card-games-net.el calls string-empty-p, which lives in subr-x before
Emacs 29; without the require a fresh Emacs 27 reported a void function
in every networked test. The SVG smoke and region tests now skip when
the Emacs has no SVG support, so the suite reads 145 expected, 20
skipped there instead of 25 failures.
* card-games-net.el: Require subr-x.
* test/card-games-tests.el: Skip the SVG tests unless SVG is available.
* NEWS: Note both.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01U2Fb1SzFi8UuJdUm96qx83
Address riscy's first-pass review of MELPA PR #10147.
* card-games-bid-ui.el (card-games-bid-submit): New generic; the four
player commands validate once and submit through it.
(card-games-bid-after-refresh-hook): New hook run after refresh.
(card-games-bid-mode-map): Bind "s" here, not from bid-net at load.
* card-games-bid-net.el (card-games-bid-client-game): New subclass
whose card-games-bid-submit method forwards intents to the host.
Remove all six top-level advice-adds and the top-level define-key.
* card-games-bid.el (card-games-bid-inhibit-prompts): New variable
replacing the nominate-suit advice.
* card-games-core.el, card-games-gaps.el, card-games-crapette.el,
card-games-solitaire.el, card-games-trick-ext.el, card-games-bid-ui.el:
Docstring widths, checkdoc disambiguations, sharp-quoted defalias,
derived-mode-p, require NOERROR.
* test/card-games-tests.el: Six new tests pinning the no-advice
contract and the dispatch seam.
* Bump to 1.0.92; NEWS entry; regenerate README.md.
Assisted-by: Claude:claude-fable-5
Bump z per the releasable-set convention. Ship the Info manual
(make info; make info-emacs fallback). Generate README.md from
README.org via Emacs batch ox-md, with a pre-commit hook and
board screenshots.
* card-games.el (card-games-treatment, card-games--svg-card-vars,
card-games--full-svg-vars, card-games-set-treatment): switch all games
between UNICODE, SVG cards, and the full-window SVG table by toggling the
per-game display vars together. (card-game--cycle-treatment, card-game):
a clickable control in the chooser.
* test/card-games-tests.el: cgt-treatment-set.
* NEWS: note the treatment selector.
* cg-core.el (cg-ai-level): new difficulty defcustom. (cg-red-suit-p):
return a normalised boolean so two red suits compare equal by colour --
diamond and heart were wrongly treated as opposite colours, letting a red
card build on another red card in the alternating-colour games.
* cg-crapette.el (cg-crap--ai-greedy-move, cg-crap--ai-play): honour easy
/ normal / hard.
* cg-trick.el (cg-trick--run): easy plays a random legal card.
* card-games.el (card-game): clickable AI-level control.
(card-game--cycle-ai, card-games-set-ai-level): change it.
* test/card-games-tests.el: cgt-red-suit-boolean, cgt-ai-level-easy-crapette;
bind cg-ai-level in cgt-crap-ai-enabling.
* NEWS.
* cg-svg.el (cg-svg-card-back): default to random; add lattice/waves/diamond
and the emacs/emacs-classic/gnu/splash logo backs. (cg-svg--back-*,
cg-svg--draw-back): draw them. (cg-svg--card-backs, cg-svg--random-back,
cg-svg--roll-back, cg-svg-shuffle-card-back, cg-svg--effective-back): random
machinery.
* card-games.el (card-game): re-roll the random back on each menu visit.
* test/card-games-tests.el: add cgt-svg-logo-smoke, cgt-svg-card-back-smoke.
* NEWS: note the card backs and random default.
* cg-svg.el (cg-svg-emacs-logo): new defcustom. (cg-svg--logo-files,
cg-svg--logo-file, cg-svg--draw-logo-emblem, cg-svg-draw-logo): embed a real
Emacs logo image via svg-embed, with the drawn emblem as a fallback.
* cg-bid-ui.el (cg-bid--draw-logo): delegate to cg-svg-draw-logo.
