin Rummy.  Set/run validation,
  candidate-meld enumeration, a bitmask-DP minimum-deadwood partition,
  and a layoff finder, plus the abstract cg-rummy-game base and shared
  render helpers.  Gin is two-handed with draw/take/discard/knock, gin
  and undercut bonuses, opponent layoffs, and play to 100.

* cg-rum500.el: the abstract cg-tablemeld-game (one mode and command
  set, dispatching on the subclass) driving Basic Rummy (meld out;
  score the cards left in other hands; to 100) and Rummy 500 (score the
  cards you lay down, lose those left in hand; ace high and worth 15;
  to 500).

* cg-handfoot.el: Hand & Foot, a partnership Canasta cousin.  Hand and
  foot packets, Twos and Jokers wild, rank books with clean/dirty piles,
  go-out bonus, and partnership scoring to 5000.  Deliberately
2026-06-25 05:53:02 -05:00
b5410e1830 Add 16 games and known-games research; bump to 1.0.60
Console UNICODE games on the cg-core EIEIO engine, all ERT-tested (88/88):
- Tableau solitaire (cg-solitaire.el): Klondike, FreeCell, Spider, Yukon,
  Canfield, Forty Thieves, Scorpion.
- Pile solitaire (cg-patience.el): Golf, TriPeaks, Pyramid.
- Trick-taking (cg-trick.el): Hearts, Spades, Whist, Oh Hell.
- Shedding/climbing: Crazy Eights (cg-eights.el), President (cg-president.el).

Wire all into the card-game chooser, Makefile, and README; add
known-games.org research collation; bump every file to 1.0.60.
2026-06-25 01:58:24 -05:00
2c29d5db35 Add cg-symbols + renderer skins foundation; doc/URL consistency; README fixes 2026-06-23 21:58:10 -05:00
a025434c2b initial commit 2026-06-23 19:34:36 -05:00