* NEWS: note the switchable logo.
* cg-cribbage.el (cg-crib--svg, cg-crib--render-text): board with a peg-track,
the starter, the pegging count/cards, the crib, and the hand.
board with the rubber/contract, four seats with the dummy exposed, the trick,
and the interactive hand.
* test/card-games-tests.el: add cgt-crib-svg-smoke, cgt-bridge-svg-smoke.
* NEWS: note the boards; every game now has a full SVG board.
discard, suit in play, stock, and the hand.
* cg-spite.el (cg-spite--board-svg, cg-spite--render-text): centre piles,
goal, discards, and hand.
* cg-match.el (cg-om--svg, cg-om--render-text, cg-render-apply): Old Maid
board with clickable target cards; wire mouse-1, zoom, and cg-current-game.
* test/card-games-tests.el: add cgt-eights-svg-smoke, cgt-spite-svg-smoke,
cgt-om-svg-smoke.
* NEWS: note the new boards.
* cg-rummy.el (cg-rummy--board-svg): add :stock-label and a :discard 'none
books and your hand/foot.
* cg-scopa.el (cg-fish--svg, cg-fish--render-text): board with the table
* NEWS: note the new boards.
* cg-trick.el (cg-trick--svg, cg-trick--draw-backs): draw the whole table
as one SVG -- three opponents, the trick in a diamond, the South hand
fanned with cursor, legal-play hints, and pass marks; hand cards carry
(hand . INDEX) click regions. (cg-trick--render-text): the text fallback.
(cg-render): dispatch SVG on a graphical display, else text. Add a footer
legend; refresh the help. Covers Hearts, Spades, Whist, Oh Hell, and the
Euchre/Pitch/Briscola subclasses.
* test/card-games-tests.el: add cgt-trick-svg-smoke, cgt-trick-svg-bidding.
* NEWS: note the trick-taking SVG table.
* cg-crapette.el (cg-crap--house-move): honour an optional WANT count on
an empty-house destination. (cg-crap--do-move): thread it through.
(cg-crap--hold-adjust, cg-crap-hold-less, cg-crap-hold-more): [ and ] set
the held count. (cg-crap--holding-line): show the run with the held
cards marked. (cg-crap-act): default the held count to the run length.
Bind [ and ]; update the legend and help.
* test/card-games-tests.el: add cgt-crap-sequence-partial, cgt-crap-partial-space.
* NEWS: note choosing the group size.
* cg-crapette.el (cg-crapette-stops): new defcustom.
(cg-crap--stop): call STOP (end your turn) or block, per the custom, when
you skip an available foundation play; wired into drop, draw, and end.
(cg-crap--builds-down-p, cg-crap--house-run, cg-crap--free-houses,
cg-crap--capacity, cg-crap--house-move, cg-crap--do-move): move a legal
sequence between houses, limited by the number of empty houses.
* test/card-games-tests.el: add cgt-crap-house-run, -sequence-move,
-sequence-space, -stop.
* NEWS: note the stop rule and sequenced moves.
* cg-crapette.el: new game on cg-core — eight foundations (up by suit,
two decks), eight shared houses (down, alternating colour), per-player
reserve/waste/hand; foundation priority; loading onto the opponent; a
greedy AI; text UI with cursor pick/drop, undo, and q-to-menu.
* card-games.el: require cg-crapette and add the chooser entry.
* Makefile (EL): add cg-crapette.el.
* test/card-games-tests.el: 5 ERT (deal, legality, win, AI turn, AI foundation).
Full-SVG 500 made mouse-operable for newcomers: kitty Discard button and
five-card cap, on-table phase banner, ? Help/Rules overlay with the bid
legend, legal-play dimming, card-size slider, and a layout pass that
moves the Help and size controls into the log panel so nothing overlaps.
Bump all files to 1.0.90, add NEWS, a README testing quick-start, and
make the shared engine files checkdoc-clean.